The list is quite expansive on what it does better, animation is simply on another plain to Ryse along with performance.There is a serious argument to be put forward in terms of dynamism (and hence how technically advanced or impressive something is) regarding the Order's graphics. Much like how a similar argument can be brought up against any game that chooses to use baked lighting conditions.
There are obvious draw backs and positives that will come more into light as the DF analysis is presented. For the mean time, I highly recommend people to just relax. That is unless you have some direct feed screeens you want to share or want to engage in discussion beyond "this looks the best" "no this looks the best."
Again IQ is much higher with it hard to spot aliasing, lighting is not only better on skin, hair but also the density of the air. You can see lights shafts and volumetric light throughout the game giving scenes and areas more depth.
Geometry is far more dense on faces, objects. Post processing and motion blur is over a higher sample rate. The AO capsule reflections are so well implemented in the game, objects and ground that are the most convincing in a game given the characters so much feel and base in the world. Shadows in the tunnel sequence are the best I have seen with them casting from multiple sources along with them being soft shadows that blur at the edge and track depth with sections of POM.
Overall it is a sublime piece of work that already makes ryse and ac unity look "games" in comparison as the PBR shading work along with the self shadows and artistic design push it over Ryse. If we do a DF and bring gameplay and story into it Ryse suffers even more and I own Ryse from day 1 on X1 but as great as it is once you see this game in the flesh on screen you will see what I mean.
edit: I forgot the fact the game never has a loading screen and is 100% realtime, this cannot be under egged as it makes a huge difference to the immersion, in realtime it still betters Ryse pre-renders and TLOU, uncharted etc etc.