WanderingWind
Mecklemore Is My Favorite Wrapper
Once it preloaded I sniffed my screen. Is that weird? I think that's weird.
I agree that there are some issues with the traditional D&D system, but I don't think they are as severe as the Might thing because the meanings aren't as diametrically opposed as physical and mental strength can be. They conflate concepts, but not ones which are at best completely unrelated, and at worst in opposition.
Packed with more iContent.
I thought maybe it's because Apple users are accustomed to paying more for the same thing, and since the purchase is platform-independent Valve wants to make up for that by at least having them download more.Apple Tax on your Data Limits.
I've considered this (any reason for the compression to be far less effective on OSX) -- I couldn't think of one but it's still a more viable idea than pretty much anything else I could come up with.Maybe Steam's compression format isn't compatible with Apple's file system.
It's hard to accept because I don't like the ideaIf you're looking at it from a purely roleplay concept though, is it hard to accept that in the world of PoE, there is a certain amount of physical element in spellcasting? As such a wizard who trains physically also enhances his spellcasting ability. I think that resolves the conflict issue of Might "meaning" a different thing for Wizards.
Completely unrelated. Meet my wizard:
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I'll name him Nanoc. Yeah, that's perfect.
Not to derail too much, but I'm pretty sure it was DAI-related.
DAI: not even once.
Wait, I thought the end goal was allowing more flexibility in how you build your character.It's not a big deal in the grand scheme of things, but I still dislike the stat system (also specifically because I don't think the goals it is designed to further - (i) preventing people from messing up and (ii) perfect class balance - are worth giving up anything for).
I mean at a core level when you hear the statement "He is a mighty sorcerer" do you picture a mega buff wizard looking like Mr. Universe under his robes or do you picture:
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I mean at a core level when you hear the statement "He is a mighty sorcerer" do you picture a mega buff wizard looking like Mr. Universe under his robes or do you picture:
https://farm9.staticflickr.com/8684/16308979313_085bcf9448_o.jpg[IMG][/QUOTE]
Yeah but at the same time that dudes no sickly wimp who can't pick up a stool to save his life. Guy is still in good shape physically.
From what I've seen, admittedly not a lot, most of the physically demanding scripted events all seem to check Constitution and not Might.
I wouldn't mind in universe reasoning being that use of magic requires being both strong mentally and physically. You have all that raw power coursing through you you can't just be scrawny nothing that doesn't even weigh a 100 pounds soaking wet.
I guess Dragonlance being the first "real" fantasy saga I read will never allow me to accept muscle wizards.Raistlin and Gandalf are what I picture. BUT. New universe, new game, new rules. Go with it, fellow dustheads.
Obsidian posted the theme on Twitter in anticipation of tomorrow
Http://media.obsidian.net/eternity/media/audio/pe-main-theme.mp3
I mean at a core level when you hear the statement "He is a mighty sorcerer" do you picture a mega buff wizard looking like Mr. Universe under his robes or do you picture:
https://farm9.staticflickr.com/8684/16308979313_085bcf9448_o.jpg
I guess a simple solution would be not to have Might checks in dialogue and scripted interactions. It's not like it would be a useless attribute comparatively even if that was the case.
So what's the deal with the reviews? Kind of weird to let youtubers post let's plays but not allow reviews.
So what's the deal with the reviews? Kind of weird to let youtubers post let's plays but not allow reviews.
My point with the Raistlin pic was the might doesn't have to mean 'physical strength', and as posted above if Constitution is the stat the check for physical type stuff, then I really don't see the issue. It's just arguing semantics really.
Wasn't Pug actually pretty buff and whatnot. It's been SOOO many years but I do recall him having a lot of physical training. I can clearly remember when he was a slave gathering the sap but I remember something before that as well. Pug is a mighty wizard.
Might buffing spell damage isn't the only problem, what about Might buffing firearm damage? Or Intelligence buffing the range on a Barbarians cleave? And Resolve buffing deflection?
OT I want an OT. Now
Their reasoning was to give all reviewers good amount of time to play the game and write the review.
It's SOP, isn't it? Specially for a big game like this? You want to give review shops plenty fo time to properly explore the game. If you don't have an embargo, some publications will put out a half-assed review asap, in order to capture attention. There's also the scenario of some publications not necessarily having the same level of resources, letting the ones that can immediately throw a reviewer at the game beat everyone else to the by line.
THIS.
Might buffing firearm damage is bullshit in terms of "realism" but this isn't the first RPG to do this, and it's an odd complain to have. Intelligence buffing AOE is pretty straightforward - smarter people can apply similar techniques more strategically than a dumber person.
I mean they could have given it to them earlier then. I don't think Paradox cares about SOP that much. Just feels a bit weird, I'm sure the game is fine.
I mean they could have given it to them earlier then. I don't think Paradox cares about SOP that much. Just feels a bit weird, I'm sure the game is fine.
Oh, please this is already an OT more or less.
Might could make sense for bow damage, but yeah firearms are always a bit tricky. I mean, even an agility/dex stat shouldn't really increase firearm damage. All of the damage is derived from the firearm itself, it's not like you can make the bullet go faster by being super buff or smart or sneaky.
So far Kotaku, Giant Bomb, PC Gamer and Rock Paper Shotgun have essentially come out and said that they really like the game. So this definitely isn't a case of, oh noes, they are hiding this terrible, broken game.
And giving it to them much earlier might not have been an option. These types of super complex games, speically when on a tight budget, are going to basically need development time up until release day. Won't be surprised to see a day one patch.
Was it the same for Cities: Skylines?Why to deviate norm [release date embargos] if you don't have to or have very good reason to :b
Streams and uTube already has shown that game is solid and "giving" extra time for press to finalize reviews by having slightly more gameplay time can only lead to better numbers.
So far Kotaku, Giant Bomb, PC Gamer and Rock Paper Shotgun have essentially come out and said that they really like the game. So this definitely isn't a case of, oh noes, they are hiding this terrible, broken game.
And giving it to them much earlier might not have been an option. These types of super complex games, speically when on a tight budget, are going to basically need development time up until release day. Won't be surprised to see a day one patch.
Was it the same for Cities: Skylines?
Hmm, ok.It was
See, that's something I'm not worried about at allI have to say stuff like the Attributes and being perfectly logical is something I'm not worried about at all. It's rather low on my list of concerns.
The one thing I am rather worried about still is visibility in combat. The game still seems to completely obscure your view when foreground objects are in the way of characters. Character models still blend in a great deal together and with the maps and Visual FXs can be really big and bright and make seeing anything around them pretty hard.
Add in a full party of six, plus summons, plus animal companions and shit tons of enemies and it's going to be hard to really keep an eye on everything going on, paused or not.
It was confirmed that there'd be a day-one patch IIRC
Yes, this.Man you really need to change your avatar. I keep thinking you're Tekno.
I was thinking the same thing. A smart barbarian will more intelligently time his swings, for example, allowing him to hit multiple targets with better effectiveness versus a dum baba.
Might could make sense for bow damage, but yeah firearms are always a bit tricky. I mean, even an agility/dex stat shouldn't really increase firearm damage. All of the damage is derived from the firearm itself, it's not like you can make the bullet go faster by being super buff or smart or sneaky.