Halo 4 XB1
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I'll admit I picked the worst shot I could find for my first pic.
But the fact that you even think they are remotely similar baffles me.
The geometry in Bloodborne is on a completely different level compared to DMC.
The game's not going to get much kudos for it's technical prowess but comparing it to a last gen title is inane.
Only 3 pics per post, zolbrod.
I don't think I'll be able to go to work the week it debuts.I don't think I'll be able to go to work the day it debuts.
I'll admit I picked the worst shot I could find for my first pic.
But the fact that you even think they are remotely similar baffles me.
The geometry in Bloodborne is on a completely different level compared to DMC.
The game's not going to get much kudos for it's technical prowess but comparing it to a last gen title is inane.
Man-o-Man, check those textures out, these are psp like textures.
Haha, touche.I don't think I'll be able to go to work the week it debuts.
Valiant Hearts is turning out to be a brilliant gem of a game. The graphics are simplistic yet beautiful, the gameplay is simple but fun, and the story - oh, man, dat story. I recommend it to all PS+ subscribers.Really digging those Valiant Hearts and TLOU shots. Halo 4 looks great too.
Loving how geometrically dense the Bloodborne environments are, awesome details. But FUUUUUUUUUUUUUUUUCK chromatic aberration.
CA is almost as ugly as it was in Lords of the Fallen. Hopefully they'll follow suit and add a toggle in a future patch. Still can't wait to play the game tonight.
these actually look great, i just wish the AF was much better.
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AF actually looks pretty good in those, you can still make out the individual tile textures in the distance.
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AF actually looks pretty good in those, you can still make out the individual tile textures in the distance.
The most recent game that uses CA properly is Titanfall. It uses it on the displays inside a Titan when the Titan is hit or exploding.Is there any technical reason why you would want to add CA to a game? The only reasonable (and stupid) thing I can think of is that the IQ-degrading element of the technique would somehow free up resources and improve the overall performance, but since I actually do assume CA uses some processing power, I can't think of any logical reason to include it in a game.
Someone, please enlighten me.
Is there any technical reason why you would want to add CA to a game? The only reasonable (and stupid) thing I can think of is that the IQ-degrading element of the technique would somehow free up resources and improve the overall performance, but since I actually do assume CA uses some processing power, I can't think of any logical reason to include it in a game.
Someone, please enlighten me.
The most recent game that uses CA properly is Titanfall. It uses it on the displays inside a Titan when the Titan is hit or exploding.
CA can be a good thing, however it's used in the wrong spots and in the wrong amount by most devs.
It's not a speculation. There were discussions about NHL resolution on official EA forums. EA didn't say anything. Well, some pixel counters on Beyond3d said it is 900p.
Try to compare UFC IQ and NHL IQ. Looks bloody 900p to me.