The Witcher 3 | Review Thread

IFairly certain you don't get XP for killing anything on any difficulty, full stop. XP is allocated by completing quests. The reward economy for exploring and killing shit comes in the form of materials and loot.

I think I saw some XP numbers come up for defeating enemies in trailers. If anyone has a trailer accessible, they should be able to check this.
 
I remember entering that cave in the post-intro area. The first town. Jesus fucking christ. Got rekt so many times.

Yeah, I changed from easy to normal in that cave and got rekt so much lol. Eventually struggled past those enemies while still in normal. If I knew I could stop them from infinite re-spawning, I'd have done that first lol.

Still, that slow animation locked combat system of Witcher 2, that doesn't let you use potions inside of battles is just not a great system for me. I've changed back to easy and just focusing on the story.
 
I cant remember the last time I played a western rpg on a difficulty lower than hard so I might as well start there again. Definitely not going for that top setting the first time through lol.
 
A lot more responsive with short (& cancellable?) animations and can use potions in battles too. Seems to be at least serviceable.

Im loving everything except the combat so far

And i actually heard it was even worse back then. it just got patched a lot
 
Fairly certain you don't get XP for killing anything on any difficulty, full stop. XP is allocated by completing quests. The reward economy for exploring and killing shit comes in the form of materials and loot.

I need numbers to validate my wins. Souls gets it, Fallout gets it, Dragon Age gets it, Borderlands gets it, Dragon's Dogma got it.

I hate the idea of seeing an enormous monster with a huge red skull icon over it's health bar and not immediately thinking: "I should leave now... but if I kill that thing I'll gain like five levels at once." That's such a huge draw of RPGs that lack level scaling.
 
I need numbers to validate my wins. Souls gets it, Fallout gets it, Dragon Age gets it, Borderlands gets it, Dragon's Dogma got it.

I hate the idea of seeing an enormous monster with a huge red skull icon over it's health bar and not immediately thinking: "I should leave now... but if I kill that thing I'll gain like five levels at once." That's such a huge draw of RPGs that lack level scaling.

As a tradeoff, I hope you will have the chance to obtain a rare item or material that will validate your triumph over said creature. That would be just as rewarding for me, personally.
 
Hey, do you guys know any source that can prep me in a good way the whole story/background lore of the Witcher series? Because I haven't played 1 and 2 but I am really interested in playing 3.

Do you folks know perhaps any Youtube Let's Player that perhaps do a good job showing off the games?

Witcher 1 is out of the question since I don't do PC gaming (at least not beyond playing simple games here and there) and I guess I can play Witcher 2 if I really wanted to but I just don't have time to do so.

Thanks guys.
 
Hey, do you guys know any source that can prep me in a good way the whole story/background lore of the Witcher series? Because I haven't played 1 and 2 but I am really interested in playing 3.

I made this if you want the basics.

witcher0iuw1.png
 
As a tradeoff, I hope you will have the chance to obtain a rare item or material that will validate your triumph over said creature. That would be just as rewarding for me, personally.

You'll get a powerful weapon...

...scaled to your lower level so it isn't that powerful :P
 
The combat isn't really that similar, but if you like challenging games then might as well play on Hard or Dark.

Do note that at least in TW2, enemies killed you in 2-3 hits in Dark difficulty.

Wait, what? I've just started playing TW2 for the first time, am about 10 hours in, and consistently die in ~4-5 hits from regular bandit type swordsmen...
but I'm playing on Normal. I've been dying a lot and just thinking I suck.. did I accidentally pick the wrong difficulty lol?
 
I made this if you want the basics.

http://abload.de/img/witcher0iuw1.png[img][/QUOTE]

Cheers mate!

I will spare time later on to hunt all the important lore/stories/characters in the series; that way at least I won't be completely blind coming in and will be able to immerse myself more fully while playing Witcher 3.
 
Wait, what? I've just started playing TW2 for the first time, am about 10 hours in, and consistently die in ~4-5 hits from regular bandit type swordsmen...
but I'm playing on Normal. I've been dying a lot and just thinking I suck.. did I accidentally pick the wrong difficulty lol?

Check? it's in the start menu.

Can you import your Witcher 2 savegame file into the game? Is that feature available on PC?

yes
 
I was under the impression that the difficulty worked as followed:

1 skill point per level.
50 level cap.
XP earned through quests.
XP required between each level the same.
That XP variable scaled with difficulty.

I actually hope this is how it works. It makes the life of a completionist a little more bearable. I like to do as many side quests (side quest, not FedEx unless it involves killing creatures I would be killing anyway) as I can in these kinds of games, but that invariably leads to my character ending up way too strong before the two-thirds mark, and it makes the rest of the game really boring in regards to combat.

I like to work for XP, and feel like these side quests are worth the effort, while simultaneously not breaking the game. It's not easy to keep balanced sometimes.

Any changes to combat? Im currently running through tw2 and i find the combat medicore at best

Some people keep claiming how "better" it is, but according to some actual no-nonsense reviews (as well as what my own vision tells me), it's almost exactly the same as before. The main difference is the animation and how more responsive it feels while playing, but the actual mechanics are largely the same; mash light attack to win, popping Aard when you feel like they might parry, or drop Yrden if you just want to cheese everything.
 
This makes me wonder what are the choices we have to make before we start game.
I recently replayed the game and did his path. dude is a total bro. I want to find him again this time around.

I like
Roche more than Iorveth but I like Iorveth's path more. Mainly because Iorveth's path has Vergen and Saskia.
 
This makes me wonder what are the choices we have to make before we start game.
I recently replayed the game and did his path. dude is a total bro. I want to find him again this time around.

So based on some gameplay videos, here are the questions asked to you about The Witcher 2's story near the beginning of the game.

Killed Aryan at the siege in the prologue or let him live
Joined Vernon or Iorveth
Helped Vernon/Iorveth or Triss at the end
Killed/Saved Sile
Killed/Didn't kill Letho

I wonder if these are all of if there are smaller ones for the PC version if you use your Witcher 2 save. I wonder if there are even call backs to the first game. I'd love to see Siegfried again.
.
 
Wait, what? I've just started playing TW2 for the first time, am about 10 hours in, and consistently die in ~4-5 hits from regular bandit type swordsmen...
but I'm playing on Normal. I've been dying a lot and just thinking I suck.. did I accidentally pick the wrong difficulty lol?

The beginning of the game is harder than the end of it. If you're in the swordsman tree, once you have whirl, everything has a habit of dying very quickly. Until then, abuse dodge rolls to avoid surrounds, and keep Quen up in any semi-dangerous situation to avoid damage. Just be mindful of the damage penalty for each point of stamina lost, and that you don't regenerate it so long as Quen is up.
 
It's the CRPG design of the West drawn from table top games, and a defining factor of the genre circa Fallout/Arcanum. In those games being able to max everything would break the fundamental philosophy of the design.



Fairly certain you don't get XP for killing anything on any difficulty, full stop. XP is allocated by completing quests. The reward economy for exploring and killing shit comes in the form of materials and loot.

So strange, that's going to make the platinum trophy extremely difficult. No way to grind.
unless there are THAT many quests.
 
I actually hope this is how it works. It makes the life of a completionist a little more bearable. I like to do as many side quests (side quest, not FedEx unless it involves killing creatures I would be killing anyway) as I can in these kinds of games, but that invariably leads to my character ending up way too strong before the two-thirds mark, and it makes the rest of the game really boring in regards to combat.

I like to work for XP, and feel like these side quests are worth the effort, while simultaneously not breaking the game. It's not easy to keep balanced sometimes.

I agree, I tend to have the same problem in RPGs. I think I'll still end up over-leveled anyway but I'm hoping the combination of the lower exp gains and the (apparent) heavy reduction in stat increases means it won't become an issue until long after the half way point some reviews have cited.
 
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