Fallout 4 - Multiple E3 Gameplay Demos, Releasing November 10th, 2015

Sell the hell glad I picked up a 5TB external drive for my Xbox One. Fallout 4 went from a maybe to digitally pre-order the game on the Xbox One marketplace as soon as I can.

SW battlefront, Fallout 4, Maybe Doom...and more to come...dang...

I don't think it uses 5 TB does it?
 
The RPG of the year. With the exception of the voiced protag, EVERYTHING looks amazing. I cannot and I am so glad I'll be getting it by the end of the year, however I wouldn't get mad if they delay it.
 
By the same token, those people produced Oblivion, Skyrim, FO3, which all in my view had lacklustre stories. It's just more likely we get something similar to the multi-million seller recent entries, rather than the one 13 years ago, for better or for ill.

I would argue that the limitations in technology when Morrowind came out allowed for a better story. Thing like limited voice acting, mostly text based conversations, smaller world, etc. I think the advent of voice acting and more animations allowed for a disconnect with personal connection og the story of later games because the voice acting and animations weren't up to snuff.
 
It looks like a big fun sandbox of totally inconsequential toys and tools and game systems that provide arguably limitless hours of tweaking and exploring and customising and screwing around with your fancy dress and toy bear rocket launcher and dress up doll playing house.

And that's great. That's a massive amount of awesome content if you're into that early access Steam best seller type of game design.

But "in-depth" is a really shaky term with "role playing games" because while there are a ton of game systems being built into Fallout 4 the depth might not be there in the way people who grew up with the 90s iteration of the franchise would expect. For many people there's more to "role playing" than building light switches and flying your power armour.

And I mean it's all redundant to complain now because people love Bethesda's Fallout and old Fallout is never ever ever ever ever ever ever ever coming back ever forever. But yeah. Like, as a person who grew up on games like Fallout, "in depth role playing" is not how I'd describe Bethesda's take on the franchise at all. It's a totally different type of game that serves a different purpose for a different audience.

All valid points and criticisms. I find myself able to get lost in the world and my character regardless of the shallow systems, so I guess it doesn't matter as much to me in the sense of lacking role playing depth;but I do agree that it does compared with the first two entries.
 
The idea of harvesting craft items from multiple sources is a weight off my shoulders. I usually hate crafting but they seem to be making it make sense.

VATS looks cool. The art montage showed plenty of abandoned places to make me happy.

Lots of stuff has me excited, and I can't wait to learn more.
 
Also, I wonder how the hell encumbrance is going to work, now that you can actually find a use for everything and the kitchen sink via breaking stuff down.
 
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I CAN'T WAIT
 
I'm excited because this looks fantastic, but I'm not gonna lie, some of the comments in here do ring true. From that combat trailer, if you told me those indoor shots were from the PS3 version of F3, I'd 100% believe it.

Another nice thing about not having insane over the top graphics is this will be easy to mod to make look nice and will be easier to supersample. Skyrim still looks absolutely mind blowing at times with all the graphical mods and supersampling you can do, and still get 60fps on a modest rig.


Exactly. For those of you who really are concerned with a graphically beautiful Fallout 4, you have the pleasure of knowing that this game will be continually graphically improved for at least the next 15 years. You're missing the point. This isn't just the release of a game, it's the release of an event. Even the gameplay with mods will be improved. However they are trying to offer this product to console only players as well, and when they try to throw their blanket that wide, I will agree they do not deliver a product worthy of some of that blanket's attention. I think they are setting the bar high for themselves and trying to reach it, using the criticism as fuel and direction. But that's just from an outsider's perspective. I have watched the core game evolve and this is akin to minecraft (if you play these openworld beth games the way they always have been played, with PC and with the option of mods or a construction set).
 
Yup, Todd just confirmed on the stream that they've worked on their story to fit with an open world game, hopefully meaning less of a disconnect between how the players ends up playing and the main story.
 
Man November is once again going to be strong. CoD coming out on FRIDAY 11/6 they knew and wanted no part of Fallout! This looks awesome and will suck all my gaming time and Star Wars the 17th. CoD is looking dead to me their beta better be incredible.

I see chatter of UK Amazon special editions, any word of US preorders? Don't see anywhere online yet.
 
My God...the ability to do scrap all the garbage you find and use it to build something cool.


Is this even Fallout? I can finally go back to grab every single item that isn't nailed down.





The most important question left is whether you still lose Karma so stealing things when people can't see you. I always thought it was terrible. you can't punish my to taking that Toy car now that I'm crafting with it, right?
 
Really didn't expected this year. Honestly! Between COD : BLOPS 3, Lara Croft and SW : Batllefront. Shit!

IMO : Lara is lost in here.
 
On the Bethesda youtube channel they are talking about the voiced dialogue right now.

* 13,000 lines of dialogue.

* Allows them to do emotional moments they couldn't do before.

Damn that is all they said. Didn't say anything about dialogue being limited (in terms of choice).
 
The AI and the combat looks like the biggest problems.


In the demo with the assault on the player made settlemenets, you saw the AI attackers just running into flamethrowers, and absorbing bullets with poor hit detection like sponges.

It's things like that that always made the combat in Fallout3 and NV feel mediocre. I really played with VATs as much as I could because its viscerally satisfying, just shooting normally is not.
But it wasn't in Doom either. Why do so few Shooters get it right? It's been 10 years since F.E.A.R and so few games since then have been able to aim that visceral feel of loading bullets into characters, into walls, seeing things shatter.


The AI is my biggest pet peeve. All the post apocalyptic games I've played based around building civlization or having teammate AIs. They almost all suffer from shitty AI. Why can't we get better AI in games?
I feel that there has been so little progress in making them feel more intelligent. The Dog was fine. Lots of context sensitive actions, but the combat man...


I still think the game looks fun as hell though. It's a testament to how good the other parts of the game looks, it makes the weakest link of the chain really rear its head. And Fallout Shelters look great !
 
I'm not going to bed until as US amazon/best buy link shows up for the Pip-Boy edition

A Pip-Boy that can become functional with a mobile device and fans can use it in game?

I have already come to terms that I'm going to have to pay inflated ebay prices for it.
 
The graphics, dialogue, gameplay and animation all stink. These are the essential building blocks of a modern fallout game. I cant wait.
 
Yup, Todd just confirmed on the stream that they've worked on their story to fit with an open world game, hopefully meaning less of a disconnect between how the players ends up playing and the main story.

As long as you're playing as a heterosexual though, right?
 
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