spookyfish
Gold Member
I dunno -- I kind of liked it. It was just one area, but it had a DOOM feel to me.
The proof, as they say, will be in the playing.
The proof, as they say, will be in the playing.
I honestly don't see this happening. There are only a handful of games this gen that hit 1080p/60hz and weren't based on last-gen engines. They certainly don't look anything like this. Comparing Doom 4 to Wolfenstein TNO doesn't tell us much since it's id Tech 5 vs. id Tech 6.
Original games? What is that suppose to mean nowadays with most FPS games? Unless I misunderstood your post, must every game be genre-breaking to be fun?
At this point my only glaring worry is the executions. And I can tell the dev team doesn't want them to be too intrusive as they're animated surprisingly fast compared to other games. Seems to me they don't want them to break the flow of gameplay. But I kind of feel that by nature of existence they do.
No weapon reloading is a throwback to the original doom games.Looked incredibly boring to play. Game it reminded me most of was Alien Rage, a budget FPS.
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Not even any weapon reloading, unless you're counting the animation that plays between every shot of the super-shotgun.
Not even any weapon reloading, unless you're counting the animation that plays between every shot of the super-shotgun.
A lot of last gen games did that especially on PS3.Does it really do that? IF so... intersting.
I think the main reason why quake 4 had such a bad framerate was CPU related actually though.
Yeah it is.I'm pretty sure that's a good thing about Doom.
Put me in the more optimistic and interested camp for this. I'm a bit surprised actually. It looked pretty good.
It was clearly being played with a control pad which I feel hurts all demos for games like this, so I'm not going to write off movement speed. The actual character speed looked fine actually, it's the weird stop-and-shoot control play and analogue pacing that fucked with the sense of momentum. Some of the audio and effects need work to improve weapon feedback, but I really liked the chunky music.
I don't know. It certainly doesn't look like it's breaking down new walls of gameplay but I don't want it to. I'll be very happy with a well designed, satisfying run-and-gun shooter that can keep the encounters fun, challenging, and balanced.
At this point my only glaring worry is the executions. And I can tell the dev team doesn't want them to be too intrusive as they're animated surprisingly fast compared to other games. Seems to me they don't want them to break the flow of gameplay. But I kind of feel that by nature of existence they do.
Much like a platformer I feel run-and-gun shooters that are so very reliant on feedback of hits and character movement within encounters you can never really know how satisfying it all is until you play it yourself. And so I'm really keen to...play it myself.
No weapon reloading is a throwback to the original doom games.
Looked incredibly boring to play. Game it reminded me most of was Alien Rage, a budget FPS.
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Not even any weapon reloading, unless you're counting the animation that plays between every shot of the super-shotgun.
Mainly concerned with how quickly that fun could run out...in single player that is.
I understand Doom is centered around running and shooting, but something about that showing made me feel like it could get exhausting after an hour.
Making fat fly everywhere and things extra chunky is hardly a matter of what hardware is capable, and more a matter of what the artists are capable of. Sure, they can probably make these things happen, but developing the system, whether actual geometry, particles, or however they would go about it, would likely take up more development time than it's worth, or can afford.
At this point my only glaring worry is the executions. And I can tell the dev team doesn't want them to be too intrusive as they're animated surprisingly fast compared to other games. Seems to me they don't want them to break the flow of gameplay. But I kind of feel that by nature of existence they do.
As much as I love The Witcher 3, I do not like the executions. Especially since they're very random.
But they look even worse in this new Doom. They just seem like they constantly break up the flow of a game that's supposed to be fast paced?
And as for the pace.... I'm sure the game looked slower than it really is. It was being played with a controller, and they moved slowly through the level so that you could pick up on all the visual and audible details.
This day and age, I can't imagine someone making a graphically impressive game AND making it incredibly fast paced. Nobody would be able to notice all the pretty details if they're flying through a level Doom 2 style. But then if they compromised on the visuals, people would complain about it being ugly.
What?
No reloading at all only the supershotgun?
I mean thats good right?
I'm sceptical that's actual gameplay it looks way too scripted and clean to be gameplay. Either way, I found it got old just via that demo.
Reminds me of the original Doom 3 demo in that sense right up to the demo ending with monster killing off the player (or about to engage).The video was most definitely the most obvious "vertical slice" I've ever seen. See almost every weapon, see this cool scripted event, see all these cool finishers while we travel in a straight line (for the most part)! I'm hoping that the real game isn't afraid to give us a maze or two.
I meant that judging by the video they showed, the new Doom is targeted to demographic that never played the original games. Since you enjoyed what you saw I made an assumption bold statement, more likely that you have never played the original games in your life. Thus I suggested you to at least try them in the meantime, since the original games sans Doom 3, some people understandably don't like it are masterpieces.
I meant that judging by the video they showed, the new Doom is targeted to demographic that never played the original games. Since you enjoyed what you saw I made an assumption bold statement, more likely that you have never played the original games in your life. Thus I suggested you to at least try them in the meantime, since the original games sans Doom 3, some people understandably don't like it are masterpieces.
People Can Fly were renamed to Epic Poland a few years ago. They've been working on Fortnite, which as Jeff Gerstmann has said, is a video game.My concern as well. Hopefully you can ignore it and finish the enemies off with an additional shot or two if you want. The game play actually looks pretty great to me outside of that. It's not full on classic Doom but it's not Call of Duty either. I feel like People Can Fly probably would have done the IP justice as Bulletstorm proved (or Machine games). Still, this is much better than I expected it to be.
I meant that judging by the video they showed, the new Doom is targeted to demographic that never played the original games. Since you enjoyed what you saw I made an assumption bold statement, more likely that you have never played the original games in your life. Thus I suggested you to at least try them in the meantime, since the original games sans Doom 3, some people understandably don't like it are masterpieces.
I'll reserve judgment until I see more of the game, especially the more Hell-infested levels, but what screened yesterday was disappointingly generic and self-serious. It was foolish to hope for a return to the pulp-SF aesthetic and off-kilter humor of the original, but I wanted it just the same.
I suppose you want iron sights, endless weapon mods, and perks too.
Doom isn't even about the chainsaw. It's just a fun little diversion. The executions look nice so they were a focal point in the gameplay demo, but the main game will be centered around run-and-gun.
I don't think that, for instance when he rips the hand of a man to open a door, was serious at all.