Well shit. If I every go to the newest Marvel movie and it doesn't live up to the gaf hype, or my team loses at the baseball game I better get my damn money back.It's not about people "not giving a shit about how good something is". Maybe they just don't like it, I think Grim Fandango is one of the best games of all time but some people think it sucks. Those people should be entitled to a refund because they don't like it, regardless of how many GOTY awards it has or 10/10 reviews it has.
I really really want to hope that gamers aren't such entitled brats that a significant number of people would abuse the system list this. I really do. I'm not sure if I do. The sale starting later this week will be telling.
If people honestly believe this is going to lead to rampant abuse then I guess you don't have much faith in gamers in general.
The good thing with refunds is that it protects you against scam games from steam greenlight. Like those with copy pasted unity assets.
A good refund policy was much needed on Steam anyway.
Well duh, now that people can they will.
Stores constantly have people buying Bluray players/movies/games/tvs and returning them the next day. Said stores are still in business too. Steam will adapt.
The false equivalence is strong with this one.Well shit. If I every go to the newest Marvel movie and it doesn't live up to the gaf hype, or my team loses at the baseball game I better get my damn money back.
That's not really how things work. Could you imagine?
"I don't really like this car after all. I'd like a refund."
"You know, I thought we'd like this movie, but we ended up not liking it. We'd like our money back."
And in cases where you don't like something and can get a refund, it's usually food and it's usually free coupons towards a product from the same company. And you don't generally go back to the store, you call the brand. Could you imagine going back to the grocery store and being like "I just didn't like those Oreo cookies. I want my money back."
If people don't like a product they should be able to get their money back.
I mean, fuck, do people really not know that they can return food to a store?
Cars usually have a cooling off period, most theaters will refund you if you leave the movie partway through and, yes, you can return food to the store if you don't like it.
I mean, fuck, do people really not know that they can return food to a store?
For new cars in the US they do not. It is very rare to have this option.
It isn't that simple. Take for instance books. How do you police something like that? How do you stop somebody from returning every book after they've read it because "I didn't like it."?
You return books if they're poorly bound or printed, manufacturing defects, whatever, not because you didn't particularly care for the content. I think games should be the same way. If it works, if it provides the features it promised, then it doesn't matter if I like it or not, I'm not returning it. It's my fault for not doing more research before making the purchase and I'm the one who should bear the burden of my own poor judgment.
How about food? Can I take an empty bag of chips to the store and ask for a refund because, "I didn't like them."? Sure, you can probably return a mostly full bag to the store, but how about an empty one?
It isn't that simple.
More people are claiming refunds than when you weren't allowed to?
No fucking shit Kotaku.
If I every go to the newest Marvel movie and it doesn't live up to the gaf hype I better get my damn money back.
It absolutely is that simple. For books, games, movies, food, whatever.
For new cars in the US they do not. It is very rare to have this option.
It isn't that simple. Take for instance books. How do you police something like that? How do you stop somebody from returning every book after they've read it because "I didn't like it."?
You return books if they're poorly bound or printed, manufacturing defects, whatever, not because you didn't particularly care for the content. I think games should be the same way. If it works, if it provides the features it promised, then it doesn't matter if I like it or not, I'm not returning it. It's my fault for not doing more research before making the purchase and I'm the one who should bear the burden of my own poor judgment.
How about food? Can I take an empty bag of chips to the store and ask for a refund because, "I didn't like them."? Sure, you can probably return a mostly full bag to the store because they're stale or whatever, but how about an empty one?
EVERYBODY PANIC
I suppose it would be nice if Steam could lower than 2 hour limit for certain games or maybe restrict refunds on certain types of game... Maybe?
But really, refunds are still a novelty. Of course people will be trying out the system. Wait a few months before coming out with articles like this.
In your example of food you mention that you can return a mostly full item which is the exact same case as these games that have been played for sometimes minutes.
I'm not sure which country you're in, but in Australia consumers have a lot of rights and can get refunds on nearly anything for a period of time and a warranty for a set period as well. I don't see the issue of asking for your money back if the item is broken or you barely used it.
Maybe in a Utopia. Not in a world filled with assholes who will get over on everybody else any way they can.
What people who want to live in that Utopia don't realize is that business as we know it wouldn't even work in that world.
If such a system were implemented in this world businesses would implement and maintain do-not-sell-to databases. People with suspiciously---accurately or coincidentally---high return rates would end up on do-not-sell-to lists. "We're not going to sell anything to you because your history and our research show that you are most likely going to return it. Instead we'll save your time/money and ours and not sell anything to you. Have a nice day."
With brick&mortar returns are typically a bit of a hassle, that hassle naturally keeps most people in check. There just aren't that many ballsy assholes willing to walk into the same store over and over again returning the stuff they've already received full value in terms of use from. Not face to face. Do that enough times and a manager comes out and calmly tells you that they no longer want your business and do not expect to see you in their store again, at which point the proverbial jig is up. Let them do it painlessly over the 'net and the balance shifts.
I wasn't saying it was about games, though, was I? I was pointing out it wasn't as simple as games. What is your limiter on food. It can't be time because I can eat a bag of chips pretty damn quick. How many chips do I get to eat before determining whether or not "I like them."? How are you going to determine how many chips I ate?
I'm not complaining about the return policy on steam. I'm saying such policies don't work equally as well for all types of products and I was doing so in a reply to somebody who seemed to believe they would.
And again, you're talking about returns for something that is broken, which I covered in my statement. I'm not saying there is a problem with returning broken things. I'm saying there is a problem with returning some sorts of products simply because, "I didn't like it."
I thought I was pretty clear about all of that, I guess not.
You'd be surprised at what the dealer might be willing to do. There may be some financial penalty as the car can no longer be sold as new but that's no different than paying a restocking fee, albeit at a much higher ticket price.
It absolutely is that simple. For books, games, movies, food, whatever.
OH MY FUCKING GOD I WILL GET MY MORTAL KOMBAT REFUND *---*The actual outer limit is 6 months.
I've refunded stuff as far back as 3 months.
It absolutely is that simple. For books, games, movies, food, whatever.
I could see people using this as a way to demo games. Good or bad.
Buy, play it for an hour. Return it.
People are comparing 180 days of potential refunds vs a few days of sales. Of course, the refund percentages are going to seem high in that kind of comparison. 13 refunds over 3 days when you sold 18 copies that day sounds high. 13 refunds covering a period of 180 days during which you've sold 1,000 copies is much less impressive.
For us, Day 1 Refunds > Day 2 Refunds > Day 3 Refunds. They're dropping each day and they're dropping fast. I don't know when the refunds/day will stabilize, but it's way too soon to draw much of any conclusion.
Wait till a large Triple A title comes out and refunds are at 30% or higher due to GOTY edition being inevitable.
You're going to see an even darker side of the consumer now.
Buy a game, start a timer, quit at 1:59:00, ask for a refund, wait till Steam sale, rinse and repeat.
Small indie games will not profit or they'll get even less now.
Wait till a large Triple A title comes out and refunds are at 30% or higher due to GOTY edition being inevitable.
You're going to see an even darker side of the consumer now.
Buy a game, start a timer, quit at 1:59:00, ask for a refund, wait till Steam sale, rinse and repeat.
Small indie games will not profit or they'll get even less now.
Wait till a large Triple A title comes out and refunds are at 30% or higher due to GOTY edition being inevitable.
You're going to see an even darker side of the consumer now.
Buy a game, start a timer, quit at 1:59:00, ask for a refund, wait till Steam sale, rinse and repeat.
Small indie games will not profit or they'll get even less now.
A pattern that is incredibly easy to pick up on using data analysis, and incredibly stupid on the users behalf because they could just type the game name in to google search and download it for free instead. Why the hell would you risk damaging your steam account and putting money up front if your goal was to play free games?
We need to stop assuming all players are evil assholes, this is the very mindset that has dominated AAA for years and caused so many problems.
No it's not. It's not like 99% of people will ever actually play what they buy.The Steam Summer Sale is going to be interesting with this.
Good. Hopefully devs start releasing good games instead of bad ones.