Fallout 3 and New Vegas mod discussion

This would be a good time to post this with so many people going back: I put together this load order for a Tale of Two Wastelands playthrough a few months ago for a more survivalist style of game, so if you're interested in something like that, you can follow this list and be fine. Mods with TTW in the title are always from the TTW site.

If you're just interested in New Vegas mods (as most of these mods are originally for New Vegas), using the non-TTW versions would probably work fine together as well.

Reasonings for inclusion follow individual and collections of mods, and start with a -.

The plugins are presented in the load order I use and tested pretty thoroughly and they seem to work flawlessly.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm

- Self Explanatory

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm

- Tale of Two Wastelands because why should I have to choose which game to play?

NevadaSkies.esm

- 'Dem Radstorms

oHUD.esm

- Make that UI go away

TTWFixes.esm

- Bugfixes for 3 and New Vegas made with TTW compatibility

AWorldOfPainFO3.esm

- Adds just a few more areas to explore. New Vegas version was left until later.

Project Nevada - Core.esm
Project Nevada - Rebalance.esp
Project Nevada - Equipment.esm
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm

- The features of PN, especially bullet time, are favorites of mine. Equipment is arguably optional because TTW adds a lot of the weapons from 3 back, but there is compatibility for the few that aren't.

PLEASE NOTE THAT THIS IS THE VERSION OF PN FOR TTW. IT'S FOUND ON TTW'S SITE.

Mart's Mutant Mod.esm

- Enemy variety, at least in 3. New Vegas version will be added when I get to Vegas. Also allows for increased spawning, making the Dunwich building kind of harrowing. Follow the instructions on the TTW site for installation.

TTW Redesigned.esm

- Better and less... flat-faced character models

TTWInteriors_Core.esm
TTWInteriorsProject_Combo.esm

- More interiors to explore

TTW_SpeechChecks.esp

- Unifies speech checks to be New Vegas style and not 3 style. I like 3's style more, but having two versions would be more than a bit jarring.

TTW_Reputation.esp

- Adds reputation to Fallout 3 communities.

The Mod Configuration Menu.esp

- Best utility ever. No more mod menu items.

DarNifiedUINV.esp

- MTUI is also good, but I like the fonts in this.

FlashlightNVSE.esp
TTW FlashlightNVSE.esp

- Pipboy light sucks. The TTW patch adds them to 3.

Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp

- Extra Options enhances Project Nevada. PLEASE NOTE THAT THESE ARE ALSO THE TTW VERSION.

More Perks.esp

- You'll need more perk choices because of another mod further down the list.

Delay DLC - TTW.esp

- Pop up messages suck in real life and in games. Get rid of them.

ttw_bospatrols.esp

- Because if they claim to be protectors, they should act like it. See some friendly faces out there.

SenterPats Weapon Pack.esp

- More weapon and armor variety, because damn do the Fallout games have a limited selection.

WeaponModsExpanded.esp

- More weapon mods for each (vanilla) gun.

xatmosSkillPerks.esp

- Remember more perks? This one removes certain perks from the level up list and makes them attained based on skill levels instead. For instance, I believe if you increase guns to 40, you get the Fast Reload perk. Another incentive for continuing to invest in skills, and goes well with the next mod.

PracticeMakesPerfect.esp

- Learn by doing like the Elder Scrolls leveling system. Raise science by hacking, repair by repairing, etc. You can't just dump points into a skill anymore either, which removes my habit of always leveling lockpick and science to their next threshold and then stopping.

RWD-TTW[Merged].esp

- Newest mod to my list, Realistic Weapon Damage. This means headshots are instant death and limbs are crippled fast. Should apply to all creatures too, even those added by Mart's Mutant Mod. A lot of testing went into this in particular, and I found it worked.

NevadaSkies - TTW Edition.esp

- Weather for all the wastes.

That's a total of 44 plugins. Much less than what some people get up to. I'm also using an ENB that works well enough, but it may be 2gritty4me. And as always, use FNV4GB.
 
Didn't work. I get this message.

it is your browser that is most likely likely interfering and seems like a known problem

Try one of these methods :

Taken from the STEP site forum :

There's an executable in the mod organizer directory that handles the download links for nexus. I believe it's NXM-something.exe. It's the only other .exe in the directory. If you run it, you should see it has a mapping for mod organizer and the downloads directory, and there's a button you can press to make it register. If it's not set properly it'll just appear like nothing happened. That's what happened to me after I moved MO's directory - rerunning the executable and fixing it made it work fine. Give it a shot.

Most likely your browser is interfering. In Firefox, do this: 1. Open Options and go to Applications 2. Scroll until you see nxm under content type 3. To the right, you will see the action is probably set to "Always Ask." Click this and change it to point to the nxmhandler (should already be listed as a choice because Mod Organizer writes the correct value to the registry). 4. Click OK 5. Report back.
 
Were you editing the ini file in your documents folder, or the one in your Mod Organizer profile?
Alright, so I'm looking at the mod organizer profile .ini(s) and I have no idea what to edit. Do the mod organizer .ini not account for the sliders that you set in the launcher or something?

Also, I had a borderless windowed mod before and it's not working anymore. It's been so long that I can't remember how to make it work.
 
Damn this thread has been active, hella people wanna replay Fallout 3 and New Vegas modded to get themselves psyched for Fallout 4. Debating whether or not to start New Vegas since I beat 3 last summer.
 
What's stopping you from playing New Vegas?

The dreaded steam backlog and with the summer sale coming up soon, its gonna get worst. That and I have a GTX 680 which while its still an effective card, I'd kinda want to upgrade then play New Vegas heavily modded with all the bells and whistles at a solid 60 fps.
 
The dreaded steam backlog and with the summer sale coming up soon, its gonna get worst. That and I have a GTX 680 which while its still an effective card, I'd kinda want to upgrade then play New Vegas heavily modded with all the bells and whistles at a solid 60 fps.

My .02 is that it's definitely worth playing (with or without mods). Definitely one of my favorites. Though it is a long game so I can see that being an issue with a backlog.
 
Okay, so I have Fallout 3 almost exactly as I want it, but I have a couple issues. (Keep in mind that I'm using Mod Organizer, so files haven't been overwritten or anything).

1) These red boxes. I don't know what's causing this or how to fix it.
UDejg0P.jpg

2) The grass draw distance is atrocious. I haven't edited the profile preferences, but I don't know what I have to edit in order to fix this or what the performance hit will be. The first picture is where a large amount of the grass where I'm aiming isn't loaded (it's within the draw distance range), and the next is about 3 steps towards it where it has suddenly popped in.

3) The texture draw distance and LOD distance is ALSO awful. Same as above, I don't know what values to edit or anything like that.

4) How do I get Steam overlay and the Steam playtime counter to work when launching F3 through FOSE through Mod Organizer?

I may end up just having to do a fresh install, redoing the 3GB memory fix or whatever it is and FOSE, and figuring out the .ini and Steam stuff from there.

I'm almost wondering if I shouldn't go back to Nexus because, while Organizer certainly helps with things like not having to do fresh installs and stuff, it seems like there's a lot of other issues that come with it.
 
Okay, so I have Fallout 3 almost exactly as I want it, but I have a couple issues.

2)The grass draw distance is atrocious.


3) The texture draw distance and LOD distance is ALSO awful. Same as above, I don't know what values to edit or anything like that.

Have you tried the Fallout 3 Configator? It's a GUI program that allows you to change many variables in the .ini, with descriptions on what each do (mostly). I just used the New Vegas version this morning, and it worked as intended.

If the settings are the same as New Vegas, you want to look for;

Grass face distance
Tree LOD fade
Object LOD fade
Land Quality
Grass Density

The big one is the Ugrids or Grids loaded setting. This is risky, and you don't want to turn it up too high, maybe 6 at most, to be safe. This basically loads areas from farther away, but also triggers events or AI, so it can sometimes cause some issues. Saves made with with higher Ugrid values cannot be loaded if you lower the setting back down, so be aware.

These settings should be whats needed to fix your LoD issues above.
 
3) The texture draw distance and LOD distance is ALSO awful. Same as above, I don't know what values to edit or anything like that.
This mod helped with the super gross terrain LODing. Apparently Fallout uses a noise texture to make the lower LOD terrain textures look less uniform, but the noise texture is incredibly low resolution, so you get that nasty looking blotchy terrain. I think this just adds a high resolution noise texture.

4) How do I get Steam overlay and the Steam playtime counter to work when launching F3 through FOSE through Mod Organizer?
I ended up using the 3GB patch on the fallout3.exe. I then installed FOSE. Then I just did the "add a non-steam game" thing in Steam and added fose_loader.exe calling it "Fallout 3 - Game of the Year Edition (Modded)" so it didn't look to weird next to my Fallout 3 entry. You don't get the playtime counter, but you do get the Steam overlay.
 
The fact that Fallout3.esm isn't even active suggests a lot of incompetence on your part rather than the mods. If you're serious about modding your game, follow this guide. It's wordy as hell, sure, but if you want to mod your game without it crashing on a frequent basis, and causing all sorts of conflicts, it's the way to go. I used to have to deal with constant bullshit when modding, and my last playthrough of New Vegas after using the guide was shockingly stable and mostly crash-free.

I threw all that out and started fresh today.

It took like 3 hours but i have most of the stuff from that very detailed page.

It all works except some of the more complicated mods like the 20th century weapons and such.

The one problem i'm having is that random NPCs have this large red transparent box with a exclamation point bound to their center. I can only imagine the nightmare it will be to fix this with more than 100 mods active..

like this: but with random npcs. like the lady who runs the little food counter in megaton.

maxresdefault.jpg
 
Alright, so I'm looking at the mod organizer profile .ini(s) and I have no idea what to edit. Do the mod organizer .ini not account for the sliders that you set in the launcher or something?

Also, I had a borderless windowed mod before and it's not working anymore. It's been so long that I can't remember how to make it work.

The mod organizer fallout and falloutprefs inis are exactly the same as in the documents folder.
 
Okay, so I have Fallout 3 almost exactly as I want it, but I have a couple issues. (Keep in mind that I'm using Mod Organizer, so files haven't been overwritten or anything).

1) These red boxes. I don't know what's causing this or how to fix it.


2) The grass draw distance is atrocious. I haven't edited the profile preferences, but I don't know what I have to edit in order to fix this or what the performance hit will be. The first picture is where a large amount of the grass where I'm aiming isn't loaded (it's within the draw distance range), and the next is about 3 steps towards it where it has suddenly popped in.



3) The texture draw distance and LOD distance is ALSO awful. Same as above, I don't know what values to edit or anything like that.


4) How do I get Steam overlay and the Steam playtime counter to work when launching F3 through FOSE through Mod Organizer?

I may end up just having to do a fresh install, redoing the 3GB memory fix or whatever it is and FOSE, and figuring out the .ini and Steam stuff from there.

I'm almost wondering if I shouldn't go back to Nexus because, while Organizer certainly helps with things like not having to do fresh installs and stuff, it seems like there's a lot of other issues that come with it.

Giant exclamation marks indicate missing meshes, most likely a problem with a particular mod. Honestly, the most thorough way to troubleshoot is to disable a chunk of mods at a time, then see if the issue still crops up. Keep repeating until it goes away, then re-enable mods one by one until the issue pops up again, and you've found the culprit.

Regarding draw distance, from the S.T.E.P guide for New Vegas, probably applies to 3 as well:

Fallout.ini Tweaks

Remove mouse acceleration

[Controls]
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

Light distance fade
Copy-paste the following under [Display]

[Display]
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0

FalloutPrefs.ini Tweaks
Increase Grass Render distance from 3 to 5 cells.
[Grass]
fGrassStartFadeDistance = 17000
 
4) How do I get Steam overlay and the Steam playtime counter to work when launching F3 through FOSE through Mod Organizer?

I ended up creating a batch file to start the FOSE with Mod Organizer and Fallout Launcher just to get Steam count my play time. But you need to delete or rename the launcher music file in the game folder. "MainTitle.wav.bak"

Example of batch file:

Code:
@echo off
rundll32 shell32.dll,ShellExec_RunDLL "C:\Steam\SteamApps\common\Fallout 3 goty\FOSE MO.lnk" 
rundll32 shell32.dll,ShellExec_RunDLL "C:\Steam\SteamApps\common\Fallout 3 goty\FalloutLauncher.exe"
 
Giant exclamation marks indicate missing meshes, most likely a problem with a particular mod. Honestly, the most thorough way to troubleshoot is to disable a chunk of mods at a time, then see if the issue still crops up. Keep repeating until it goes away, then re-enable mods one by one until the issue pops up again, and you've found the culprit.

This'll work, but you might also be able to narrow it down a bit by going in-game where one of these npc's are, open the command console, click on the exclamation marked npc and type "showinventory" (without quotes). You'll see what they are wearing/wielding and you'll know what item is having the issue.
 
Yall need to be playing DUST for Fallout: New Vegas.

Best damn conversion mod I've ever played for New Vegas.

57927-1-1424796519.jpg


Mod author said:
WHAT IS DUST?
DUST is a Post-Apocalyptic survival simulator with an emphasis on lore and story. DUST completely overhauls nearly every aspect of the game to better represent an apocalyptic survival-horror atmosphere. Combat, weather, perks, loot, enemies, you name it. Some areas have even been visually overhauled. All vanilla NPCs have either been killed or changed beyond all recognition. You will not be able to complete quests or join factions. There is but one quest in DUST. Stay alive.

DUST takes place 20 years after the events of New Vegas. As you explore you will slowly learn the story of DUST, but unlike vanilla Fallout, you are not the main character. You are simply a bystander, and must create your own story. There is one way to win DUST. A true survivor must escape the Mojave. With help from notes and keen observation, one may be able to learn of the exit. Even then, the player will have to go a long way to get out.





THE BASICS
Don't Starve
Dehydration and starvation rates are now greatly increased. At the same time, available food and water have been greatly diminished in number. Gathering sufficient food and water will now be a struggle. (Hint: Don't go to bed thirsty. You will die.)

Don't Get Shot
Humans (including the player) are now much more susceptible to wounds due to me increasing the damage multiplier on each body part. You may initially curse me when you first get torn apart by a Tunneler, but you'll thank me when you realize how little ammo you'll have to shoot with.

Don't Cry
DUST is hard. Really hard. You're probably gonna die a few times. Strategy is incredibly important if you want to survive. You can't just run into battle and rely on your compass to tell you who to kill. You'll need to scope out each situation as it arrives.

Atmosphere
The atmosphere of the Mojave has been completely redone. Nearly all weather has either been replaced with that of the Divide or edited to have a dusty/polluted feel. All healthy looking desert plants have been replaced with dead counterparts. Oh, and Lake Mead is drained. Actually the entire Colorado River is drained. It's a Tunneler-infested Labyrinth now.
 
I have a serious problem. The game crashes whenever I try to leave Smiths Caseys garage.

Is this a known bug and how do I fix it?

I have tried sleeping for almost two days and rechecked the game files integrity.
 
I have a serious problem. The game crashes whenever I try to leave Smiths Caseys garage.

Is this a known bug and how do I fix it?

I have tried sleeping for almost two days and rechecked the game files integrity.

Do you have any mods on? You should try disabling them and see if you can leave then.
 
can I disable all, leave, save, reenable and continue?

Try doing it one-by-one just in case. Focus on the cosmetic mods first. If you manage to leave the garage, save the game and turn on that mod again. Try to recreate the error just to see if its that same mod again. If you're game crashes again, then you should just never use that mod.

Also, have you checked out the PC Gaming Wiki page for Fallout 3? Gives a lot of solutions for crashing problems.
 
great...

now it crashes whenever I load a save....no matter what save...

I have reinstalled the game, still instant crash as soon as I load a save...

fml
 
It's a problem with the shitty engine. Neck seams have always been an issue with Gamebryo, though Skyrim alleviated it somewhat. I believe that bodies and faces use different textures, making character mods a huge pain in the ass due to non-matching skintones.

hmm maybe i'm not remembering correctly but i think that's how it's supposed to look

not 100% sure

hmm I see, I've remade it a few times and I got a skin tone that doesn't look too bizarre and while the neck seams are there I guess I'll live with it just so I can finally get started.

I'm probably just going to install those few cosmetic mods and that's it, I don't want things to get too complicated lol, and I find the game looks fine enough with just a few simple mods
 
Have you removed any mods since saving? Doing so can cause instabilities.

I removed (deactivated) all the mods, as was suggested.

I have now given up on playing this game for the near future and will try New Vegas instead. I just dont want to replay what I just played and maybe have another similar bug making it impossible for me to play the game.


next time I will try to play fallout 3 will be without any mods or unofficial patches.
 
Reinstalled Fallout 3, gonna get some mods going. Taking the opportunity to acquaint myself with Mod Organizer, thus far I've only used NMN and I've heard MO is just heaps better.

Nuked my Skyrim installation, too, so I can switch over to MO and start anew, should I ever desire to replay.
 
I guess i'll need to go back and reinstall all the downloaded mods or clean the ones i have installed.

I might have overlooked the cleaning part on some of them, that could probably cause issues too.

It's crazy that the process takes so much time. I'll probably have spent 5-7 hours on modding this game by the time it's all said and done.

I realize it's probably not legal but there should be some kind of torrent that has preinstalled mods ready to go and work out there. I bought the game multiple times now.
 
I removed (deactivated) all the mods, as was suggested.

I have now given up on playing this game for the near future and will try New Vegas instead. I just dont want to replay what I just played and maybe have another similar bug making it impossible for me to play the game.


next time I will try to play fallout 3 will be without any mods or unofficial patches.

Removing all mods from a savegame will absolutely screw it up and generally prevent you from loading it, especially if it contains scripts rather than just model/texture changes.
 
I removed (deactivated) all the mods, as was suggested.

I have now given up on playing this game for the near future and will try New Vegas instead. I just dont want to replay what I just played and maybe have another similar bug making it impossible for me to play the game.


next time I will try to play fallout 3 will be without any mods or unofficial patches.

I suggested deactivating all your mods one-by-one. That way through process of elimination you can figure out what mod(s) are crashing your game. Did you save after deactivating all your mods? Because that could be why the game is crashing on load.
 
This is my mod list:


This is how my game looks like:


I think I'm almost done with this. Trying to figure out if there is anything else I can add to make the game look better. Thinking of getting an ENB but don't know which one is the best one. Any recommendations on other things I could get?

First time using MO and I'm surprised everything has gone so smoothly. Game launches fine and the mods seem to be working fine.

I installed the Medium pack for NMC but I think I might try the Large pack.
 
This is my mod list:



This is how my game looks like:



I think I'm almost done with this. Trying to figure out if there is anything else I can add to make the game look better. Thinking of getting an ENB but don't know which one is the best one. Any recommendations on other things I could get?

First time using MO and I'm surprised everything has gone so smoothly. Game launches fine and the mods seem to be working fine.

I installed the Medium pack for NMC but I think I might try the Large pack.

I'd really recommend not using Mission Mojave, it makes a lot of unnecessary changes, and Yukichigai's patch does a much better job of fixing bugs, with far less bloat.

I'd also recommend using Realistic Wasteland Lighting instead of Nevada Skies, less weather patterns but it looks a lot better IMO.

Install Anti Crash and Stutter Remover too.

For visuals, take a look at this list (don't bother with Hall of Equipment, the mod author just doubled the size of vanilla textures and threw some filters on, so they look shitty).

For top priority, I'd say install Poco Bueno, and place it below NMC in your mod list. Interior Lighting Overhaul does a great job with interior lights.
 
hmm I see, I've remade it a few times and I got a skin tone that doesn't look too bizarre and while the neck seams are there I guess I'll live with it just so I can finally get started.

I'm probably just going to install those few cosmetic mods and that's it, I don't want things to get too complicated lol, and I find the game looks fine enough with just a few simple mods

i just use a mod that adds a cool scarf to the game lol
 
A lot of people don't seem to use Bashed Patches, which is unfortunate because they they perform incredibly useful functions.

One is that they can let you turn off certain ESPs and combine them into the patch, meaning less plugins have to be activated, meaning you're less likely to hit the plugin limit and cause your game to fuck up and crash.

Secondly, they combine records from different mods, so you can avoid the problem of one mod that edits a weapon overwriting another mod that edits a different part of that same weapon.

Follow this guide to create one (it assumes you're using Mod Organizer and Wrye Bash). Make sure to create it after running LOOT.
 
I'd really recommend not using Mission Mojave, it makes a lot of unnecessary changes, and Yukichigai's patch does a much better job of fixing bugs, with far less bloat.

I'd also recommend using Realistic Wasteland Lighting instead of Nevada Skies, less weather patterns but it looks a lot better IMO.

Install Anti Crash and Stutter Remover too.

For visuals, take a look at this list (don't bother with Hall of Equipment, the mod author just doubled the size of vanilla textures and threw some filters on, so they look shitty).

For top priority, I'd say install Poco Bueno, and place it below NMC in your mod list. Interior Lighting Overhaul does a great job with interior lights.

Thanks for the links man. I downloaded those things. Game looks nicer now. But it's crashing. I ran around for a bit talked to some npcs but then the game crashed. I reloaded the game but it hanged in the title screen. :\

This is my mod list now:


Had to manually install poco bueno since it wouldn't work with MO. Did the same for the crash and stutter fixes.

Seems like it crashes when I try to continue. If I start a new game it works, gonna see for how long. Another thing I noticed with the character overhaul and redesign is that the faces look nice but the transition is not smooth around the neck area.
 
Thanks for the links man. I downloaded those things. Game looks nicer now. But it's crashing. I ran around for a bit talked to some npcs but then the game crashed. I reloaded the game but it hanged in the title screen. :\

This is my mod list now:



Had to manually install poco bueno since it wouldn't work with MO. Did the same for the crash and stutter fixes.

Seems like it crashes when I try to continue. If I start a new game it works, gonna see for how long. Another thing I noticed with the character overhaul and redesign is that the faces look nice but the transition is not smooth around the neck area.

Did you remove mods from a game in progress?

Also yeah, the downside to FCO and New Vegas Redesigned 3 is that the neck seam is made more obvious, but I'd say it's worth it considering it means no more potato-head characters with ridiculous deformities.

Also looking at your plugin list, I'd highly recommend disabling the Gomorrah Redesigned plugin from New Vegas Redesigned 3 (double click NVR3, go to optional ESPs, move Gomorrah to the optional tab). That plugin utterly kills performance in casinos.

Finally, you should use the 4GB New Vegas executable instead of NVSE. The guide I linked to has a section showing how to use it in Mod Organizer.

EDIT: What do you mean by manually installed? You mean you placed those mods in your data folder instead of installing via MO? For Poco Bueno, follow these instructions:

Installation: Get the main file and the PocoBueno Skeleton Transparency Fix optional file. The main file does not install correctly with MO, follow these instructions:

Open Windows Explorer and navigate to the ".../<Mod Organizer>/downloads" folder and select PocoBuenoTexturePackV5-42028-5.zip.
Extract the PocoBuenoV5.fomod to the "downloads" folder.
Return to MO and install the FOMOD, when the file directory pops up, expand "PocoBuenoV5" (not "pocobuenov5"), right click "data" and select "Set data directory".
Click [OK].
Install the optional file, make sure to add it to the same folder as the main file, and click [Merge], not [Replace].

For Stutter Remover:

Installation: This mod is packaged incorrectly, follow these instructions:

During install right click Data and select "Set data directory".
 
I decided to install New Vegas and am using Nexus Mod Manager. I only have 4 mods, but my problem is the FalloutNV.esm file is greyed out and LOOT says that it's "inactive" - does anyone know what I can do? I uninstalled both NMM and the game and re-installed and it's still greyed out so I have no idea at this point and google searching resulted in no help...
 
I'd really recommend not using Mission Mojave, it makes a lot of unnecessary changes, and Yukichigai's patch does a much better job of fixing bugs, with far less bloat.

I'd also recommend using Realistic Wasteland Lighting instead of Nevada Skies, less weather patterns but it looks a lot better IMO.

Install Anti Crash and Stutter Remover too.

For visuals, take a look at this list (don't bother with Hall of Equipment, the mod author just doubled the size of vanilla textures and threw some filters on, so they look shitty).

For top priority, I'd say install Poco Bueno, and place it below NMC in your mod list. Interior Lighting Overhaul does a great job with interior lights.

Don't forget the 4GB enabler

That is required if you plan on using heavy mods or a lot of them.




This is just a personal opinion, but out of the Nexus mod manager, Fallout mod manager and Mod organizer,

I like Mod organizer a lot more.

I feel like it tells me a lot of info and is quite easy to use.

I watched one video about mod organizer and pretty much felt like I knew how everything worked and how to use it. Very versatile piece of software.
I really like how I can identify right off the bat if their are two mods that's conflicting with one another, and the program itself tell you which mods are conflicting with it and which mods its going to be conflicting. You can look as see if that was the desired effect or not and change the order to change that if it wasn't.

My fallout modding experience has been super simple and fast thanks to this program.
 
Slapped a very basic-looking ENB on my game and I can't keep a stable 60 fps. I need to replace this fucking GPU. :lol

Gonna experiment with the settings a bit tomorrow.
 
The number of New Vegas mods is... intimidating. I'm about to do my first NW playthrough. What are the must-have mods or should I play straight up?

So far, I have downloaded Nevada Skies... but not sure about rest...
 
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