snapdragon
Member
Game franchises that i would "fix"
1. Counter Strike
>Slow Down Movement acceleration values, slow down top speed, increase movement friction (nerfing peekers advantage, removing crouch sliding, and nerfing A-D spam/jiggle peeking)
Examples of what I'm talking about: and
>Bring back bunny hopping as a mix between 1.6 and CSGO versions of it (bunny hopping will not make you move faster)
>the competitive Map pool will be made up of mostly wide-open aim-heavy maps like cache, mirage, overpass, Dust 2 etc, Many maps will receive reworks that open up the map, making lanes wider, making utility choke points less powerful and making sites easier to retake (with inferno being a prime example of a map that will be heavily changed)
>obviously a much better anti cheat and server browser
>much greater map visibility by removing unnecessary geometry/objects (cs source did this perfectly), and in competitive game modes, all CT models will be vibrant blue, and all T models will be Vibrant orange
This early version of Mirage in CSGO is what I want every map to look like in terms of geometry (although I think CS2 Anubis has a pretty good middle ground between map visibility and good visuals)
2. Sonic The Hedgehog
>3 Primary sonic gameplay styles going forward
-Sonic Rush style games (Sonic Colors DS, Sonic Rush, Sonic Rush Adventrure, and the 2.5D sections of stages in sonic unleashed as examples for what future rush titles should look like)
- Sonic Adventure Style games (SA1, SA2, and Sonic 06/P06)
I think the Adventure games and P06 Nailed the controls of sonic, however the level design in these games I always found a bit lacking, (with some certain sections being exactly what I want out of a 3D sonic game but then those sections are followed up with easily skipable pathways or a bunch of long corridors where there is very little interaction from the player)
Sonic's speed needs to be turned down a bit in favour of more movement mechanics similar to Pseudoregalia
There needs to be more traditional 3D platforming stage design, with the best examples of this in a Sonic game being Radical Train from Sonic 06/P06, Crisis City from Sonic 06/P06, Final Rush From Sonic Adventure 2, radical highway from shadow generations
- Sonic frontiers/open world sonic games
I've never played frontiers nor do I plan to anytime soon but it is very obvious why sonic team is sticking with the open world formula, Sonic is an inherently arcadey game franchise and in order to make up for with the swiftly completed levels due to sonic speed, sonic team has always included filler gameplay styles/mechanics in which you spend vastly more time playing these boring gameplay styles than the usually excellent standard sonic stages (unleashed, Rush adventure and ESPECIALLY the adventure games are prime examples of this), the open world formula is meant as a fix for this issue and clearly it works as sonic frontiers is the best selling 3D sonic game of all time and was even successful in Japan
3. HOI4
1. Fix the fucking AI, vanilla HOI4 is completely braindead regardless of how much you buff the enemies, they do not retreat, they constantly put their units in low supply environments, they do not build good divisions, they do not make proper use of their tanks, the AI always has an equipment deficit, the AI allows its units to get encircled all the time, the AI randomly leaves ENTIRE FRONTS when they have lost enough units in a certain area (I encircle soviet divisions in Kyiv and for some reason their entire northern front army LEAVES, which allows me to capture leningrad for free),
Mods that actually make the game challenging have to make the AI aggressively cheat in order to artificially boost the difficulty (spawning units and equipment out of thin air, insane focus bonuses, infinite manpower, unit spam etc)
2. Nerf Tank production, no army should be able to have 40 heavy tank divisions in 1940
3. add scenarios like in HOI3 (Battle of the Bulge, Operation Overlord, Operation Barbarossa, Operation Downfall, etc), sometimes I don't want to spend entire afternoons building up industry, invading poland and France for the millionth time, carrying Italy, creating divisions, farming army XP just to get to Barbarossa
would like to see what you guys would do to your favorite game IP's
1. Counter Strike
>Slow Down Movement acceleration values, slow down top speed, increase movement friction (nerfing peekers advantage, removing crouch sliding, and nerfing A-D spam/jiggle peeking)
Examples of what I'm talking about: and
>Bring back bunny hopping as a mix between 1.6 and CSGO versions of it (bunny hopping will not make you move faster)
>the competitive Map pool will be made up of mostly wide-open aim-heavy maps like cache, mirage, overpass, Dust 2 etc, Many maps will receive reworks that open up the map, making lanes wider, making utility choke points less powerful and making sites easier to retake (with inferno being a prime example of a map that will be heavily changed)
>obviously a much better anti cheat and server browser
>much greater map visibility by removing unnecessary geometry/objects (cs source did this perfectly), and in competitive game modes, all CT models will be vibrant blue, and all T models will be Vibrant orange
This early version of Mirage in CSGO is what I want every map to look like in terms of geometry (although I think CS2 Anubis has a pretty good middle ground between map visibility and good visuals)
2. Sonic The Hedgehog
>3 Primary sonic gameplay styles going forward
-Sonic Rush style games (Sonic Colors DS, Sonic Rush, Sonic Rush Adventrure, and the 2.5D sections of stages in sonic unleashed as examples for what future rush titles should look like)
- Sonic Adventure Style games (SA1, SA2, and Sonic 06/P06)
I think the Adventure games and P06 Nailed the controls of sonic, however the level design in these games I always found a bit lacking, (with some certain sections being exactly what I want out of a 3D sonic game but then those sections are followed up with easily skipable pathways or a bunch of long corridors where there is very little interaction from the player)
Sonic's speed needs to be turned down a bit in favour of more movement mechanics similar to Pseudoregalia
There needs to be more traditional 3D platforming stage design, with the best examples of this in a Sonic game being Radical Train from Sonic 06/P06, Crisis City from Sonic 06/P06, Final Rush From Sonic Adventure 2, radical highway from shadow generations
- Sonic frontiers/open world sonic games
I've never played frontiers nor do I plan to anytime soon but it is very obvious why sonic team is sticking with the open world formula, Sonic is an inherently arcadey game franchise and in order to make up for with the swiftly completed levels due to sonic speed, sonic team has always included filler gameplay styles/mechanics in which you spend vastly more time playing these boring gameplay styles than the usually excellent standard sonic stages (unleashed, Rush adventure and ESPECIALLY the adventure games are prime examples of this), the open world formula is meant as a fix for this issue and clearly it works as sonic frontiers is the best selling 3D sonic game of all time and was even successful in Japan
3. HOI4
1. Fix the fucking AI, vanilla HOI4 is completely braindead regardless of how much you buff the enemies, they do not retreat, they constantly put their units in low supply environments, they do not build good divisions, they do not make proper use of their tanks, the AI always has an equipment deficit, the AI allows its units to get encircled all the time, the AI randomly leaves ENTIRE FRONTS when they have lost enough units in a certain area (I encircle soviet divisions in Kyiv and for some reason their entire northern front army LEAVES, which allows me to capture leningrad for free),
Mods that actually make the game challenging have to make the AI aggressively cheat in order to artificially boost the difficulty (spawning units and equipment out of thin air, insane focus bonuses, infinite manpower, unit spam etc)
2. Nerf Tank production, no army should be able to have 40 heavy tank divisions in 1940
3. add scenarios like in HOI3 (Battle of the Bulge, Operation Overlord, Operation Barbarossa, Operation Downfall, etc), sometimes I don't want to spend entire afternoons building up industry, invading poland and France for the millionth time, carrying Italy, creating divisions, farming army XP just to get to Barbarossa
would like to see what you guys would do to your favorite game IP's