jim-jam bongs
Member
development usually should work the other way..you start bad,then you get better..but nowadays the opposite happens,first they show you shiny things they know they will never be able to deliver,then they shrug and just start with the real graphics and textures..and in the meanwhile they have still benefit from all that good press,people posting gifs on neogaf and what not.
if that is not dishonest for you...well good for you,I find it a bullshit practice (one of the many in the modern videogame industry) that we should stop forgiving publisher and develpers for..especially since the one who need to be defended nowadays it's the customer..otherwise they will never stop,they will just coontinue pushing the boundaries of how much they can get away with.
Of course it's dishonest, but is it new? The term "bullshot" was coined over a decade ago, at this point it's safer to just assume that devs are lying whenever they release early screens or videos.
And again, I don't think this is straight downgrade territory. Some of the things which jump out as different, like the lessened depth-of-field effect for example, could genuinely be conscious decisions which have nothing to do with performance.