MGS5 - "Snake won't really speak much at all. More of a silent protagonist."

Perhaps they finally realized that Keifer Sutherland has been and will always be a terrible actor, a complete non-voice actor, and is too expensive...

Ditching Hayter continues to remain such a joke. Sigh.
 

NYR94

Member
Explains why Robin Atkin Downes had so many TPP recording sessions. It's going to be non-stop Miller and Ocelot over the codec.

Isn't Big Boss supposed to be a legendary charismatic leader of soldiers? I thought the post-credits speech at the end of Peace Walker was supposed to be an example of how he can rally a group.
 
I guess it will be everyone else's story then.

That smells like rationalizing the fact they couldn't get Sutherland to record the usual number of lines though, which was already amply apparent in GZ.
 

alr1ght

bish gets all the credit :)
I don't get what the logic behind suddenly changing this is, other than Kojima just deciding he wanted to be more like less-chatty, Western games. It doesn't seem to make much sense at all from a story or character perspective?

Kojima gets to work with Kiefer Sutherland.
 

cackhyena

Member
Snake was a mouth piece or a robot repeating things. Not anything resembling a good character, really. I'm fine with this.
 

gdt

Member
Gotta admit that's very disappointing. I don't need 10 hour long codec calls about godzilla movies (please god no) but Snake should be chirping away all the time. Reacting to whatever is going on in the environment.
 
I understand what Kojima is going for, but I'm worried that the game is going to suffer for it. Metal Gear is know for its absurd overwrought story, so I'm not sure relying on a silent Snake will work out too well. I don't really buy into the emergent gameplay storytelling hype train kool aid where "players tell their own stories through emergent gameplay simply by interacting with the vast open world." It seems like a cop out for lazy story telling in my opinion.

I'm really, really hoping the entirety of the story isn't delivered through cassette tapes At least Peacewalker had cutscenes.
 

Xater

Member
Translation: Kiefer was too expensive so we had to change the character.

Makes them not using Hayter again even weirder.
 
Gotta admit that's very disappointing. I don't need 10 hour long codec calls about godzilla movies (please god no) but Snake should be chirping away all the time. Reacting to whatever is going on in the environment.

Pretty much. Always enjoyed what he got to say now I'll have to say it for him. Why even bother hiring Kiefer, lol?
 

Shredderi

Member
This is not what I want from an MGS game.

Yeah, gotta agree with this one. Snake's dialogues were a MAJOR part of the experience for me. This is an established character, not a "vessel for people to put themselves in". I am not liking what I'm hearing at all. Good for lessening the unbearable anticipation for a release date but bad when the game finally releases.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I'm sure he'll talk as much as necessary in cutscenes, it just sounds like codec banter and random dialogue is out. Shame, really. A lot of MGS's charm is from the codec stuff. Oh well. I just have to accept this is a totally different game, I'm sure it'll be fine.
Well he spends the entirety of the Ocelot desert cutscene saying absolutely nothing. It's very strange.

Perhaps they finally realized that Keifer Sutherland has been and will always be a terrible actor, a complete non-voice actor, and is too expensive..
Kiefer Sutherland is not a terrible actor by any stretch of the word.
 
Hopefully Kiefer will be gone by next game. I don't mind if Hayter never comes back, just hire somebody that can say the thousands of lines that Snake / Big Boss deserves.
 

Sub_Level

wants to fuck an Asian grill.
MGS4 Old Snake was really silent too :(

MGS1 and MGS2 Solid Snake will forever remain the coolest protags of the series. Also Raiden and Naked Snake who had funny codec convos.
 

sjack

Banned
I think the people who are still hung up about it having anything to do with Kiefer aren't seeing the big picture. Kojima ACTUALLY seems to think that this direction for the character is an inspired and artistic choice, when in fact nearly every modern Western AAA game has some generic no face character who barely speaks because he's the "player avatar". I feel like Kojima's decision to be heavily influenced in Western design choices for Phantom Pain will make it lose the charm the Metal Gear series is known for.
 
Will be fun seeing what they do for the following game because clearly the Kiefer experiment was a failure.

I would hope Hayter has the fortitude to give Kojima the big "F U" if he comes knocked again.
 
Upon my recent playthrough of MGS4, Solid didn't speak as much as I remembered either (though he did cough a hell of a lot). His old, raspy voice carried power and meaning though. Old Snake might be my favorite performance in a game ever.

I'm interested to see what Kiefer does though. I don't think his voice fits the look of the character at all, but it could be because I'm so used to David (though Old Boss sounded fine to me).
 
This sucks, hopefully Ocelot and Miller have a lot of dialogue but this is probably just going to lead to a bunch of cutscenes where the only input from snake is a grunt.
 
Everyone called it way back when they kept showing the same scene of Ocelot leading Boss to Afghanistan, and Boss just sitting there completely silent on his horse like Link as Ocelot tutorializes him.

After he was downright silent to the point of absurdity in GZ with Miller's nonstop talking, it was obvious this was the route they were going.
 
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