You can do it before even completing the first boss...Thanks, from what I gather that isn't that far into the game so I am not going to bother to restart just to test the other weapons. The saw blade thing is working fine for me for now.
I keep struggling early on near the bonfire with so many enemies. Any tips besides "don't suck"? I got to the asshole with the brick once then ate it.
Using saw cleaver. May start over and go cane.
Cane+2 scales (B) with Skill attribute iirc. It's the goat weapon as far as I'm concerned thanks to its versatility.Btw... screw the axe. I started another game as a strength build to try the axe and I don't see this buff in damage you guys are talking about.
Threaded cane scales (C) with dex after two upgrades and gives you the choice of thrust attacks and complete crowd control... it's awesome. Also has two nasty transformation attacks.
The game says it's auto-saving when there is an icon in the bottom right, has anyone ever seen this?
When does the game actually save? Is it only when I return to the dream?
Any of your personal tips for taking down the cleric boss? I haven't leveled up yet but did upgrade my Cane whip thing (can't remember the name).
Not at all every hit with it is a joke. saw cleaver does more dps and is still pretty fast one handed.Cane+3 scales (B) with Skill attribute iirc. It's the goat weapon as far as I'm concerned thanks to its versatility.
yeah seems to me like they ran out of clever names and just started giving them numbers lol. apparently there are items called thick cold blood. It wouldn't be the end of the world to get 20k souls. Theres an ok run from second boss lamp to first lamp that gives you like 2k+. If there's no better run I guess I'll do that one once I have the schematics
Ugh, Vicar Amelia is kicking my ass and the game won't let me summon any help anywhere in the cathedral ward...
The Bad:
Here is where I may say a few things against popular opinion. Why on Earth any developer / designer thinks it is appropriate to put a save point (the first one in the game, no less) right before a part of the game where you have to fight no less than probably 20 enemies is a good idea is beyond me. This creates nothing at all but frustration. I spent 15 minutes working my way through that mob of enemies in the area surrounding the gigantic bonfire 3-4 times only because I would get stuck on some debris, stuck between a horse carriage, etc. and killed. The fact that these enemies have patrols (and are slow as F) makes it take even longer.
Then when you do get past that part, there is no other save point to be found. Going back to the previous one only sends you to the hunters dream, meaning all enemies respawn. I appreciate difficulty, I hate how modern games are easy, but to design this section, the FIRST in the entire game, this way is just a poor choice in my opinion. Granted, these enemies are mostly easy, but I am all the way to the Cleric Beast and I still haven't found a second save lantern. THERE IS A SHORT CUT you can open up, so that helps.
I also disagree that "all your deaths are always your fault". I've had several occasions where an enemy goes into an attack frenzy and I am "animation locked" as in the game wont let me roll away OR attack back. I don't see how dying in that situation is my fault. You could argue it's my fault I got into that situation (this was a new enemy, no idea what his attacks would be) but the game gives me no way out.
Where do you get the bell that lets you be summoned to another player's game?
The game says it's auto-saving when there is an icon in the bottom right, has anyone ever seen this?
When does the game actually save? Is it only when I return to the dream?
Here are my first impressions of the game after 3-4 hours:
The Good:
- Graphics are nice, creepy, and the atmopshere is amazing. Animations are pretty good and the sense of danger is ever present.
- The combat, for the most part, is fluid and fun.
- Enemy design and level design are incredible. Turning, twisting, claustrophobic...just great.
The Bad:
Here is where I may say a few things against popular opinion. Why on Earth any developer / designer thinks it is appropriate to put a save point (the first one in the game, no less) right before a part of the game where you have to fight no less than probably 20 enemies is a good idea is beyond me. This creates nothing at all but frustration. I spent 15 minutes working my way through that mob of enemies in the area surrounding the gigantic bonfire 3-4 times only because I would get stuck on some debris, stuck between a horse carriage, etc. and killed. The fact that these enemies have patrols (and are slow as F) makes it take even longer.
Then when you do get past that part, there is no other save point to be found. Going back to the previous one only sends you to the hunters dream, meaning all enemies respawn. I appreciate difficulty, I hate how modern games are easy, but to design this section, the FIRST in the entire game, this way is just a poor choice in my opinion. Granted, these enemies are mostly easy, but I am all the way to the Cleric Beast and I still haven't found a second save lantern. THERE IS A SHORT CUT you can open up, so that helps.
I also disagree that "all your deaths are always your fault". I've had several occasions where an enemy goes into an attack frenzy and I am "animation locked" as in the game wont let me roll away OR attack back. I don't see how dying in that situation is my fault. You could argue it's my fault I got into that situation (this was a new enemy, no idea what his attacks would be) but the game gives me no way out.
The blood on the ground of fallen allies also works about 1 out of every 10 times I click on them. If this is a mechanic designed to assist players, it needs to actually function.
In addition, I have some questions:
The game says it's auto-saving when there is an icon in the bottom right, has anyone ever seen this?
When does the game actually save? Is it only when I return to the dream?
Any of your personal tips for taking down the cleric boss? I haven't leveled up yet but did upgrade my Cane whip thing (can't remember the name).
explain your strategy pls. I've run with groups of 3 that couldn't beat him
Try summoning just inside the building where she is, immediately before the fog
To all those people about "should I use my blood vials" , "how to go get home when I have xyz souls", "what weapon to upgrade" , "should I upgrade weapons or my character?" - Why don't you just try out?
That's a huge part of the game for me. Just grow balls and run into a dark area to check. Read item descriptions so you'd find out, that you have items that teleport you back to the last used lamp without soul loss etc.
I mean come on, you are like little children sometimes![]()
![]()
Here are my first impressions of the game after 3-4 hours:
The Good:
- Graphics are nice, creepy, and the atmopshere is amazing. Animations are pretty good and the sense of danger is ever present.
- The combat, for the most part, is fluid and fun.
- Enemy design and level design are incredible. Turning, twisting, claustrophobic...just great.
The Bad:
Here is where I may say a few things against popular opinion. Why on Earth any developer / designer thinks it is appropriate to put a save point (the first one in the game, no less) right before a part of the game where you have to fight no less than probably 20 enemies is a good idea is beyond me. This creates nothing at all but frustration. I spent 15 minutes working my way through that mob of enemies in the area surrounding the gigantic bonfire 3-4 times only because I would get stuck on some debris, stuck between a horse carriage, etc. and killed. The fact that these enemies have patrols (and are slow as F) makes it take even longer.
Then when you do get past that part, there is no other save point to be found. Going back to the previous one only sends you to the hunters dream, meaning all enemies respawn. I appreciate difficulty, I hate how modern games are easy, but to design this section, the FIRST in the entire game, this way is just a poor choice in my opinion. Granted, these enemies are mostly easy, but I am all the way to the Cleric Beast and I still haven't found a second save lantern. THERE IS A SHORT CUT you can open up, so that helps.
I also disagree that "all your deaths are always your fault". I've had several occasions where an enemy goes into an attack frenzy and I am "animation locked" as in the game wont let me roll away OR attack back. I don't see how dying in that situation is my fault. You could argue it's my fault I got into that situation (this was a new enemy, no idea what his attacks would be) but the game gives me no way out.
The blood on the ground of fallen allies also works about 1 out of every 10 times I click on them. If this is a mechanic designed to assist players, it needs to actually function.
In addition, I have some questions:
The game says it's auto-saving when there is an icon in the bottom right, has anyone ever seen this?
When does the game actually save? Is it only when I return to the dream?
Any of your personal tips for taking down the cleric boss? I haven't leveled up yet but did upgrade my Cane whip thing (can't remember the name).
You can dual wielded?Can only some weapons be wielded two handed?
Where do you get the bell that lets you be summoned to another player's game?
To all those people about "should I use my blood vials" , "how to go get home when I have xyz souls", "what weapon to upgrade" , "should I upgrade weapons or my character?" - Why don't you just try out?
That's a huge part of the game for me. Just grow balls and run into a dark area to check. Read item descriptions so you'd find out, that you have items that teleport you back to the last used lamp without soul loss etc.
I mean come on, you are like little children sometimes![]()
![]()
Just initiating the encounter will unlock levelling and weapon upgrading.
I tried, the bell is greyed out the entire zone.![]()
Female armor is so much cooler so far... especially the Brotherhood of the Wolf outfit you can buy in the shop right at the beginning.
Maybe the coolest armor I've seen in a game imo.
Here are my first impressions of the game after 3-4 hours:
The Good:
- Graphics are nice, creepy, and the atmopshere is amazing. Animations are pretty good and the sense of danger is ever present.
- The combat, for the most part, is fluid and fun.
- Enemy design and level design are incredible. Turning, twisting, claustrophobic...just great.
The Bad:
Here is where I may say a few things against popular opinion. Why on Earth any developer / designer thinks it is appropriate to put a save point (the first one in the game, no less) right before a part of the game where you have to fight no less than probably 20 enemies is a good idea is beyond me. This creates nothing at all but frustration. I spent 15 minutes working my way through that mob of enemies in the area surrounding the gigantic bonfire 3-4 times only because I would get stuck on some debris, stuck between a horse carriage, etc. and killed. The fact that these enemies have patrols (and are slow as F) makes it take even longer.
Then when you do get past that part, there is no other save point to be found. Going back to the previous one only sends you to the hunters dream, meaning all enemies respawn. I appreciate difficulty, I hate how modern games are easy, but to design this section, the FIRST in the entire game, this way is just a poor choice in my opinion. Granted, these enemies are mostly easy, but I am all the way to the Cleric Beast and I still haven't found a second save lantern. THERE IS A SHORT CUT you can open up, so that helps.
I also disagree that "all your deaths are always your fault". I've had several occasions where an enemy goes into an attack frenzy and I am "animation locked" as in the game wont let me roll away OR attack back. I don't see how dying in that situation is my fault. You could argue it's my fault I got into that situation (this was a new enemy, no idea what his attacks would be) but the game gives me no way out.
The blood on the ground of fallen allies also works about 1 out of every 10 times I click on them. If this is a mechanic designed to assist players, it needs to actually function.
In addition, I have some questions:
The game says it's auto-saving when there is an icon in the bottom right, has anyone ever seen this?
When does the game actually save? Is it only when I return to the dream?
Any of your personal tips for taking down the cleric boss? I haven't leveled up yet but did upgrade my Cane whip thing (can't remember the name).
Never played a Souls game before this. I went in blind basically and I played for about 4 hours last night. I got my shit wrecked hard. I made zero progress for about 2 hours since I couldn't level up yet. I finally checked a thread online and saw what was required to allow me to start levelling up and BOOM, I'm in business. My next run I made a mad dash to the first boss, just ran from every enemy, fought the boss, got stomped, but thats ok because now I can level up! Did a couple more quick runs just to get some Blood Echoes and raise a stat or 2 then I had to get in bed. While I was in bed I watched Epic Name Bro's first part of his playthrough video (It covered only areas I'd already seen, I wouldn't have watched it if it got into things that were spoilers for me). Having watched his video I now feel like I have a better handle on things, parrying, comboing, dodging and just the overall flow of combat. Now I'm stuck at work and can't wait to go play again and utilize some of my new knowledge. It's been a long long time since I've been this pumped up about a game, I could barely get to sleep last night, my body was still just tense like a live wire.
Never played a Souls game before this. I went in blind basically and I played for about 4 hours last night. I got my shit wrecked hard. I made zero progress for about 2 hours since I couldn't level up yet. I finally checked a thread online and saw what was required to allow me to start levelling up and BOOM, I'm in business. My next run I made a mad dash to the first boss, just ran from every enemy, fought the boss, got stomped, but thats ok because now I can level up! Did a couple more quick runs just to get some Blood Echoes and raise a stat or 2 then I had to get in bed. While I was in bed I watched Epic Name Bro's first part of his playthrough video (It covered only areas I'd already seen, I wouldn't have watched it if it got into things that were spoilers for me). Having watched his video I now feel like I have a better handle on things, parrying, comboing, dodging and just the overall flow of combat. Now I'm stuck at work and can't wait to go play again and utilize some of my new knowledge. It's been a long long time since I've been this pumped up about a game, I could barely get to sleep last night, my body was still just tense like a live wire.
Cane+2 scales (B) with Skill attribute iirc. It's the goat weapon as far as I'm concerned thanks to its versatility.
That's why I didn't say I like it for its attack power or dps, but versatility. It's the fastest weapon out of the starting ones and has an excellent move-set for trick play.Not at all every hit with it is a joke. saw cleaver does more dps and is still pretty fast one handed.
Is it B? lol even better. I upgraded my skill to 20 (started with the class with highest skill rating) right off the bat and sunk some shards into the upgrades... cane is awesome.
I like how they put the scale-bonus emphasis on trust attack too. So you have some reason to use it as a thrust weapons, instead of just going God of War all the time.
Here is where I may say a few things against popular opinion. Why on Earth any developer / designer thinks it is appropriate to put a save point (the first one in the game, no less) right before a part of the game where you have to fight no less than probably 20 enemies is a good idea is beyond me. This creates nothing at all but frustration. I spent 15 minutes working my way through that mob of enemies in the area surrounding the gigantic bonfire 3-4 times only because I would get stuck on some debris, stuck between a horse carriage, etc. and killed. The fact that these enemies have patrols (and are slow as F) makes it take even longer.
So I came across someone asking me for a safe place, and the only option I could say was 'no'. I've beaten the first 2 bosses (but not progressed passed the 2nd boss area) and explored as much as I can - am I missing something?
It is, without a doubt, the classiest starting weapon at least. We're not beasts, after all.That's why I didn't say I like it for its attack power or dps, but versatility. It's the fastest weapon out of the starting ones and has an excellent move-set for trick play.
This gaaaaaaaaaaame. I'm absolutely over the moon with how much in feels like a love letter to Demon's Souls, yet brings with it Dark Souls' incredible level design. I love that the freedom from Dark Souls has been retained. I remembered vaguely from the trailers where the first boss was going to be, so I buggered off like a coward in a different direction (channelling brave Sir Robin) and found lots to explore. After a few opened gates, levelling, and some quality hunter couture later, I was still able to accomplish a lot in an evening without fighting a boss.
I'm also finding I'm enjoying Bloodborne's combat over the Souls games, which I wasn't expecting. There has been some fantastic enemy placement, often accompanied by intimidating (and informative!) sound design. Of course, audio cues are purposefully not everything. With one enemy it was only a shadow moving across the ground that clued me into the fact that it was sneaking up behind me.
The colour palette and the beauty of the Hunter's Dream is so fantastic, too. Returning there always feels like a breath of fresh air after the duller, claustrophobic shades of brown from the city.
I had thought the plain old Bloodborne loading screen was going to be irritating, but now I feel like it's a nice time to ruminate on the stupid, impulsive decision I generally made that had caused me to die horribly. Demon's Souls had those beautiful loading screens to distract yourself with, and both Dark Souls games were always informative. Meanwhile, Bloodborne's loading screen is just you and the game. The game that judges you. Very, very slowly.
Also, why are ground crows a thing? Seriously. Why are they a thing?
No actually it scales B after you upgrade it to Cane+2.It's a C scale in Skill
Do you recall what regular R1s hit for on mobs early with the professional class? When i tried the cane I was Military Veteran (13 skill) and hit for about 70-85 somewhere in there.