Former WipeOut devs announce new futuristic racer....Formula Fusion

Will be paying attention to this. I don't want to analyze too much right now because it's so early, but I hope it turns out amazing by the time it's released.

Apart from those years when wipe out didn't exist

Wait, you aren't using F-Zero as a counterpoint argument to Wipeout here are you? Considering it's been 10 years since we have seen an F-Zero title....
 
I was never a fan of extreme g but loved the motion blur once you hit super speed. I'm glad they added that - super excited for this!
 
Looks bad to me ... dunno if it was my game I would waited if the game is much further down the development pipeline to show it off.
 
The gameplay in this preproduction trailer looks bad

- Actual quote in this topic

The trailer is produced enough that it is showing the game they wanted to make at that time. So for those who don't like the look of that drift I don't think the team deserves some benefit of the doubt because there is a label on the marketing video.
 
For those of you not feeling the video and think this may not be the futuristic racer for you, fortunately there is an alternative coming out that looks to be much closer to an actual WipeOut spiritual successor. It's called

Slipstream GX.

https://www.youtube.com/watch?feature=player_embedded&v=PED1f5hx9-4

Damn, this reminds me of that iOS Super Mario 3D Land clone. If I didn't know before hand I'd have thought that was a Wipeout game for sure.
 
Looks amazing but the vehicle handling instantly gives me unfun, slippy-slidy vibes. Hope that's a WIP model.
 
I thought this was going to be ANOTHER game from them since they just announced Slamjet Racing 2 days ago.

Glad they changed the title though. Slamjet Racing sounds a bit dumb.
 
Tracks look exactly the same style as seen in Wipeout HD. Don't like the look of the cars.

Sigh, how I wish Sony would have just kept making Wipeout and we would have a proper sequel on PS4 really pushing the boundaries..
 
This game doesn't mean that there won't be a wipeout, so...

That IP is dead and belongs to SONY even if partially, same reason they didn't straight out use the same teams in this game.

But this, this is Wipe Out in its soul, and that alone makes me happy. The driving, mechanics and looks can be improved but it feels like a god damned Wipe Out and that's all i wanted.
 
Tracks look exactly the same style as seen in Wipeout HD. Don't like the look of the cars.

Sigh, how I wish Sony would have just kept making Wipeout and we would have a proper sequel on PS4 really pushing the boundaries..

No.

No no no.

Don't just make the vehicles rotate when turning as if their only means of navigating corners is to drift sideways like a Nissan in the rain.

Make them bank and lean into the corners man! That's where the futuristic aura of the vehicle comes from. Like something that's flying along the track, not sliding along it.
 
Looks pretty ropey when you turn, doesn't look natural.

Hopefully it evolves into something beautiful, but those style bodies with those turning animations are not doing it for me.
 
Should have called it Formula Zero. Right?

If a new F-Zero was this slow and looked this clumsy, I'd lose all faith in Nintendo. Still, even though the game is absolutely not exciting me, I'm happy someone is at least trying in the futuristic racing genre. Too bad it's following Wipeout's style rather than F-Zero's :(.
 
“We have a few interesting spins on the core concept and we are pulling it back a little in terms of the Sci-fi ness of the art. To try and make it more RAW and Craft based – similar to the tech/teams in F1 – rather than loosing it’s charm by dressing it up with generic far future style,” explained R8Games.

Really strange statement there - "generic far future style" is the last phrase I'd use to describe Wipeout. The clean, high-tech futuristic look is one of the things that really defined the series, complemented by the soundtracks. The fastest way to lose that charm is to try to "dirty it up". Bleh. Not a big fan of the vehicle designs so far, either. Still, any new futuristic racer is welcome at this point, so color me interested.
 
The art direction looks pretty good, tracks too.

I hate the craft design and the way they move. It looks so wrong, almost like a slot racer with the pin in the middle of car. They really have to work on the physics and inertia.
 
Obviously. But when WipEout did exist it was much bigger than F-Zero. It was a huge hit on PS1 and a moderate success for the next two generations, as opposed to a moderate success on N64 and a huge flop on GameCube.
That's just not true. WipEout has always been the more popular series, personal preference aside.

Not from what I know.
If you have sales figures for WipEout games, please share.

Here a few million-sellers in the genre (worldwide shipment):

F-Zero: 2.85M (SNES)
F-Zero X: 1.10M (N64)
F-Zero Maximun Velocity: 1.05M (GBA)

Star Wars Episode I: Racer: 3.12M (N64, GBC, DC, PC, MAC)

US sales (source: NPD):

PSX WIPEOUT 221K
 
PSX WIPEOUT 3 133K 
PSX WIPEOUT XL 120K

N64 SW EPISODE 1: RACER 1,5M
N64 EXTREME G 390K
N64 F ZERO X 383K
N64 EXTREME G 2 259K
N64 WIPEOUT 64 234K
 
Not from what I know.
If you have sales figures for WipEout games, please share.

Here a few million-sellers in the genre (worldwide shipment):

F-Zero: 2.85M (SNES)
F-Zero X: 1.10M (N64)
F-Zero Maximun Velocity: 1.05M (GBA)

Star Wars Episode I: Racer: 3.12M (N64, GBC, DC, PC, MAC)

US sales (source: NPD):

PSX WIPEOUT 221K
 
PSX WIPEOUT 3 133K 
PSX WIPEOUT XL 120K

N64 SW EPISODE 1: RACER 1,5M
N64 EXTREME G 390K
N64 F ZERO X 383K
N64 EXTREME G 2 259K
N64 WIPEOUT 64 234K

Wipeout was always more popular in Europe than the US. On wiki it says that the original Wipeout sold 1.5m in Europe and NA. Not sure how accurate that is, but if it is it's more than the N64 F-Zero, not even taking into account Aus and the ROW.

Admittedly, the wording is a bit extreme from jackissocool, I doubt there's much difference between the two series. Only that Wipeout sold more in Europe, F-Zero more in US and Japan. Not sure about ROW.
 
Wipeout was always more popular in Europe than the US. On wiki it says that the original Wipeout sold 1.5m in Europe and NA. Not sure how accurate that is, but if it is it's more than the N64 F-Zero, not even taking into account Aus and the ROW.

Admittedly, the wording is a bit extreme from jackissocool, I doubt there's much difference between the two series. Only that Wipeout sold more in Europe, F-Zero more in US and Japan. Not sure about ROW.
The wiki article is unsourced (there is a source but it doesn't say anything about sales).
Also it talks about the whole franchise: "with over 1.5 million units of the franchise having been sold to date throughout Europe and North America."
But again it is useless since it is unsourced.

I have never seen the evidence that Wipeout was more popular than F-Zero.
 
For those of you not feeling the video and think this may not be the futuristic racer for you, fortunately there is an alternative coming out that looks to be much closer to an actual WipeOut spiritual successor. It's called

Slipstream GX.

https://www.youtube.com/watch?feature=player_embedded&v=PED1f5hx9-4

Now THIS is more like it. Getting extreme Wipeout 3 vibes from that trailer. Looks heavily inspired by it. That's amazing, because Wipeout 3 is still the best Wipeout.
 
I like the style. It reminds me a bit of these old concepts.

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But the trailer seemed a bit ... slow? I hope we'll get some proper gameplay soon.
 
Hey, guys; I think this game that's in pre-production just might end up being faster when it's released. You know how Wipeout had different speed classes?

Whatever, glad to see more games like these coming to PC regardless.
 
I will reserve judgement. Doesn't look as good as Wipeout but Wipeout had a very distinctive style, and it must be hard to come up with something just as good while trying to do your own thing. Plus this is all pre-production stuff so they're probably still working on everything.

One thing I would recommend for future trailers, though: less Venom class, more PHANTOM CLASS. Looks slow as molasses and we can't have people thinking the game is for babies who don't like speed!

Basically this.
 
Really don't like the look of how this handles, the vehicles/ships look quite 'stiff', don't seem to have much rolling axis moment.
 
The gampelay looks really "off"/stiff/stilted. Make it handle more like Wipeout HD and ensure a better sense of speed and I'll totally be there.
 
I agree. Even though WipeOut isn't easy, it never *felt* fast enough for what I wanted out of it and this looks even slower. But who knows, maybe seeing it in 60fps will work wonders already.

Wipeout HD is plenty fast when you play the harder difficulties. The starting ones are walking speed but they teach you the tracks and it gradually gets faster.
 
I'm more bothered by the gameplay than vehicle design; it looks unexciting and slow. The opposite of what I'd expect from a futuristic racer.
 
What? Are you joking?

I love wipeout as much as anyone. I was just playing 2048 yesterday. But if Wipeout was really selling well, why would Sony disband Studio Liverpool? On the other hand, F-Zero has a lot of Nintendo fans who would buy it, who don't touch non nintendo stuff. I think a new F-Zero would do well.
 
The idea of sacrificing physics simulations for arcade feel...being better due to realism...shake shake shake.

Also, I thought the magnets were just for the sections were you basically get glued to the track (in wipeout - which has the same surface texturesm, and the glass sections as this), I think you hover most of the time, lore-wise.
I didn't say it was better, only interesting. :P It doesn't look particularly fun at this stage!

The way they float above the track in this footage is like an expanded, rail-less maglev, where there is significant clearance between the track and the craft, but locked into an invisible channel, much like what happens with those superconductor experiments travelling through the sweet-spot of a magnetic field. This is very different from the bouncy characteristics of Wipeout, in which I believe the 'lore' is a fictional anti-gravity solution that is much looser in terms of fixing itself at a height, combined with some aero (wings and flaps). As you say, only parts of the track have attractive properties in some Wipeout games.

I thought that with the use of a 'Formula' name, and 'pulling it back a little in terms of the Sci-fi ness of the art', they might have taken more inspiration from real-world technology for this game (presumably they need to avoid making an exact Wipeout clone?) which could explain the more invisible-rail-like movement. That said, they clearly say 'alien technology' in the trailer, and the movement may be entirely different by the final product, so I may be reading too much into this! :)
 
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