Bloodborne |OT2| Praise The Moon

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Everything has scaling in Arcane, but it doesn't do anything unless you apply a gem to it that makes the weapon elemental. You also lose the scaling with the other stats when you do that as well.
If I'm not wrong this particular weapon has arcane damage from the get go.
 
I think i just found my first covenant
Vilebloods
Is it different than other Souls games, can you join multiple ? Or you are locked into one.
 
Quote for new page, it happens.

That's what happens when Mods close the Bloodborne Noobie thread. (Yes I am still hung up about that)

I'm not really a noob to the series, I'm just wondering how you know you're done with a chalice dungeon? I did the first one you get from the third boss up to the fire dog boss. Is there anything after you defeat it?
 
I don't mean that we should discourage grinding, but that we should discourage the perspective that grinding is necessary to succeed in this game.


It's a great design choice. A return to Demon's Souls. The estus flask lessened the need for resource management, but you are praising it for "adding" that. Your perspective is backwards.


I don't co-op much. When I do, I haven't found it necessary to heal. Co-op bosses are easy mode. They tend to focus on one person, so you can just focus on dodging until they go to someone else. Then you rip into them since they ignore you. Repeat.

I'm not saying that it's unreasonable to run low on vials. I fought my first Chalice boss while having 0 vials. But I also beat him while having 0 vials. This game is intense, and you get hit a lot - no argument there!

You don't understand how the estus flask worked and why it was such a great idea. It's all about resource management, but erases the "waste time getting stuff" component. If anything, grass in Demon's Souls has less resource management, because you could have 99 grass if you wasted enough time. With those kind of resources, who cares if you use grass? Resource management goes out the window. It becomes less about strategy and more about how much time you have on your hands. Since the estus is absolutely fixed (15 max if you pump a lot of humanity into the bonfire? and then its just that bonfire), you really have to wisely chose when you want to use each of those flasks, because you're not getting any more until you reset everything again. That's smart resource management, you have to be smart and not just trust that you have a near-infinite stockpile, no matter how much time you have to farm and grind.

So that brings us to Bloodborne, which half-assedly brings back consumables because, like you said, that's what Demon's Souls did (probably also some stupid "blood for blood" thematic thing). It's quite literally a step backwards. Nothing is added here except less emphasis on proper resource management (since you get the maximum number possible fairly easily, and can keep getting more on the same life after that), and the annoying farming that takes place when you actually run out. It's the worst of both worlds.

This is so intuitive to me that I can't comprehend how people like blood vials lol. I bet you guys are really into old JRPGs.
 
I've died to the insight sucking guy more than I did to the forbidden woods boss.

so many people say that forbidden woods boss (
The three dudes
) is hard -- I pretty effortlessly did it on my first try. I think maybe the hunter axe is just OP.
 
Notice any boss / enemy attack pattern changes in NG+? How much insight do you have?

81 insight.

No change in pattern from NG.
 
Fuck the last Hunter for the crow.

I've worked out that you can get him down to 25% just by dodging for 5 minutes... But then he wrecks me in 2 hits after that
 
I want to make a thread discussing DeS, DaS, and BB. What kind of things should I be comparing? Online, PVP, Lore, Weapons, Enemies, Bosses, NPCs, Hubs, Health, NG+ :P

I know most are still feeling their way through, but I love reading opinions on the game from fans.
 
Gad damn finally killed Father after like 20 tries, including 3-4 tries where I was 1 hit away from a kill. Feels like I just won Champions League.. I have a feeling completing this game will require some hard work, right now im playing to impatient leading to many pointless deaths.. And to much stressed buttonmashing.

I love this game tho, my GF doesnt;)

How should a noob on action games like me put levels? Right now im just going 50/50 between vitality and strenght. Using the big hammer.
 
Is it true that the more
insight
you have the stronger some enemies become?
I have 30+ insight and I could swear that some enemies have extra attacks now and I just watched a video that supports my findings.
 
Fuck the last Hunter for the crow.

I've worked out that you can get him down to 25% just by dodging for 5 minutes... But then he wrecks me in 2 hits after that

He gets cheesed pretty hard if you drag him down to the stairs. I said fuck it after being nearly one shot by his pistol while doing the whole honorable duel thing.
 
It could be because you already have the Blood Gem Workshop Tool, which I believe was supposed to be in that chest? Correct me if I'm wrong.
Good note! Gonna confirm that on my second chest.
Confirmed! Just opened my second chest and it contained the same thing as in NG. Chests do not scale with NG+. My bad.
 
Does anyone know if the Chikage second form only does Blood atk? Seems pretty terrible because my physical attack is so much more damage that the first form is literally double the damage.
 
I got a key item that lets me turn ritual items into arcane haze but I don't remember which chalice I got it from, so I'll post 2 codes that I know it's from one of them.

Central Pthumerian Labyrinth
Depth 2
k6vg65d3

Lower Pthumerian Labyrinth
Depth 3
n6hb93ki

I'm pretty sure it's the first one, and the first one is much easier, but I'm not really sure.

The second dungeon is actually really fun. One of the rooms is a giant clusterfuck full of those big centipede demons that drop arcane haze so it might be good for farming those since a lot of them are required for the better dungeon recipes.

The item is called Workshop Haze Extractor.
 
Gad damn finally killed Father after like 20 tries, including 3-4 tries where I was 1 hit away from a kill. Feels like I just won Champions League.. I have a feeling completing this game will require some hard work, right now im playing to impatient leading to many pointless deaths.. And to much stressed buttonmashing.

I love this game tho, my GF doesnt;)

How should a noob on action games like me put levels? Right now im just going 50/50 between vitality and strenght. Using the big hammer.

Vit > Stam > Str
 
Is it true that the more
insight
you have the stronger some enemies become?
I have 30+ insight and I could swear that some enemies have extra attacks now and I just watched a video that supports my findings.

Yes.

Cool shit.

I want to make a thread discussing DeS, DaS, and BB. What kind of things should I be comparing? Online, PVP, Lore, Weapons, Enemies, Bosses, NPCs, Hubs, Health, NG+ :P

I know most are still feeling their way through, but I love reading opinions on the game from fans.

Include DaS2. There's definitely overlap. Lots of features that are in 2 of the 4.
 
This little area doesn't have anything in it. It's just these archways leading to a brick wall.



Okay, obviously I'm new so I don't know what's what. I understand it could be fake and people find it funny to upvote it, but I figured not everyone would be in on the joke. Especially with the "Foul" option.

Yeah, you'd think if 80 something people rated it fine it would actually be a hidden path!
I don't even know what area you're referring to, so maybe there is one. I just thought it was funny because in DS2 especially it was really common to see an "illusory wall ahead" message on walls that look like they might be. They all had good ratings. It's silly
 
If I'm not wrong this particular weapon has arcane damage from the get go.

I realized this right after I posted and edited my post. I'm dumb and jumped to a conclusion based on what I knew about other weapons without actually looking to see if it had magic damage natively.
 
Not loving POST FORBIDDEN WOODS SPOILERS
Byrgenwerth.
Lots of annoying enemies and it drained me of resources.

so many people say that forbidden woods boss (
The three dudes
) is hard -- I pretty effortlessly did it on my first try. I think maybe the hunter axe is just OP.
It only took me 3.
 
Might as well ask here:

Just defeated the witch as my fifth boss, any idea of where to go next? I have the
lost village or whatever its called, the one you got transported to by dying outside of the cathedral
unlocked. Should I go there?
 
It's such a buzzkill coming across a giant room filled with 4 chests in a Chalice dungeon to have every single one be more chalice creation garbage.
 
You don't understand how the estus flask worked and why it was such a great idea. It's all about resource management, but erases the "waste time getting stuff" component. If anything, grass in Demon's Souls has less resource management, because you could have 99 grass if you wasted enough time. With those kind of resources, who cares if you use grass? Resource management goes out the window. It becomes less about strategy and more about how much time you have on your hands. Since the estus is absolutely fixed (15 max if you pump a lot of humanity into the bonfire? and then its just that bonfire), you really have to wisely chose when you want to use each of those flasks, because you're not getting any more until you reset everything again. That's smart resource management, you have to be smart and not just trust that you have a near-infinite stockpile, no matter how much time you have to farm and grind.

So that brings us to Bloodborne, which half-assedly brings back consumables because, like you said, that's what Demon's Souls did (probably also some stupid "blood for blood" thematic thing). It's quite literally a step backwards. Nothing is added here except less emphasis on proper resource management (since you get the maximum number possible fairly easily, and can keep getting more on the same life after that), and the annoying farming that takes place when you actually run out. It's the worst of both worlds.

This is so intuitive to me that I can't comprehend how people like blood vials lol. I bet you guys are really into old JRPGs.

I have to agree the estus flask was amazing and I'm sad to see it get neutered in DS2 and now Bloodborne with the vials.

I'm currently farming for them lol but farming for bullets is a bigger bitch.
 
I want to make a thread discussing DeS, DaS, and BB. What kind of things should I be comparing? Online, PVP, Lore, Weapons, Enemies, Bosses, NPCs, Hubs, Health, NG+ :P

I know most are still feeling their way through, but I love reading opinions on the game from fans.

It's a good idea but I worry it will be locked at this point. Give it a bit of time until more have finished BB.
 
Linked earlier probably, but the dupe glitch is out:

https://www.youtube.com/watch?v=6N6BSyqBVks

Manipulates storage again, so your heart is gold etc etc

I'm happy this was found because it explains all the issues I had with storage and disappearing items early on - swapping between two characters creates issues, to say the least. Not too useful for me since I don't need more levels or vials (and what I'd dupe are blood rocks, but this doesn't seem to work with mats?), but for those who keep running out and don't want to farm, it could be useful.

Demon's Souls 2 confirmed.
 
I think im done posting for a bit guys, either going to continue new game plus or start a new character whonis going to go bloodtinge or skill and arcane... hmmm
 
Yeah, you'd think if 80 something people rated it fine it would actually be a hidden path!
I don't even know what area you're referring to, so maybe there is one. I just thought it was funny because in DS2 especially it was really common to see an "illusory wall ahead" message on walls that look like they might be. They all had good ratings. It's silly

Eh, maybe that's what this is. Not one person has been able to confirm there even in this game yet. Outside of chalice dungeon.
 
So I defeated the second boss and got to the
gatling gun part in old yarnham.

during our fight I pretty much kicked him off the roof and he dropped an item. Is it anything special?

a badge for his weapon. If you reload the game after he falls, without leaving the area, his items will be there infront of you by the gun
 
So that brings us to Bloodborne, which half-assedly brings back consumables because, like you said, that's what Demon's Souls did (probably also some stupid "blood for blood" thematic thing). It's quite literally a step backwards. Nothing is added here except less emphasis on proper resource management (since you get the maximum number possible fairly easily, and can keep getting more on the same life after that), and the annoying farming that takes place when you actually run out. It's the worst of both worlds.

This is so intuitive to me that I can't comprehend how people like blood vials lol. I bet you guys are really into old JRPGs.

People keep glossing over the fact you can heal by attacking, so all this talk of making healing a pain is pretty moot.
 
Really? How so?

I'll give that a try after work tomorrow.

He can't go past the doors, and he starts walking at you slowly once he's on the stairs (except to lunge or sprint every now and then). Basically keep him tethered around that spot and abuse charge attacks to bait and hook.
 
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