Easton Dark
Member
This would be a good time to post this with so many people going back: I put together this load order for a Tale of Two Wastelands playthrough a few months ago for a more survivalist style of game, so if you're interested in something like that, you can follow this list and be fine. Mods with TTW in the title are always from the TTW site.
If you're just interested in New Vegas mods (as most of these mods are originally for New Vegas), using the non-TTW versions would probably work fine together as well.
Reasonings for inclusion follow individual and collections of mods, and start with a -.
The plugins are presented in the load order I use and tested pretty thoroughly and they seem to work flawlessly.
That's a total of 44 plugins. Much less than what some people get up to. I'm also using an ENB that works well enough, but it may be 2gritty4me. And as always, use FNV4GB.
If you're just interested in New Vegas mods (as most of these mods are originally for New Vegas), using the non-TTW versions would probably work fine together as well.
Reasonings for inclusion follow individual and collections of mods, and start with a -.
The plugins are presented in the load order I use and tested pretty thoroughly and they seem to work flawlessly.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
- Self Explanatory
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
- Tale of Two Wastelands because why should I have to choose which game to play?
NevadaSkies.esm
- 'Dem Radstorms
oHUD.esm
- Make that UI go away
TTWFixes.esm
- Bugfixes for 3 and New Vegas made with TTW compatibility
AWorldOfPainFO3.esm
- Adds just a few more areas to explore. New Vegas version was left until later.
Project Nevada - Core.esm
Project Nevada - Rebalance.esp
Project Nevada - Equipment.esm
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
- The features of PN, especially bullet time, are favorites of mine. Equipment is arguably optional because TTW adds a lot of the weapons from 3 back, but there is compatibility for the few that aren't.
PLEASE NOTE THAT THIS IS THE VERSION OF PN FOR TTW. IT'S FOUND ON TTW'S SITE.
Mart's Mutant Mod.esm
- Enemy variety, at least in 3. New Vegas version will be added when I get to Vegas. Also allows for increased spawning, making the Dunwich building kind of harrowing. Follow the instructions on the TTW site for installation.
TTW Redesigned.esm
- Better and less... flat-faced character models
TTWInteriors_Core.esm
TTWInteriorsProject_Combo.esm
- More interiors to explore
TTW_SpeechChecks.esp
- Unifies speech checks to be New Vegas style and not 3 style. I like 3's style more, but having two versions would be more than a bit jarring.
TTW_Reputation.esp
- Adds reputation to Fallout 3 communities.
The Mod Configuration Menu.esp
- Best utility ever. No more mod menu items.
DarNifiedUINV.esp
- MTUI is also good, but I like the fonts in this.
FlashlightNVSE.esp
TTW FlashlightNVSE.esp
- Pipboy light sucks. The TTW patch adds them to 3.
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
- Extra Options enhances Project Nevada. PLEASE NOTE THAT THESE ARE ALSO THE TTW VERSION.
More Perks.esp
- You'll need more perk choices because of another mod further down the list.
Delay DLC - TTW.esp
- Pop up messages suck in real life and in games. Get rid of them.
ttw_bospatrols.esp
- Because if they claim to be protectors, they should act like it. See some friendly faces out there.
SenterPats Weapon Pack.esp
- More weapon and armor variety, because damn do the Fallout games have a limited selection.
WeaponModsExpanded.esp
- More weapon mods for each (vanilla) gun.
xatmosSkillPerks.esp
- Remember more perks? This one removes certain perks from the level up list and makes them attained based on skill levels instead. For instance, I believe if you increase guns to 40, you get the Fast Reload perk. Another incentive for continuing to invest in skills, and goes well with the next mod.
PracticeMakesPerfect.esp
- Learn by doing like the Elder Scrolls leveling system. Raise science by hacking, repair by repairing, etc. You can't just dump points into a skill anymore either, which removes my habit of always leveling lockpick and science to their next threshold and then stopping.
RWD-TTW[Merged].esp
- Newest mod to my list, Realistic Weapon Damage. This means headshots are instant death and limbs are crippled fast. Should apply to all creatures too, even those added by Mart's Mutant Mod. A lot of testing went into this in particular, and I found it worked.
NevadaSkies - TTW Edition.esp
- Weather for all the wastes.
That's a total of 44 plugins. Much less than what some people get up to. I'm also using an ENB that works well enough, but it may be 2gritty4me. And as always, use FNV4GB.