Bloodborne |OT+++| ...and so the Nightly Hunt continues

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The etus system made things too easy...double or triple chug and replace a huge health bar when you really didnt deserve it was too common in souls. This version eliminates that and brings back the instigation of moderating healing and promotes gettin gud better. The replensifh through attack systemn is genius. If I have to go out and farm for vials I did something wrong. I agree with those that support this system for bloodborne.
 
Okay, we have a new winner for easiest boss (in my eyes). Just beat C
elestial
E
missary
and he was ridiculously easy. I beat him first try, but it was an interesting fight nonetheless: https://www.youtube.com/watch?v=xu5CzU4jYxw

Took a bit longer than it seems (cut off the beginning) because I was having fun with the aliens. Mostly experimenting here because I knew this would be easy
 
Okay, we have a new winner for easiest boss (in my eyes). Just beat C
elestial
E
missary
and he was ridiculously easy. I beat him first try, but it was an interesting fight nonetheless: https://www.youtube.com/watch?v=xu5CzU4jYxw

Took a bit longer than it seems (cut off the beginning) because I was having fun with the aliens. Mostly experimenting here because I knew this would be easy

To me this boss seems easy on purpose because of what follows.
 
Well as I said: the stairs helped a lot because if you are on the lower half of the staircase he/she will start walking up backwards, you can use that chance to theow knifes without him/her evading or shooting.

There's a couple ways to cheese him, but as far as practical advice goes all I have is to parry him to death and stay away from him when he's got his gun out. Numbing mists are handy to prevent healing, otherwise do your best to harass him whenever he tries to put distance between you because he's going to vial up.

Alright back to the drawing board for me thanks guys =)

I was using the threaded cane, then the Chikage myself, now I'm wondering if I should instead try the Rifle Spear and poke him to death with the charged R2.

I don't have the Hunter's Axe, but surely that's the next best thing right?
 
Ok... So, I am not fully understanding how the Chalice dungeons work. I just completed the 3rd layer of the Pthumerian chalice and beat the Watchdog. There doesn't seem to be anything left for me to do in this dungeon, but I thought every dungeon had 4 layers?

I found 3 other chalices while beating that dungeon. Should I start the other dungeons by removing the chalice, or just use another ritual alter?

you want to find the root chalice for each layer including the last...that way you can make random dungeons and make rally cool stuff appear in it.
 
I'd recommend lv90+

I killed E
brietas
at around 45-50 on all my characters, 90 isn't needed but it's nice for the HP padding.

The big thing is learning to dodge the tackle and praying she doesn't mix annoying attacks with A Call Beyond in the late phase. Fire jacks her up so if you have a buffed Flamesprayer you can toss an Oil Urn at her, damage her to start her enrage (where she lowers her head and you see the field around her) and unload on her while she's in animation lock. Does TONS of damage making the last phase way shorter.
 
So what exactly is the insight for ? also I'm having trouble fighting the three hunters any tips ?

Insight is for buying stuff and seeing some stuff too. With the hunters you should let them follow you all the way back to the lamp. They will mostly only be able to come inside 1 at a time in there.
 
Having some trouble trying to co-op with my friend in chalice. Tried to read some web pages on it but it's not too clear to me.

They got stuck on Ailing Loran 2nd boss (BSB)

I've already complete the chalice and I have it still on my altar. I also loaded up her dungeon on a separate alter.

Currently in her dungeon at the first level, it's public open. She did set a password which we have matching on the network. Only 10 level difference between us and so far it hasn't been working.

What's the best way to accomplish this?
 
Just got the last weapons and tools for those trophies. Disappointing total number of weapons really. I miss the rare enemy drops that would give you great weapons like Balder Side Sword or the Channeler's Trident.

Only trophies left are the final chalice boss (already did the defiled ones so it shouldn't be so bad), and the
other two
endings which I'll get in legitimate full playthroughs.
 
Alright back to the drawing board for me thanks guys =)

I was using the threaded cane, then the Chikage myself, now I'm wondering if I should instead try the Rifle Spear and poke him to death with the charged R2.

I don't have the Hunter's Axe, but surely that's the next best thing right?
The one time I beat him legitimately I did so with my cane, so you're on the right track. It's fast enough to take advantage of his very brief periods of vulnerability.
 
This is driving me crazy.
With Burial Blade in scythe mode, sometimes pressing L2 will actually do the forward+R2 jumping attack. I don't know what triggers it or if there's a way to do it consistenty
 
Okay, I feel like I'm near the end of BB.
I've beaten Micolash and found the next lamp in the Nightmare of Mensis. I assume I'm near the end now? I've also found the entrance to Upper Cathedral Ward and have still to check out that shortcut I opened near Iosefka's clinic. What should I do? Am I safe to continue with the story or should I tie up the loose ends?

Appreciate any help.
 
Okay, I feel like I'm near the end of BB.
I've beaten Micolash and found the next lamp in the Nightmare of Mensis. I assume I'm near the end now? I've also found the entrance to Upper Cathedral Ward and have still to check out that shortcut I opened near Iosefka's clinic. What should I do? Am I safe to continue with the story or should I tie up the loose ends?

Appreciate any help.

You could continue on, but I'd suggest doing the other areas first
 
I don't play the game often but these load times combined with needing to grind for vials really blows balls.
Never been a fan of potion chugging in games as it is. Diablo 3 just updated the game to remove them altogether, replacing them with an infinite use w/ cooldown. Wouldn't mind seeing the same here though it'd add to the difficulty for sure.
 
The etus system made things too easy...double or triple chug and replace a huge health bar when you really didnt deserve it was too common in souls. This version eliminates that and brings back the instigation of moderating healing and promotes gettin gud better. The replensifh through attack systemn is genius. If I have to go out and farm for vials I did something wrong. I agree with those that support this system for bloodborne.

Blood vial system promotes farming, which is boring and not fun. It in no way promotes getting "gud" when the pacing of the game and your attempts are brought to a screeching halt because you gotta go back and farm a low level area for 15 minutes. Also, the inherent nature of improving yourself by very definition means you're not doing something right to begin with, thus the need for improvement. Ultimately it is a worse system than Estus flasks, which is better suited to allow people to stay in their groove and on point to defeat a boss or area. And it's not as if chugging Estus wins the game' you're still a stationary target, whereas in bloodborne u have a bit of movement which actually makes healing a bit easier in that regard.

That said, the new attack to get health back is good and adds a certain risk reward element to health. I say this is the thing to keep from this game going forward for sure, but ditch the blood vials, bring back estus.
 
Didn't fancy going to Forbidden Forest without feeling I'd fully explored Yarnham first. I got far, far more than I bargained for and now I'm in the N
ightmare
F
rontier
. What a deeply disturbing twist, I feel genuinely unsettled. Madman's Knowledge indeed.

It is recommended I continue forging ahead here or should I return to more familiar territory?

I'd go to the forest first :).
 
Just read the EDGE review...

The game mechanic that they weren't allowed to discuss in the preview was Insight.

EDGE Magazine said:
We are still discovering the effects Insight – this game’s equivalent to Dark Souls’ Humanity and the mechanic From asked us to not discuss in E278’s cover story – has on the world.

They've spent over 100 hours with the game and still think that the Insight mechanic is keeping secrets from us.

Can't wait to read the official guide.
 
Do the Uncanny weapons etc. from the Chalices count towards the weapons achievement?
Eileen
never appeared in my playthrough, so I'll have to find it in the dungeons.

option 2. As soon as you start NG+ go to the sewers and kill her ass. You get the badge required for the
mercy blades.
 
Cleared the 1st boss in Defiled Chalice. I won't take on the next boss for a while. But will move onto depth 5 loran chalice for now to get better stuff.

Does anyone know which Root dungeon drops the +15 HP Rune?
Also where does +10% Fire Res Rune drop?
Hahaha, I see you had exactly the same thought process as I did:
"my HP is crippled and this boss does fire damage and is really hard... I should stack HP runes and fire defense".

Then I realized the better HP rune is actually in a chalice dungeon after the Defiled one, and the better fire defense rune can be found in super hard Isz chalice dungeons too so I said "screw this" and won without those. But yeah. I sure could have used those runes. Stupid flaming watch_doge >_< Down, boy!


No it doesn't make it easier. Getting your flasks refilled auto vs going to grind vials are no different in difficulty. No one finds getting vials difficult, it's just time consuming and boring and filled with many load screens.
Of course it's different in difficulty. There's no caution about using estus during a boss fight because if you die they'll all come back.

Bloodborne is a horror game. Having finite resource management makes perfect sense in a horror game.

So because one aspect is tedious it's ok to pile it on? Guys. Bloodborne is a good game, but it can have faults. The vial system is a fault. It's ok to admit it, it doesn't make the game bad. Defending obvious poor design choices like this is odd. From even corrected it in the past going from Demon's to Dark Souls with Estus Flasks.
Stop spouting your opinion like it's fact, please. I don't think it's a fault at all. They didn't "correct" anything with Dark Souls, they changed it because the game structure was different and Estus made sense for Dark Souls. Estus would not make much sense in Bloodborne because it's a different game.

I honestly can't believe people complain about the blood vial system. They drop like candy, they heal instantly, you have up to 20 (actually, even more with runes!) since the very beginning and can accumulate tons super fast, and for the most part you don't even need them much because you can regain health with the regain system. And moreover, outside of ONE boss I've encountered so far (A
bhorrent Beast
, an optional and difficult Chalice Dungeon boss), bosses don't even punish vial use.

The game is exceedingly generous with HP recovery in the form of the regain system and potions that drop like candy and are quick and easy to use. Now they want them to auto-refill too, like that wasn't enough? SMH.

Quick question to those bitching about vials: have you played Demon's Souls? I'm curious, but I have a hunch that the complainers started the series with Dark Souls and don't know any other system.


Vials work for this game, Estus works for DS. There's no health/hollowing penalty on death. Instead in this game you just have to worry about your consumables each attempt. Vials encourage the use of the rally system and cautious play. They add a small sense of inventory management in a game otherwise lacking this. They are some of the only loot that drops in a game lacking this. So I don't think you can take out vials/consumable health and replace it with Estus, keeping everything else the same, and wind up with a better game.
People keep missing the obvious benefits of Blood Vials when talking about the negatives. With Estus Flasks if you used a few during the level you're at a disadvantage when you get to the boss and only have a few left whereas with Bloodborne if you use a few during the level most likely you'll still have 20 before the boss due to the really generous drop rate of Blood Vials. It's also satisfying when enemies drop them when you're at full health because it just adds to your total stock for when you need them. All it requires is a bit of resource manaagement, spend any spare Blood Echoes after levelling up to buy some vials. I have 99 vials in storage and only ran out once when I got stuck at an optional boss due to being underlevelled. Since then never had an issue.

The Blood Vial mechanic also makes the regaining health through attacking more important as you can avoid having to use one of your resources. If your Blood Vials just respawned you'd just use one and not take the risk. The Blood Vial mechanic has clearly been thought through, which is why they've restricted the amount you can carry unlike in Demon's Souls, and it's definitely the right decision for the game alongside the regaining health through attacking as they compliment each ofther well. But I guess people just miss their regenerating health. You can prefer the Estus Flas system that's fine, personally I prefer Blood Vials, but just because you do doesn't make a different mechanic "bad game design" that's just showing your ignorance. It's clearly been thought through and makes sense with the other design decisions.
Just want to highlight these two fine posts. Agreed 100% (and I like your more detailed post about this too, KZO, just didn't quote it for the sake of space).

As an example, my fight against
Amygdala
in the Defiled Chalice Dungeon really showcased this: if I got hit and survived, I could either retreat and heal, or whack away to regain some health. I usually chose to do the latter, because my weapon (the
burial blade
) has really strong regain and recovered everything I had lost really quickly. But it was a risk, sometimes I'd mistime my hits and would get punished. So what I did is, early into the fight, try to recover health that way to save vials. If I judged it too risky, especially if I'm late into the fight and close to winning, I'd back away to heal because I really really didn't want to die. In the end, I used almost no vial for the first half of the fight, and used about 7-8 in the last 1/4th of the fight (usually having to pop 2 in a row to fully recover my health, some of the attacks nearly OHKO so I'd sometimes make sure to be full to survive with a sliver left if I did get hit).

That way, if I die really early on into the fight through bad luck or a mistimed dodge, I'd waste few, or no, vials at all. This boss took me several retries but I hardly wasted vials at all thanks to this. With estus there'd be no such tension.
 
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