Bloodborne |OT2| Praise The Moon

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Love just standing right in the face of a big guy, watching him come slaming down with a weapon just to shoot him in the face at the last second.

I *hate* the occasion when I fuck up and then I look like a cocky ass hole that is now paste on the ground.

You have to kill the enemy that killed you,
sometimes you'll find it in the place where you die but its pretty rare

Not even the enemy that killed you sometimes, sometimes an enemy that was in the area who might of already been dead too. Had some mean fucker kill me, go back and a crow had my souls... I was okay with that.
 
I know if
you don't give it and send her to the chapel, she will die. I think I missed my chance to open the clinic (which is a good thing evidently? But I did give it to her and she cried a lot last time I talked to her. It is good character building stuff, right?

Given the input I've gotten from everyone in the thread, I'm getting the feeling that the girl is a no-win scenario. There just isn't a way to save her. That makes me really sad for some reason.
 
So who else is super curious about the abandoned
Hunter's Dream?

Got the achievement and Doll's Clothes!
 
Sometimes enemies will pick it up, they will have glowing eyes.

And sometimes the blood stain moves a bit. Last night I know for sure I got caught and killed in a corner at the top of some stairs but the bloodstain was over in the middle area of the bridge. I thought I lost 6k+ but I eventually found it.
 
Do we know how the level discrepancy works with co-op when using a password? Basically are we able to join a friends game regardless of how much higher level we are?

In Demon's and Dark Souls the algorithm was:

Soul Level +/- (10 + (Soul Level/10)) for the person who is summoning

So if you are level 35

35 +/- (10 + (35/10))

= 35 +/- 13.5 (round down to 13 I think)

So someone level 35 can summon 13 levels below or above them (down to level 22 and up to level 48)

Not sure if that is how it works in Bloodborne
 
that's fucking ridiculous. I cant believe that no one has complained about that yet? i dont even want invasions or anything - but i think for full price i should be able to see messages and deaths right?

It was never this way for Demons/Dark Souls....

Bought the game without knowing this... That really sucks to hear. I know that ps+ is pretty good with deals, but I rarely play on my playstation to warrant a subscription. :/
 
This happened to me last night and I went to bed shortly after. Those tall fuckers that charge up wreck my shit in like one hit. What do GAF?

Yeah, i just got fucked with one kick. I had a plan for what i wanted to do next. Being warped to a foreign level was not in that plan.
 
This happened to me last night and I went to bed shortly after. Those tall fuckers that charge up wreck my shit in like one hit. What do GAF?

Leave the prison, head all the way up the spiral staircase and there's a lamp. Proceed to bail the fuck out. (thats what I did)
 
I'm sure this has come up a dozen times already, but does this game have the touch that DkS II was missing? I'm this close to going out and buying a PS4.

It has Miyazaki's magic touch. I'm two bosses in and the game has been glorious so far.
 
The difficulty spike in
Yahar'gul
is fucking insane. Should I go through
Cainhurst Castle
or the
Nightmare Frontier
first? (Mid-Late game spoilers I guess)
 
I'm sure this has come up a dozen times already, but does this game have the touch that DkS II was missing? I'm this close to going out and buying a PS4.

A million times, yes.

It has a world that makes sense. Yarnham is a single city separated into districts and outlying areas. As far as I know you won't step off a lift in Central Yarnham and end up inside a volcano.

It has lore that actually makes you question what you're seeing, and NPCs that smartly expand on the lore in trickled doses. The game starts with a mystery, as they all do, and even as the mystery grows your sense of purpose deepens. Quite the opposite of DSII, where you just forget what you were supposed to be doing (canonically, that's what everyone does in Drangleic) and mindlessly kill bosses until you run out.

The combat is the bleeding edge of balance. I've only had one cheap death so far and it was because of an environment glitch and had nothing to do with invisible enemy range or poor encounter design.

Best of all, no soul memory! So die all you like, PVP/co-op all you like, spend your blood echos how you like, we're finally free of the worst design flaw in the series' history.
 
Not even the enemy that killed you sometimes, sometimes an enemy that was in the area who might of already been dead too. Had some mean fucker kill me, go back and a crow had my souls... I was okay with that.
Oh I didn't know that, and those crows might be easy to kill but I swear they scare the shit out of me more than any other enemy I've found so far
 
that's fucking ridiculous. I cant believe that no one has complained about that yet? i dont even want invasions or anything - but i think for full price i should be able to see messages and deaths right?

It was never this way for Demons/Dark Souls....

PS+ wasnt mandatory for PS3.

You need it on PS4 to access multiplayer/online features. It sucks but it shouldn't be shocking.
 
nooooooooooooooooooooo you coward cunt!

spent like all my life vials in the gatling guy fight, was about to kill him, he falls down lol.
he stole my moment! >_<
 
I'm sure this has come up a dozen times already, but does this game have the touch that DkS II was missing? I'm this close to going out and buying a PS4.

I really like Dark Souls 2 as well, but I would say the answer is yes. It feels a lot more like Dark Souls 1.
 
Can you be more specific?

Animations that felt slightly off, enemy encounters that weren't as carefully crafted, level design that was more straight forward etc. In general just a lack of that insane attention to detali the first game had.

A million times, yes.

It has a world that makes sense. Yarnham is a single city separated into districts and outlying areas. As far as I know you won't step off a lift in Central Yarnham and end up inside a volcano.

It has lore that actually makes you question what you're seeing, and NPCs that smartly expand on the lore in trickled doses. The game starts with a mystery, as they all do, and even as the mystery grows your sense of purpose deepens. Quite the opposite of DSII, where you just forget what you were supposed to be doing (canonically, that's what everyone does in Drangleic) and mindlessly kill bosses until you run out.

The combat is the bleeding edge of balance. I've only had one cheap death so far and it was because of an environment glitch and had nothing to do with invisible enemy range or poor encounter design.

Best of all, no soul memory! So die all you like, PVP/co-op all you like, spend your blood echos how you like, we're finally free of the worst design flaw in the series' history.

Awesome.

Now you owe me &#8364;400 :P
 
I can't choose between a strength and skill build. I use the cane in certain situations and the hunter's axe in others. Anyone going with a hybrid build? Is it a viable one?
 
After the vacuous spider, so much has changed. For a while I had a grip on the game, I understood it's rules, and it was becoming -- sort of like your third run through Dark Souls, a familiar jaunt through a familiar world.

However after the prophecy of Byrgenwerth came true -- I don't know how I'm going to complete this game.

Kill the newborn
 
Beat the Cleric Beast on my third try. Took me 15 minutes. The majority of that was spent trying to find a gap to attack after he 'powered up'. There must have been a minute or two where neither of us did damage to each other. Felt real good when I came out victorious after such a long battle.
 
Ok, maybe
Father G
isn't quite as easy as I thought. I used the
music box
, but it didn't seem to work more than once. Wasted like 8 coctails on this attempt too, and now I'm broke. :(

I miss mah shields :d
 
It has Miyazaki's magic touch. I'm two bosses in and the game has been glorious so far.

The game just feels fresh. I didn't feel that with DaS2.
DaS2 felt more like an expansion (with some obvious changes) and by the time I was half-way through I was already getting tired of the 'Souls' formula.
Burn out I think would be the appropriate expression.

Bloodborne, although obviously having a lot of similarities with the Souls series, just gives me that 'new' feeling again... like playing DeS for the first time.
It's fantastic.
 
that's fucking ridiculous. I cant believe that no one has complained about that yet? i dont even want invasions or anything - but i think for full price i should be able to see messages and deaths right?

It was never this way for Demons/Dark Souls....

That all changed when Sony started charging for PS+.
 
The difficulty spike in
Yahar'gul
is fucking insane. Should I go through
Cainhurst Castle
or the
Nightmare Frontier
first? (Mid-Late game spoilers I guess)

I did that one too before the others, it was rough in certain areas.
 
When the hell can I expect to get a new Skill weapon? I've cleared the Cathedral district and am about to go to Hemwick. I know I can
kill Eileen for her Twinblades but that's cruel.
My cane is kicking ass but I'm looking to change things up.
 
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