LamerDeluxe
Member
Handling video on the prototype track is up, looks pretty good, maybe less floaty than some of the WipEout games.
So I was thinking what the ex-Psygnosis people were up to these days and discovered this.
It's a real shame the Kickstarter is going like this. Come on people I know there is more demand for this kind of game than that.
Well to be honest I expected them to have more that they could show off. Maybe it's unfair but there isn't all that much to be seen so far and my expectations for a team that used to make games like these are much higher.
Frustrating isn't it, to see one Kickstarter for a now mostly forgotten genre do gangbusters (Yookah-Layle, Mighty No. 9) while another like this one is struggling to really get going.
Part of me thinks it's not really the quality of the campaign / game shown or even the level of interest in such a revival that's the cause. It might simply be the result of one campaign being picked up by the right media outlets or gaming personalities while the other isn't - which sometimes might be a matter of dumb luck.
(Though another part of me feels it might actually be reflecting the relative lower level of interest in the pedigree behind this game - or Wipeout in this case...)
It can suck though, especially if you're hoping to play said game on consoles in this case. Let's hope it picks up some more!
Frustrating isn't it, to see one Kickstarter for a now mostly forgotten genre do gangbusters (Yookah-Layle, Mighty No. 9) while another like this one is struggling to really get going.
Part of me thinks it's not really the quality of the campaign / game shown or even the level of interest in such a revival that's the cause. It might simply be the result of one campaign being picked up by the right media outlets or gaming personalities while the other isn't - which sometimes might be a matter of dumb luck.
They updated their kickstarter a bit I think.
Didn't notice this before:
https://d2pq0u4uni88oo.cloudfront.n...167ea6abf16a5862e351308949f8ff9_h264_high.mp4
Looks decent but the effect for the speed pad is not on.
Also in this video the handling seems almost Scalectrix like, like you're stuck onto the ground. Basically I don't think aWipEout game has surpassed the feeling of WipEout 2097 and this still doesn't look right! I'm hard to please.![]()
They updated their kickstarter a bit I think.
Didn't notice this before:
https://d2pq0u4uni88oo.cloudfront.n...167ea6abf16a5862e351308949f8ff9_h264_high.mp4
Looks decent but the effect for the speed pad is not on.
Yeah it does. The effect is weird and off putting and the actual speed boost is too much.
Might sound like a weird nitpick but something I really didn't like about the up to date WipEout is that the speed strips are more or less crucial to achieving fast times and the boost is overpowered and far too short lived. I'm going right back here but the first two WipEouts had speed boosts that gave you a nice little bump in speed and made you feel like you were building up in speed the more of them you successfully hit. Often it was wise to not go near them for fear of smashing into the outside of the next turn. But you could choose to use them or not. The recent games feature the speed boost as an essential to getting anywhere and lacked any satisfaction, as a couple of seconds after you got the speed increase, you felt dragged back to your normal speed anyway. It lacked the smoothness and subtlety of the original couple of games (I never played any other WipeOuts until the PS3 one and Vita game).
Also in this video the handling seems almost Scalectrix like, like you're stuck onto the ground. Basically I don't think aWipEout game has surpassed the feeling of WipEout 2097 and this still doesn't look right! I'm hard to please.![]()
Well for once, the future racing genre has never been as popular as the (3d) platformer genre, even less so in the last 10 years where we basically only had a few Wipeout games.
The other thing is that all recent attempts at doing a future racer have been by small indie studios on small budgets. The sad result result is that basically of them don't look all that compelling compared to 5-15 year old games like F-Zero GX/Wipeout HD. At least I haven't seen anything that has made me 'wow' and ticked the right boxes (admittedly I've never been the biggest fan of the floaty way Wipeout handles but the visual design has always been crazy good, and good enough to draw me in).
All I want is future racing with technology made in 2015 in crazy scify environments/tracks with the right amount of speed and a decent soundtrack.
...That's another interesting case. I currently have a similar issue with the... An example I gave is Star Fox 64 and how it was a straight-forward simple romp and yet is typically considered the best game in its series (with the second best being the game right before it which was the same way). All the later games tried to complexify the series in various ways to give it more depth but were never as well liked. It seems no one that later worked on that series could bring themselves to stick to just having you shoot enemies down a linear tube for most the game and focus on polishing that experience as much as possible, they all felt compelled to do more with it, not believing that maybe there are still gamers out there that don't want that extra stuff and just want to shoot things in a tube but with new enemies, bosses, and levels! ...
"supposed to be WipEout successor" known as Formula Fusion. Am a diehard
regarding WipEout. Call me an elite pilot! :+ Having said that, I'm completely
torn about Formula Fusion. I haven't voiced my opinion yet to not spoil their
funding party. xD But let me show you how Formula Fusion matches exactly your
pattern, i.e. it looks like a complexfied WipEout game. Let me explain a bit.
What's new? We now get post race analytics, technological research, class
progression and thousand craft customizations. It reads;
"... Your craft is everything - it's more than just a cosmetic shell. Your
craft is the accumulation of dozens of technological variables spec'd to fit
your specific playing style. Each variable feeds the player experience - after
each race, feedback systems relay analytical data back to your garage,
allowing you to fine tune your craft to shave off those extra seconds ...".
Which I consider cosmetic for a WipEout game at best. It's not really needed
for the way of racing which is WipEout. It's feels like we got spilled with
all that Formula 1 cosmetic to make the game look improved, bigger, better,
whatever. But wait, there is more;
"... Technological research, class progression and craft customisation.
Gameplay includes a layer of technology research and craft customisation
through the team garage facility. Includes five craft classes to progress
through and master, from amateur to the slick Hyper Class. After hitting key
research milestones within each class, additional crafts with greater
performance capabilities are unlocked and form the basis of the next class of
research upgrades. The physical geometry of your craft changes, but the
underlying technology will remain. The final class unlocked - ExperimentalTECH
- representing the pinnacle craft of each research institute and demonstrating
excellence in engineering, are capable of travelling at speeds well beyond the
speed of sound and are regarded as scientific breakthroughs. ..."
Any questions? They even want to improve upon the weapons making them more
technological (matching the time frame), you can hack into another craft etc.,
hmm, do I? One of the pillars of all the WipEout games were their simplicity
with the focus being put on the race. I wish with Formula Fusion they would
put more emphasis on improving the pure racing aspects of the game, for
example, by building superior racing tracks (which is way hard), awesome
gameplay mechanics of all the crafts, and really enhance the tactical aspect
with non-annoying elements. Really, I don't want to progress through classes
etc. the umpteenth time. Give me all the cool tracks, a craft, the speed, and
an awesome competitor and I am set.
I'm not saying that they won't do the things I mentioned, I'm torn as stated,
but from what I've read so far about all the customization and all the
progression etc. am very skeptical to say the least. But let me mention also a
good thing; "... matchmaking systems created by world-leading esports
provider, ESL". AG competitive on-line racing will be awesome,.when it works
...
Looks even tighter than XL which I wasn't expecting.Handling video on the prototype track is up, looks pretty good, maybe less floaty than some of the WipEout games.
Frustrating isn't it, to see one Kickstarter for a now mostly forgotten genre do gangbusters (Yookah-Layle, Mighty No. 9) while another like this one is struggling to really get going.
Part of me thinks it's not really the quality of the campaign / game shown or even the level of interest in such a revival that's the cause. It might simply be the result of one campaign being picked up by the right media outlets or gaming personalities while the other isn't - which sometimes might be a matter of dumb luck.
(Though another part of me feels it might actually be reflecting the relative lower level of interest in the pedigree behind this game - or Wipeout in this case...)
It can suck though, especially if you're hoping to play said game on consoles in this case. Let's hope it picks up some more!
2) Do you have any more compelling evidence of The Designer's Republic being involved? Concept art, for example? Little has been seen of the company since it lost most of its staff in 2009.
That just looks like a lot of tDR archive stuff and a new logo. It was poor wording on my part to ask if they were involved - obviously they are. What I'm looking for is some evidence that they're contributing fresh new ideas to the game, as the designs apparent in the KS campaign are old ones like the angryman.
All I've seen from them so far is a logo. The only designs on the ships themselves appear to be real-life corporate sponsors. Hence me asking if there was something more substantial.
They should allure the F-Zero fans too, I'd be happy to support this project if they add a Wii U stretch goal, I know some other people would do the same.So I was thinking what the ex-Psygnosis people were up to these days and discovered this.
It's a real shame the Kickstarter is going like this. Come on people I know there is more demand for this kind of game than that.
This needs to be picked up by the media more! I just found it on Eurogamer and immediately pledged. Anything to get a decent AG racing series going again.
Yooka-Laylee and Bloodstained stole whatever hype this game could have garnered, not that it had much. You're now witnessing firsthand how little people care about futuristic racers![]()
I have my personal vision of a future racer stuck in my head for years now, and if I would go to Kickstarter (which I never would) this is certainly not how I would have ran my campaign.
Frustrating isn't it, to see one Kickstarter for a now mostly forgotten genre do gangbusters (Yookah-Layle, Mighty No. 9) while another like this one is struggling to really get going.
Part of me thinks it's not really the quality of the campaign / game shown or even the level of interest in such a revival that's the cause. It might simply be the result of one campaign being picked up by the right media outlets or gaming personalities while the other isn't - which sometimes might be a matter of dumb luck.
(Though another part of me feels it might actually be reflecting the relative lower level of interest in the pedigree behind this game - or Wipeout in this case...)
It can suck though, especially if you're hoping to play said game on consoles in this case. Let's hope it picks up some more!
If there was it would get by on it's own accord. Both Wipeout and F-Zero haven't been revived due to lack of demand shown when it comes to sales.So I was thinking what the ex-Psygnosis people were up to these days and discovered this.
It's a real shame the Kickstarter is going like this. Come on people I know there is more demand for this kind of game than that.
How it is now, it doesn't feel professional. I know they are devs and not marketers, but they don't help themselves.
I really wonder if they ever tested their Kickstarter before they went live, really it's one of the most confusing Kickstarters I've seen so far and it's baffling to me how you can try get your game funded with this. It's also not rocket science, a simple look at like 5-10 successful campaigns and could have improved the whole thing a lot.
How it is now, it doesn't feel professional. I know they are devs and not marketers, but they don't help themselves.
So close. I was thinking of kickstarting the spiritual successor to kickstarter on kickstarter.I'm going to start a kickstarter for kickstarters. Raise money to help other kickstarters produce better kickstarter campaigns, for those ideas that are great, but the creators don't have any marketing awareness.
100K didn't seem like an impossible goal but with the rate this is going, console versions are probably a no-show :/ Bummer.
100K didn't seem like an impossible goal but with the rate this is going, console versions are probably a no-show :/ Bummer.