The Order: 1886 Gets New Direct-Feed Screenshots From Obama

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I don't know which OST will be included in that theme, but the Knight Dynamic Theme which can be purchased on store does have the Knight's Theme song :D

And I wonder which theme we will get by redeeming the code from interactive site. Will that be a completely new theme or the airship theme? :D
Huh. Didn't know that. I'll check that out.

As for that interactive site thing: when's the last day to do it?
 
I think RAD will keep quiet about many things post launch. It seems we'll at least get some post-launch features added if Shinobi is right, he's been highly hinting at a photomode in the works.

http://www.neogaf.com/forum/showpost.php?p=147837188&postcount=273
http://www.neogaf.com/forum/showpost.php?p=147837644&postcount=280

Photomode isn't exactly what I would consider DLC. I love photomodes and am pumped as hell for it in this game but it's not something they'll be selling to us. It's just as much a marketing tool as it is something for players to mess around with.
 
nope, going off the false info reported on the length of the game.
Has anyone on GAF mentioned game length? I'd check the spoiler thread, but I dnot want any major plot points ruined for me.

If anyone's heard some reliable info about game length, PM it to me (so nobody who doesn't want to know gets spoiled either).
 
I will be honest, I had no idea we could shoot and then melee enemies like in The Last of Us and Resident Evil.

aGeCajo.gif
 
Has anyone on GAF mentioned game length? I'd check the spoiler thread, but I dnot want any major plot points ruined for me.

If anyone's heard some reliable info about game length, PM it to me (so nobody who doesn't want to know gets spoiled either).

Verendus said it took him about 10 hours to play through the campaign.

Shinobi said it's similar in length to UC1. So rough estimates 8-12 hours depending on how you play.
 
https://www.youtube.com/watch?v=d7ZXOtDKQXI

this is the shit I can not stand.

I mean honestly, you can do this with any video game. so fucking stupid, just another person jumping on the hate train.

Did he actually say anything that bad?

- said the game looks great
- said he really wants to play it
- said he was excited about the game multiple times

But said for his money...the game isn't worth $60...is there something wrong with that?

Its a linear, single player only tps...how long of a story mode do we really expect? 12-15 hours?...I'd say 15 TOPS is my expectation...could someone speed run it on easy, skipping cut scenes/dialog? Maybe, maybe not..but that doesn't seem outrageous..

He doesn't say anything factually incorrect about the game at all...

I'm pretty torn myself about paying retail for the game...I VERY rarely find myself playing through a story/campaign more than once...I just dont have the time (or the desire for that matter)...

So how much replayability is there for someone like me?

I will own this game, and expect it to be outstanding...but jumping all over this guy for an honest opinion with some facts to back it up, is just as bad as the drive by ahit posts in this thread...

Oh and for the people that "stopped after they heard "Sony ponies" you probably should have kept watching because he explains that people call HIM one because he has made videos bashing the Xbone in the past...
 
That's awesome

I still hate the angle cuts when doing a takedown though. They totally break the sense of immersion and seamlessness the game is going for.

Disagree..to be honest the "angle cuts" like in that gif are def something you would expect to see in a movie...which is really what they are going for...
 
Replying to RoboPlato
Yeah. I agree. It was a long QTE to be honest and you can't do anything if someone else is firing at you, but wait until the animation finishes.
 
Replying to RoboPlato
Yeah. I agree. It was a long QTE to be honest and you can't do anything if someone else is firing at you, but wait until the animation finishes.

Looks like that type of QTE would be entirely optional...no reason you could t keep shooting the guy till he was dead...

You wanna go run up and take him on hand to hand? Deal with the consequences...
 
Disagree..to be honest the "angle cuts" like in that gif are def something you would expect to see in a movie...which is really what they are going for...

All of the other cuts from a cinematic angle to standard gameplay camera are seamless and smooth. These are jarring and don't allow you to keep an eye on the gunfight going on around you. Plus, with the angle this one cuts to the hits seem to have less impact.

I don't mine that they have takedown animations, that's fine even though I would prefer a melee system that gives me more control, it's just the cuts that accompany them seem amateurishly done compared to the other cinematic elements in the game.
 
That's awesome

I still hate the angle cuts when doing a takedown though. They totally break the sense of immersion and seamlessness the game is going for.

More than immersion or seamlessness is the loss in character momentum. It looks more like a Resident Evil 6 contextual melee than the fluidity of TLOU or the quick attacks in RE4. I don't like those sort of "Stop --> do multiple hit attack even though the player only pressed one button --> ok back to normal gameplay" melee moves.

Clearly they have the tech to blend into an animation that acknowledges the counter-top behind the enemy, so I would've liked too see Gallahad throw a massive elbow right from the sprint that sent the enemy flying over it instead of stopping to do a elbow/headbut combo. It would look so much more brutal.
 
All of the other cuts from a cinematic angle to standard gameplay camera are seamless and smooth. These are jarring and don't allow you to keep an eye on the gunfight going on around you. Plus, with the angle this one cuts to the hits seem to have less impact.

I don't mine that they have takedown animations, that's fine even though I would prefer a melee system that gives me more control, it's just the cuts that accompany them seem amateurishly done compared to the other cinematic elements in the game.

Eh, I think you're frankly being nitpicky and overanalyzing...couldn't disagree more...to each his own...

As I said in a different post...this looks like a very optional QTE...you could easily keep shooting instead of rushing in for a hand to hand kill if you were worried about keeping an eye on the gunfight around you...

Like I said...I see that cut as EXCEPTIONALY movie like...not amateurish in any way, shape, or form
 
I'm of the same opinion with Robo. Based on what little I've seen, I would say that's it's probably my only overarching concern.

I feel like RAD hasn't fully identified when's best to use certain transitions and cuts between moment-to-moment gameplay.
 
That's awesome

I still hate the angle cuts when doing a takedown though. They totally break the sense of immersion and seamlessness the game is going for.


Playing Yakuza 4 at the moment which has an excessive amount of cuts during fights, and I think when you're playing, rather than watching a gif, it manages to keep you in the experience.
 
Eh, I think you're frankly being nitpicky and overanalyzing...couldn't disagree more...to each his own...

As I said in a different post...this looks like a very optional QTE...you could easily keep shooting instead of rushing in for a hand to hand kill if you were worried about keeping an eye on the gunfight around you...

Like I said...I see that cut as EXCEPTIONALY movie like...not amateurish in any way, shape, or form

Oh yeah, I agree. It's not a QTE even, it's just a long melee animation. It's the only thing about the game I've seen that I really don't like. I'll just keep shooting in cases like that. It's just a bummer because I love mixing in melee in shooters, that's all.

In game it may also be less distracting. I know I had no issue with similar things in Destiny or Deus Ex: HR.
 
You know something doesn't stop being an opinion because it's an opinion on another opinion, right?

You can't hide behind the "its just an opinion" excuse when you're displaying pure ignorance...

Dismissing the video simply because of the title of the video, or because he used a phrase you don't like is not giving an opinion...it's just being an over sensitive fanboy..
 
You can't hide behind the "its just an opinion" excuse when you're displaying pure ignorance...

Dismissing the video simply because of the title of the video, or because he used a phrase you don't like is not giving an opinion...it's just being an over sensitive fanboy..

Except he's also claiming the game can be beaten in 5 hours which we know is not the case as the source for that claim stated that the first trophy was received well into his first playthrough. I'd also like to know where he is getting this info that it can be platinumed in 24 hours as I have heard nothing about that and he supplied no evidence to support that claim. Either way it's his opinion + certifiably false information so it deserves to be criticized for the latter.
 
In game it may also be less distracting. I know I had no issue with similar things in Destiny or Deus Ex: HR.

I feel like it's highly pacing dependant too. DE wasn't a hectic TPS. Destiny was, but the melee cuts were fast and snappy. The transition ended very swiftly as it starts.

Eg. I think countertop melee would be perfect if it's just an extremely swift scene of Galahad smashing the enemy's head on the counter, instead of a long scene with multiple moves.
 
More than immersion or seamlessness is the loss in character momentum. It looks more like a Resident Evil 6 contextual melee than the fluidity of TLOU or the quick attacks in RE4. I don't like those sort of "Stop --> do multiple hit attack even though the player only pressed one button --> ok back to normal gameplay" melee moves.

Clearly they have the tech to blend into an animation that acknowledges the counter-top behind the enemy, so I would've liked too see Gallahad throw a massive elbow right from the sprint that sent the enemy flying over it instead of stopping to do a elbow/headbut combo. It would look so much more brutal.

In all fairness, even some of the animations in RE6 are much faster than this one. Just like your example, I would've preferred something along the lines of Joel's stun/bat to the head combo in TLOU. Fast and efficient.
 
Except he's also claiming the game can be beaten in 5 hours which we know is not the case as the source for that claim stated that the first trophy was received well into his first playthrough. I'd also like to know where he is getting this info that it can be platinumed in 24 hours as I have heard nothing about that and he supplied no evidence to support that claim. Either way it's his opinion + certifiably false information so it deserves to be criticized for the latter.

I wouldn't be surprised if you could platinum it in 24 hours. You could probably even do it in one playthrough if you managed to find all the collectables.
 
Oh yeah, I agree. It's not a QTE even, it's just a long melee animation. It's the only thing about the game I've seen that I really don't like. I'll just keep shooting in cases like that. It's just a bummer because I love mixing in melee in shooters, that's all.

In game it may also be less distracting. I know I had no issue with similar things in Destiny or Deus Ex: HR.

Seems to remind me quite a bit of Killzone's "brutal" melee system...if you want to grab your enemy and snap his neck, or kill him by smashing your thumbs through his eyeballs..its awesome to watch, but (very realistically) it left you venerable to other enemies while you were doing it...

OR

you could simply shoot the guy to kill him..or use the generic boring vanilla melee...

Risk and reward...

Idk if the order will have some sort of "basic melee" that is just a quick smash to kill...but that's how I see the type of move shown off in that gif...

Um... the last of us wouldn't be worth it (at $60) if it didn't have multiplayer...? lol? Ok bye, felicia.

I could TOTALLY buy the same argument against TLoU not being worth $60 without its multiplayer component...and I'm a person that paid retail on PS3, and PS4 and has never touched multi...

You could make the argument that no game is worth $60...and you wouldn't be wrong...
 
In all fairness, even some of the animations in RE6 are much faster than this one. Just like your example, I would've preferred something along the lines of Joel's stun/bat to the head combo in TLOU. Fast and efficient.

This. Another reason why it feels less jarring in other games with the same kind of cuts was that they're often fast and efficient. Destiny, IMO, is a decent example with the knee/shoulder smash.
 
I like the bars and grain. Its something different I haven't experienced before and I feel the game looks fun as hell. Excited to play it, if I'm wrong and it sucks it certainly won't be from black bars..
 
Except he's also claiming the game can be beaten in 5 hours which we know is not the case as the source for that claim stated that the first trophy was received well into his first playthrough. I'd also like to know where he is getting this info that it can be platinumed in 24 hours as I have heard nothing about that and he supplied no evidence to support that claim. Either way it's his opinion + certifiably false information so it deserves to be criticized for the latter.

He clearly says multiple times "from what I'm hearing," "people are saying," things like that...he never claimed the game could be beaten in 5 hours...just passing on what he has heard...

I'm not saying he is right...but you have as much evidence to refute what he said as he does to back it up..not much outside of "what people are saying"


What does the timing of the first trophy have to do with the ability to beat a game in 5 hours btw?
 
What does the timing of the first trophy have to do with the ability to beat a game in 5 hours btw?

The five hours figure came from some people looking at the trophy list of someone who finished it and seeing there were five hours between when he earned his first trophy and when he got the one for completing the game. They assumed he got the first trophy shortly after starting when in reality it was a few hours.
 
This. Another reason why it feels less jarring in other games with the same kind of cuts was that they're often fast and efficient. Destiny, IMO, is a decent example with the knee/shoulder smash.

Trying to kill someone with your bare hands that is fighting back is not a quick and seamless process...it doesn't happen with a quick shoulder smash...there is nothing fast and efficient about it...
 
More than immersion or seamlessness is the loss in character momentum. It looks more like a Resident Evil 6 contextual melee than the fluidity of TLOU or the quick attacks in RE4. I don't like those sort of "Stop --> do multiple hit attack even though the player only pressed one button --> ok back to normal gameplay" melee moves.

Clearly they have the tech to blend into an animation that acknowledges the counter-top behind the enemy, so I would've liked too see Gallahad throw a massive elbow right from the sprint that sent the enemy flying over it instead of stopping to do a elbow/headbut combo. It would look so much more brutal.
One thing I dislike from that gif was how Galhad slowed down for a bit to execute his move. It would be very awesome if he did exactly like you described. And hey, there was a stove next to them. How convenient! Galahad could continue his brutal execution by doing like this(http://youtu.be/WeTgxaMEyIc?t=1m51s)
 
One thing I dislike from that gif was how Galhad slowed down for a bit to execute his move. It would be very awesome if he did exactly like you described. And hey, there was a stove next to them. How convenient! Galahad could continue his brutal execution by doing like this(http://youtu.be/WeTgxaMEyIc?t=1m51s)

The speed of it is another issue. It looks mocapped with actors slowly and carefully doing the attacks in order to not hurt the person they're with.
 
The five hours figure came from some people looking at the trophy list of someone who finished it and seeing there were five hours between when he earned his first trophy and when he got the one for completing the game. They assumed he got the first trophy shortly after starting when in reality it was a few hours.

Fair enough, but it doesn't really do much yo make the video any worse...

- its possible he didn't have that information when making the video
- its still very possible that someone could beat the game faster than the person who's trophy list was seen
- he still never claimed it to be fact, just what he had heard...

His argument is still exceptionally valid..its a single player only game, that even the most generous estimates are pegging in the low teens for length..I can't argue with someone that doesn't think that's worth $60

I can't believe I'm defending this whack dude on some random YouTube channel..I'd probably hate the guy if i watched all his videos..but in this case, people really are making too much about it...makes me think they just see the title of the video and go into fanboy rge mode and can't even make an attempt to listen to what he has to say...
 
In all fairness, even some of the animations in RE6 are much faster than this one. Just like your example, I would've preferred something along the lines of Joel's stun/bat to the head combo in TLOU. Fast and efficient.

RE6 animations are faster, but they're also even more needlessly elaborate and showy. Almost all the contextual melee grapples in that game look and feel too soft.

And the stun/bat combo blending in TLOU is exactly what I mean. Look at the difference:

untitled1jtlqh.gif


TLOU is about the same length after the player presses the button, but the way that initial elbow animation retains momentum and doesn't cut brings so much more impact to it.
 
He clearly says multiple times "from what I'm hearing," "people are saying," things like that...he never claimed the game could be beaten in 5 hours...just passing on what he has heard...

I'm not saying he is right...but you have as much evidence to refute what he said as he does to back it up..not much outside of "what people are saying"


What does the timing of the first trophy have to do with the ability to beat a game in 5 hours btw?

Verendus came out and said it took him 10 hours to beat and he played it casually. As of now, that is the median time
 
I see. Other than that, I have no complaint at all. The camera angle thing is each to their own. To me, it was doing just fine :D

It's fine for me too, but it's something I can criticise based off what we've seen and hope for the better in their next game.

As opposed to nonsense like "not next gen gameplay" or a "blimp level is too linear (because blimps have wide areas amirite?)."
 
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