Kotaku: A Lot Of People Are Getting Refunds On Steam

Man I live and hope (even if its just for steam wallet cash), i would have said it will never come - but 2 weeks ago i said a decent refund policy on Steam will never come :D.

It would be kinda janky because of all the sales would really devalue the game, unless it's based on a % of the original price you paid. But even then.....'trading in' a game when it's on sale would be an issue.
The web is full of resources on a game. You can pick any released game and find YouTube videos of someone playing through the whole thing. There will be multiple writeups/reviews/impressions pieces on the game. There's no excuse.

Yeah it's the consumers fault they didn't watch a full playthrough and read reviews of a game they've never played before and they want to experience.

Maybe...just maybe...the game doesn't turn out how they wanted it to or how they thought it would?
 
That's because of Copyright law, which is well, for physical CDs/movies/and games are applied under it. BUT, you can sell games/trade in games you don't want to Gamestop or a like place. Which you can't even do on Steam.

I'd be ok with also having a trade in system for Steam.


I just refunded a game, and aside from generic 'Didn't work/not what I expected', there IS a text box to enter the reason.

Does it? Thats cool I haven't tried to do any refunds yet as I've nothing that I've wanted to refund
 
Here's the sequence:



I'm assuming maxiell was suggesting developers would move to consoles because it's less easy to refund digital games there than on Steam.

On PSN USA it was easier than it was with Steam, before this change. At least for me, I understand that Europe had it harder. XBL I don't know and Nintendo is Nintendo.
 
Good. A lot of people weren't able to get refunds before.

The sooner the wild west age of total control and zero responsibility for digital content and services ends the better.
 
The web is full of resources on a game. You can pick any released game and find YouTube videos of someone playing through the whole thing. There will be multiple writeups/reviews/impressions pieces on the game. There's no excuse.

So what about my Driveclub situation? The only reason I don't like the game is because I hate the way the driving feels. Pretty sure I can't feel the game through a Let's Play or review, and as of right now there is no demo for it. But fuck me, right?
 
Is it bad for those developers because now they can't rely on tricking people into buying the game even if they don't like it? I don't know what you're saying. How is this had for niche games?
Developers that make short, focused games for a specific crowd are "tricking" people, eh? Fascinating.

You typically do not see these types of games marketed to anyone but those who have a spot for them.
 
The web is full of resources on a game. You can pick any released game and find YouTube videos of someone playing through the whole thing. There will be multiple writeups/reviews/impressions pieces on the game. There's no excuse.
Yeah but what if they don't like the controls? Like there's a lot of reasons that this is a poor argument but controls can't be understood from reviews or YouTube or any of that shit. And controls can ruin a game.

Developers that make short, focused games for a specific crowd are "tricking" people, eh? Fascinating.
1. Since when are all niche games short?
2. If a person buying a niche game wants to return it, they obviously aren't interested in that niche. So yeah, if you had your way they'd be tricked into keeping a game they didn't want.
 
The thing I still want to know is whether Valve is footing the bill for 6+ month old refunds, or whether all of the game developers on Steam are getting simultaneous bills for old sales. I can only imagine the behind-the-scenes reaction to that if so.
 
What is this thread?

For years, people have been decrying Steam's terrible policy of game returns, especially in situations where games are outright broken or unplayable. Steam introduces a method to get refunds on games, people decry Steam anyway.

Of course in the first week it's available it's going to be tested. Steam's also keeping track of how many refunds a person requests, and will revoke the refund privilege if it becomes clear that the system is being abused. It allows a person to buy a game worry free that they might be wasting their money on something that will sit in the library.

Origin often doesn't have a problem refunding your money for games that fall into their guidelines, but I don't see threads talking about how "damaging" a system that is.
 
Yeah it's the consumers fault they didn't watch a full playthrough and read reviews of a game they've never played before and they want to experience.

Maybe...just maybe...the game doesn't turn out how they wanted it to or how they thought it would?

...which is why you do your goddamn research. No excuse.
 
They aren't. The current system is allowing requests for 6 months, but those have to be manually reviewed.

Ah I see, some of the wording seemed like it was being used for games purchased far before the six month period. Just wish The Stomping Land was included in that time limit.

I'm all for refunding of the product. Its actually in our consumer protection laws here in Australia, and if worse came to worse we'd just go through our system to get a refund if Steam didn't offer one beforehand. Now its actually being handled properly I can go through Steam itself, making the issue far less of a headache. Then again, I'd only refund a game that is legitimately broken, and not just because "I didn't like it."
 
Things haven't normalized yet. I'm sure refund rates are higher now than they will ever be again. I'm curious about how things will be handled during the Steam sale for those who buy a game before it gets a daily deal. I'm sure they will be able to get a refund but I can't imagine how hectic it will be on the back end.
 
Developers that make short, focused games for a specific crowd are "tricking" people, eh? Fascinating.

You typically do not see these types of games marketed to anyone but those who have a spot for them.

I think that specific crowd will keep the game? Because if they don't, then maybe the devs who made that game for that specific audience should rethink their strategy of making a game to an audience who won't appreciate it and will return it once done with the game.

...which is why you do your goddamn research. No excuse.

Yeah fuck consumer rights! You have the internet, do your goddamn research on this game! If you can't decide whether you'll enjoy it or not by reading or watching someone else play, it's your own damn fault!</s>
 
Developers that make short, focused games for a specific crowd are "tricking" people, eh? Fascinating.

You typically do not see these types of games marketed to anyone but those who have a spot for them.

Chances are that crowd will want to give the developer some money. The post you quoted is in response to devs who make games like what Jim Sterling keeps shouting about, pretty sure you know that though.
 
...? You do know that most major retail stores let you return any item for any reason?

You do know that, right? As long as you have the receipt that is.

What's with the attitude?

And yes, I've worked retail. It depends on the product type. I've returned plenty of products myself as well, and had some returns denied too.

My point is that this is not a god-given consumer right. Some of the times it should be allowed. Sometimes it shouldn't. Maybe it's fine for digital sales - I don't know. But it's not some written in stone thing that we should be entitled to having our mistakes erased every time we buy something and realize whoops, should have done more research.
 
Surely it's simple. If sales increase but returns increase then likely nothing changes. If sales remain the same but returns affect these sales then developers will lose revenue.
Of course if a developer makes a bad game their revenue should decrease. But I wonder what the percentage of their revenue comes from games sold to customers who never liked/played the game? Guess that's what they'll be losing.
 
I guess that the Revenge of the Titan developer doesn't have to worry about those "worthless" customers feeding off their support now.
 
Sometimes I wonder if valve actually took pr into account and was thinking about the bad press that they will get releasing a refund system.
That or they were just lazy.

It's a good thing that it's working as intended, and now I want to see how it will work on the coming weeks. I can see some way abuse the system, hopefully they do have a way to counter that.
 
The web is full of resources on a game. You can pick any released game and find YouTube videos of someone playing through the whole thing. There will be multiple writeups/reviews/impressions pieces on the game. There's no excuse.

Watching a let's play or reading about a game can give me an idea of whether I will like a game or not, but I can never be certain until I've played it. Being informed in important but it's no substitute for actual hands-on experience with the game itself.

This is so obvious. I can't understand why you are taking this absurd absolutist stance on this issue.
 
You can keep saying that, but it doesn't make it any more valid of an argument against refunds.

It's not, because doing research and actually playing the game isn't the same thing. Research doesn't always equate to your experience. Seems silly to say: too bad the research didn't line up with your end experience, deal with it.

Also, acting hostile towards consumers as if they are being lazy or are too stupid to do things in these instances, is bizarre.
 
I put in a refund request for Dynasty Warriors 8 that I bought 6 months ago, got my money back. Dumbest purchase I made in a while (33 minutes played, mostly toying with the controls)
 
What's with the attitude?

And yes, I've worked retail. It depends on the product type. I've returned plenty of products myself as well, and had some returns denied too.

My point is that this is not a god-given consumer right. Some of the times it should be allowed. Sometimes it shouldn't. Maybe it's fine for digital sales - I don't know. But it's not some written in stone thing that we should be entitled to having our mistakes erased we buy something and realize whoops, should have done more research. .

Yeah, if a retail store doesn't allow returns, then that's where the consumer can stop shopping at that store and go elsewhere for their business. Unlike many retail stores, Steam has a major grip on the PC. No other service matches it. So to have a refund system is good, because that ensures it's continued success on PC.(Sorry if it came off like I had an attitude, it just makes me rustle that some people are against something good for consumers).
 
The web is full of resources on a game. You can pick any released game and find YouTube videos of someone playing through the whole thing. There will be multiple writeups/reviews/impressions pieces on the game. There's no excuse.

Video games are an interactive medium. Watching someone play something on Youtube is not the same as playing it yourself in most case. It's entirely possible for someone to still be disappointed with a purchase even after doing their own research.
 
Dont make your game <2 hours of gameplay

Lower your game's price to combat refunds. Not a lot of people are going to refund 1 dollar games.


Early Access beware
 
I think that specific crowd will keep the game? Because if they don't, then maybe the devs who made that game for that specific audience should rethink their strategy of making a game to an audience who won't appreciate it and will return it once done with the game.



Yeah fuck consumer rights! You have the internet, do your goddamn research on this game! If you can't decide whether you'll enjoy it or not by reading or watching someone else play, it's your own damn fault!
Consumer rights are fine. I took offense to the "tricking" part which, by all accounts, the larger more homogenous games do.

See below so I don't type twice.

Chances are that crowd will want to give the developer some money. The post you quoted is in response to devs who make games like what Jim Sterling keeps shouting about, pretty sure you know that though.

That crowd will, thats not my point. My point (sigh, again) was the "tricking" part - which is nowhere near the norm for niche titles who are more often than not aimed directly at people who enjoy them, not tricking the lumbering masses into buying something they have no clue about.

Edit: quoted and typed a response without seeing the previous edit.
 
This is technically going to sort itself out over the next few weeks, no? Like, imagine I've sold 100,000 units total, and sell 50 units per week going forward. This is not atypical of a product that's basically done selling. It would be logical that over the first few weeks of refunds, I'd have "negative sales" as my existing install base take advantage of the refunds. So even if all 50 of my new sales keep the game, I'd still see relatively high return rates, right?
 
It's the job of the developer to have a person want to play your game for more than two hours.

Too bad time and time again we've been shown that people don't give a shit about how good something is or how low the price is. For anything, not just video games.
 
Consumer rights are fine. I took offense to the "tricking" part which, by all accounts, the larger more homogenous games do.

Reading is fun. Especially when I draw attention to the "tricking" part using these things: "" as to not confuse anyone. Perhaps I should bold, underline and italics, as well?

I support digital refunds and I'm glad they are here, so put the pitchforks down.

That crowd will, thats not my point. My point (sigh, again) was the "tricking" part - which is nowhere near the norm for niche titles who are more often than not aimed directly at people who enjoy them, not tricking the lumbering masses into buying something they have no clue about.
It's 100% tricking haha. If your sales rely on selling your game to people who don't like it, there's some dishonesty going on.

If it's not the norm, then all niche titles aren't doomed to fail, like you insisted refunds will cause.
 
They could have gotten away with never allowing returns but it's a brilliant move in the long run and really benefits everyone.

I think this may also have something to do with steam machines. They're pretty console like until a one day a new game doesn't work. And it will happen. Letting someone have their money back almost ensures they'll turn around and spend it on something else in your store. Letting a user hang with a game that needs so much as an "easy fix omg 5 min thx google" would really hurt a steam branded console. The refund policy dodges the issue completely.
 
Valve continues to try and avoid providing customer service.
If steam/valve has one failure for me it's their unwillingness to simply slog through a problem. Hire a bunch of customer reps and slog through consumer problems. Handle things case by case. Instead they would rather come up with a clever solution, for better AND worse.

Still 1 week is no basis for analysis at all for a scenario consumers have yet to see for ANY digital gaming content EVER on any sort of mass scale.

Devs are used to seeing their coffers filled and being able to count that as money earned. Now it gets more complicated for them than that.

Right now everyone is hitting the button just to see if it works. I wouldn't be surprised if many tested it just to see if it works. I had a few games I wanted to return but I bought them years ago and aren't eligible.


Ps to those talking about honesty, if honesty were a requisite of business we'd all be employed by the state.
 
Consumer rights are fine. I took offense to the "tricking" part which, by all accounts, the larger more homogenous games do.

Reading is fun. Especially when I draw attention to the "tricking" part using these things: "" as to not confuse anyone. Perhaps I should bold, underline and italics, as well?

I support digital refunds and I'm glad they are here, so put the pitchforks down.

I was responding to the 'Specific crowd' part, not the tricking part.

If you're making a game for a specific audience, then it should come to no surprise when someone outside of that audience dislikes the game. Like, I'm sure Life is Strange will tickle those who like adventure games, but if someone picks it up and it's not their type of game, they're not 'tricked', they probably didn't just expect what they were getting.
 
Top Bottom