Xenoblade Chronicles X: April 10th Doll Presentation [up: video with subtitles]

Yeah, "The Key We Lost" is one of the few lyrical ones I like and like you, that might be due to hearing it the first time on the E3 trailer, lol. My other favorite (MONOX) on Disc 1 is also likely because it was in the reveal trailer for the game. I still like it though.

Actually I didn't like MONOX despite the trailer, I think it exemplifies what I dislike about some of Sawano's bombastic tracks, kind of like Counter Attack Humanity from Attack on Titan that has a really good slow-paced section, but transitions poorly to a more grandiose one.

I do like the one on Disc 1 that seems to be the main Theme though.
 
Is there a gif of the color palette creator? That looked insanely good when they were using the sliders to modify the dolls.

llewzw.gif
 
Yes hoping for Aug release date

Nothing announced in NA for June, July or Aug, and this is the only game we have seen a the most from

With Yoshi being Fall in NA, I think Xenoblade will be the game to fill that spot


I hope so. I know it's a lot to localize, but it seems like development has been smooth and I can see translating having started as early mid-last year.

Europe may have to wait until later, which is why they got Yoshi.
 
There's no evidence there's any sort of JRPG audience on the Wii U

This will be outsold by #FE and neither will do that well

Is there any JRPG on WiiU? Outside of VC

Whats Monster Hunter and DQX numbers in Japan? If it can do numbers similar I think that would be good considering those are bigger franchises
 
There's no way that this is releasing in July. It would be awesome, but I feel like they would've announced it already.

August would still be great.
 
Reading it now on siliconera.

The missions involves taking down numerous enemies and as each player defeats one, it's indicated by subtracting from the count.

So the squad IS the 32 indirect online mentioned earlier? That's better than I thought, I thought the 32 thing would be relegated only to a souls-type of messaging system.
 
I'm starting to think Zelda was delayed because Aonuma saw Xenoblade X and went: "Shit..."
That went through my mind too.
In all seriousness, I found myself wondering if the Zelda delay was to let Monolithsoft finish off X first before getting some of their guys to help on creating a more impressive version of that seamless Hyrule overworld.
 
It didn't. But it was fan rated as the 6th best Nintendo game of all time in a popular Japanese magazine at one point. Unfortunately despite how well liked it was by some, it didn't translate to sales in Japan.

Well, it's the same in the west, right? Despite the game selling way more here, I remember news of that game not even going to 1m sales...

I guess this game will be a good show to see how powerful word of mouth is, because this game has one of the strongest fanbases around.
 
Never played this series before so I'm not quite sure what I'm getting into, but the one thing I notice right away that is drawing me into this world is the sheer scale and diversity of the environments. It's like no other game I've ever seen. So beautiful! :o

I'm just worried that (as beautiful as this game is) it will not hold my attention, which is hard to do these days. I haven't played a Japanese style RPG in quite some time.
 
Well, it's the same in the west, right? Despite the game selling way more here, I remember news of that game not even going to 1m sales...

I guess this game will be a good show to see how powerful word of mouth is, because this game has one of the strongest fanbases around.

Last year in the meeting of shareholders, they addressed the issue of creating games for advanced game players. It takes time to get used to the technology, then it takes more time to make the actual game, then finally, it takes a large effort to get people to even try the game :-p They've also used the term "polarization" to show how there's the big sellers, then there's the niche titles, with not much going on in between. I remember Shuhei Yoshida also mentioned something like that, how there's the AAA and then maybe there's room for indies, but the mid-tier is not as significant as it used to be.

They are fully aware of the outcome to expect from their games for advanced players. But really, I think what they mostly want is to see the advanced players enjoy the product. Sure there's the mass-market type of franchises, but their audience may include some advanced players. It just goes to show how difficult it is to get even advanced players to try something new. What, in this world where games can have $500 Million budgets to get a new IP going, and on top of that, it needs to already be a somewhat familiar quantity rather than something totally new and unusual (thinking of Destiny). Perhaps Nintendo thought their platforms could avoid the polarization issue, but that's not the case unfortunately. Even the WiiU has the polarization between the Marios/Zeldas and then everything else is niche.
 
Last year in the meeting of shareholders, they addressed the issue of creating games for advanced game players. It takes time to get used to the technology, then it takes more time to make the actual game, then finally, it takes a large effort to get people to even try the game :-p They've also used the term "polarization" to show how there's the big sellers, then there's the niche titles, with not much going on in between. I remember Shuhei Yoshida also mentioned something like that, how there's the AAA and then maybe there's room for indies, but the mid-tier is not as significant as it used to be.

They are fully aware of the outcome to expect from their games for advanced players. But really, I think what they mostly want is to see the advanced players enjoy the product. Sure there's the mass-market type of franchises, but their audience may include some advanced players. It just goes to show how difficult it is to get even advanced players to try something new. What, in this world where games can have $500 Million budgets to get a new IP going, and on top of that, it needs to already be a somewhat familiar quantity rather than something totally new and unusual (thinking of Destiny). Perhaps Nintendo thought their platforms could avoid the polarization issue, but that's not the case unfortunately. Even the WiiU has the polarization between the Marios/Zeldas and then everything else is niche.

I'd also like to think they realize not every game has to sell like Mario / Zelda, and even for those games that end up being smaller sellers or even unprofitable, if they're by a first-party studio they may benefit from valuable lessons in tech. or new features. Like, the social / online features for this game and massive open-world scope are unlike anything else put out by Nintendo on the Wii U, and to the extent Monolith Soft shares resources and know-how with other first-party studios it may lead to smoother development in other games like Zelda.
 
Last year in the meeting of shareholders, they addressed the issue of creating games for advanced game players. It takes time to get used to the technology, then it takes more time to make the actual game, then finally, it takes a large effort to get people to even try the game :-p They've also used the term "polarization" to show how there's the big sellers, then there's the niche titles, with not much going on in between. I remember Shuhei Yoshida also mentioned something like that, how there's the AAA and then maybe there's room for indies, but the mid-tier is not as significant as it used to be.

They are fully aware of the outcome to expect from their games for advanced players. But really, I think what they mostly want is to see the advanced players enjoy the product. Sure there's the mass-market type of franchises, but their audience may include some advanced players. It just goes to show how difficult it is to get even advanced players to try something new. What, in this world where games can have $500 Million budgets to get a new IP going, and on top of that, it needs to already be a somewhat familiar quantity rather than something totally new and unusual (thinking of Destiny). Perhaps Nintendo thought their platforms could avoid the polarization issue, but that's not the case unfortunately. Even the WiiU has the polarization between the Marios/Zeldas and then everything else is niche.
Yeah, but then you have your more specific cases, such as this game. Where it clearly has quite the budget (so it needs to sell), and it's still a game without much mass appeal... But the audience it targets is not really a small one either.

The game is selling to a niche, but the potential and audience to sell more is there (not Destiny numbers, of course, but at least enough to break 1-2m). It really depends on how many people are willing to give the game a chance given it's overwhelmingly positive reception...
 
I'd also like to think they realize not every game has to sell like Mario / Zelda, and even for those games that end up being smaller sellers or even unprofitable, if they're by a first-party studio they may benefit from valuable lessons in tech. or new features. Like, the social / online features for this game and massive open-world scope are unlike anything else put out by Nintendo on the Wii U, and to the extent Monolith Soft shares resources and know-how with other first-party studios it may lead to smoother development in other games like Zelda.

I don't remember if this game is also produced by him, but the producer Hitoshi Yamagami was featured in a video about Bayonetta 2 on IGN, and he is in charge of making content that is "unusual to Nintendo." So in the long term, another benefit is that people may see there's more to Nintendo's output than what they expect.

Yeah, but then you have your more specific cases, such as this game. Where it clearly has quite the budget (so it needs to sell), and it's still a game without much mass appeal... But the audience it targets is not really a small one either.

The game is selling to a niche, but the potential and audience to sell more is there (not Destiny numbers, of course, but at least enough to break 1-2m). It really depends on how many people are willing to give the game a chance given it's overwhelmingly positive reception...

True. I think about how Nintendo is a platform holder, behind each sale of their games was a sale of a game console, and a big RPG can be a reason for a certain kind of dedicated gamer to use their console for a long time. I myself am dumfounded though at how challenging it seems to be for Nintendo to start a new "epic" series, in the vein of Zelda, Metroid, etc. but it is what it is :-p I too think "This is a huge, impressive RPG, why should the people who are dedicated to the Legend of Zelda (for instance) be so skeptical of trying a huge new adventure?"
 
There's no way that this is releasing in July. It would be awesome, but I feel like they would've announced it already.

August would still be great.

Yoshi launches in June and they announced that last week. So ...

That went through my mind too.
In all seriousness, I found myself wondering if the Zelda delay was to let Monolithsoft finish off X first before getting some of their guys to help on creating a more impressive version of that seamless Hyrule overworld.

MonolithSoft's Tokyo studio isn't helping out EAD. That's what the Kyoto studio is for.
 
Yoshi launches in June and they announced that last week. So ...



MonolithSoft's Tokyo studio isn't helping out EAD. That's what the Kyoto studio is for.

I have a feeling this is going to replace the Zelda release date this year, unless they surprise us with something at E3.
 
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