tringworldso
Member
No one knows?The Kickstarter backer extra keys i.e the 3 keys deal for 60$ will be available on Monday or Tuesday, right?
No one knows?The Kickstarter backer extra keys i.e the 3 keys deal for 60$ will be available on Monday or Tuesday, right?
Would you guys mind deleting those quotes from your posts on the last page (or a moderator), I've been asked to remove that information.
(apologies to the other press guys in here too, bad form on my part)
This sword was made with one purpose: to destroy evil. Though a powerful weapon, Pale Justice has humble beginnings. The plain sword was crafted by a devout worshipper of Tyr named Renold. Renold spent thirty years of his life perfecting the metalworking techniques that allowed him to craft an almost flawless blade. As soon as Renold had completed the unadorned weapon, he turned it over to the church of Tyr. The priest who received it placed the naked blade on his monastery's altar. He asked his brothers to join him in praying to Tyr to ask their god to bless the weapon with holy power. The brothers never touched the blade, nor did they speak of it. After ten years, despite the fact that all of the other brothers lost faith in the blade ever becoming enchanted, the original priest, Edan, continued his prayers in silence. Another twenty years passed, and there was still no sign from Tyr. Visiting priests of Helm scoffed at Edan's blind devotion to the blade. It was then that, without warning, Edan walked up to the altar and gently removed the dust-covered blade from the altar.
The priest of Helm asked Edan if he had finally come to his senses. Edan replied that he had, that he had been expecting the wrong thing from Tyr the entire time. He stated that Tyr had done his work long ago.
The priest of Helm laughed out loud at Edan's claim and asked his bodyguard to draw his sword. The magnificent weapon in the hand of the Helmite had a gilded guard set with pearls. Runes were etched along the blade, with a small cluster of fine rubies set in the ricasso. The priest of Helm laughed again and spoke. "This is truly a sword blessed by the gods. Your weapon looks like an ordinary soldier's blade. It pales in comparison."
Edan calmly grabbed the blade by the tang and swatted at the guard's weapon. The priest of Helm's laughter cut off quickly as he stared down at his retainer's broken weapon. He stood there speechless as Edan set the blade down and began to reply.
"Justice always pales in comparison to vanity and ostentatious displays of power. I expected Tyr to manifest his divine will in this blade with lightning and fire. I should have remembered how the blade was given to me... with simple charity and humility. Justice is the right of every man, no matter how rich or poor, no matter how educated or ignorant. It should be found as often in the fields of farmers as it is in the fields of battle."
Edan took the blade to a local weapon smith and had him put a wooden, leather wrapped grip on it. He then gave it to a fledgling paladin and asked him to always remember the potential for charity and kindness in the human race.
The best item description in the Infinity Engine games was written by Josh Sawyer for Icewind Dale. It was for a super-powerful paladin longsword called Pale Justice.
Here's the description:
The best part?You find the blade on a corpse in a well-hidden room, but it uses the graphic for a totally normal, non-magical longsword. The only way you'll know it's this insanely powerful magical item is if you bother mousing over the item and reading the tooltip.
Needless to say, I'm excited for what Sawyer has come up with for PoE.
Oh lord, that Dragon was such a pain in the arse to kill.
Good times..
Needless to say, I'm excited for what Sawyer has come up with for PoE.
The best item description in the Infinity Engine games was written by Josh Sawyer for Icewind Dale. It was for a super-powerful paladin longsword called Pale Justice.
Here's the description:
The best part?You find the blade on a corpse in a well-hidden room, but it uses the graphic for a totally normal, non-magical longsword. The only way you'll know it's this insanely powerful magical item is if you bother mousing over the item and reading the tooltip.
Needless to say, I'm excited for what Sawyer has come up with for PoE.
You can actually cheese it with the cloudkill wand or the trigger doom + chromatic orb or lower resistance then spamming magic.
Sensuki or journalists who played the backer beta, can you tell us if there are new PC portraits in the full game?
you mean really difficult until you get a hold of all the mechanics, then get enough XP from sidequests to be overleveled and stomp all later encounters?Is this game like Divinity Original Sin in terms of difficulty?
you mean really difficult until you get a hold of all the mechanics, then get enough XP from sidequests to be overleveled and stomp all later encounters?
Just finished it yesterday, I love that game but without a friend its not as fun. I think the early level monster layout could be thought through better, theres much more potential for low level monsters than just "Rawr undead"
Nvm just read your thing over again.D:OS became a very un-fun game quickly. It was fun first 10-15 hours, then I realized the combat system is unbalanced and untuned. 75% of the skills are terrible and not interesting. Also, the combat is slow. I hate slow turn-based combat, especially waiting on my buddy to make his turn and he takes forever. Also, the story is non-existent. I go could go on, it has potential and I'll revisit when they release their "remastered" version with Hard Mode or whatever their cooking up. Also their version of "companions" is a total joke.
Also, they released their modding kit but 0 mods on Steam Workshop. Or from what I've seen, none that are impressive.
D:OS became a very un-fun game quickly. It was fun first 10-15 hours, then I realized the combat system is unbalanced and untuned. 75% of the skills are terrible and not interesting. Also, the combat is slow. I hate slow turn-based combat, especially waiting on my buddy to make his turn and he takes forever. Also, the story is non-existent. I go could go on, it has potential and I'll revisit when they release their "remastered" version with Hard Mode or whatever their cooking up. Also their version of "companions" is a total joke.
Also, they released their modding kit but 0 mods on Steam Workshop. Or from what I've seen, none that are impressive.
D:OS became a very un-fun game quickly. It was fun first 10-15 hours, then I realized the combat system is unbalanced and untuned. 75% of the skills are terrible and not interesting. Also, the combat is slow. I hate slow turn-based combat, especially waiting on my buddy to make his turn and he takes forever. Also, the story is non-existent. I go could go on, it has potential and I'll revisit when they release their "remastered" version with Hard Mode or whatever their cooking up. Also their version of "companions" is a total joke.
Also, they released their modding kit but 0 mods on Steam Workshop. Or from what I've seen, none that are impressive.
That is gorgeous, is this from a forum community?From Obsidian FB page:
"Pillars of Eternity: The Wailing Banshee Inn
It was the largest battle of the War of Defiance, and the imperial army of Aedyr had blockaded the rebel capital of Defiance Bay with its fleet. They chose to invade with ground troops at the weakest point, a poorly fortified position in a district known as Ondra's Gift, which had once been a wetland before being drained and settled.
What the invaders didn't know was that they were being drawn into a trap. Aedyran soldiers stormed the district to find it abandoned, and before they could make sense of it, the dikes behind them were destroyed, and the district was flooded. The army of Aedyr was decimated.
Most of the original district was swept away in the flood, or remains beneath the water, a submerged ruin. One of the only surviving structures was a lighthouse, which now lies at the far end of the farthest dock of Ondra's Gift - and the locals prefer it that way. Those unaware of the local superstitions who pass that way find that their blood runs cold as they near it, and their bodies are overcome with panic. But often they remain paralyzed just long enough to hear the screams from within, and it's the screams that stay with them, haunting their dreams, spawning a host of wild stories - some about vengeful soldier ghosts, some about a lighthouse keeper who never knew to evacuate.
The key to the lighthouse has passed from one naïve would-be owner to the next, often through trickery. The last such victim was a young woman named Niah who had aspirations of converting the lighthouse into an inn that ended as quickly as her workers could flee. Though she still has hopes for it, she has yet to conjure the nerve to set foot inside."
I actually thought about that, really glad they're still around.
Banshee looks good. The gaf inn is just so bland compared to the other two.
I wish we could see them all somewhere online. Drawing up character concepts to fit them helps me pass the time.There is.
I wish we could see them all somewhere online. Drawing up character concepts to fit them helps me pass the time.
From Obsidian FB page:
"Pillars of Eternity: The Wailing Banshee Inn
It was the largest battle of the War of Defiance, and the imperial army of Aedyr had blockaded the rebel capital of Defiance Bay with its fleet. They chose to invade with ground troops at the weakest point, a poorly fortified position in a district known as Ondra's Gift, which had once been a wetland before being drained and settled.
What the invaders didn't know was that they were being drawn into a trap. Aedyran soldiers stormed the district to find it abandoned, and before they could make sense of it, the dikes behind them were destroyed, and the district was flooded. The army of Aedyr was decimated.
Most of the original district was swept away in the flood, or remains beneath the water, a submerged ruin. One of the only surviving structures was a lighthouse, which now lies at the far end of the farthest dock of Ondra's Gift - and the locals prefer it that way. Those unaware of the local superstitions who pass that way find that their blood runs cold as they near it, and their bodies are overcome with panic. But often they remain paralyzed just long enough to hear the screams from within, and it's the screams that stay with them, haunting their dreams, spawning a host of wild stories - some about vengeful soldier ghosts, some about a lighthouse keeper who never knew to evacuate.
The key to the lighthouse has passed from one naïve would-be owner to the next, often through trickery. The last such victim was a young woman named Niah who had aspirations of converting the lighthouse into an inn that ended as quickly as her workers could flee. Though she still has hopes for it, she has yet to conjure the nerve to set foot inside."
If this thread is starting to garner new interest I'm tempted to use my backer status to grab a few cheap copies for people if they wish.
Excellent.Someone made a video of the current portraits in Backer Beta v. 480. Not the best way to view them but oh well.
Also, here's a sneak peek at new portraits being touched up by Kaz.
https://instagram.com/p/0IwsuZpxx2/
Important to note that there will be more portraits not shown here for release. There will be a lot. And most likely more in upcoming patches.
Is there a full list anywhere?Banshee looks good. The gaf inn is just so bland compared to the other two.
Excellent.
Are they any good links that give any background story or lore?
http://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_Wiki is as good anything else. There are also some old, relatively, Youtube vids that cover most stuff that's in the Backer Beta Lore wise.
https://www.youtube.com/watch?v=CU4QBBTLo0I
Also, important message from Brandon Adler concerning the embargo/streaming:
http://forums.obsidian.net/topic/71...rch-23rd-backers-wait-for-the-26th/?p=1590662
Brandon Adler: Since many are asking:
- The embargo for streaming the game is up on March 23rd. I don't remember the specific time, but I think it is 6 AM PDT.
- The embargo for reviews and critiques is up when the game launches. This is so all press have a chance to write up and release their reviews at the same time.
- The press are getting press versions of the game. These are not final versions, but they are pretty close. Whether or not you feel that press reviews and Twitch/YouTube streams are important, they are. They will make an enormous difference in the reception of the game. We are hoping that official press and good word of mouth from our backers will create the best launch we could possibly have. This will ensure that we are able to make sequels and more expansions for everyone.
- I understand that some of the backers may be upset that others get to review the game before you get to play, but it is necessary if we want day one reviews to be live. If we opened up the review build to backers the majority of the game would be leaked before launch day and the press would (rightfully) break their embargos so that their reviews are relevant.
- Also, the backers are going to be getting a day one patch that has many additional fixes that the review build isn't getting. The biggest change is to the Enchanting UI. Trust me when I say you will want some of these fixes/changes for your full playthrough.
Also, the backers are going to be getting a day one patch that has many additional fixes that the review build isn't getting. The biggest change is to the Enchanting UI. Trust me when I say you will want some of these fixes/changes for your full playthrough.
I believe Brandon Adler said you can only stream the first few hours or the first act. Sensuki will be creating non-spoiler videos for us as well!I think that is very reasonable point of view and course of action for them to take regarding early copies, review copies and backer copies. That said I'm somewhat surprised they aren't concerned about more dedicated streamers and uTubers spoiling most if not whole game before Thursday.
For those choosing the Steam version, good news from Kaz!
http://forums.obsidian.net/topic/71420-steam-achievements/?p=1590869
Kaz: Our resident programmer Roby pushed to get all the steam related assets done before release. We support the following:
- Achievements
- Badges
- Cards
- Emoticons (be sure to collect both "eyes")
- Profile Background
Also, important message from Brandon Adler concerning the embargo/streaming:
http://forums.obsidian.net/topic/71...rch-23rd-backers-wait-for-the-26th/?p=1590662
Brandon Adler: Since many are asking:
- The embargo for streaming the game is up on March 23rd. I don't remember the specific time, but I think it is 6 AM PDT.
- The embargo for reviews and critiques is up when the game launches. This is so all press have a chance to write up and release their reviews at the same time.
- The press are getting press versions of the game. These are not final versions, but they are pretty close. Whether or not you feel that press reviews and Twitch/YouTube streams are important, they are. They will make an enormous difference in the reception of the game. We are hoping that official press and good word of mouth from our backers will create the best launch we could possibly have. This will ensure that we are able to make sequels and more expansions for everyone.
- I understand that some of the backers may be upset that others get to review the game before you get to play, but it is necessary if we want day one reviews to be live. If we opened up the review build to backers the majority of the game would be leaked before launch day and the press would (rightfully) break their embargos so that their reviews are relevant.
- Also, the backers are going to be getting a day one patch that has many additional fixes that the review build isn't getting. The biggest change is to the Enchanting UI. Trust me when I say you will want some of these fixes/changes for your full playthrough.
One again, I apologize to any backers that feel slighted. That is not our intention. Our intention is to have the best launch possible. We (Obsidian and backers) have spent over two years on this journey together and we can't thank you enough. We just ask that you understand what we are doing is for maximum exposure and the good of the game.
Thanks.
Trust me when I say you will want some of these fixes/changes for your full playthrough.
If this thread is starting to garner new interest I'm tempted to use my backer status to grab a few cheap copies for people if they wish.
Fair enough of a reason. I'd hope that no streamer / youtuber will be stupid enough to do what they're not supposed to do and leak things.