Is it the 29th yet?
fuck
If I hop into my time machine it will be.
Is it the 29th yet?
fuck
Ah, good point. well at least it proves there are at leastwhich fits with the number of Sunken Scrolls.27
There's missing level icons everywhere, so isn't it plausible for there to be a few extra levels after that last one? I assume that the Amiibos won't unlock challenges in boss levels, or the last stretch of levels of the game.Huh, I was right before, the single player mode islevels long, the amiibo menu proves it27
IEDIT: actually, forget all that. I just remembered they said there were 20 challenges, so it does look like 5 are unlockable challenges.Interesting so the bonus challenges aren't for every game.
And seems like you need to beat em in chunks to unlock? The gear or a bonus challenge?
I was thinking the same thing about the boss fights, which seems odd if you consider that if level 27 was the last one, it would probably be a boss fight. The sunken scroll page shows 27 levels and an icon of a horseshoe crab after 27, so could level 28 be the final boss fight?There's missing level icons everywhere, so isn't it plausible for there to be a few extra levels after that last one? I assume that the Amiibos won't unlock challenges in boss levels, or the last stretch of levels of the game.
Does anyone have this picture in a background-ish size?
Awesome 8-Bit theme
http://www.youtube.com/watch?v=mZ0G_yqVokk
I got to play two out of the three tests. Thought Id post some impressions.
I love it, I really do. I like the structure of how this game is set up. Quick matches that only last a few minutes works so well and serve as such a low deterrent for playing. If you told me Id be sitting down for an hour long session of Splatoon I might hesitate to get started, but presenting it as one quick match that leads into another and eventually becomes an hour is easy. I love the idea of territory control rather than killing each other.
I turned Gyro off and turned sensitivity to the lowest setting. Since you can quick adjust the camera with the Y button I had no problem making quick turns. Ive never gotten into a console shooter before so Ive never been forced to learn dual analogs. Despite that I adapted pretty quick and did well, placing top on my team almost every round with some high K/D ratios. I'm sure if I actually had some practice with dual analog shooters I'd do even better. To me it just further invalidates the posters claiming non-gyro players are at a clear disadvantage or that gyro controls are "essential". I'd do even better if I could use the comfortable Pro controller.
I found that a common theme was that other players were more concerned about killing each other than inking ground. Splatting the other team only serves as means to prevent them from laying down more ink. When you wipe the other team out in an area, thats your chance to claim the territory and then press forward. Not sure why people think the roller is over powered, those players were always the easiest to take out. You should always be firing, leaving a trail behind you, so anytime I encountered a roller I'd immediately squid jet back along that trail and then open fire.
The Gamepad map and jump system is cool, but it doesnt need to be on the gamepad. A mini-map would be a lot more useful as its too dangerous to look away from the TV to check the map. The only time I looked down at it was when I died. An on-screen overlay to super jump would be a lot more useful too as you only have at most, 3 jump points to cycle through. Sigh, maybe one day.
The lack of maps doesnt personally bother me because the two maps we got to play were really good. It reminds me of playing games like Counterstrike, where I dont tire of playing the Dust or Aztec maps 100 times in a row.
I think at this point despite all my complaining and frustration with this the decisions of this game, Im going to get it. This game is very fun and I cant deny that. Its worth putting up with the sad Gamepad and bad design decisions. I'll get it digital since it's a pick up and play game, a nice complement to Mario Kart and Smash.
I pre-ordered mine too. I didn't want to support amiibos, but I couldn't resist :xGot a female inkling amiibo from walmart preordered.
Did anyone know they went up? I didn't think they had at all.
I personally liked having to look down to check the map for super jumping. It created a tangible sense of tension. I think the presence of an onscreen mini-map would make it too easy to run away from firefights. It would turn something that, to me, currently feels like a last-ditch hail mary into a "get out of jail free card" That was my experience, at least.
I got to play two out of the three tests. Thought Id post some impressions.
I love it, I really do. I like the structure of how this game is set up. Quick matches that only last a few minutes works so well and serve as such a low deterrent for playing. If you told me Id be sitting down for an hour long session of Splatoon I might hesitate to get started, but presenting it as one quick match that leads into another and eventually becomes an hour is easy. I love the idea of territory control rather than killing each other.
I turned Gyro off and turned sensitivity to the lowest setting. Since you can quick adjust the camera with the Y button I had no problem making quick turns. Ive never gotten into a console shooter before so Ive never been forced to learn dual analogs. Despite that I adapted pretty quick and did well, placing top on my team almost every round with some high K/D ratios. I'm sure if I actually had some practice with dual analog shooters I'd do even better. To me it just further invalidates the posters claiming non-gyro players are at a clear disadvantage or that gyro controls are "essential". I'd do even better if I could use the comfortable Pro controller.
I found that a common theme was that other players were more concerned about killing each other than inking ground. Splatting the other team only serves as means to prevent them from laying down more ink. When you wipe the other team out in an area, thats your chance to claim the territory and then press forward. Not sure why people think the roller is over powered, those players were always the easiest to take out. You should always be firing, leaving a trail behind you, so anytime I encountered a roller I'd immediately squid jet back along that trail and then open fire.
The Gamepad map and jump system is cool, but it doesnt need to be on the gamepad. A mini-map would be a lot more useful as its too dangerous to look away from the TV to check the map. The only time I looked down at it was when I died. An on-screen overlay to super jump would be a lot more useful too as you only have at most, 3 jump points to cycle through. Sigh, maybe one day.
The lack of maps doesnt personally bother me because the two maps we got to play were really good. It reminds me of playing games like Counterstrike, where I dont tire of playing the Dust or Aztec maps 100 times in a row.
I think at this point despite all my complaining and frustration with this the decisions of this game, Im going to get it. This game is very fun and I cant deny that. Its worth putting up with the sad Gamepad and bad design decisions. I'll get it digital since it's a pick up and play game, a nice complement to Mario Kart and Smash.
That's a good way to look at it.
Super jumping is very powerful. You can move across the entire map in a second, and it gives you a bird's eye view of what's going on. But it's not overpowered because there are two things keeping it in check. One, having to look away to activate it. That makes it safe when doing it in the spawn, and risky when doing it on the battlefield. And two, the marker that shows where you're going to land. That allows allies to protect you and enemies to know where to attack, so super jumping into an area covered in enemy ink may not be the best idea.
I think it makes sense this way. But I can see the argument for having an overlay. Since it would still be distracting you from what's actually going on, keeping some of the inherent risk.
But yeah, I think it's fine as it is.
I don't believe you! You have no time machine!If I hop into my time machine it will be.
I personally liked having to look down to check the map for super jumping. It created a tangible sense of tension. I think the presence of an onscreen mini-map would make it too easy to run away from firefights. It would turn something that, to me, currently feels like a last-ditch hail mary into a "get out of jail free card" That was my experience, at least.
Slightly OT, but did the Splatoon fan art contest end?
Online matches need the GamePad for Super Jumps & certain Super Weapons. The local 2-player mode was made around those limitations.I'm totally fine with the gamepad as main controller, but I would love to be able to play splitscreen online like Mario Kart 8 with one person using the pro controller.
Dem black squids. I love the fact this game has skin color customization (take that, Animal Crossing)
I pre-ordered mine too. I didn't want to support amiibos, but I couldn't resist :x
I love how the background music get's muted a bit when you submerge in the ink.
Online matches need the GamePad for Super Jumps & certain Super Weapons. The local 2-player mode was made around those limitations.
I don't mean to bore you, but as a music fanatic technically the game is utilizing something called a low pass filter when that happens.
A low pass filter essentially takes all the high end of the track out (and only lets the lows of the track pass through). This successfully emulates how we perceive sound when dipping into water, or in this case ink.
Just thought I'd point that out and shed some light on Nintendo's brilliant sound design.![]()
I never wanted to get into Amiibos.
I now have 4.
How did this happen?
How does everything think the paintbrush will different from the rollers?
It looks like you go pretty fast compared to the roller, so maybe it'll be better at taking opponents head on. It may even be a good counter to the traditional roller if you can just run circles around them.
The paintbrush seems terrible for ink coverage though, its trail is so narrow. Unless you can use its splashing to cover a lot of ground.
Nintendo :/ They have this weird power of making people buy their stuff even when they don't want.I never wanted to get into Amiibos.
I now have 4.
How did this happen?
I'm not sure if those claims are invalid after a mere 3 hours of gameplay. Once Splatoon gets its core player base, we'll start to see whether gyro controls really speed up gameplay or not.To me it just further invalidates the posters claiming non-gyro players are at a clear disadvantage or that gyro controls are "essential".
More st scalpers want the 3 pack to sell for $60-70Got a female inkling amiibo from walmart preordered.
Did anyone know they went up? I didn't think they had at all.
The biggest I can find is 1280x720 so I did some stuff to make it bigger but not bad looking.
Not the best but here:
Damn right that's awesome.
hohoho8 UR MOVE LAIN
#Splatoon ? More like, Flatoon! awwww yeeeeeeaaaaaaah owo// @SplatoonNA
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The framerate would also be cut in half. This is why we don't have more than 2 Player Co-Op for Mario Kart 8 online.Yeah, but like others already said it's easy to replace that with a map overlay toggle in that situation. I'd take online splitscreen with my brother over touchscreen controls any day.
They don't, apparently.Is it confirmed if inking walls count towards the score? I haven't seen a proper consensus on this
I hope the paintbrush doesn't suck :<
They don't. This was known since last year at E3.Is it confirmed if inking walls count towards the score? I haven't seen a proper consensus on this
Hey Ninty... Ya'll having anymore of them Testfire demos?
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I'm so bored and Splatoon deprived I'm editing the colors of the renders.
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Is it confirmed if inking walls count towards the score? I haven't seen a proper consensus on this
In theory I do, but there is always the possibility of the weapon being crap/vastly outclassed by other melee weapons. Oh well, too soon to worry about that.If you enjoy speeding around, sneaking up on foes, and taking on multiple enemies in close quarters it should be pretty effective and fun.
In theory I do, but there is always the possibility of the weapon being crap/vastly outclassed by other melee weapons. Oh well, too soon to worry about that.
Is it confirmed if inking walls count towards the score? I haven't seen a proper consensus on this