Xenoblade Chronicles X: Definitive Edition |OT| Shoot them with your guns (Again!)

New mission objective achieved. Didn't realize the XX mod was -100%, that's amazing. Cheers!

Hopefully it's not a huge pain in the ass to craft, maybe you have the components already though since you're far in the game. You should be able to get by with 3 of them since you won't necessarily need to put one on whoever you're controlling. Let us know!
 
Got my flight module quest towards the end of my last play session, mega hype. There's been quite a few probe / wreckage spots that are just out of reach and I want to see the tops of some of these crazy environment structures! That will be my evening.

40 hours in if anyone curious.
 
Last edited:
Hopefully it's not a huge pain in the ass to craft, maybe you have the components already though since you're far in the game. You should be able to get by with 3 of them since you won't necessarily need to put one on whoever you're controlling. Let us know!
I had enough materials to make two of them, and with three party members was able to take the monster (it's not even a boss, wtf) down to about 1/4 health before dying.

And... for the first time in nearly 100 hours of gameplay, I finally got the "do you want to lower the difficulty for just this one mission objective?" dialog box. Not sure what the threshold is on that, as this monster has probably killed me at least 20, maybe 25 times now? Perhaps it just took so long to pop up because some deaths were registered as environmental damage deaths?

So I'm going to try this again later on apparently the "less than easy" difficulty.
 
Happy to report: that stupid monster is finally dead!

I had lowered the difficulty all the way, and the game prompted me to lower it for just that monster, and the way it worked is it shaved 5 levels off of him to make it even easier. Maybe if I died another 20-25 times, it would have gone to another -5? It still took over 10 minutes to kill him with my team (the battle music restarted a total of three times). Anyway, that was the worst quest / quest design in the entire game and definitely lowered my opinion of the entire experience.

Thankfully it's over, and I can reset the difficulty back to normal and carry on with the story.
 
m1oEn4u.jpeg
dIMyveX.jpeg


I'm getting all the costumes and attachments so I'm not done lol
 
Last edited:
I was holding off until we found out what was happening with Switch games on Switch 2. Then found it a hard game to find physically which seems crazy for such a new game. But finally got it in Argos for 39.99.
Who knows when I'll play it though..
 
Got my flight module quest towards the end of my last play session, mega hype. There's been quite a few probe / wreckage spots that are just out of reach and I want to see the tops of some of these crazy environment structures! That will be my evening.

40 hours in if anyone curious.
I loved when i got the first flying module. Finally no more trying to jump up a cliff. Some of the nav points are ontop of high places where only a skell can reach.

I got over 100 hours. Beat the game. Still have to do the new content and a bunch of side quests.
 
Last edited:
Happy to report: that stupid monster is finally dead!

I had lowered the difficulty all the way, and the game prompted me to lower it for just that monster, and the way it worked is it shaved 5 levels off of him to make it even easier. Maybe if I died another 20-25 times, it would have gone to another -5? It still took over 10 minutes to kill him with my team (the battle music restarted a total of three times). Anyway, that was the worst quest / quest design in the entire game and definitely lowered my opinion of the entire experience.

Thankfully it's over, and I can reset the difficulty back to normal and carry on with the story.
I just did this quest and oh boy without terrain damage XX this fight would be absolute pain in the ass to deal with.

Edit: there is actual difficulty option? I didn't know that?
 
Last edited:
Edit: there is actual difficulty option? I didn't know that?
Oh I guess I was mistaken, just the game offering to make itself easier for me because I died so much... :(
 
Oh I guess I was mistaken, just the game offering to make itself easier for me because I died so much... :(
I would been frustrated as well if i didn't have terrain damage mod......but always, ALWAYS manually save before starting affinity quests.
 
I made a choice not to ether blossom dance ghostwalker build my way through everything since that's what I did when I played through XCX on the WiiU.

But alternatives, while fun, are less powerful and need more planning. I decided to take down Pharsis, the level 97 superboss with that lightsaber build that uses an aura and armour to reflect all damage types. But even after setting up my gear to be invincible, she would still one shot me. I looked it up and she was using an ability called "dark ray" which "pierces reflect." It's a gravity attack so I tweaked my gear to have 100 gravity resist as well. Then the fight seemed to be going well but she would still suddenly kill me. I recorded a short vid and watched it back and realized she was debuffing me with "gravity res down." Once my res was under 100 she could easily crush me as a level 97 superbaws. So I tweaked my armour more until it had 130 gravity resist. That way even when I had gravity res lowered it was still above 100. And she couldn't kill me at all after that.

And I couldn't kill her. Whenever her life got low she used an ability called regenerate and her health went back to like 40%. We had a really long fight where neither of us could beat each other until I finally managed to really pile on all my most damaging moves when she was charging up a different attack so I could just barely take her out before she activated regenerate. I was using beam damage, so I didn't have the massive bonus from ether and core crusher. I got a lot of loot after breaking ALL of her appendages in that long fight, but it was much easier when I changed damage types and ran it back since I could hurt her so fast regenerate was no longer an issue.

All in all photon saber is pretty cool. I love that spinning yoda jump move and how damaging it is, and it was cool figuring out that boss like a tricky puzzle. I think I'll try a few more different build types and then go back to good old ghostwalker blossom dance in the end just cause it's braindead "life bar go brrrrr" fun.
 
Hey why is it so important to save before Affinity Quests? Does making the right dialogue choices mean that much?

You can't abandon Affinity Missions and that tends to lock you out of doing Story Missions. This is one thing I wish MonolithSoft has changed for this version

I always save in all three slots before I take on a Affinity Missions and when I'm doing a Affinity Mission, I just use the Auto Save instead of saving in one slot
 
Last edited:
Finally finished the "main game", watched the credits roll, then started in on the new story stuff. Fascinating stuff, really. I usually don't keep playing games post-credits, but this one I definitely will.
 
After 180 hours I finish original story.

This game so addictive, so much to explore and to discover.

Also I forgot how busted Ares 90 Skell is.

Now finally time to get to that extra chapter.
 
Last edited:
Wanted to ask

Is there a way to exchange Miranuim for money in this game?
There are a few quests you can accept from the job board thing that let you do one-time exchanges of miranium for cash, but I don't believe it can be done outside of that. (or at least, I haven't found a way to)
 
For the people who have played it, what's everyone's thoughts on the post-game storyline?

Let's take the primary storyline / mystery surrounding the original story, the Lifehold Core, and just be like "oh well it's trashed, so how are we still alive? lol". Let's also introduce a new Mary Sue character that has history with everyone in the main party but you, who has literally never come up before now. And all that time you spent exploring Mira and learning about its ins and outs and different biomes and xenos? Yeah, let's go ahead and throw that all away in favor of a "we have to leave the planet" story.

We get to explore the collective unconscious, kill a god with the power of friendship, and spend tons of time just running around the planet for seemingly no reason. Oh, and they fucked up Vandham's voice.

We get a few glimpses at characters from other games, and that's it
Leonardo Di Caprio Look GIF by Once Upon A Time In Hollywood


Massively disappointed with this, it feels like fanfic. Kinda wish now I would have just stopped playing when the credits rolled.
 
For the people who have played it, what's everyone's thoughts on the post-game storyline?
I've watched the new big spoiler bits and I think it's just them slowly merging all the Xeno games together including Gears and Saga. I think the reason everything largely happens on Mira is probably because Cross is a Master Boot Record. All Mims automatically have their memory uploaded and Cross has no memory whatsoever. I'd like to think that Cross is the Soul of Mira inside a Mim...otherwise Cross is a just a J-Body Prototype with no implanted memories. Which I believe they don't expand on at all.

As far as the new ending I think it's bad. As the original ending leaves a lot of mystery to discover and this new addition just replaces a good story with a bad story. And Alois is just a bad character given the Gary Stu treatment.

I think they want to do the eternal recurrence thing like they did with Saga with the destroy Universes thing but it's told very poorly.
 
Patch 1.0.2 dropped

Latest update: Ver. 1.0.2 (Released April 23, 2025)

Bug Fixes

  • Fixed an issue where the application would crash during skell flight in affinity mission: "A Girl's Wings".
  • Fixed an issue where the host player's position and appearance would not be displayed when joining Online Missions.
  • Fixed an issue where the destination marker for Material Tracking and Squad Tasks would not be displayed.
  • Fixed an issue where the sound effects were playing in mono in some movies.
  • Fixed an issue where a dummy character would be generated and data would be corrupted when changing out Recruited Blades for normal characters. If data is already corrupted, it can be fixed by applying this update.
  • Fixed an issue where environment music would start from beginning after end of combat.
  • Fixed an issue when fighting an enemy with debuff immunity where the name of the debuff the enemy is immune to would not be displayed when attempting to apply the debuff with Soul Voice.
  • Fixed an issue where the combat log was not properly displaying during Overdrive.
  • Fixed an issue where "Divine Nupopon incarnate" would not appear during the cutscene in Normal Mission "The Divine Nupopon".
  • Fixed an issue where players could still control the main character after the fade to black after clearing the second half of Chapter 13.
  • Fixed an issue where the effects of the Augments "Overdrive Green Bonus" and "Overdrive Blue Bonus" were not being applied.
  • Fixed an issue where damaged parts were being displayed on Skell models.
  • Fixed an issue where the Port Side of the Ma-non Craft would be closed-off when loading an autosave after opening it.
  • Fixed an issue where English text was displayed in the German version.
  • Fixed an issue where the Japanese voice for "Eleonora" was playing in English, French, Italian, German, and Spanish languages.
  • Fixed an issue where a dummy character was generated and data was corrupted when the recruitment/release of Recruited Blades overlapped with a save.
  • Fixed an issue where "00" was displayed when activating Overdrive when the effect of the augment "Overdrive Count Up" was three digits or more.
  • Fixed an issue in Online Missions where parts were restored when entering or exiting a Skell.
  • Fixed an issue where the application would freeze if a character was added to a party immediately after a Recruited Blade returned.
  • Fixed an issue where "????" was displayed in the "Fashion Gear" list.
  • Fixed an issue where Skell weapons multiplied when performing a battle trait upgrade following certain steps.
  • Fixed an issue where slot openings were not properly reflected when performing certain steps at L's shop.
  • Made other text corrections, such as typos.
  • Fixed confirmed vulnerability bugs.

Changes and Additions to Functions

  • Added tips that are displayed when opening related tips on some menu screens such as the Class Change screen.
  • Buff and debuff icons are now displayed in Online Missions.
  • There were two basic missions with the title "Backup Request", and it was difficult to distinguish between them, so the quest names have been split-up.
 
I'm done with extra story and with that I'm finished with Xenoblade X DE…..FANTASTIC game!

I can't wait what Monolith Soft will do next on Switch 2.
 
Well I'm just about done. My favourite open world game.

The new stuff was a bit of a mixed bag for me, like how after all this effort building a home on Mirra you're leaving Mirra wtf? But I would love to do it all again on an awesome new planet so I kind of am ok with it but it tonally just feels wrong to play a game about starting over in this new planet then having to ditch the planet is the plot of the new chapter. The new characters, skells n' skills are a great package overall though.

I beat every boss, explored the whole planet, and finished every quest. Now I'm going through all the achievements cause I'm a crazy xenophile person. There was one achievement where you gotta finish a fight with exactly 777 hp, that was pretty wild. My normal hp is like 12000 but I have this power called "essence exchange" where I switch my tp with my hp, but tp only goes down in increments of 1000 and only goes up in increments of 50 or 10 when autoattacking. I had to get beat up by an enemy until I had low health that ended in a number 7, use essence exchange to make my tp end in 7, then keep doing weird stuff until I got it to hit 777 exactly as I was beating an enemy and then essence exchange my hp and tp again like a weird puzzle.

Now I gotta kill the 2 ultrafauna bosses 100 times each to get max achievements, which sounds worse than it really is since I pimped out my skell to one shot bosses.

O4DgpCU.jpeg
 
Done and dusted. Nobody go for max achievements in this game, or at least not unless you are crazy and just wanna stay in Mirra for months. There's bosses you need to farm drops from and some of those bosses will only appear when there's a rainbow in the sky or some rare situation like that. There's this boss called Phanatos that I didn't even know about, it's extremely rare for the mission where you fight it to even appear, and then there's only a 20% chance it will drop the item you need for max achievements.

ewf5HYa.jpeg

I gave my boss 1-shotter mech a Wheeljack paintjob. The Tekkaman colours didn't look good on its chunky armour, but I used those colours on Elma's lighter mech.

YdDBAzC.jpeg

I also used Rodimus and Mixmaster from the constructicons as the inspiration for my team's skels. The bright purple and green of the contructicons in particular really stands out and looks cool.

wuynTVU.jpeg

Anyways, I still love the game. Exploring Mirra and using overdrive to melt giant dinosaur bosses hp with matha-magical damage multipliers was really fun all over again. Happy to be done though after overdoing it with goofy achievements. Having played them all fairly close together, I think that Xenoblade 2 is actually the best of the whole lot. They're all stronger in different areas but XC2 is just so strong in so many ways even if it's not number 1 in every department. Would love to play that game on Switch 2 with a graphical facelift.
 
I'm now at Chapter 13, so sad it's almost over again.
It's still a great game!
Currently i struggle a bit to reach lvl 99 from 85.
 
Done and dusted. Nobody go for max achievements in this game, or at least not unless you are crazy and just wanna stay in Mirra for months. There's bosses you need to farm drops from and some of those bosses will only appear when there's a rainbow in the sky or some rare situation like that. There's this boss called Phanatos that I didn't even know about, it's extremely rare for the mission where you fight it to even appear, and then there's only a 20% chance it will drop the item you need for max achievements.

ewf5HYa.jpeg

I gave my boss 1-shotter mech a Wheeljack paintjob. The Tekkaman colours didn't look good on its chunky armour, but I used those colours on Elma's lighter mech.

YdDBAzC.jpeg

I also used Rodimus and Mixmaster from the constructicons as the inspiration for my team's skels. The bright purple and green of the contructicons in particular really stands out and looks cool.

wuynTVU.jpeg

Anyways, I still love the game. Exploring Mirra and using overdrive to melt giant dinosaur bosses hp with matha-magical damage multipliers was really fun all over again. Happy to be done though after overdoing it with goofy achievements. Having played them all fairly close together, I think that Xenoblade 2 is actually the best of the whole lot. They're all stronger in different areas but XC2 is just so strong in so many ways even if it's not number 1 in every department. Would love to play that game on Switch 2 with a graphical facelift.

How long did it take you to do everything?

And Xenoblade Chronicles 2 is my favorite
 
Last edited:
How long did it take you to do everything?

And Xenoblade Chronicles 2 is my favorite

I definitely wasn't rushing, some days after work I just fly around farming drops or tickets while having some drinks, but 330 hours lol

... please do tell more?
I can't remember where I saw the guide for the original wiiU version but as I was playing I remembered this build from that guide. You can only craft it after beating chapter 12, although you could craft a lesser version as a WIP depending where you are in the game and it would still be very effective. Anyway, you craft the level 60 Mastema Reaper, and also craft the level 60 Amdusias Hades. Then take Hades's armour to put it on the Reaper since that armour upgrades PHYS damage. Then you craft the level 60 Zenith cannon and load it with 3 slotted gear with good upgraded traits like ranged/phys/accuracy up. Then you fill almost all those slots with "Opening art DMG up" augments. Until you can craft them all use Slayer augments for whatever enemy you are fighting like "Slayer Theroid" and "Slayer Insectoid." That'll already kill 99% of bosses but some need a different super weapon/build with a different damage type or to soften them up to PHYS first with the Deus Crusher which a is claw attack weapon you can craft. Since you won't be damaging on the first shot but the second one with that setup you replace most "opening art DMG" skell augments with "Slayer Ultrafauna" ones or whatever the boss is. Then if you want it to be consistent (cause sometimes you can miss or they resist debuffing) you load frontiernav for that region with probes that buff ranged attack and lower enemy debuff resist, and equip your character in skell body armour and augments that enhance the skell's power like "ranged accuracy/attack drive XX" instead of "ranged accuracy/attack up XX" which enhances their power on foot only.
 
Beat the original base game and made it to the final boss of the extra chapter before giving up. Overall, easily my least favorite of the series. Too many systems and boring characters/story. I wouldn't go so far as to say I hated it, but now having played it, it could've stayed stuck on the wii u.
 
Spent some time grinding to get an Ares 90 skell to finally takedown the final boss in chapter 13. Now that I'm no longer pissed about being stuck and thinking about the game some more, my opinion of it has become more positive. I still like 1-3 more, but considering I ended spending about 100 hours playing, it couldn't have been that bad.
 
Last edited:
I really loved this game when I played it on Wii U but for some reason I can't get into it while playing on Switch 2 and I don't know why

Enjoyed every XC game but this one I can't seem to enjoy it again although I know how fucking awesome it is
 
Im sure im in the minority here, but this game's soundtrack is just so meh so far......sounds like someone's first time making music.

"I cant hear you.......i cant see you!!!!!" So cringey IMO lol
 
I really loved this game when I played it on Wii U but for some reason I can't get into it while playing on Switch 2 and I don't know why

Enjoyed every XC game but this one I can't seem to enjoy it again although I know how fucking awesome it is
I get this way with some games as well. I put off playing more of the game cause of the 60FPS thing people found and since this released was close to the Switch 2 full reveal. I guess I'm still waiting on a Switch 2 patch as this point.
 
I get this way with some games as well. I put off playing more of the game cause of the 60FPS thing people found and since this released was close to the Switch 2 full reveal. I guess I'm still waiting on a Switch 2 patch as this point.
I will do the same for now
 
I can't remember where I saw the guide for the original wiiU version but as I was playing I remembered this build from that guide. You can only craft it after beating chapter 12, although you could craft a lesser version as a WIP depending where you are in the game and it would still be very effective. Anyway, you craft the level 60 Mastema Reaper, and also craft the level 60 Amdusias Hades. Then take Hades's armour to put it on the Reaper since that armour upgrades PHYS damage. Then you craft the level 60 Zenith cannon and load it with 3 slotted gear with good upgraded traits like ranged/phys/accuracy up. Then you fill almost all those slots with "Opening art DMG up" augments. Until you can craft them all use Slayer augments for whatever enemy you are fighting like "Slayer Theroid" and "Slayer Insectoid." That'll already kill 99% of bosses but some need a different super weapon/build with a different damage type or to soften them up to PHYS first with the Deus Crusher which a is claw attack weapon you can craft. Since you won't be damaging on the first shot but the second one with that setup you replace most "opening art DMG" skell augments with "Slayer Ultrafauna" ones or whatever the boss is. Then if you want it to be consistent (cause sometimes you can miss or they resist debuffing) you load frontiernav for that region with probes that buff ranged attack and lower enemy debuff resist, and equip your character in skell body armour and augments that enhance the skell's power like "ranged accuracy/attack drive XX" instead of "ranged accuracy/attack up XX" which enhances their power on foot only.

Hey, I've got an endgame question, since you seem to have deep knowledge of the game. I finished Chapter 12 and I've been looking at some guides for postgame builds. I've been in drop-farming hell trying to get a good spatha for my ether blossom build, and I'm trying to get good diskbombs for my Lailah Queen skell. I've spent a few days farming and I've got serviceable drops, but not totally ideal ones, so far. I still get the absolute shit kicked out of me by bosses, though. Pharsis, for example, can kill me in just a few hits, even in my skell with overdrive active. If I'm on foot, I just get one-shotted immediately by anything above level 85 ish. I'm also just not pumping out huge damage numbers (although I don't have Zenith Cannon yet, so I do need to get that).

It feels like there's something I must be missing. Do you have any ideas?
 
I dropped it around 50 hours, as I typically do with every Xenoblade game for some reason (I haven't finished any of them). It's a fun and great game I enjoyed my time with, would've liked a bit better story and maybe something to do with all these bazillion items you find laying around. As it is I got a little bored of MMO fetch quests and grinding and the main story wasn't engaging enough to help drive it. The world is really cool but it never feels like you find anything cool - no interesting weapons to equip or characters, or outfits or anything. Just more level 80 bosses and crazy enemies to kill you in one hit.
 
Last edited:
Hey, I've got an endgame question, since you seem to have deep knowledge of the game. I finished Chapter 12 and I've been looking at some guides for postgame builds. I've been in drop-farming hell trying to get a good spatha for my ether blossom build, and I'm trying to get good diskbombs for my Lailah Queen skell. I've spent a few days farming and I've got serviceable drops, but not totally ideal ones, so far. I still get the absolute shit kicked out of me by bosses, though. Pharsis, for example, can kill me in just a few hits, even in my skell with overdrive active. If I'm on foot, I just get one-shotted immediately by anything above level 85 ish. I'm also just not pumping out huge damage numbers (although I don't have Zenith Cannon yet, so I do need to get that).

It feels like there's something I must be missing. Do you have any ideas?
It's been a month and I'm playing other stuff now so forgive me if I get some of this wrong but if you don't want to farm a perfect spatha it might be better to take that spatha to tyrant Lugalbanda and farm bewitched Glaive: Receding Rust with like one or two good traits on it, that might be more powerful until you farm an optimal spatha. Go back and get a good one with optimal traits when you don't feel tired of farming.

Save Pharsis for when you do though, Pharsis is like top 3, or maybe top 4 bosses now they added some new ones in the definitive edition. Pros make it look easy but unless you kill her so fast she doesn't get to do anything, the stuff she does can be very difficult to deal with. If you are doing the ether blossom dance build correctly, the only bosses that should be beating you are ones with some gimmick you need to understand, otherwise you should just be melting their health bars before they or even you realize whats happening. You researched it but you think you missed something so I'll just go over the build and I might hit on something useful.

The ether blossom dance build is a super powered offensive build with only one defensive option: ghostwalker. So you master both the Duelist class and the Full Metal Jaguar class, the way dual classes work in XCX is you take the ranged weapon of one mastered class and combine it with the melee weapon of another, in this case the dual guns of Full Metal Jaguar with the longsword of Duelist. Of course you should also put useful traits on your guns/sword like "nullify ether reflect" "night vision" and some "appendage crushers" to solve a lot of problems but other than that you should just be trying to have as high potential as possible. You can get over 1000 but you'll find a lot of success with 500 or even a bit less so don't worry too much about the number just get as much as possible. So lots of potential up xx augments on your armour and some potential boost too. Since you are having difficulties, you should also get an "extend overdrive xx" augment for your armour and an "overdrive count up xx" for your weapon. Yes, that could be more potential but it's hard to overstate how useful and convenient these are, having more time to build your overdrive counter and starting with some overdrive counter already there just makes everything way easier. You can get rid of them later when you are comfortable. You also need to have more than 3000 TP. 6000 is great but 4000 or 5000 is fine. Make sure you have the right skills equipped like stuff to boost accuracy and potential and especially you want the skill core crusher which will vastly increase your total damage and you want to make sure you target an appendage at the start of each fight. Yes you can farm drops by breaking appendages without core crusher but do that in your skell, for pure, beautiful damage you want core crusher, its the reason you want ether as your damage element.

Once you have all that, each battle is mostly the same except in cases where the enemy has some special gimmick. You enter the boss battle with full TP, immediately enter overdrive and build up your overdrive count as high as you can as fast as you can. Doing this requires an understanding of how overdrive works and the effects of all the different coloured balls juggled together in combinations, here's a video guide to understanding that fun, crazy system. "Zero zero" is a really great art to use here because it does a lot of hits so can build counter fast, but if you don't have it yet look for arts that do a lot of hits. Then at max overdrive counter you activate the offensive stance aura, and unleash ether blossom dance just like Dunban taught us. If your potential is high you don't even need a full overdrive counter for a lot of bosses.

Start practicing it with some everlasting millesaurs. You'll find you can just spam ghostwalker to avoid damage, as your counter builds up ghostwalker will recharge faster and faster. In cases with trickier enemies later you will need to know their attacks and use ghostwalker strategically. When you activate it, you're immune to all damage during the "strut" animation, then you are immune to exactly 6 hits. So if an enemy fires a volley that does 5 hits and you already avoided 2 hits, you're about to take damage, and with a high level boss it could be 1-shot, so you need to ghostwalk as that attack launches and strut through it. After you beat up some millesaurs and feel comfortable, move on to Fernando, the level 85 millesaur tyrant in Noctilum. He'll have more health and be stronger but you can beat him with the same methods. Then you move on to Luciel the Eternal, the level 92 millesaur in Primordia. I think he has a gimmick where he force topples you, so you would craft a few topple resist augments and switch them with some of your potential ups for that fight. While beating up these dinos keep an eye on their gear as these are the only guys that drop high level gravity resist armour, most other armour is weak to gravity and you could get in trouble with some bosses with gravity attacks later if you play around with builds that don't use ghostwalker. After those fights, the final and best training battle would be Gradivus the headless Emperor in Oblivia. He's only level 71, but he has the most health in the game by far so even when you shred him with blossom dance the battle will take time and require you to survive his attacks. He has multiple moves that do 6 hits so you want to watch his life bar which will announce the names of the coming moves and react to them if needed, moves like "Ether Laser" or "inferno missle" do 6 hits so you want to ghostwalk through them. He also has a gimmick where he summons a parasite which drains your TP. You need to switch targets and kill the parasite then switch back to Gradivus.

Once you beat Gradivus a few times you can say you've mastered the build. If you're having trouble with these fights, you're missing something, either how to juggle overdrive balls or maybe you don't have enough accuracy and need night vision augments or similar accuracy buffs. And remember you have to target appendages, don't just target their main body. There are many bosses with gimmicks that won't even bother you because you'll kill them so fast they don't get to use their abilities. Others will need some adjustment in augments you have equipped or a change in strategy. For example, the final boss, Telethia the Endbringer, can be a real headache when his hp goes down to 50%, he turns invincible, flies away, regens health, and does powerful attacks. But knowing this, you can just hold back, building up your overdrive counter and not using blossom dance. Then when his health is about 55%-60%, unleash blossom dance and it will kill him in seconds, he won't have time to turn invincible and fly around doing crazy stuff. It makes one of the hardest boss fights into one of the easiest. Of course if your potential stat is extremely high you won't even need that much strategy because you will completely melt him with one blossom dance when he's at full health.
 
Last edited:
tried do get into this series bu Xenoblade 1 HD just broke me, there its just too much fetch and garbage sidequest to do, and my OCD cant let me move on without finishing all of them
 
Last edited:
tried do get into this series bu Xenoblade 1 HD just broke me, there its just too much fetch and garbage sidequest to do, and i with my OCD cant move on without finishing all of them
The first game has too many fetch quests. They fixed it by the second game
 
yeah, i m 13 hours into it and still on colony 9 , i just gave up
I'm like you, in the sense that I have to do as many side quests as possible or it doesn't feel right, even if I'm burning myself out.

If it helps, in Xenoblade 1 the side quests are really not that fundamental. You get plenty of world building from the story alone and by talking to a few NPCs here and there. You can safely skip the side quests and focus on the critical path, you might need to lower the difficulty though.

In Xenoblade 2 they improved the side quests by a lot, the Blade quests are really well done and add a lot to the world building. Even the standard NPC quests can be interesting, since the game is varied when it comes to locations and cultures, you always get some nice snippet of lore/information by doing them.

In Xenoblade 3 they improved even more with the Hero Quests, mostly thanks to the focus on character interactions. The world building itself is not great by design, so your mileage may vary there.
 
It's been a month and I'm playing other stuff now so forgive me if I get some of this wrong but if you don't want to farm a perfect spatha it might be better to take that spatha to tyrant Lugalbanda and farm bewitched Glaive: Receding Rust with like one or two good traits on it, that might be more powerful until you farm an optimal spatha. Go back and get a good one with optimal traits when you don't feel tired of farming.

Save Pharsis for when you do though, Pharsis is like top 3, or maybe top 4 bosses now they added some new ones in the definitive edition. Pros make it look easy but unless you kill her so fast she doesn't get to do anything, the stuff she does can be very difficult to deal with. If you are doing the ether blossom dance build correctly, the only bosses that should be beating you are ones with some gimmick you need to understand, otherwise you should just be melting their health bars before they or even you realize whats happening. You researched it but you think you missed something so I'll just go over the build and I might hit on something useful.

The ether blossom dance build is a super powered offensive build with only one defensive option: ghostwalker. So you master both the Duelist class and the Full Metal Jaguar class, the way dual classes work in XCX is you take the ranged weapon of one mastered class and combine it with the melee weapon of another, in this case the dual guns of Full Metal Jaguar with the longsword of Duelist. Of course you should also put useful traits on your guns/sword like "nullify ether reflect" "night vision" and some "appendage crushers" to solve a lot of problems but other than that you should just be trying to have as high potential as possible. You can get over 1000 but you'll find a lot of success with 500 or even a bit less so don't worry too much about the number just get as much as possible. So lots of potential up xx augments on your armour and some potential boost too. Since you are having difficulties, you should also get an "extend overdrive xx" augment for your armour and an "overdrive count up xx" for your weapon. Yes, that could be more potential but it's hard to overstate how useful and convenient these are, having more time to build your overdrive counter and starting with some overdrive counter already there just makes everything way easier. You can get rid of them later when you are comfortable. You also need to have more than 3000 TP. 6000 is great but 4000 or 5000 is fine. Make sure you have the right skills equipped like stuff to boost accuracy and potential and especially you want the skill core crusher which will vastly increase your total damage and you want to make sure you target an appendage at the start of each fight. Yes you can farm drops by breaking appendages without core crusher but do that in your skell, for pure, beautiful damage you want core crusher, its the reason you want ether as your damage element.

Once you have all that, each battle is mostly the same except in cases where the enemy has some special gimmick. You enter the boss battle with full TP, immediately enter overdrive and build up your overdrive count as high as you can as fast as you can. Doing this requires an understanding of how overdrive works and the effects of all the different coloured balls juggled together in combinations, here's a video guide to understanding that fun, crazy system. "Zero zero" is a really great art to use here because it does a lot of hits so can build counter fast, but if you don't have it yet look for arts that do a lot of hits. Then at max overdrive counter you activate the offensive stance aura, and unleash ether blossom dance just like Dunban taught us. If your potential is high you don't even need a full overdrive counter for a lot of bosses.

Start practicing it with some everlasting millesaurs. You'll find you can just spam ghostwalker to avoid damage, as your counter builds up ghostwalker will recharge faster and faster. In cases with trickier enemies later you will need to know their attacks and use ghostwalker strategically. When you activate it, you're immune to all damage during the "strut" animation, then you are immune to exactly 6 hits. So if an enemy fires a volley that does 5 hits and you already avoided 2 hits, you're about to take damage, and with a high level boss it could be 1-shot, so you need to ghostwalk as that attack launches and strut through it. After you beat up some millesaurs and feel comfortable, move on to Fernando, the level 85 millesaur tyrant in Noctilum. He'll have more health and be stronger but you can beat him with the same methods. Then you move on to Luciel the Eternal, the level 92 millesaur in Primordia. I think he has a gimmick where he force topples you, so you would craft a few topple resist augments and switch them with some of your potential ups for that fight. While beating up these dinos keep an eye on their gear as these are the only guys that drop high level gravity resist armour, most other armour is weak to gravity and you could get in trouble with some bosses with gravity attacks later if you play around with builds that don't use ghostwalker. After those fights, the final and best training battle would be Gradivus the headless Emperor in Oblivia. He's only level 71, but he has the most health in the game by far so even when you shred him with blossom dance the battle will take time and require you to survive his attacks. He has multiple moves that do 6 hits so you want to watch his life bar which will announce the names of the coming moves and react to them if needed, moves like "Ether Laser" or "inferno missle" do 6 hits so you want to ghostwalk through them. He also has a gimmick where he summons a parasite which drains your TP. You need to switch targets and kill the parasite then switch back to Gradivus.

Once you beat Gradivus a few times you can say you've mastered the build. If you're having trouble with these fights, you're missing something, either how to juggle overdrive balls or maybe you don't have enough accuracy and need night vision augments or similar accuracy buffs. And remember you have to target appendages, don't just target their main body. There are many bosses with gimmicks that won't even bother you because you'll kill them so fast they don't get to use their abilities. Others will need some adjustment in augments you have equipped or a change in strategy. For example, the final boss, Telethia the Endbringer, can be a real headache when his hp goes down to 50%, he turns invincible, flies away, regens health, and does powerful attacks. But knowing this, you can just hold back, building up your overdrive counter and not using blossom dance. Then when his health is about 55%-60%, unleash blossom dance and it will kill him in seconds, he won't have time to turn invincible and fly around doing crazy stuff. It makes one of the hardest boss fights into one of the easiest. Of course if your potential stat is extremely high you won't even need that much strategy because you will completely melt him with one blossom dance when he's at full health.
This is incredibly helpful. Having watched the video you linked, I definitely didn't fully understand Overdrive before. I also didn't understand the importance of using Ghostwalker/Ghost Factory for survivability. I still don't totally have the rotation down, but I'm getting there. Thanks a ton!
 
Top Bottom