Setting aside bars and scale, is this the best looking game on any platform so far?
Yes I know I've just made it subjective
Setting aside bars and scale, is this the best looking game on any platform so far?
Yes I know I've just made it subjective
Certain aspects, yes....maybe, others no.
The facial animations, skin, and the hair of Marius from Ryse are more impressive to me.
Unity (ignoring the crappy parts) can supply some more impressive screenshots.
Yeah, in motion this looks much more consistent than Unity. Overal detail in the character models and detail in the environments I think looks better than Ryse. Post processing also creates a more cohesive vision in my opinion. In comparison, Ryse looks like it is a bit of a tech showcase. It doesn't come together as solidly in comparison. It still looks stunning though, and has very good environmental art.
I must have missed that then, but my point still stands. I don't want to read their take on gameplay, If I wanted to read Eurogamer's 8/10 review I would have. Just goes to show, they recommended the PS3 version, the 360 had some dvd to hdd issues and was worse overall, notwithstanding that it came on two DVD's on the 360. They brought in the review bit to suggest that the game plays the same on either console and beyond all the PS3 plusses "it's really the same game guys". I mean "it's on two DVD's on the 360 but the video cutscenes are the same quality, we swear", Df used so many lines to put the 360 version in a positive light when it's the worse version, it's like they're always making a case for a 360 game even if it's worse.New?!
This is face-off of Castlevania:LoS from 10/2010!
http://www.eurogamer.net/articles/digitalfoundry-castlevania-lords-of-shadow-face-off?page=2
They always gave their feedback about gameplay.
A weaker machine, yet it can do bigger vistas with better motion blur and DOF and you're still downplaying that the IQ is native. I'm not even sure you believe what you say.KKRT said:Native resolution doesnt matter, because they blur IQ anyway. Compare screenshots from both games and tell that You see difference in clarity.
Motion Blur is lower quality, same goes for DoF. DoF is actually 1/4 res in The Order, where it is 1/2 in Ryse.
I wont make tech breakdown list for both games, because i'm waiting for DF article about The Order features.
I think that You are forgetting that one game is running on weaker machine.
Well, the thing about Ryse's facial animations is that we only ever see them in pre-rendered sequences. It's in-engine but not real-time. The fact that The Order runs entirely in real-time is something I think is very impressive. Many other first party Sony releases resorted to pre-rendered, in-engine sequences but RAD stuck with fully real-time sequences.Certain aspects, yes....maybe, others no.
The facial animations, skin, and the hair of Marius from Ryse are more impressive to me.
Unity (ignoring the crappy parts) can supply some more impressive screenshots.
Well, the thing about Ryse's facial animations is that we only ever see them in pre-rendered sequences. It's in-engine but not real-time. The fact that The Order runs entirely in real-time is something I think is very impressive. Many other first party Sony releases resorted to pre-rendered, in-engine sequences but RAD stuck with fully real-time sequences.
Yes, there are, and they look great, but I still think The Order has the overall edge on that front.
Yes, there are, and they look great, but I still think The Order has the overall edge on that front.There are a lot of facial animations during combat and non-combat sequences that don't switch to the in-engine cut-scenes.
Well, the thing about Ryse's facial animations is that we only ever see them in pre-rendered sequences. It's in-engine but not real-time. The fact that The Order runs entirely in real-time is something I think is very impressive. Many other first party Sony releases resorted to pre-rendered, in-engine sequences but RAD stuck with fully real-time sequences.
Ha ha, that's right, I saw that scene so many times when testing the PC version.They are real time in the one bridge scene I in the beginning and the bridge scene in the forest (WHAT IS IT WITH BRIDGES?!).
Ha ha, that's right, I saw that scene so many times when testing the PC version.
Yes, that is an incredibly impressive scene too.
I do think they could have pulled off more scenes in real-time but chose not to in order to hide loading as the game has VERY long loading times on Xbox One.
They were using Killzone 3+ technology for the original PS Move supported title.Yes, it's a good thing they're using the shadowfall engine. It really stepped up from first reveal, I very much doubt they were always using that engine because it use to look way worse before, the last I saw it it was like a whole different game visually.
Wat. How does that work out for The Evil Within or lower resolution 900p games with sub-30 performance issues?I like the characters though. So with that said, the steady 30 FPS is predictable performance, especially given then resolution too.
Now for comparison's sake, as Ryse was often mentionend to describe TO 1886, DF/EG made a vs Tech analysis that was then solely focused on Tech analysis (the furthest they get from pure tech analysis is talking about animations and use of pre-recorded in engine scenes for cutscenes).
Shocking, I know.
http://www.eurogamer.net/articles/digitalfoundry-vs-ryse-son-of-rome
Short, immensely repetitive, and only really playable in short bursts without boredom setting in - it's fair to say that Ryse: Son of Rome is far from the most thrilling offering available for Microsoft's new console.
It's difficult to recommend a game that simply isn't that enjoyable to play,
They started commenting on the quality of gameplay ever since the new generation started.It is a performance analysis yet they needed to harp on the 'cinematic' gameplay?
The Order: 1886 may well prove to be a highly divisive title - but for all its controversies, we're equally confident that it represents something very special, a sneak-peek at the future direction of real-time graphics on console hardware. Ready at Dawn's visual technology is simply immense: so good, so precise, so realistic that at times it's like you're playing a game that looks as good as a pre-rendered movie. This is a milestone in the development of next-gen visuals.
It is a performance analysis yet they needed to harp on the 'cinematic' gameplay?
From the Ryse performance analysis, actually written by Leadbetter:
I'm really tired of wandering into Digital Foundry threads and seeing console warriors jumping at ghosts.
I watched some Gamersyde video of them playing on Hard and the AI does the same thing. Guns can feel awesome to shoot, but its pointless when your enemy encounters are dreadful.What setting are Digital Foundry playing through on in the framerate test?
I'm going to go back and see if they say...
The AI looks like it's as dumb as a rock.
Edit** Can't see anything saying one way or the other. The enemies just act like a pop-up shooting gallery in that video.
"Here...I'll just stand out in the open for like 2 minutes while you spray fire all around me."
It doesn't matter man. This will go ignored by people pushing their agendas as this sort of damning evidence always does.From the Ryse performance analysis, actually written by Leadbetter:
I'm really tired of wandering into Digital Foundry threads and seeing console warriors jumping at ghosts.
Then don't call it a PERFORMANCE analysis.
From the Ryse performance analysis, actually written by Leadbetter:
I'm really tired of wandering into Digital Foundry threads and seeing console warriors jumping at ghosts.
By John Linneman Published 26/11/2013
Ahh, that explains it.They were using Killzone 3+ technology for the original PS Move supported title.
What?
Richard Leadbetter said:Ready at Dawn's visual technology is simply immense: so good, so precise, so realistic that at times it's like you're playing a game that looks as good as a pre-rendered movie. This is a milestone in the development of next-gen visuals.
What?
But it is one? Just because they add comments on the gameplay, it doesn't negate it being one. This all or nothing stuff seems strange. Let the writer make that choice.
Check my post:Mind quoting your source, as what you quote is not taken from the tech analysis I quoted myself, in spite of what you seem to imply?
And it has nothing to do with "warrior mentality" as you say so elegantly.
A tech analysis should simply be about tech, whatever platform the game happens to be on. Otherwise it's called a "review".
Shocking. I know.
But The Order analysis is also not full. It is just performance preview.It's funny, because it's -not- a full tech analysis like the one we are talking here (whether for The Order or Ryse).
It's funny, because it's -not- a full tech analysis like the one we are talking here (whether for The Order or Ryse).
But The Order analysis is also not full. It is just performance preview.
Full article will also be done by John Linneman and published this weekend
And it has nothing to do with "warrior mentality" as you say so elegantly.
A tech analysis should simply be about tech, whatever platform the game happens to be on. Otherwise it's called a "review".
I actually just found the piece he refers to.
It's funny, because it's -not- a full tech analysis like the one we are talking here (whether for The Order or Ryse).
His Leabetter comments are from a very short piece called "Next Gen Now" that also happens to contain some tech bits (and was a prelude to their actual Analysis, which I linked and which contained 0 gameplay comments). Leadbetter's phrases are also a mere introduction here, unlike for the "The Order 1886" piece.
here it is:
http://www.eurogamer.net/articles/digitalfoundry-next-gen-now-ryse-son-of-rome
So ... yeah.
Again, I don't care if the game is on platform X or Y. If you say it's a full Tech analysis (like the op link is supposed to be), keep it to tech analysis.
In case you are wondering, no I do not imply that there is a "Grand Conspiracy" against Sony or RAD here.
It's just bad form, whatever the game or platform, period.
Ha ha, that's right, I saw that scene so many times when testing the PC version.
Yes, that is an incredibly impressive scene too.
I do think they could have pulled off more scenes in real-time but chose not to in order to hide loading as the game has VERY long loading times on Xbox One.
Looking at actual, direct feed, lossless screenshots of the game in the console screenshots thread, it seems pretty clear to me that The Order resolves more detail than Ryse or other 900p games like BF4, despite its heavy post processing effects.
The fineness of the grain pattern alone seems smaller than a 900p image would be able to produce, and the small detail, like wires or thin lines, would simply break apart more in a 900p image.
You seem to try very hard to minimize The Order's visuals for some reason, like it's offensive to you that the game could have graphics comparable to, or even better than, Ryse or something. Pointing to specific, individual effects that game X may do at a higher fidelity than game Y seems to miss the forest for the trees (and it ends up becoming more or less irrelevant when trying to make a general observation of what game looks "better"), and only serves to attempt to almost artificially minimize things to serve your own point of view.
But it is one? Just because they add comments on the gameplay, it doesn't negate it being one. This all or nothing stuff seems strange. Let the writer make that choice.
I've seen all the media on Digital Foundry, and other lossless pics of Ryse on NeoGAF in various threads, as well as first hand experience with other 900p titles. I made my comments with all of that knowledge in mind and feel it's clear The Order resolves more detail and doesn't look as blurred as 900p games.Put both in full screen.
http://www.eurogamer.net/articles/2013-11-25-ryse-son-of-rome-tech-gallery
What point of view?
Comparing tech features one to one is somehow serving my point of view? Its objective comparison.
Less subpixel aliasing is from MSAA which i already said, but You of course missed and not quoted, because it Your stupid theory irrelevant.
I've also made analysis of TAA, although not completely fair, because from PC version that had slightly upgraded algorithm. There is almost no subpixel aliasing.
http://a.pomf.se/owwgio.webm
http://a.pomf.se/vrbhfg.webm
I don't care what you think the content of a performance analysis should be dictated by. The ultimate point is that there are always people who come into Digital Foundry threads and pull do this "why did they do x, why didn't they do it for y" junk.It seems to always come from people with vested interests and short memories in relation to the fact that Digital Foundry has ALWAYS editorialized content.
It's a good thing for you then that they note at the bottom of their similarly one page article on the Order that they'll have a fleshed out technical analysis this weekend. Almost like what they did for the exact game you accused them of being inconsistent with. Almost like what they did for Vanquish, a game that similarly came under scrutiny for it's run time, so they delineated their long form technical article from their shorter one addressing the game's criticism for length(and that also had leadbetter spinning his own take on the quality of the game).
Short, immensely repetitive, and only really playable in short bursts without boredom setting in - it's fair to say that Ryse: Son of Rome is far from the most thrilling offering available for Microsoft's new console.
It's difficult to recommend a game that simply isn't that enjoyable to play,
Your "point of view" that causes you to inevitably post Ryse screenshots and gifs in The Order threads.
I dont post them in The Order threads, i post them in TECH threads, where we compare technology. Its hard to not post something from a game that actually has desired tech in, when we are discussing something.
They destroyed IQ, its even hard to see the level of AF in many shots, because they are so blurry. If You dont see how blurry they are in comparison to native games, then i really dont know what more i can say.
Wat. How does that work out for The Evil Within or lower resolution 900p games with sub-30 performance issues?
They destroyed IQ, its even hard to see the level of AF in many shots, because they are so blurry. If You dont see how blurry they are in comparison to native games, then i really dont know what more i can say.
The technical foundation seems to be there; RaD should get another shot.
I dont post them in The Order thread, i post them in TECH threads, where we compare technology. Its hard to not post something that actually has desired tech in, when we are discussing something.
They destroyed IQ, its even hard to see the level of AF in many shots, because they are so blurry. If You dont see how blurry they are in comparison to native games, then i really dont know what more i can say.
I know what IQ means just fine, and I also know how to put it in the proper context when talking about a console exclusive, and when taking the goals of a games visual presentation into account. The idea that only a clinically clean game, free of post processing and using something like super sampling to remove aliasing is what needs to be qualified as "good" IQ is absurd to me, because that suddenly removes a great many of the artistic choices and tools that developers can make and use to create a game's overall look.Thank science someone else sees it. I saw people praising the IQ. It's as if people don't know what IQ means.
Just for consistencies sake, I suppose you also think Crytek destroyed the IQ in Ryse then? Fair enough.
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