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Pillars of Eternity Beta - Torment: Tides of the Beetles

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I agree that there are some issues with the traditional D&D system, but I don't think they are as severe as the Might thing because the meanings aren't as diametrically opposed as physical and mental strength can be. They conflate concepts, but not ones which are at best completely unrelated, and at worst in opposition.

If you're looking at it from a purely roleplay concept though, is it hard to accept that in the world of PoE, there is a certain amount of physical element in spellcasting? As such a wizard who trains physically also enhances his spellcasting ability. I think that resolves the conflict issue of Might "meaning" a different thing for Wizards.
 
Packed with more iContent.
Apple Tax on your Data Limits.
I thought maybe it's because Apple users are accustomed to paying more for the same thing, and since the purchase is platform-independent Valve wants to make up for that by at least having them download more.

No, but seriously, I'd love to know the reason.

Maybe Steam's compression format isn't compatible with Apple's file system.
I've considered this (any reason for the compression to be far less effective on OSX) -- I couldn't think of one but it's still a more viable idea than pretty much anything else I could come up with.

Do we have data for any other multiplatform game? Or the Linux version of PoE?

If you're looking at it from a purely roleplay concept though, is it hard to accept that in the world of PoE, there is a certain amount of physical element in spellcasting? As such a wizard who trains physically also enhances his spellcasting ability. I think that resolves the conflict issue of Might "meaning" a different thing for Wizards.
It's hard to accept because I don't like the idea :P
I've thought about it before and it absolutely is a way to make it work.
 
I mean at a core level when you hear the statement "He is a mighty sorcerer" do you picture a mega buff wizard looking like Mr. Universe under his robes or do you picture:

16308979313_085bcf9448_o.jpg
 
Completely unrelated. Meet my wizard:
6Qq0fB9.png


I'll name him Nanoc. Yeah, that's perfect.


Not to derail too much, but I'm pretty sure it was DAI-related.

DAI: not even once.

Seriously? All I said was that I might pick it up later, but not now, given pillars.. then I realized that it's probably Xbone exclusive for a while, so I said, well, that actually makes the decision even simpler.

Ugh, whaveter, anyway.
 
Pillars of Eternity has finally knocked off Cities: Skylines and is now 2nd place on the Steam Charts. Rejoice!

Some Jensen Ackles antics are required:

Dean507.gif
 
It's not a big deal in the grand scheme of things, but I still dislike the stat system (also specifically because I don't think the goals it is designed to further - (i) preventing people from messing up and (ii) perfect class balance - are worth giving up anything for).
Wait, I thought the end goal was allowing more flexibility in how you build your character.
Like, I was always told that in D&D you can't really roleplay certain character archetypes if you're aiming for a decent proficiency in combat, roles like a cunning warrior (like a general) or a mighty thief (some kind of highwayman) that would require not spending all your points in your "main" attributes.
 
I mean at a core level when you hear the statement "He is a mighty sorcerer" do you picture a mega buff wizard looking like Mr. Universe under his robes or do you picture:

https://farm9.staticflickr.com/8684/16308979313_085bcf9448_o.jpg[IMG][/QUOTE]

Yeah but at the same time that dudes no sickly wimp who can't pick up a stool to save his life. Guy is still in good shape physically.

From what I've seen, admittedly not a lot, most of the physically demanding scripted events all seem to check Constitution and not Might.

I wouldn't mind in universe reasoning being that use of magic requires being both strong mentally and physically. You have all that raw power coursing through you you can't just be scrawny nothing that doesn't even weigh a 100 pounds soaking wet.
 
Raistlin and Gandalf are what I picture. BUT. New universe, new game, new rules. Go with it, fellow dustheads.
I guess Dragonlance being the first "real" fantasy saga I read will never allow me to accept muscle wizards.

Get off my lawn.

(It's strange really, because I never had a problem with Haplo in the Death Gate Cycle who is both physically and magically proficient. Perhaps because he's an inherently OP race)
 
Might checks in dialogue must be strange...like they have to account not only for the fact that one character could smash someone's head but that another character has some sort of nebulous spiritual power or is excellent with a gun or whatever. Dno how you write that to cover all those bases.
 
I guess a simple solution would be not to have Might checks in dialogue and scripted interactions. It's not like it would be a useless attribute comparatively even if that was the case.
 
My point with the Raistlin pic was the might doesn't have to mean 'physical strength', and as posted above if Constitution is the stat they check for physical type stuff, then I really don't see the issue. It's just arguing semantics really.
 
I mean at a core level when you hear the statement "He is a mighty sorcerer" do you picture a mega buff wizard looking like Mr. Universe under his robes or do you picture:

https://farm9.staticflickr.com/8684/16308979313_085bcf9448_o.jpg

Well, the guy in that pic doesn't look weak. A "mighty sorcerer" isn't just someone who does the most damage with spells. A combination of might, intellect, and resolve would likely make the strongest wizards in terms of being able to stand in the line of fire and have maximum spell impact without being interrupted. Someone like that could well look like that dude. :P

Alternatively, people who really have an issue with remotely emphasizing on might for a wizard build aren't forced to either. Having a high might gives you damage bonuses, but that can be made up for elsewhere. Putting points into intellect and perception instead could allow you to hit more enemies and interrupt them more often, and that could be an advantage even if the spells do less damage. Put some into dexterity instead and you have a faster wizard. I don't know how the DPS works out in the end, but I seriously don't think it's an issue which really breaks immersion or roleplaying.

I guess a simple solution would be not to have Might checks in dialogue and scripted interactions. It's not like it would be a useless attribute comparatively even if that was the case.

I don't see why there needs to be a solution at all. Your denial of the existence of muscle wizards is a personal problem. :P
 
Might checks in dialogue though are for Aggressive dialogue options not technically for flashing your impressive pecks and mighty pythons. Basically being angry and threatening. That's not hard for anyone of any class. As long as the lines are ambiguous as to the nature of the threat I don't see the issue.

If it's all basically "Talk or I'm going to fuck you up," or " You wouldn't like me when I'm angry," that will work for anyone and you can still live in your fantasy world where your Wizard is a physically unimpressive specimen, but hey they can light people on fire with their mind so they can still talk a mean game.

But if the aggressive responses are written so your character actually threatens physical violence like "I'm going to rip off your testicles and crush your skull between my rippling thighs if you don't get to the point," then yeah that will be an issue.
 
Wasn't Pug actually pretty buff and whatnot. It's been SOOO many years but I do recall him having a lot of physical training. I can clearly remember when he was a slave gathering the sap but I remember something before that as well. Pug is a mighty wizard.
 
So what's the deal with the reviews? Kind of weird to let youtubers post let's plays but not allow reviews.

It's SOP, isn't it? Specially for a big game like this? You want to give review shops plenty fo time to properly explore the game. If you don't have an embargo, some publications will put out a half-assed review asap, in order to capture attention. There's also the scenario of some publications not necessarily having the same level of resources, letting the ones that can immediately throw a reviewer at the game beat everyone else to the by line.
 
My point with the Raistlin pic was the might doesn't have to mean 'physical strength', and as posted above if Constitution is the stat the check for physical type stuff, then I really don't see the issue. It's just arguing semantics really.

I guess it's still a bit awkward when the mighty wizard is also the one who hits the hardest with the sword from all the party members

those puny little weaklings
 
Might buffing spell damage isn't the only problem, what about Might buffing firearm damage? Or Intelligence buffing the range on a Barbarians cleave? And Resolve buffing deflection?

Throughout the beta people have proposed a bunch of rearrangements for the stats, but as long as you keep the "universality" principle where the same stat that buffs the damage/duration/AoE of one thing has to do the same for all things you end up with logic problems. Trying to come up with reaching explanations for this stuff seems pointless when the designers just want you to kind of mentally compartmentalize your character concept wrt gameplay and narrative separately.
 
Wasn't Pug actually pretty buff and whatnot. It's been SOOO many years but I do recall him having a lot of physical training. I can clearly remember when he was a slave gathering the sap but I remember something before that as well. Pug is a mighty wizard.

Yea look at this buff son of a bitch.

latest



I love Betrayal at Krondor, despite the hilarious live actor portraits
 
Might buffing spell damage isn't the only problem, what about Might buffing firearm damage? Or Intelligence buffing the range on a Barbarians cleave? And Resolve buffing deflection?

Might buffing firearm damage is bullshit in terms of "realism" but this isn't the first RPG to do this, and it's an odd complain to have. Intelligence buffing AOE is pretty straightforward - smarter people can apply similar techniques more strategically than a dumber person.
 
Their reasoning was to give all reviewers good amount of time to play the game and write the review.

It's SOP, isn't it? Specially for a big game like this? You want to give review shops plenty fo time to properly explore the game. If you don't have an embargo, some publications will put out a half-assed review asap, in order to capture attention. There's also the scenario of some publications not necessarily having the same level of resources, letting the ones that can immediately throw a reviewer at the game beat everyone else to the by line.

I mean they could have given it to them earlier then. I don't think Paradox cares about SOP that much. Just feels a bit weird, I'm sure the game is fine.
 
Might buffing firearm damage is bullshit in terms of "realism" but this isn't the first RPG to do this, and it's an odd complain to have. Intelligence buffing AOE is pretty straightforward - smarter people can apply similar techniques more strategically than a dumber person.

I was thinking the same thing. A smart barbarian will more intelligently time his swings, for example, allowing him to hit multiple targets with better effectiveness versus a dum baba.

Might could make sense for bow damage, but yeah firearms are always a bit tricky. I mean, even an agility/dex stat shouldn't really increase firearm damage. All of the damage is derived from the firearm itself, it's not like you can make the bullet go faster by being super buff or smart or sneaky.
 
I mean they could have given it to them earlier then. I don't think Paradox cares about SOP that much. Just feels a bit weird, I'm sure the game is fine.

So far Kotaku, Giant Bomb, PC Gamer and Rock Paper Shotgun have essentially come out and said that they really like the game. So this definitely isn't a case of, oh noes, they are hiding this terrible, broken game.

And giving it to them much earlier might not have been an option. These types of super complex games, speically when on a tight budget, are going to basically need development time up until release day. Won't be surprised to see a day one patch.
 
I mean they could have given it to them earlier then. I don't think Paradox cares about SOP that much. Just feels a bit weird, I'm sure the game is fine.

Why to deviate norm [release date embargos] if you don't have to or have very good reason to :b

Streams and uTube already has shown that game is solid and "giving" extra time for press to finalize reviews by having slightly more gameplay time can only lead to better numbers.
 
Might could make sense for bow damage, but yeah firearms are always a bit tricky. I mean, even an agility/dex stat shouldn't really increase firearm damage. All of the damage is derived from the firearm itself, it's not like you can make the bullet go faster by being super buff or smart or sneaky.

higher dexterity = better at finding and hitting vulnerable weak spots in the armor
it works, kinda
 
So far Kotaku, Giant Bomb, PC Gamer and Rock Paper Shotgun have essentially come out and said that they really like the game. So this definitely isn't a case of, oh noes, they are hiding this terrible, broken game.

And giving it to them much earlier might not have been an option. These types of super complex games, speically when on a tight budget, are going to basically need development time up until release day. Won't be surprised to see a day one patch.

Why to deviate norm [release date embargos] if you don't have to or have very good reason to :b

Streams and uTube already has shown that game is solid and "giving" extra time for press to finalize reviews by having slightly more gameplay time can only lead to better numbers.
Was it the same for Cities: Skylines?
 
So far Kotaku, Giant Bomb, PC Gamer and Rock Paper Shotgun have essentially come out and said that they really like the game. So this definitely isn't a case of, oh noes, they are hiding this terrible, broken game.

And giving it to them much earlier might not have been an option. These types of super complex games, speically when on a tight budget, are going to basically need development time up until release day. Won't be surprised to see a day one patch.

It was confirmed that there'd be a day-one patch IIRC
 
I have to say stuff like the Attributes and being perfectly logical is something I'm not worried about at all. It's rather low on my list of concerns.

The one thing I am rather worried about still is visibility in combat. The game still seems to completely obscure your view when foreground objects are in the way of characters. Character models still blend in a great deal together and with the maps and Visual FXs can be really big and bright and make seeing anything around them pretty hard.

Add in a full party of six, plus summons, plus animal companions and shit tons of enemies and it's going to be hard to really keep an eye on everything going on, paused or not.
 
LET'S JUST SAY they allow backers to download the goodies within the next few hours, what is and is not safe to check out while we wait for the final countdown?

OST - Yep, throwing this on to play, just need to make sure I don't read any of the track titles
Cooking With Tim - should be fun to skim, seems safe enough
Almanac/Lore thing - Will browse and look at the world and race stuff, but maybe avoid politics/recent events stuff I'd rather learn in-game
Guidebook/bestiary - NOPE. Not even once.
Maybe a little....just a peek though...

What else is there for the $65 dollar digital backers?
 
I have to say stuff like the Attributes and being perfectly logical is something I'm not worried about at all. It's rather low on my list of concerns.

The one thing I am rather worried about still is visibility in combat. The game still seems to completely obscure your view when foreground objects are in the way of characters. Character models still blend in a great deal together and with the maps and Visual FXs can be really big and bright and make seeing anything around them pretty hard.

Add in a full party of six, plus summons, plus animal companions and shit tons of enemies and it's going to be hard to really keep an eye on everything going on, paused or not.
See, that's something I'm not worried about at all :P
At worst, you'll just have to pause to get your bearings, no big deal.
 
I think I'm gonna wait six months for all the patches to come out. I went day 1 with Wasteland 2 and while it was perfectly fine, I think waiting a bit on the polish wouldn't have hurt.
 
I was thinking the same thing. A smart barbarian will more intelligently time his swings, for example, allowing him to hit multiple targets with better effectiveness versus a dum baba.

Might could make sense for bow damage, but yeah firearms are always a bit tricky. I mean, even an agility/dex stat shouldn't really increase firearm damage. All of the damage is derived from the firearm itself, it's not like you can make the bullet go faster by being super buff or smart or sneaky.

The real solution is that firearms should not be linked to any attribute at all, carry a mechanics skill prerequisite instead, and do tons of fixed damage! :)
 
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