Ok I missed OT1 but spend some time last night playing... amazing!
I can not remember the last game where I was so tense, every mob encounter can end badly if I slack off just a little, the way you get better and better and the feeling of accomplishment when you take down an enemy who was giving you trouble or find a short cut. I am sure it has been mentioned a lot before but in a day and age where AAA is nothing but big arrows, tutorial and info popping all over the screen this is such a refreshing and fun experience.
+ The movement and speed and rethinking offensive projectile weapons as a block/parry mechanic. The risk reward of being more offensive.
+ The enemies and sounds are unnerving. Also how enemies can surprise with their lounges and sudden attacks.
+ I haven't felt this tense in seeing what is around the corner since playing the original dead space. Also the atmosphere and art direction is suburb.
+ This game also reminds me of RE4 (towns folk, village centre and torches) and the original Zelda (exploring and discovering things for yourself with very little guidance, an adventure).
- The frame pacing issue makes the game feel a lot more sluggish than it really is, hope this gets fixed as the game would feel glorious with out this issue.
- The obvious load times, though I use that as time to read gaf.
Looking forward to spending some more quality time with this game on the weekend... one more work day
