Does anyone have this picture in a background-ish size?
No way we'll get a new testfire, right?
Please tell me they need to stress their server more.![]()
Haha that's awesome!Sorry if old, but
All of my lol.
man for a guy with apparently 6 hours of preview gameplay under his belt andre from gameexplain is not a top tier player lol
It's from the Japanese introduction video at around 1:58:
https://www.youtube.com/watch?v=9MozufxTrb8
you should watch derrick's stream haha. dude was a roller noob. talked about how he liked it because of how OP it was then proceeds to get wrecked by every splattershot that comes his way.
man for a guy with apparently 6 hours of preview gameplay under his belt andre from gameexplain is not a top tier player lol
I know it's hard being entertaining and playing at the same time but jeeze lol
Andre kept running out of ink and had the situational awareness of a blind goat lol. I know it's hard being entertaining and playing at the same time but jeeze lol
He won first or second on his team in almost every match iirc.
I don't know if you all know (and if it goes here) but besides Saltspray Rig and Walleye Warehouse, here are the levels shown so far:
-Blackbelly Skatepark
-Arowana Mall
-Urchin Underpass
To be at launch.
Camp Triggerfish
Unnamed Construction Site
Port Mackerel
Factory Stage
Town Stage (apparently NOT Arowana Mall)
City/Railroad Stage
Beyond that there is a shot of the 'waiting room/tutorial' with more than one inkling - so there could be a modified version of it, but its doubtful.
So that's 11 of the supposed 14?
One of the things that's so awesome about this game is how intimately you need to be familiar with the maps to really be successful. Because so much of the game is finding those spots to paint that other people don't think of, and creating paths to travel quickly.
I'm really looking forward for the Camp. Just the fact that is hazard-centric and it seems like it's tough to get to the higher ground seems like it'd be so much fun to plan around.
yeah that map looks really interesting.
also I think I just figured out that Nintendo's roll-out of content is a way of having a tutorial in an online game. pretty interesting. just noticed on the camp map that there are grated surfaces with nothing under them but water. if you were to play on that map first you'd have a lot of frustrating deaths because in squid-form you just fall through the grates and right into the water.
meanwhile in the warehouse level there are grated surfaces but falling through them just puts you on the normal ground below. it's like in mega man where they introduce a mechanic in a safe environment first and then test you on it later. seems that a lot of the tactics learned on the rig and in the warehouse will be expanded upon in the later maps. I guess Nintendo wants to make sure that everyone playing has a proper learning progression. pretty neat.
While that's certainly a nice way to think of it, a more realistic reason is that the other maps aren't fully done yet.
Okay SplatoonGAF, help me with something.
I comically watched the Direct after the final Testfire hour, and learned about the skills you can get on your armor from there. Watching Testfire footage, my best guess is that they gave everyone increased ink tanks, faster respawn, and special bar refund on death. Implications would mean that most alt weapons use up your entire tank, respawn is normally a few seconds longer, and you usually get less of your special bar (25%?) on death. Anyone else have a guess?
While that's certainly a nice way to think of it, a more realistic reason is that the other maps aren't fully done yet.
Is there any DLC confirmed for this game? Or do we only know about the free content roll outs later on?
pretty sure most of the maps shown are done
Is there any DLC confirmed for this game? Or do we only know about the free content roll outs later on?
On the death screen it shows the 3 perks of your enemies loadout. I'm pretty sure Roller had Ink Saver and Special Saver. I know not all loadouts had special Saver cause the bar would go down upon death with other weapons. I don't remember anything else but you could go through the videos and figure out who had what if you're really interested.
I don't know if you all know (and if it goes here) but besides Saltspray Rig and Walleye Warehouse, here are the levels shown so far:
-Blackbelly Skatepark
-Arowana Mall
-Urchin Underpass
To be at launch.
Camp Triggerfish
Unnamed Construction Site
Port Mackerel
Factory Stage
Town Stage (apparently NOT Arowana Mall)
City/Railroad Stage
Beyond that there is a shot of the 'waiting room/tutorial' with more than one inkling - so there could be a modified version of it, but its doubtful.
So that's 11 of the supposed 14?
So much variety in the maps wow and they look pretty much done no wonder they will be releasing them every two weeks or so.
Where did you get the 14 number from?
Thanks for this. At least for the Splattershot you had Ink Saver, Special Saver, and the one I thought was Ink Capacity was actually Ink Recovery Up. This will be a fun exercise...
From the Direct.
Oh really? I missed that part. So in all we will get 14 maps as free content? Pretty good if it was at launch oh well atleast it is coming in a timely manner.
I wonder whats is next after all 14 maps and aug update is out.
No problem.Hmm, maybe it was Splattershot that had Special Saver then? My memory is fuzzy I guess. It felt like only one loadout had it.
Will they be on the disc already and just locked off then? That wouldn't make much sense.
5 at launch and 9 as DLC to clarify.
I edited, but after checking footage, all four weapons had the same skills. Ink Recovery Up, Faster Respawn, and Special Saver. Of course, we also don't know if they were active and just placeholders (assuming that all clothing *must* have a skill on them).
People won't be assholes like that for the most part. The honor system works fine for the most part. And besides, people have phones and can take pictures of the scoreboard if it really is something they need.Thats an awesome website. I hope it takes off and forms a big competitive community. When Aug hits they should start a tournament. The only problem is verifying who wins, someone will need a pvr.
I am sure the home button is disabled online and there is no ingame share feature.
Sounds awesome. Here is another one that sounds different: https://www.youtube.com/watch?v=_wX9lGUaNJIAwesome 8-Bit theme
http://www.youtube.com/watch?v=mZ0G_yqVokk
Huh, I was right before, the single player mode islevels long, the amiibo menu proves it27
Ah, good point. well at least it proves there are at leastThat menu also proves that there are no levels 4, 8,9,10,11,12, 18,19, 21, 22, 24, 26?
Huh, I was right before, the single player mode islevels long, the amiibo menu proves it27