zenosparadox
Member
Confirms appetite for large, hollow games.
Not my favorite type of game, to be honest. It would be nice if something other than sports and open world games crowded the top 10.
That comparison couldn't be less apt. One of the sections of Witcher 3 is the size of Skyrim, if not bigger, for better or worse.
Being open world doesn't mean you can't have more confined interior locations, nor a mixture of some more linear objectives. Destiny very much has open world level design. It's actually similar to Witcher 3 in that it has several separate large open world areas, instead of one giant one.
Disagree. Destiny's level design is very much linear. They lay out paths in the levels that lead to a building and you very rarely stray off them.
Bethesda crafts their giant open worlds to craft emergent player stories and experiences. Ubisoft crafts their giant open worlds to have big numbers on press releases.
Disagree. Destiny's level design is very much linear. They lay out paths in the levels that lead to a building and you very rarely stray off them.
Meh, I really hope that open world games don't start becoming the majority. I love GTA, The Elder Scrolls, and Red Dead Redemption as much as the next guy, but some of the finest gaming experience ever made have come from linear experiences. I prefer linear games to open world, personally.
Bethesda crafts their giant open worlds to craft emergent player stories and experiences. Ubisoft crafts their giant open worlds to have big numbers on press releases.
Good on Ubi, can't wait for Nintendo to try their hand at that with Zelda.
Hell, even fucking MINECRAFT offers LIGHT YEARS better a open world game than Ubi can ever dream of.
Ubisoft: Half of 2014 best sellers open world; ...
Yves Guillemot stated his company estimates that 30% of 2014 console games were open world...
Hell, even fucking MINECRAFT offers LIGHT YEARS better a open world game than Ubi can ever dream of.
I wonder when people will stop reacting so positively to open world. It happened to me last year with Shadow of Mordor. I just realized the game was so boring. It was built like a mobile game. A checklist of objectives to complete to fill some bars.
We need NEW open world experiences, not the same old mission templates we've played in every last one of them but on a larger map.
Player choice, persistence of player actions, a smartly designed world for gameplay that rewards the player for getting to know it well, and alerts or chases that amount to more than randomly spawning enemies would be a nice start.
Mercenaries 2 had wonderful shifts of the world map as different factions - aided by the player - took over territory. Crackdown had bosses that when taken out affected the resources available to the gang members throughout the city. Assassins Creed 2 brought us Borgia Towers, and like the bases in Far Cry 3 and 4 make for some nice on-the-map activities, but even those are just small skirmishes in these games, completed in 45 seconds to a small cinematic before putting another notch on the map. All of these are nice ideas that could be fleshed out far more.
The open world concept has only been scratched - there's far more opportunities to be found there, and the limitation is first and foremost one of imagination.
Man, I would love that, even in a post Just Cause 2 world.It would be great to have Mercenaries come back honestly. I hope that even with Pandemic gone that the series can one day return.
I think stuff like Arkham Asylum and Bloodborne, and even, Pokemon, does it best.
It gives you the freedom of an openworld game, but the polish and level design that linear games do. You're basically going through interconnected linear chunks.
I feel very burnt out on openworld games. Especially the ubisoft like ones; so much cheap, repeated content. I totally miss focused linear games. :/
I think stuff like Arkham Asylum and Bloodborne, and even, Pokemon, does it best.
It gives you the freedom of an openworld game, but the polish and level design that linear games do. You're basically going through interconnected linear chunks.
Man, I would love that, even in a post Just Cause 2 world.
Another one I should've mentioned was the promise of Watch_Dogs, though not the execution for the most part. There are some good ideas here and there that could use some exploration, but it felt like a bad GTA clone in too many ways.