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Pillars of Eternity Beta - Torment: Tides of the Beetles

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Yes, they've started basic high level discussion about that recently. They want it to be comparable to Tales of the Sword Coast for BG1. It will be an expansion on the main game, not a followup, and it's likely they modify a good portion of the main game.

They've talked about looking into adding in proper AI for companions and some other stuff like that. Wouldn't be surprised to see further modifying of the game mechanics, abilities, attributes and so on based on main game feedback.

Also a good possibility of more companions added in.

Very nice, very very nice.
 
Man, I'm starting to worry about which key I should claim as a backer.
Steam's always up and running for me, and I love the time tracking....and very rarely would I be somewhere that I wouldn't be able to hop on the internet to take advantage of that.

Is anyone taking the GOG copy and would care to share why?
 
Man, I'm starting to worry about which key I should claim as a backer.
Steam's always up and running for me, and I love the time tracking....and very rarely would I be somewhere that I wouldn't be able to hop on the internet to take advantage of that.

Is anyone taking the GOG copy and would care to share why?
If it matters (it probably shouldn't), the Steam version has achievements, badges, etc.
 
Although GOG represents a noble principle, and I associate it with these sorts of games. I do think I will redeem on steam. I'm almost always online, offline mode works well enough. The automatic updating is really nice. In some small way Steam promotes games to others. There is better word of mouth on that platform, and I'd rather sacrifice my copy not being drm free for those other benefits.
 
One day maybe GoG will fix the issues I have downloading from them, or they have already and I should probably check. Might actually convince me to snag Planescape: Torment from them next time I have some pocket money since I've never played it.
 
Yeah I mean i like GOG a lot, but I have almost all my games through Steam, including my other Kickstarter RPGs. And the fact that this game is going to get patched a lot I can't rely on the rather slow patch release GOG has.
 
Steam copy it is!
Will still buy Witcher 3 from GOG here soon so they get their full cut!

Then promptly use provided key to redeem and play exclusively through steam


I can't wait for this weekend. Spring break is still another full week away for us, but this weekend I should be able to get a good running start, mess around with the mechanics, learn how to actually build a character...then start from scratch and play nonstop during break. Yes!
 
One day maybe GoG will fix the issues I have downloading from them, or they have already and I should probably check. Might actually convince me to snag Planescape: Torment from them next time I have some pocket money since I've never played it.

Anyone in this thread that hasn't played Torment needs to get on that right this minute.
 
Anyone in this thread that hasn't played Torment needs to get on that right this minute.

I fully plan to grab Torment if my GoG download issues have been fixed soon as I have the spare change again.

But right this minute? There is no way I can complete that before PoE launches!
 
Amazing game i must say...and with all the GOTY Edition changes, even better...

Perks...YES!

As I recall, there were balance issues with the machine guns, in that, you would be silly to NOT have all your characters equipping them because pistols/shotguns/etc. were more or less bugged and machine guns yielded the best accuracy.

They ironed this out with a later patch? Because there's nothing worse in an RPG that to get about 35% of the way in before you realize your party is gimped because of a few bugs.
 
It's pretty short! Only 40 hours! PoE launches in what, two days? You can do it.

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Not really.
 
As I recall, there were balance issues with the machine guns, in that, you would be silly to NOT have all your characters equipping them because pistols/shotguns/etc. were more or less bugged and machine guns yielded the best accuracy.

They ironed this out with a later patch? Because there's nothing worse in an RPG that to get about 35% of the way in before you realize your party is gimped because of a few bugs.
I don't think Wasteland 2's balance has been smoothed out to this day. I do know they've been hyping a big balance patch for some time.
 
As usual for RPGs, I'm going to try and maximize my dialogue options, which means high Intelligence, Perception, and Resolve.

My question is: can I make a somewhat viable Rogue with an emphasis on those stats? Or at least two of those stats? I can handle not being optimized; I just don't want to be ridiculously underpowered.
 
As usual for RPGs, I'm going to try and maximize my dialogue options, which means high Intelligence, Perception, and Resolve.

My question is: can I make a somewhat viable Rogue with an emphasis on those stats? Or at least two of those stats? I can handle not being optimized; I just don't want to be ridiculously underpowered.
Intelligence is very useful for rogues if you use a lot of active abilities, as it improves the durations of effects like Hobbled or Blinded. Perception and Resolve, however, are the closest things there are to dump stats. The other things Rogues need in abundance are Might and to a lesser extent Dexterity.

That said, the game is designed in such a way that it's hard to make bad builds. If you want to stack the mental traits for dialogue options, don't let the minmaxers stop you.
 
As usual for RPGs, I'm going to try and maximize my dialogue options, which means high Intelligence, Perception, and Resolve.

My question is: can I make a somewhat viable Rogue with an emphasis on those stats? Or at least two of those stats? I can handle not being optimized; I just don't want to be ridiculously underpowered.

With those stats you'll have a rogue that is highly accurate, with spells that have a wide range and long duration. So you can spec to just have a rogue that focuses on debilitating effects that weaken mobs while the rest of your crew takes advantage of such.
 
With those stats you'll have a rogue that is highly accurate, with spells that have a wide range and long duration. So you can spec to just have a rogue that focuses on debilitating effects that weaken mobs while the rest of your crew takes advantage of such.
Just a correction: Perception no longer affects Accuracy (no Attributes do, only starting class, talents and equipment), so your Rogue will not be any more accurate. The Rogue also doesn't have any AoE abilities that I can remember, so that aspect of Intelligence is wasted.
 
As usual for RPGs, I'm going to try and maximize my dialogue options, which means high Intelligence, Perception, and Resolve.

My question is: can I make a somewhat viable Rogue with an emphasis on those stats? Or at least two of those stats? I can handle not being optimized; I just don't want to be ridiculously underpowered.
To be fair while DEX doesn't give you a lot of dialogue options, it will give you a lot of scenario options which can end up avoiding disaster. Don't dismiss physical attributes, they will also open up many options. I remember there was this high MIG line you could say. (I think MIG is used for intimidation lines as well.)
A lot of other things give you dialogue stuff, not just attributes. A couple of high INT options have crossover with high Lore for example.

A High DEX+PER Rogue is pretty viable, if you go for a high interrupt build, rather than solely focused on DPS. There seems to be two tiers for dialogue options high (requires 11-14 in an attribute) and very high (15-18). With A DEX+PER rogue, I think you could definitely have Res at 11-14 and still be viable.
 
I'd also like to suggest anyone who doesn't mind having a Steam copy to go Steam, just in case.

My download issues with GoG are still not fixed going by the short test I just tried. Anything I try to download from them hovers around 5-15KB/s no matter what I do, even if I try using their download manager.

Last year I tried to re-download Witcher 1 & 2 because my backup CD I made wouldn't read. After getting frustrated with trying to download at those speeds and getting nowhere I contacted CDPR and GoG, asking if there would be any way to get Steam keys for the Witcher games as I was getting terrible download speeds. I was told by both they could not give me Steam keys despite owning the games on GoG (Which I kinda expected) and then I spent almost two weeks going back and forth with their tech / customer support person trying things to fix the download speeds.

After sending various logs of their download manager and trying all sorts of different things it I finally get a response that was basically "Not our problem" and they stopped responding to my emails. I ended up just re-rebuying the games on Steam during last years summer sale for like $6 for the both of them.

One day I'll be able to buy out my GoG wishlist and go into an RPG coma.

 
I really want to buy this but i already bought a fullpriced game the other day and I dont know if I want to do it again. Not without reviews.
 
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