loganclaws
Plane Escape Torment
There is nothing wrong with making a profit off of a KS. After the project is funded, anything after that is just extra sales, or people going for their perks. I guess I see stretch goals as a collective pre-order bonus than something that should be motivating sales.
Also, the reality is that a lot of that so-called "profit" will be eaten up by unforeseen delays. Or they might choose to hire more people to speed up production, or to get back on track after unforeseen delays.
And because of the psychology of KS, where you want to hit the goal as soon as possible, most devs choose to shift any budget padding into the stretch goals. And that padding is likely to be the thing that actually gets the game out.
The fact that you think , that a project will break , based only on the initial estimate of funding shows that you don't understand how bad things can do during develloppement.
There is an exemple on this very page about lab zero when , from their POV , they had to limit their revenue a Lot in order to suceed .
You're talking about profit AFTER , when this is an unknow , something NO one can possibly predict.
Also No offense taken , since i'm a 31 year old devellopper, people having no idea what this work trully is, are often seen from my POV.
It's a delicate balance but it is definitely disingenuous from my POV if a developer plans their profit margin before going to KS and makes up some BS stretch goals to pad out their budget just to maximize their profit margin (not accusing any dev of doing this). That's not what KS is for. Make a good game and then profit will hopefully come.
This is not to say that the devs shouldn't plan their KS budget with a certain contingency in mind. Yes things do go wrong in every project, in every industry. Budget overruns in the game industry are a joke compared to others like construction where it can be in the billions. There is always a budget contingency plan and that is what risk analysis and planning is aimed to minimize. I have no problem with that.