GreatestHits
Member
Yeah, that's the one thing that disappoints me.... I love dialogue in my RPG and it is obvious they have now left it so you only ever get four options to reply.
Then again, Witcher doesn't tend to give you many replies at once either and can still have good dialogue (it usually gives you 3 - 4 and many times just two replies). But then again, they're playing a set character for Witcher. What they could be doing is that each option you give can open up a seperate set of responses (first option just sets if you want to be a bad guy/good guy/neutral and gives you appropriate responses from that). So... we'll see.
A lot about what Fallout is (especially the new gen fallout) IMO is style. They have a certain aesthetic going.. with the sometimes hokey, but very sobering soundtrack with it's light innocence laid over the horrific and glorified violence. I think they wanted to flesh out this style with voice actors and make them smartasses and give it a more artists touch, which is in contrast with the whole freedom/play your way aspect that the game also pushes. I think minimal options from the player allows them to go with their own style that adds to the Fallout flavor. I don't think Elder Scrolls 6 will follow this direction. And I was right on every count (quite a few of them) in the FO4 reveal thread


Plus... voice acting severely (exponentially) limits your dialogue options in a game.
Building your own base is one of those things that is super awesome but I will never ever ever touch and be dissapointed I'm not more into building my own virtual chill shed.
You need to smoke a joint man! Before you know it you'll have 8 hours put into your house