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Bloodborne |OT+++| ...and so the Nightly Hunt continues

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Hey guys, any info on the following pre-NG+ questions regarding the B
urial
B
lade
would be greatly appreciated.
I read that if you eat the cords and fight and kill Gehrman, you can exit game or die to the next boss and go back and buy the Burial Blade on NG. My questions are: 1) I read that the workshop burns down, can you still upgrade weapons after it burns down, or are you locked out until NG+? and 2) Are there any optional bosses or areas locked out after you kill Gehrman but before you beat the "true" last boss? Can I save the optional bosses/areas until i have that sweet sweet Burial Blade in my dirty blood covered hands?
Thanks GAF.
 
So I'm on my new playthrough. I realized something. There's more werewolves within the first 30 minutes of bloodborne than there is in all of The Order.

LOL

I started a new character today, and totally visceral'd the first werewolf in the clinic upon starting. Feels good man.
 
Is this the first boss in the forbidden woods

shadow of yarham

This area has confused me the most. I don't know where the fuck I'm even going but I found and beat that boss.
 
In any other series this would be called pointless backtracking.
Well, if you want to avoid "pointless backtracking", you could just do what me and my brother and many other people did and pay attention to the game's clues. If you explore thoroughly, you should
learn about the password door, learn the password is an old adage passed down, and learn the old adage.

Alfred might switch position but theres no reason to check his old or his new position, so its a moot point. If you do stumble upon his new spot you were probably already on the way to the door anyway.
It's a hint for people wandering around confused because they missed the earlier clues.
 
Asking again:

I just realized my trophy for one of the endings never unlocked?

didnt eat any umbilical cords and killed Gherman, got the wheelchair ending on my 2nd play through but the trophy never unlocked
 
I had the opposite experience for the most part. I played the other games to death so some of it came easy but it's definitely a brutal game that took me back to the way I felt when I was new to the series and getting the feel of Demon's. I ended up yelling at my TV in furious joy and fist pumps at beating at least 4 or 5 of the bosses after adjusting to their tactics. They really brought back that old Souls satisfaction with this game that was severely lacking in DS2.

Really? Interesting. I wonder why that is. Perhaps I just overleveled. I finished it at 79. Not sure where that falls. I had my saw cleaver fully upgraded too.

For so,e reason the dodging seemed to fit my style much more in this that the previous gsmes.
 
Here's the thing: you aren't calling out any shitty flaws. You're calling out a design decision by From to reward the people who diligently check item descriptions, listen to cutscene dialog and explore all the nooks and crannies before they give up and ask for help. A lot of people really appreciate that design decision because we don't want our hand held, we want to unravel the riddles and figure it out on our own.

You need your hand held to figure out which area to go to? The problem is on your side, dude.
No, heres the thing, you need to remove your lips from From's keister and stop insulting everyone who couldn't work out what to do because they didn't want to retread everywhere because an overly obscure path opened up to proceed in the main game.

If you want to "explore all the nooks and crannies" (translation: backtrack everywhere until you can proceed) it does not make you hardcore, it does not make you smarter, it does not mean you are not getting your hand held, it means you are bullheaded, it means you don't value your time and don't care for logical level or plot design.

If you can't accept that a "design decision" can be a mistake, that sad. Although I'm sure you can and would in other games.
 
Late game spoilers, would appreciate an answer

If you join the
Vileblood Covenant
is it permanent? Can you unjoin? I don't want to swear the oath and have it messing up co-op for me the rest of the way.

no
its not permanent and if you equip the rune you get from them equip and summon someone that have a different covenant rune equip you will have to fight them.
 
Hey guys, any info on the following pre-NG+ questions regarding the B
urial
B
lade
would be greatly appreciated.
I read that if you eat the cords and fight and kill Gehrman, you can exit game or die to the next boss and go back and buy the Burial Blade on NG. My questions are: 1) I read that the workshop burns down, can you still upgrade weapons after it burns down, or are you locked out until NG+? and 2) Are there any optional bosses or areas locked out after you kill Gehrman but before you beat the "true" last boss? Can I save the optional bosses/areas until i have that sweet sweet Burial Blade in my dirty blood covered hands?
Thanks GAF.

Yes, just go ahead with your plan. I did and still did all the optional content, etc.. That's what I did, and as an aside, my character's name is the same as the dude in your avatar. :)
 
I'm sure it's been discussed but is there a way to farm chunks?

I've read that the
Gargoyles in Cainhurst and the Zombie/body part werewolves in Yar'ghul can drop them rarely, also something in Upper Cathedral Ward but I haven't been there yet.
 
Can i get some assistance on chalice
rom
boss please. No password on my network connection. It's the
lower pthumerian labyrinth
layer 3 and the glyph is
y9anwtqg
thanks. My summoning bell is wrung :)

Nvm got it solo finally. Thanks.
 
Hey guys, any info on the following pre-NG+ questions regarding the B
urial
B
lade
would be greatly appreciated.
I read that if you eat the cords and fight and kill Gehrman, you can exit game or die to the next boss and go back and buy the Burial Blade on NG. My questions are: 1) I read that the workshop burns down, can you still upgrade weapons after it burns down, or are you locked out until NG+? and 2) Are there any optional bosses or areas locked out after you kill Gehrman but before you beat the "true" last boss? Can I save the optional bosses/areas until i have that sweet sweet Burial Blade in my dirty blood covered hands?
Thanks GAF.

End game spoilers
Yes, you can die to the boss after Gehrman and buy Burial Blade then upgrade it, all the facilities in Dream Refuge work normally even though the building is burning. Not certain if any bosses are locked after killing Gehrman, but I don't think that happens.
 
Yes, just go ahead with your plan. I did and still did all the optional content, etc.. That's what I did, and as an aside, my character's name is the same as the dude in your avatar. :)

Cheers, thanks for the answer! I was so apprehensive about messing up the optional content. Also, excellent taste on hunter names!
 
Broken? Nah. There's more risk than a loading screen - c'mon man. (Something that varies quite a bit and is blown out of proportion in my mind) You can't just throw an Estus system into a different game that has more aggressive enemies.

I don't think the estus itself would really work here, but on its own the blood vial is the worst in any of the games to me. It's something I've been paying attention to while my friend plays as well(he's new to the series), it's INCREDIBLY punishing for a newbie and less so for experienced players, he was getting burnt on during the BSB and kept running low. Which is likely not what they were going for. People more experienced can easily amass a stockpile and chug them down, even if you run out they're easy to get again, just tedious.
 
No, heres the thing, you need to remove your lips from From's keister and stop insulting everyone who couldn't work out what to do because they didn't want to retread everywhere because an overly obscure path opened up to proceed in the main game.

If you want to "explore all the nooks and crannies" (translation: backtrack everywhere until you can proceed) it does not make you hardcore, it does not make you smarter, it does not mean you are not getting your hand held, it means you are bullheaded, it means you don't value your time and don't care for logical level or plot design.

If you can't accept that a "design decision" can be a mistake, that sad. Although I'm sure you can and would in other games.

The irony in you constantly telling me not to condescend is interesting given the tone of your post. No, I never said it makes me hardcore or smart—it makes me someone who learned From's design philosophy. It makes me diligent. You also don't need to do any backtracking at all to find the answer, anyway. All of the hints you need are on the path to your destination. You only need to backtrack if you're completely stumped. Otherwise you should know exactly where to go.

A design decision can be a mistake, sure. Bloodborne isn't perfect and has mistakes, but what you're pointing out isn't a mistake. The mistake is you assuming that every game should deliberately tell you where you need to go and what you should do, and when you should do it. The hints are there, you just ignored them.
 
Vials were a bad decision. They took the worst part of estus (limited used) and the worst part of grasses (non auto replenishing item). Ya you'd run outta grasses in DS but there were many many types and easily bought/farmable. Also there were full heal ones, so you didn't have to use as many to heal. They should of taken one system or the other, not split the difference.
 
No, heres the thing, you need to remove your lips from From's keister and stop insulting everyone who couldn't work out what to do because they didn't want to retread everywhere because an overly obscure path opened up to proceed in the main game.

If you want to "explore all the nooks and crannies" (translation: backtrack everywhere until you can proceed) it does not make you hardcore, it does not make you smarter, it does not mean you are not getting your hand held, it means you are bullheaded, it means you don't value your time and don't care for logical level or plot design.

If you can't accept that a "design decision" can be a mistake, that sad. Although I'm sure you can and would in other games.
I get that you missed all the most obvious clues for how to enter that area, but finding them didn't require excessive backtracking, it required me just exploring side areas instead of just going on the beaten path. When I watched the cutscene and heard
"Fear the old blood"
I understood right away where to go.

This is not a particularly obtuse path. It's not sitting in a ball for thirty seconds in a crow's nest you can only reach by rolling off an elevator. It's not burning an otherwise-fireproof windmill with a unique contextual command using your torch. It's a simple "puzzle" with all the clues in one area that can be accidentally solved by just backtracking.

I think Bloodborne has plenty of flaws, but there is no way I'd consider the progression here one of them.
 
No, heres the thing, you need to remove your lips from From's keister and stop insulting everyone who couldn't work out what to do because they didn't want to retread everywhere because an overly obscure path opened up to proceed in the main game.

If you want to "explore all the nooks and crannies" (translation: backtrack everywhere until you can proceed) it does not make you hardcore, it does not make you smarter, it does not mean you are not getting your hand held, it means you are bullheaded, it means you don't value your time and don't care for logical level or plot design.

If you can't accept that a "design decision" can be a mistake, that sad. Although I'm sure you can and would in other games.

You really wanna suck all the fun out of trying to find a password to a locked door don't you?
 
Finally got Rom, the bastard. Got lucky this time though. Didn't do the melee floo so I could just go to town on his squichy side. Fight was super fast.

Now I am damn near out of Vials and Bolt Paper.
 
So any input on when to start tackling the lategame chalice dungeons? I am currently in the first half of my ng+ playthrough and around level 100 I think. Getting some crazy echoes with 3x Moon runes. I know some of em are a giant pain in the butt so I rather start prepared.
 
I don't think the estus itself would really work here, but on its own the blood vial is the worst in any of the games to me. It's something I've been paying attention to while my friend plays as well(he's new to the series), it's INCREDIBLY punishing for a newbie and less so for experienced players, he was getting burnt on during the BSB and kept running low. Which is likely not what they were going for. People more experienced can easily amass a stockpile and chug them down, even if you run out they're easy to get again, just tedious.

The blood vial system is awful. I ended up going ahead and grinding out a stockpile of 99 (which doesn't take that long). There's no bigger buzzkill than getting killed after a long, hard fight with a boss only to have to transport back to Old Yarnham for a vial run. I can't even imagine how annoying it is if you don't know the best route.
 
So any input on when to start tackling the lategame chalice dungeons? I am currently in the first half of my ng+ playthrough and around level 100 I think. Getting some crazy echoes with 3x Moon runes. I know some of em are a giant pain in the butt so I rather start prepared.

I beat them all around 125. The early ones are going to be suuuuuper easy for you at this point, you'll probably kill bosses in four hits in the early depths.

The blood vial system is awful. I ended up going ahead and grinding out a stockpile of 99 (which doesn't take that long). There's no bigger buzzkill than getting killed after a long, hard fight with a boss only to have to transport back to Old Yarnham for a vial run. I can't even imagine how annoying it is if you don't know the best route.

It also sucks for PvP. And for chalice dungeons.

Ugh.
 
I am enjoying this gem like only a few other games (DeS, DaS, DaS2, Vagrant Story, Majora's Mask, MGS3).
I like how Miyazaki managed to pull out from the obvious path DaS=>DaS2 to create something with another balance with the same core formula.
The artistic direction is stellar. I love the nightmarish feel in everything from the designs and to the music. Yarnham feels like LeaMonde digested by Cthulhu, and god it is good!

The only real drawbacks are technical: aliasing, 30fps and frequent stutters. Also this game is darker than dark and it's a bit depressing at times but I still crave for more.
I just wish I could play more! I just don't have enough time to...

Also, would you guys agree the OST is among the GOAT?
 
Vials were a bad decision. They took the worst part of estus (limited used) and the worst part of grasses (non auto replenishing item). Ya you'd run outta grasses in DS but there were many many types and easily bought/farmable. Also there were full heal ones, so you didn't have to use as many to heal. They should of taken one system or the other, not split the difference.

But the problem with different types of grasses is that you have to cycle through them in your items, when they wanted to have a dedicated healing button. And there are different types of blood (Iosefka, Arianna, Adella) with special effects as well. The worst part of grasses is the unlimited use. You can just use your souls to get ridiculous amounts of them, plus they heal instantly. The fact that blood doesn't auto-replenish means that there is a difference between running from one checkpoint to the next never getting hit (or successfully regaining your life), and same with bosses. If I get 15 heals that auto-replenish infinitely, what's my incentive to play perfectly and beat an encounter taking no damage?

When I first started playing BB I missed Estus and thought it was a mistake, but now I think with the way BB was designed, they made the right choice.
 
Vials were a bad decision. They took the worst part of estus (limited used) and the worst part of grasses (non auto replenishing item). Ya you'd run outta grasses in DS but there were many many types and easily bought/farmable. Also there were full heal ones, so you didn't have to use as many to heal. They should of taken one system or the other, not split the difference.

But they are easily bought and farmed. The comparison to grass is an apt one. I'd say it pretty much like grass. And since the animation is short there's no need to have varying types.
 
Also I personally think the password thing is pretty dumb. I don't really understand the design decision behind putting the path you're supposed to go off in a slightly hidden area and locking it behind a player's observational skills after the V
icar
A
melia
fight. Meanwhile the Hemwick area and the Hidden Village are much easier to find and explore. When I had finished with those areas I had completely forgotten that password door existed, and then still needed to ask where it was because I had completely forgotten that as well.
 
Also I personally think the password thing is pretty dumb. I don't really understand the design decision behind putting the path you're supposed to go off in a slightly hidden area and locking it behind a player's observational skills after the V
icar
A
melia
fight. Meanwhile the Hemwick area and the Hidden Village are much easier to find and explore. When I had finished with those areas I had completely forgotten that password door existed, and then still needed to ask where it was because I had completely forgotten that as well.

So you don't think observational skills and diligence should be a part of a game's design? And you went off and did some optional areas, one that gives you a very important item, before you progressed on the main story—wouldn't you say that this benefited you in the end? And just because a path is easier to find, does that make it better design?
 
I wonder how clever you thought you were being when you were typing this.
Lighten up.
Also I personally think the password thing is pretty dumb. I don't really understand the design decision behind putting the path you're supposed to go off in a slightly hidden area and locking it behind a player's observational skills after the V
icar
A
melia
fight. Meanwhile the Hemwick area and the Hidden Village are much easier to find and explore. When I had finished with those areas I had completely forgotten that password door existed, and then still needed to ask where it was because I had completely forgotten that as well.
The Hidden Village is pretty off the beaten path considering the odd way you get there.
 
So after using the stake driver for a bit, I deem it a POS. Primed mode the attacks are way too shitty, not enough range and arc. The special R2 itself is great, but even in coop it's hard to get off on something.
 
So I saved a video of me and two other guys killing Father G without him ever transforming. It's kind of overkill with the three people plus music box, but I thought this was interesting.

So after using the stake driver for a bit, I deem it a POS. Primed mode the attacks are way too shitty, not enough range and arc. The special R2 itself is great, but even in coop it's hard to get off on something.

I share your sentiments. It's not fast enough to outclass the faster skill based weapons, and it doesn't pack enough punch to outclass the strength based weapons. It sits at a useless medium which just isn't worth it.
 
For what it's worth, keeping a physical journal is a good way to keep track of neat things you discover and want to record for the future in video games. Found that out with La Mulana (which makes that password stuff look like learning your ABCs). Plus, keeping a journal lets you have all the lore you find in one place.
 
I'd say the password thing wasn't the greatest design choice. either. I did find the door by exploring, but the door guy said nothing but "What's the password?" and I didn't have one, so I left.
Then there was actually no reason to think the cutscene after VA had the password, plus I didn't even know the word "adage"...so of course I didn't think to go back to the password door. I did think about whether the apprentice was the priest guy, but that's it.
 
Lighten up.
I thought that was a light rebuttal :( you too, k?
So after using the stake driver for a bit, I deem it a POS. Primed mode the attacks are way too shitty, not enough range and arc. The special R2 itself is great, but even in coop it's hard to get off on something.

Not enough payoff for the reward basically. It feels like a weapon that should have twice the range really to be effective.
 
Remember the door that needed a password? In the Cathedral Ward area? Try going there now.

Go to Forbidden Woods.

Go left from the courtyard area with the two giants. There's a door with a guy asking for a password; you should know the password now.

Thanks. Actually I didn't remember the door... because I had never even been down there haha. But I remembered the area with the 2 giants, so it was pretty easy to find, with that little hint. Was about to give up for the night, now I think I'll just take a lil break and continue in a couple hours.

This whole time I was basically thinking the Hem woods were the FW, and thought I was just missing something.
 
I thought that was a light rebuttal :( you too, k?


Not enough payoff for the reward basically. It feels like a weapon that should have twice the range really to be effective.

Or some amazing scaling, but it has like the worst scaling in the game.
 
Beat the game today 70 hours, I think I fought every optional boss. Loved it. Time will tell if I liked at as much as Dark Souls but I have very few complaints about the game at all at this point.
 
I'd say the password thing wasn't the greatest design choice. either. I did find the door by exploring, but the door guy said nothing but "What's the password?" and I didn't have one, so I left.
Then there was actually no reason to think the cutscene after VA had the password, plus I didn't even know the word "adage"...so of course I didn't think to go back to the password door. I did think about whether the apprentice was the priest guy, but that's it.

Wrong. You're told by an npc that only the church members locked the door and the only ones who can get in, he might of even mentioned a password. Then find the door and they mention a password. Then you go to the church, kill the church lady and watch a cutscene. Then you can look at the actual amulet. It all screamed "hey here's the password"
 
Wrong. You're told by an npc that only the church members locked the door and the only ones who can get in, he might of even mentioned a password. Then find the door and they mention a password. Then you go to the church, kill the church lady and watch a cutscene. Then you can look at the actual amulet. It all screamed "hey here's the password"
Also,
there's an easy-to-find developer message that tells you the password is an old church saying.
 
Approximatey how far am I now if I just beat Rom. Main story anyway.

I haven't done any side stuff yet that I know of.

In terms of hours left to put in the game, you're about 50% way through. Not to mention how much more you'd have left if you are going to go through the chalice dungeons.

When you defeat Rom, the game appears to lend itself that you area in the final stretch, but that's pretty deceptive. You got a ways to go.
 
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