We should have a game where we guess who at Polygon is going to review it and what score they'll give. Their reviews aren't good for much else nowadays.
I'm guessing Kuchera will give it a 7, with the written review being rife with Gears comparisons.
How is an "interactive movie" at all different from a Gears of War single player campaign? Or something like Spec Ops: The Line, or even 50 Cent: Blood on the Sand. All are tightly linear games. The only difference is that you get to play the cutscenes. If people want to mark The Order down for linearity then they'd better have the same opinion of those other games.
Ohh damn, I'm so short on money but I told myself if it's over 10 hours at least, I'm diving in day 1, even though I shouldn't considering backlog and money constraints...
But it looks and sounds right up my alley and I really want to play it right away ;-(
Game looks and sounds right up my alley. This game could score in the 2's and I'd still buy it.
Though I don't see myself beating it as fast as some of you. I like to take my time with games and soak everything up. I'll force myself to stop so I don't beat it in one or two sittings. Lol
Again, if they judge this game on the vision its trying to achieve, it will most probably do well. I'm expecting some of the gun play mechanics to be divisive though.
If it's judged PURELY as a TPS shooter and their attempt to blend cinema and atmosphere into classic TPS elements are ignored...it probably won't score too high.
I've been behind this game 100% since the vision was clearly explained. Impressions are building the hype further. can't wait.
How is an "interactive movie" at all different from a Gears of War single player campaign? Or something like Spec Ops: The Line, or even 50 Cent: Blood on the Sand. All are tightly linear games. The only difference is that you get to play the cutscenes. If people want to mark The Order down for linearity then they'd better have the same opinion of those other games.
How is an "interactive movie" at all different from a Gears of War single player campaign? Or something like Spec Ops: The Line, or even 50 Cent: Blood on the Sand. All are tightly linear games. The only difference is that you get to play the cutscenes. If people want to mark The Order down for linearity then they'd better have the same opinion of those other games.
It's not overbearing with cutscenes and QTE's at all though...
In fact, I've played far worse TPS/Actioners with a lot more QTE's, in that I was downright bored even though I was getting more traditional "game time" than I was getting with the Order.
There's been very few QTE so far and when they've been used, the action has been so entertaining I didn't mind it at all.
It's an "interactive movie" in the sense that it makes its gameplay sections very much about its story and presentation, and that, for me, it's very welcome in a game nowadays.
It is for me. I'm a sucker for well produced games, and this is so laser focused , I can't help but commend it.
Like, I just said on the previous page: it's definitely not for everyone. It's an old timey game, in that it creates opportunities for you to play and intertwines it with narrative, but its novelty is that it maintains its film like presentation and production throughout. That is, it's always looking stunning.
What I hate is trying to be 'cinematic' by basing the entire game around mindless button prompts. Like shaking the controller to brush your teeth or flicking the left analog stick to roll over in bed. In other words, the Quantic Dream school of thought.
From what I have seen here, this has quick time events that are no more offensive then what you would see in other third person shooters of similar production value, albeit even more cinematic in nature. But there is still some great looking gameplay with killer effects to be had as well. Overall, I have seen enough to know it will be a fun ride for myself.
It's not overbearing with cutscenes and QTE's at all though...
In fact, I've played far worse TPS/Actioners with a lot more QTE's, in that I was downright bored even though I was getting more traditional "game time" than I was getting with the Order.
There's been very few QTE so far and when they've been used, the action has been so entertaining I didn't mind it at all.
It's an "interactive movie" in the sense that it makes its gameplay sections very much about its story and presentation, and that, for me, it's very welcome in a game nowadays.
How is an "interactive movie" at all different from a Gears of War single player campaign? Or something like Spec Ops: The Line, or even 50 Cent: Blood on the Sand. All are tightly linear games. The only difference is that you get to play the cutscenes. If people want to mark The Order down for linearity then they'd better have the same opinion of those other games.
If you''re arguing that any third person shooter with cutscenes is a interactive movie, then yeah, every third person shooter is a interactive movie. There is a huge difference between forced cutscene watching or interaction and a game that has cutscenes, c'mon now.
Take Max Payne 3 for example, you either have to watch unskippable cutscene bits that lead directly to shooting or interaction, or you skip all the cutscenes in between and get straight to the action. Its random when you can do so. In Gears you can skip every cutscene, in Spec Ops you can skip every cutscene, 50 Cent is the same.
Picture the Uncharted 2 Nepal town scene blown the fuck up, taking up a lot of shooting gallery space from your typical Uncharted, then carefully paced into the game's core TPS/cutscene ratio. That's this game in a nutshell
There is a point later on in the story that had me near tears just wait until you get there.
addressing the complaints earlier in this thread about the lantern, it is a story element that restricts what you can do while holding it. There are other restrictive things in this game but most are restrictive due to story reasons and none are annoying. (to me)
Also I have had no issues with the controls as everything feels very intuitive including moving from cover to cover. My biggest complaint is becoming something I actually enjoy as the game moves along. The slower moments have gotten better and often serve up a lot of exposition into the characters background and the world around you. I have a complete man crush on Grey dudes backstory is so fucking badass.
Wont spoil the Lycan encounters that is something you will definitely want to experience first hand. Not sure if there is video of it floating around or not but do NOT fucking watch it.
If you''re arguing that any third person shooter with cutscenes is a interactive movie, then yeah, every third person shooter is a interactive movie. There is a huge difference between forced cutscene watching or interaction and a game that has cutscenes, c'mon now.
Take Max Payne 3 for example, you either have to watch unskippable cutscene bits that lead directly to shooting or interaction, or you skip all the cutscenes in between and get straight to the action. Its random when you can do so. In Gears you can skip every cutscene, in Spec Ops you can skip every cutscene, 50 Cent is the same.
I have had enough of these shitty open world games with bad design choices. Ofcourse reviews will bash this game because its not "next gen" enough, but they can't even define what "next gen gameplay" is. I will take a focused game like the order over a open world game ala watch dogs or other badly designed open world games. Give me a focused experience.
It's not overbearing with cutscenes and QTE's at all though...
In fact, I've played far worse TPS/Actioners with a lot more QTE's, in that I was downright bored even though I was getting more traditional "game time" than I was getting with the Order.
There's been very few QTE so far and when they've been used, the action has been so entertaining I didn't mind it at all.
It's an "interactive movie" in the sense that it makes its gameplay sections very much about its story and presentation, and that, for me, it's very welcome in a game nowadays.
How is an "interactive movie" at all different from a Gears of War single player campaign? Or something like Spec Ops: The Line, or even 50 Cent: Blood on the Sand. All are tightly linear games. The only difference is that you get to play the cutscenes. If people want to mark The Order down for linearity then they'd better have the same opinion of those other games.
People love to mark things off for linearity and repetition because they can't actually explain why those things are bad in the game they're critizing.
Lycan gameplay is like the mutants in the Uncharted games with a bit of a mechanic to it. They rush you in tight places. Legitimately unnerving.
I think people are going to be really impressed with this game despite what their assertions of what a proper "game" is.
There's nothing, literally, nothing hokey about this game. Nothing's faked. Nothing feels like it was lazily animated or modeled or placed. Top notch work. Honestly.
Reviews will be mixed, don't expect otherwise.
This game is focused on the blend of different elements like graphics, atmosphere, story, characters/environments, interactive cutscenes and different gameplay mechanics (tps, stealth,etc).
If you can enjoy the sum of all that I guess the experience will be pretty engaging and rewarding and some reviewers will be in this camp.
Other people will just look at a few gameplay aspects and will say that those alone are not strong enough compared to other games, discounting all the rest because they're not interested in that.
That's fair, everyone has his own opinion, people shouldn't consider universal praise as a way to validate their personal interest in something.
People love to mark things off for linearity and repetition because they can't actually explain why those things are bad in the game they're critizing.
There are a couple types linearity when it comes to design. One is level design linearity, how open or closed levels are, what the player can do to progress. The other is combat or gameplay linearity, what the player can do mechanically, what tools are available, how the game adapts or challenges the player.
Level design for third person shooters has rarely been significant in the past, what's way more important is how open and allowing combat is.
LOL. And you might even run up to an enemy and be prompted to press triangle to pull off a badass melee attack or to interact with an object. Such gameplay mechanics did not stop other third person shooters with stellar production values from being hailed as the greatest thing since sliced bread. But The Order should be called out on it, when it is making such instances even more seamless and cinematic?