Xenoblade Chronicles X: Definitive Edition |OT| Shoot them with your guns (Again!)

New mission objective achieved. Didn't realize the XX mod was -100%, that's amazing. Cheers!

Hopefully it's not a huge pain in the ass to craft, maybe you have the components already though since you're far in the game. You should be able to get by with 3 of them since you won't necessarily need to put one on whoever you're controlling. Let us know!
 
Got my flight module quest towards the end of my last play session, mega hype. There's been quite a few probe / wreckage spots that are just out of reach and I want to see the tops of some of these crazy environment structures! That will be my evening.

40 hours in if anyone curious.
 
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Hopefully it's not a huge pain in the ass to craft, maybe you have the components already though since you're far in the game. You should be able to get by with 3 of them since you won't necessarily need to put one on whoever you're controlling. Let us know!
I had enough materials to make two of them, and with three party members was able to take the monster (it's not even a boss, wtf) down to about 1/4 health before dying.

And... for the first time in nearly 100 hours of gameplay, I finally got the "do you want to lower the difficulty for just this one mission objective?" dialog box. Not sure what the threshold is on that, as this monster has probably killed me at least 20, maybe 25 times now? Perhaps it just took so long to pop up because some deaths were registered as environmental damage deaths?

So I'm going to try this again later on apparently the "less than easy" difficulty.
 
Happy to report: that stupid monster is finally dead!

I had lowered the difficulty all the way, and the game prompted me to lower it for just that monster, and the way it worked is it shaved 5 levels off of him to make it even easier. Maybe if I died another 20-25 times, it would have gone to another -5? It still took over 10 minutes to kill him with my team (the battle music restarted a total of three times). Anyway, that was the worst quest / quest design in the entire game and definitely lowered my opinion of the entire experience.

Thankfully it's over, and I can reset the difficulty back to normal and carry on with the story.
 
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I'm getting all the costumes and attachments so I'm not done lol
 
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I was holding off until we found out what was happening with Switch games on Switch 2. Then found it a hard game to find physically which seems crazy for such a new game. But finally got it in Argos for 39.99.
Who knows when I'll play it though..
 
Got my flight module quest towards the end of my last play session, mega hype. There's been quite a few probe / wreckage spots that are just out of reach and I want to see the tops of some of these crazy environment structures! That will be my evening.

40 hours in if anyone curious.
I loved when i got the first flying module. Finally no more trying to jump up a cliff. Some of the nav points are ontop of high places where only a skell can reach.

I got over 100 hours. Beat the game. Still have to do the new content and a bunch of side quests.
 
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Happy to report: that stupid monster is finally dead!

I had lowered the difficulty all the way, and the game prompted me to lower it for just that monster, and the way it worked is it shaved 5 levels off of him to make it even easier. Maybe if I died another 20-25 times, it would have gone to another -5? It still took over 10 minutes to kill him with my team (the battle music restarted a total of three times). Anyway, that was the worst quest / quest design in the entire game and definitely lowered my opinion of the entire experience.

Thankfully it's over, and I can reset the difficulty back to normal and carry on with the story.
I just did this quest and oh boy without terrain damage XX this fight would be absolute pain in the ass to deal with.

Edit: there is actual difficulty option? I didn't know that?
 
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Edit: there is actual difficulty option? I didn't know that?
Oh I guess I was mistaken, just the game offering to make itself easier for me because I died so much... :(
 
Oh I guess I was mistaken, just the game offering to make itself easier for me because I died so much... :(
I would been frustrated as well if i didn't have terrain damage mod......but always, ALWAYS manually save before starting affinity quests.
 
I made a choice not to ether blossom dance ghostwalker build my way through everything since that's what I did when I played through XCX on the WiiU.

But alternatives, while fun, are less powerful and need more planning. I decided to take down Pharsis, the level 97 superboss with that lightsaber build that uses an aura and armour to reflect all damage types. But even after setting up my gear to be invincible, she would still one shot me. I looked it up and she was using an ability called "dark ray" which "pierces reflect." It's a gravity attack so I tweaked my gear to have 100 gravity resist as well. Then the fight seemed to be going well but she would still suddenly kill me. I recorded a short vid and watched it back and realized she was debuffing me with "gravity res down." Once my res was under 100 she could easily crush me as a level 97 superbaws. So I tweaked my armour more until it had 130 gravity resist. That way even when I had gravity res lowered it was still above 100. And she couldn't kill me at all after that.

And I couldn't kill her. Whenever her life got low she used an ability called regenerate and her health went back to like 40%. We had a really long fight where neither of us could beat each other until I finally managed to really pile on all my most damaging moves when she was charging up a different attack so I could just barely take her out before she activated regenerate. I was using beam damage, so I didn't have the massive bonus from ether and core crusher. I got a lot of loot after breaking ALL of her appendages in that long fight, but it was much easier when I changed damage types and ran it back since I could hurt her so fast regenerate was no longer an issue.

All in all photon saber is pretty cool. I love that spinning yoda jump move and how damaging it is, and it was cool figuring out that boss like a tricky puzzle. I think I'll try a few more different build types and then go back to good old ghostwalker blossom dance in the end just cause it's braindead "life bar go brrrrr" fun.
 
Hey why is it so important to save before Affinity Quests? Does making the right dialogue choices mean that much?

You can't abandon Affinity Missions and that tends to lock you out of doing Story Missions. This is one thing I wish MonolithSoft has changed for this version

I always save in all three slots before I take on a Affinity Missions and when I'm doing a Affinity Mission, I just use the Auto Save instead of saving in one slot
 
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Finally finished the "main game", watched the credits roll, then started in on the new story stuff. Fascinating stuff, really. I usually don't keep playing games post-credits, but this one I definitely will.
 
After 180 hours I finish original story.

This game so addictive, so much to explore and to discover.

Also I forgot how busted Ares 90 Skell is.

Now finally time to get to that extra chapter.
 
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Wanted to ask

Is there a way to exchange Miranuim for money in this game?
There are a few quests you can accept from the job board thing that let you do one-time exchanges of miranium for cash, but I don't believe it can be done outside of that. (or at least, I haven't found a way to)
 
For the people who have played it, what's everyone's thoughts on the post-game storyline?

Let's take the primary storyline / mystery surrounding the original story, the Lifehold Core, and just be like "oh well it's trashed, so how are we still alive? lol". Let's also introduce a new Mary Sue character that has history with everyone in the main party but you, who has literally never come up before now. And all that time you spent exploring Mira and learning about its ins and outs and different biomes and xenos? Yeah, let's go ahead and throw that all away in favor of a "we have to leave the planet" story.

We get to explore the collective unconscious, kill a god with the power of friendship, and spend tons of time just running around the planet for seemingly no reason. Oh, and they fucked up Vandham's voice.

We get a few glimpses at characters from other games, and that's it
Leonardo Di Caprio Look GIF by Once Upon A Time In Hollywood


Massively disappointed with this, it feels like fanfic. Kinda wish now I would have just stopped playing when the credits rolled.
 
For the people who have played it, what's everyone's thoughts on the post-game storyline?
I've watched the new big spoiler bits and I think it's just them slowly merging all the Xeno games together including Gears and Saga. I think the reason everything largely happens on Mira is probably because Cross is a Master Boot Record. All Mims automatically have their memory uploaded and Cross has no memory whatsoever. I'd like to think that Cross is the Soul of Mira inside a Mim...otherwise Cross is a just a J-Body Prototype with no implanted memories. Which I believe they don't expand on at all.

As far as the new ending I think it's bad. As the original ending leaves a lot of mystery to discover and this new addition just replaces a good story with a bad story. And Alois is just a bad character given the Gary Stu treatment.

I think they want to do the eternal recurrence thing like they did with Saga with the destroy Universes thing but it's told very poorly.
 
Patch 1.0.2 dropped

Latest update: Ver. 1.0.2 (Released April 23, 2025)

Bug Fixes

  • Fixed an issue where the application would crash during skell flight in affinity mission: "A Girl's Wings".
  • Fixed an issue where the host player's position and appearance would not be displayed when joining Online Missions.
  • Fixed an issue where the destination marker for Material Tracking and Squad Tasks would not be displayed.
  • Fixed an issue where the sound effects were playing in mono in some movies.
  • Fixed an issue where a dummy character would be generated and data would be corrupted when changing out Recruited Blades for normal characters. If data is already corrupted, it can be fixed by applying this update.
  • Fixed an issue where environment music would start from beginning after end of combat.
  • Fixed an issue when fighting an enemy with debuff immunity where the name of the debuff the enemy is immune to would not be displayed when attempting to apply the debuff with Soul Voice.
  • Fixed an issue where the combat log was not properly displaying during Overdrive.
  • Fixed an issue where "Divine Nupopon incarnate" would not appear during the cutscene in Normal Mission "The Divine Nupopon".
  • Fixed an issue where players could still control the main character after the fade to black after clearing the second half of Chapter 13.
  • Fixed an issue where the effects of the Augments "Overdrive Green Bonus" and "Overdrive Blue Bonus" were not being applied.
  • Fixed an issue where damaged parts were being displayed on Skell models.
  • Fixed an issue where the Port Side of the Ma-non Craft would be closed-off when loading an autosave after opening it.
  • Fixed an issue where English text was displayed in the German version.
  • Fixed an issue where the Japanese voice for "Eleonora" was playing in English, French, Italian, German, and Spanish languages.
  • Fixed an issue where a dummy character was generated and data was corrupted when the recruitment/release of Recruited Blades overlapped with a save.
  • Fixed an issue where "00" was displayed when activating Overdrive when the effect of the augment "Overdrive Count Up" was three digits or more.
  • Fixed an issue in Online Missions where parts were restored when entering or exiting a Skell.
  • Fixed an issue where the application would freeze if a character was added to a party immediately after a Recruited Blade returned.
  • Fixed an issue where "????" was displayed in the "Fashion Gear" list.
  • Fixed an issue where Skell weapons multiplied when performing a battle trait upgrade following certain steps.
  • Fixed an issue where slot openings were not properly reflected when performing certain steps at L's shop.
  • Made other text corrections, such as typos.
  • Fixed confirmed vulnerability bugs.

Changes and Additions to Functions

  • Added tips that are displayed when opening related tips on some menu screens such as the Class Change screen.
  • Buff and debuff icons are now displayed in Online Missions.
  • There were two basic missions with the title "Backup Request", and it was difficult to distinguish between them, so the quest names have been split-up.
 
I'm done with extra story and with that I'm finished with Xenoblade X DE…..FANTASTIC game!

I can't wait what Monolith Soft will do next on Switch 2.
 
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