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GTA V PC Performance Thread

Tweaked settings some more with my GTX 760, i5 3570k, and 8GB RAM. Maintains 60 FPS but can dip to 50 in the Paleto Bay Forest, lowest recorded for me was 49. Just be aware that Adaptive Vsync, FXAA, and AF 8x is on in the Nvidia control panel.
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Had the exact same drop at the exact same spot, dropped my Grass quality to High (Grassgate be damned) and the same area dropped to 59fps at the lowest for a second, the rest of the game is pretty smooth.

Since I have 670 2GB which is pretty much a 760 you can probably max that pop variety and turn Shadows to high and you should still be good and above 60fps (although I have both my GPU and CPU overclocked so it might affect the results a little).
 
Since Andy's guide is just about here I definitely want to add it to the OP.

Can anyone tell me how to create an image link? I want a geforce guide picture/logo and when clicked on takes you straight the the guide :)

Put the image quote inside the insert link quote.
 

Porcupine

Member
Great patch... Had a lot of problem with crashes when I was playing and after the first patch the game began to stutter sometimes. Now after installing the new patch the game crashes before I get into the menu :D Get's better everytime.
 

Valkrai

Member
Had the exact same drop at the exact same spot, dropped my Grass quality to High (Grassgate be damned) and the same area dropped to 59fps at the lowest for a second, the rest of the game is pretty smooth.

Since I have 670 2GB which is pretty much a 760 you can probably max that pop variety and turn Shadows to high and you should still be good and above 60fps (although I have both my GPU and CPU overclocked so it might affect the results a little).

My 760 and i5 are stock so that may destroy my performance but I'll give it a try. I had it on normal and softer shadows as it disguised the terrible quality shadows pretty well.
 

etta

my hard graphic balls
Did Rockstar confirm that Reshade/SweetFX will not get you banned? I want to use SMAA but I'm scared of the bannammer, I really don't want to quadruple dip.
 
Fixed the crashes.

Apparently, it's caused by changing your Landing Page settings.

How fucking stupid is that?

Yeah. That was a fix for one of the heist mission CTDs. Another stupid fix is disabling pause on focus for random menu pop-ups when using a controller.
 

The Llama

Member
Finally unbanned
(why did I get myself banned the day before my most hyped game of 2015 came out fml)
so I can share my own experiences now. Been running well for me on my 4790k+290x+16GB RAM. Most things on very high or ultra, completely turned off the Advanced settings except the flying one, and using 2x MSAA. I get >70 FPS (I use a 144Hz monitor so more is always better) like 80% of the time, though I drop into the low 50's near the sawmill and a few random spots in the desert. Still, considering I'm using MSAA, I'm really happy with the performance. Also haven't had any crashes except on start-up. But once the game loads, it's fine.

Didn't experience any of that so called micro-stuttering in GTAV nor recent PC titles, sure there's the occasional frame drop here and there, but nothing I'd call real stuttering.

Yeah, I haven't had any microstuttering at all with GTA5 (though I experienced it with Watch Dogs so I know what to look out for). Maybe because I have 16GB RAM? From reading this thread, it seems to affect nVidia users more than AMD users (though that could be because there are a lot more nVidia users posting ITT) so maybe it's a driver thing?
 
Got my new 8gigs of RAM in the mail yesterday. Haven't put it in yet. But I was playing last night and watching my committed system memory just creep up slowly but surely. Started around 7.8gigs committed and ended after an hour and a half at 9.7gigs committed. Near the end I was definitely getting some dips here and there. RAM related? Dunno.

Wondering if there's any good way to bench to show any differences. Probably not. It'll all be anecdotal. I can use FRAPs benchmark tool for 10 min before and after the RAM but I don't know if that would really show what I'm expecting the difference to be.

Either way, I'll probably throw the memory in tonight and see how it goes.

Interested to see if the RAM helps you. We have similar setups and if addding another 8GB RAM helps I'm willing to do it.
 

Axial

Member
Micro-stuttering is truly the plauge of recent PC gaming. It seems as if EVERY game is affected.
Didn't experience any of that so called micro-stuttering in GTAV nor recent PC titles, sure there's the occasional frame drop here and there, but nothing I'd call real stuttering.
 

Valkrai

Member
Had the exact same drop at the exact same spot, dropped my Grass quality to High (Grassgate be damned) and the same area dropped to 59fps at the lowest for a second, the rest of the game is pretty smooth.

Since I have 670 2GB which is pretty much a 760 you can probably max that pop variety and turn Shadows to high and you should still be good and above 60fps (although I have both my GPU and CPU overclocked so it might affect the results a little).

Tweaked it a bit and it runs smooth as butter. Haven't gotten a dip below 53 so far, will keep checking if it'll stay stable.
 

The Cowboy

Member
PC Patch Notes.
https://support.rockstargames.com/hc/en-us/articles/204909368--4-21-15-GTAV-PC-Patch-335-1-Notes

•Players can no longer purchase more vehicles than their properties can store.
•Players can now launch a video card benchmark test from the main menu.
•Fixed an issue where facial features would not save correctly when transferring a character from Xbox 360 or PS3 and changing genders while editing the character's appearance.
•Fixed an issue where players could become stuck in the clouds when voting to quick restart the Humane Labs Heist.
•Fixed an issue where markers in the Rockstar Editor could not be deleted with the mouse.
•Fixed various audio recording issues with Rockstar Editor clips.
•Fixed an issue where the Yacht would not appear in some recorded Rockstar Editor clips.
•Fixed a rare issue where some Rockstar Editor clips could not be opened for editing.
•Fixed an issue where the GTAV Launcher would not display the correct amount of time remaining for file downloads.
•The Steam overlay has been moved to prevent it from covering up Launcher buttons. For details, see this article: https://support.rockstargames.com/hc/articles/204848158
•Fixed an issue where the game would not save your settings when restarting in some instances.
•Fixed a rare issue where the Steam version of the game would crash right after launching.
•Windows Media Player is no longer required to install GTAV. Instead, Windows Media Foundation will be required.
•Fixed an issue where the game would show the pause menu without player input.
•Fixed an issue where the max frame rate would be incorrectly low in rare cases.
 
I'm having to turn down a larger list of features than I had expected to get 1080p60FPS on an i5 2500k 4.0 and a 970.

Even following guides on the biggest performance hitters - no MSAA, shadows high, post fx very high (love that DOF), Grass high. Might have to turn down more of the advanced features.

Keep in mind, I can hit 60fps in certain instances, but there are plenty of noticeable dips. It's enough to make me want to crank everything up and lock it at 30fps since 60 is too damn inconsistent.
 

The Llama

Member
PC Patch Notes.
https://support.rockstargames.com/hc/en-us/articles/204909368--4-21-15-GTAV-PC-Patch-335-1-Notes

•Players can no longer purchase more vehicles than their properties can store.
•Players can now launch a video card benchmark test from the main menu.
•Fixed an issue where facial features would not save correctly when transferring a character from Xbox 360 or PS3 and changing genders while editing the character's appearance.
•Fixed an issue where players could become stuck in the clouds when voting to quick restart the Humane Labs Heist.
•Fixed an issue where markers in the Rockstar Editor could not be deleted with the mouse.
•Fixed various audio recording issues with Rockstar Editor clips.
•Fixed an issue where the Yacht would not appear in some recorded Rockstar Editor clips.
•Fixed a rare issue where some Rockstar Editor clips could not be opened for editing.
•Fixed an issue where the GTAV Launcher would not display the correct amount of time remaining for file downloads.
•The Steam overlay has been moved to prevent it from covering up Launcher buttons. For details, see this article: https://support.rockstargames.com/hc/articles/204848158
•Fixed an issue where the game would not save your settings when restarting in some instances.
•Fixed a rare issue where the Steam version of the game would crash right after launching.
•Windows Media Player is no longer required to install GTAV. Instead, Windows Media Foundation will be required.
•Fixed an issue where the game would show the pause menu without player input.
•Fixed an issue where the max frame rate would be incorrectly low in rare cases.

Oh sweet, that's probably the crashing issue I was having. Good to see them fix that. Wasn't that annoying but it kinda concerned me.
 

SliChillax

Member
Well, at least in my experience I guess then. Off the top of my head:

Far Cry 3
Far Cry 4
Sleeping Dogs
Deus Ex HR
Watchdogs
Battlefield 4
Skyrim

I dunno.

Get your PC fixed then, I don't have any issues with those games. Also don't think consoles don't have issues like stuttering etc but at least on PC you can attempt to fix them.

Edit: I noticed with the new patch there's more grass pop in, is that just me?
 

Xyber

Member
I'm having to turn down a larger list of features than I had expected to get 1080p60FPS on an i5 2500k 4.0 and a 970.

Even following guides on the biggest performance hitters - no MSAA, shadows high, post fx very high (love that DOF), Grass high. Might have to turn down more of the advanced features.

Keep in mind, I can hit 60fps in certain instances, but there are plenty of noticeable dips. It's enough to make me want to crank everything up and lock it at 30fps since 60 is too damn inconsistent.

Hmm.. I can keep a solid 80+ most of the time with similar settings on my 970. Disable everything under advanced (you can keep the flying thing on), those will eat up a lot of performance and the difference isn't worth it compared to the cost right now.

You should have no real problems getting a very stable 60FPS with a few things turned down like you have now.
 
Hmm.. I can keep a solid 80+ most of the time with similar settings on my 970. Disable everything under advanced (you can keep the flying thing on), those will eat up a lot of performance and the difference isn't worth it compared to the cost right now.

You should have no real problems getting a very stable 60FPS with a few things turned down like you have now.

Good to know, I'll give those a shot next. I'm also assuming there is no fix to the crazy short distance that shadow quality is loaded? I can sometimes take one step forward and be greeted by crisp, detailed shadows on the ground right in front of me only to take a step back and lose them. It's even worse than Assassin's Creed, and that game had some serious distance issues.
 
Good to know, I'll give those a shot next. I'm also assuming there is no fix to the crazy short distance that shadow quality is loaded? I can sometimes take one step forward and be greeted by crisp, detailed shadows on the ground right in front of me only to take a step back and lose them. It's even worse than Assassin's Creed, and that game had some serious distance issues.

Yeah, advanced settings can be the biggest resource hogs. Extended distance scaling and high res shadows (if you're using very high shadow quality) especially.
 

Bossniak

Member
So the game won't start at all for me. I click playgta but nothing opens and no sign of it in task manager. Anyone else?

So I uninstalled the game. I am trying to install it again but nothing happens. It showed the GTAV splash screen with a green bar filling up and after nothing. What the hell.
 

The Llama

Member
Oh I forgot to mention, I'm having a weird bug with this game. Any time I enable the OSD in MSI Afterburner, my FPS drops by ~10-15 (I've verified this by having FRAPS open at the same time, which doesn't seem to affect my FPS). Any idea what could be causing this?
 

daninthemix

Member
If anyone does want to lock at 30fps, I strongly recommend the following to make it somewhat bearable:

- lock @ 30 using Nvidia Inspector (RTSS might be just as good, or better)
- set motion blur to max
- set NVCP Max Pre-rendered frames to 1
- use borderless windowed mode (for triple-buffered v-sync)

Those last two are critical to ensure maximum controller response, and help it feel less sluggish.

I just played a couple of missions like this and it was tolerable. I might roll like this for a little while. Enabled me to step up to 4xMSAA, Very High grass and Ultra PostFX. I could probably whack up some of the extended sliders too but I'm not interested in them.

Also, my perception was that stuttering becomes basically nonexistent @ 30, so perhaps that's something to consider. It truly was a locked 30 in every sense.

EDIT: This is of course only if you have a 60Hz monitor and the game is set to 60Hz. If you have a 120Hz monitor you could go for 40fps instead :)
 

garath

Member
Interested to see if the RAM helps you. We have similar setups and if addding another 8GB RAM helps I'm willing to do it.

I'll definitely share my experiences. But it'll all just be my observations really. I can't think of a good way to benchmark it other than maybe keep a FRAPS bench running for an hour+ before and after. That's a lot of work and not very scientific though lol
 
Disabling vsync in game and enabling it via the nvidia control panel really screws with the loading times. Before, the game would load up again right after the "wasted" animation, now it takes a good 10-15 seconds before it transitions back into the game. It's the only way I can fix 59hz microstutter bug and get a 60fps framerate.
 
I don't recall what exactly distance scaling does, is there a good screenshot that documents it?

Extended scaling further improves the LOD over the normal distance scaling. I noticed while driving through the countryside that it improves the distance at which you'll see foliage. It's not a hugely important thing, though, considering the performance drop.
 

KePoW

Banned
I'm having to turn down a larger list of features than I had expected to get 1080p60FPS on an i5 2500k 4.0 and a 970.

Even following guides on the biggest performance hitters - no MSAA, shadows high, post fx very high (love that DOF), Grass high. Might have to turn down more of the advanced features.

Keep in mind, I can hit 60fps in certain instances, but there are plenty of noticeable dips. It's enough to make me want to crank everything up and lock it at 30fps since 60 is too damn inconsistent.

are you disabling everything in Advanced settings? Those are killer

if those are all off, then your 970 should be mostly good at 1080p with your other settings
 

KePoW

Banned
Oh I forgot to mention, I'm having a weird bug with this game. Any time I enable the OSD in MSI Afterburner, my FPS drops by ~10-15 (I've verified this by having FRAPS open at the same time, which doesn't seem to affect my FPS). Any idea what could be causing this?

all those different monitoring overlays mess with a lot of games nowdays

Turn off MSI AB , FRAPS, everything

Just play the game clean and it'll perform better
 

Axial

Member
Great, now due to the new patch my game crashes whenever I aim a weapon in a vehicle. Did not had this issue before, wtf is going on with these patches?
 

Derp

Member
If anyone does want to lock at 30fps, I strongly recommend the following to make it somewhat bearable:

- lock @ 30 using Nvidia Inspector (RTSS might be just as good, or better)
- set motion blur to max
- set NVCP Max Pre-rendered frames to 1
- use borderless windowed mode (for triple-buffered v-sync)

Those last two are critical to ensure maximum controller response, and help it feel less sluggish.

I just played a couple of missions like this and it was tolerable. I might roll like this for a little while. Enabled me to step up to 4xMSAA, Very High grass and Ultra PostFX. I could probably whack up some of the extended sliders too but I'm not interested in them.

Also, my perception was that stuttering becomes basically nonexistent @ 30, so perhaps that's something to consider. It truly was a locked 30 in every sense.

EDIT: This is of course only if you have a 60Hz monitor and the game is set to 60Hz. If you have a 120Hz monitor you could go for 40fps instead :)
Will definitely try this. Been running at 4k with the framerate varying from 35 to 50 (780 Ti), and I've been wanting to properly cap it at 30 but I can't seem to do it right. It ends up being really choppy and sluggish. Also input lag is a big issue for some reason. Really annoying. No idea how to get rid of it, unless I play at 1080p. Disabling any form of vsync helps, but it's still noticeable.

Hopefully this will make it more tolerable. Otherwise I'm considering going back to 1080/60 where the input lag is almost nonexistent, and... Well... 60fps.
 
Can someone recommend settings/programs or tell me what I'm doing wrong? I want to play with at least 2xMSAA but my hardware can't handle that at 1080p60 with my settings. I'm perfectly fine with 1080p30 and so is my hardware (it's absolutely locked at 30, never drops), but it feels much slower than the console versions which are 30fps. I had the same issue with Far Cry 4. It's a perfect, solid 30 but it feels like anything but.

Is it because I'm using the game's own half VSync setting or something else?
 

jaju123

Banned
Can someone recommend settings/programs or tell me what I'm doing wrong? I want to play with at least 2xMSAA but my hardware can't handle that at 1080p60 with my settings. I'm perfectly fine with 1080p30 and so is my hardware (it's absolutely locked at 30, never drops), but it feels much slower than the console versions which are 30fps. I had the same issue with Far Cry 4. It's a perfect, solid 30 but it feels like anything but.

Is it because I'm using the game's own half VSync setting or something else?

Use some motion blur I think, it's usually what games do to give the illusion of being faster. Same with movies.
 
I'll definitely share my experiences. But it'll all just be my observations really. I can't think of a good way to benchmark it other than maybe keep a FRAPS bench running for an hour+ before and after. That's a lot of work and not very scientific though lol

Its alright, just general impressions are fine. Just want to know if you are finding smoother gameplay with less stuttering and hitching.
 

The Llama

Member
all those different monitoring overlays mess with a lot of games nowdays

Turn off MSI AB , FRAPS, everything

Just play the game clean and it'll perform better

It's weird because I haven't had any problems using it with any other games, and FRAPS doesn't seem to have any impact. I wonder if there's something lese I'm using that's causing problems.
 
Use some motion blur I think, it's usually what games do to give the illusion of being faster. Same with movies.

Motion blur is at full. It looks nice as always but it still feels slower then the console versions, which currently don't have motion blur just from camera/vehicle movement.
 
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