DOOM Gameplay Demo (E3 2015)

I dunno -- I kind of liked it. It was just one area, but it had a DOOM feel to me.

The proof, as they say, will be in the playing.
 
I loved Doom back in the day because it was something new and excitingly different, sadly it appears that the shell of id software thinks it all about blood, guts and MONSTERS!

We have had plenty of games like that - Painkiller, Serious Sam and even BulletStorm - all of which look like they have more original ideas in the than that trailer showed.
 
Looked incredibly boring to play. Game it reminded me most of was Alien Rage, a budget FPS.

alien_rage_13748612283096.jpg


Not even any weapon reloading, unless you're counting the animation that plays between every shot of the super-shotgun.
 
I honestly don't see this happening. There are only a handful of games this gen that hit 1080p/60hz and weren't based on last-gen engines. They certainly don't look anything like this. Comparing Doom 4 to Wolfenstein TNO doesn't tell us much since it's id Tech 5 vs. id Tech 6.

Well, I'll go by what the studio claims until proven or stated it won't be. Different versions of the engine and will release 2 years after TNO.
 
Original games? What is that suppose to mean nowadays with most FPS games? Unless I misunderstood your post, must every game be genre-breaking to be fun?

I meant that judging by the video they showed, the new Doom is targeted to demographic that never played the original games. Since you enjoyed what you saw I made an assumption — bold statement, more likely — that you have never played the original games in your life. Thus I suggested you to at least try them in the meantime, since the original games — sans Doom 3, some people understandably don't like it — are masterpieces.
 
At this point my only glaring worry is the executions. And I can tell the dev team doesn't want them to be too intrusive as they're animated surprisingly fast compared to other games. Seems to me they don't want them to break the flow of gameplay. But I kind of feel that by nature of existence they do.

As much as I love The Witcher 3, I do not like the executions. Especially since they're very random.

But they look even worse in this new Doom. They just seem like they constantly break up the flow of a game that's supposed to be fast paced?

And as for the pace.... I'm sure the game looked slower than it really is. It was being played with a controller, and they moved slowly through the level so that you could pick up on all the visual and audible details.

This day and age, I can't imagine someone making a graphically impressive game AND making it incredibly fast paced. Nobody would be able to notice all the pretty details if they're flying through a level Doom 2 style. But then if they compromised on the visuals, people would complain about it being ugly.
 
Looked incredibly boring to play. Game it reminded me most of was Alien Rage, a budget FPS.

alien_rage_13748612283096.jpg


Not even any weapon reloading, unless you're counting the animation that plays between every shot of the super-shotgun.
No weapon reloading is a throwback to the original doom games.
 
Does it really do that? IF so... intersting.

I think the main reason why quake 4 had such a bad framerate was CPU related actually though.
A lot of last gen games did that especially on PS3.

That said, Quake 4 is not one of them. I tested that very thing just a few months back when I wrote that Quake 2 360 article. Quake 4 runs just as bad in 480p. It's a huge mess ranging from 60fps in a corner to 10fps. All over the place.
 
Doom isn't even about the chainsaw. It's just a fun little diversion. The executions look nice so they were a focal point in the gameplay demo, but the main game will be centered around run-and-gun.
 
Put me in the more optimistic and interested camp for this. I'm a bit surprised actually. It looked pretty good.

It was clearly being played with a control pad which I feel hurts all demos for games like this, so I'm not going to write off movement speed. The actual character speed looked fine actually, it's the weird stop-and-shoot control play and analogue pacing that fucked with the sense of momentum. Some of the audio and effects need work to improve weapon feedback, but I really liked the chunky music.

I don't know. It certainly doesn't look like it's breaking down new walls of gameplay but I don't want it to. I'll be very happy with a well designed, satisfying run-and-gun shooter that can keep the encounters fun, challenging, and balanced.

At this point my only glaring worry is the executions. And I can tell the dev team doesn't want them to be too intrusive as they're animated surprisingly fast compared to other games. Seems to me they don't want them to break the flow of gameplay. But I kind of feel that by nature of existence they do.

Much like a platformer I feel run-and-gun shooters that are so very reliant on feedback of hits and character movement within encounters you can never really know how satisfying it all is until you play it yourself. And so I'm really keen to...play it myself.

My concern as well. Hopefully you can ignore it and finish the enemies off with an additional shot or two if you want. The game play actually looks pretty great to me outside of that. It's not full on classic Doom but it's not Call of Duty either. I feel like People Can Fly probably would have done the IP justice as Bulletstorm proved (or Machine games). Still, this is much better than I expected it to be.
 
Looked incredibly boring to play. Game it reminded me most of was Alien Rage, a budget FPS.

alien_rage_13748612283096.jpg


Not even any weapon reloading, unless you're counting the animation that plays between every shot of the super-shotgun.

I suppose you want iron sights, endless weapon mods, and perks too.
 
Mainly concerned with how quickly that fun could run out...in single player that is.
I understand Doom is centered around running and shooting, but something about that showing made me feel like it could get exhausting after an hour.

hopefully they pace it with some exploration. DOOM, besides awesome shooting action, has always been about combing over levels for secrets, switches, keycards, ammo, etc.

One thing I don't like about what I'm seeing here is how all the enemies seem to be dropping ammo/health. I would like to see health packs and ammo in the environment to pick up.

I don't know, I want to be excited, but watching this makes me wish that Machine Games were making it instead. Also, how much do you think it would cost them to get Trent Reznor to do the sound track at this point? That would be pretty awesome.
 
Making fat fly everywhere and things extra chunky is hardly a matter of what hardware is capable, and more a matter of what the artists are capable of. Sure, they can probably make these things happen, but developing the system, whether actual geometry, particles, or however they would go about it, would likely take up more development time than it's worth, or can afford.

I would posit that spending more time on enemy damage models as opposed to how high developers can push texture resolution would be more worthwhile. The former makes a game more fun to play, the latter adds almost nothing to the fun factor
 
At this point my only glaring worry is the executions. And I can tell the dev team doesn't want them to be too intrusive as they're animated surprisingly fast compared to other games. Seems to me they don't want them to break the flow of gameplay. But I kind of feel that by nature of existence they do.

Seems like they're trying to go for something like Serious Sam 3's melee finishers, but they're still not quite fast enough. Sam's animations blow by in half a second, if that.
 
It looks decent. It won't be a day one for me, first DOOM game ever to say that on but, I'll play it at some point. Unless it releases and really is a bad ass DOOM game, then it will be a day 8 buy for me.
 
Even at 60 fps the game has so much punch that it will make you feel like an absolute monster running around wrecking everything with a giant arsenal of meaty weapons. Overall, I think it looks like a glorious return to classic shooters, with modern visuals and effects. Can't hate on that, but that's just me.
 
As much as I love The Witcher 3, I do not like the executions. Especially since they're very random.

But they look even worse in this new Doom. They just seem like they constantly break up the flow of a game that's supposed to be fast paced?

And as for the pace.... I'm sure the game looked slower than it really is. It was being played with a controller, and they moved slowly through the level so that you could pick up on all the visual and audible details.

This day and age, I can't imagine someone making a graphically impressive game AND making it incredibly fast paced. Nobody would be able to notice all the pretty details if they're flying through a level Doom 2 style. But then if they compromised on the visuals, people would complain about it being ugly.

At least the executions aren't mandatory if you don't like them. They are also over extremely quickly. They aren't long and drawn out for the most part. Most of them look to take around 2 to 3 seconds to finish. The chainsaw death animations, though longer, don't appear to take longer then it would to normally kill an enemy with a chainsaw in the original Doom.

Either way, I'm still gushing over the fact the enemy projectiles aren't hitscan! Also, does anyone else absolutely love the fact that the player mainly gains ammo and health by killing enemies?! This forces the player to engage and be inventive in taking on situations.
 
I'm sceptical that's actual gameplay – it looks way too scripted and clean to be gameplay. Either way, I found it got old just via that demo.

The video was most definitely the most obvious "vertical slice" I've ever seen. See almost every weapon, see this cool scripted event, see all these cool finishers while we travel in a straight line (for the most part)! I'm hoping that the real game isn't afraid to give us a maze or two.
 
The video was most definitely the most obvious "vertical slice" I've ever seen. See almost every weapon, see this cool scripted event, see all these cool finishers while we travel in a straight line (for the most part)! I'm hoping that the real game isn't afraid to give us a maze or two.
Reminds me of the original Doom 3 demo in that sense right up to the demo ending with monster killing off the player (or about to engage).
 
The enemies look awful. I can't discern zombies from imps. Cyberdemon and Mancubus look like cartoon monsters with green and blue lights on them.

Also it doesn't look nearly "hellish" enough. Green fart gas hell.
 
what's going on with the textures in the hell combat footage? the floor and rocks and walls don't have any details. they're just smooth flat shapes that recieve light. is it a texture streaming issue?
 
I meant that judging by the video they showed, the new Doom is targeted to demographic that never played the original games. Since you enjoyed what you saw I made an assumption — bold statement, more likely — that you have never played the original games in your life. Thus I suggested you to at least try them in the meantime, since the original games — sans Doom 3, some people understandably don't like it — are masterpieces.

I get what you're saying, but that's a big assumption to make. It may not be exactly directed at me, but either way, I actually finished Doom 1 and 2 as well as the original Wolfenstein long time ago. I haven't finished Doom 3 due to time, but I will get to it eventually.

Just reading a lot of posts in here, it seems that a lot of people are too quickly passing off judgement on the game though.
 
I meant that judging by the video they showed, the new Doom is targeted to demographic that never played the original games. Since you enjoyed what you saw I made an assumption — bold statement, more likely — that you have never played the original games in your life. Thus I suggested you to at least try them in the meantime, since the original games — sans Doom 3, some people understandably don't like it — are masterpieces.

I'm excited as hell for this and Doom is my second favorite game
 
I love it. So if we find the new one appealing, we could not have possibly played the originals? Get out of here with that kind of stuff.
 
My concern as well. Hopefully you can ignore it and finish the enemies off with an additional shot or two if you want. The game play actually looks pretty great to me outside of that. It's not full on classic Doom but it's not Call of Duty either. I feel like People Can Fly probably would have done the IP justice as Bulletstorm proved (or Machine games). Still, this is much better than I expected it to be.
People Can Fly were renamed to Epic Poland a few years ago. They've been working on Fortnite, which as Jeff Gerstmann has said, is a video game.

I disagree that they could have done a better job with the DOOM IP than iD, though. I would have rather just had Bulletstorm 2.
 
I don't get the GAF negativity. I was in a lobby full of people that had played the original Doom 1 and 2 that were really excited for this, satisfied with the balance between new and old.
 
I'll reserve judgment until I see more of the game, especially the more Hell-infested levels, but what screened yesterday was disappointingly generic and self-serious. It was foolish to hope for a return to the pulp-SF aesthetic and off-kilter humor of the original, but I wanted it just the same.
 
I meant that judging by the video they showed, the new Doom is targeted to demographic that never played the original games. Since you enjoyed what you saw I made an assumption — bold statement, more likely — that you have never played the original games in your life. Thus I suggested you to at least try them in the meantime, since the original games — sans Doom 3, some people understandably don't like it — are masterpieces.

I have played the originals and I liked what I saw last night.
 
I'll reserve judgment until I see more of the game, especially the more Hell-infested levels, but what screened yesterday was disappointingly generic and self-serious. It was foolish to hope for a return to the pulp-SF aesthetic and off-kilter humor of the original, but I wanted it just the same.

I don't think that, for instance when he rips the hand of a man to open a door, was serious at all.
 
I suppose you want iron sights, endless weapon mods, and perks too.

Nope. Hate ADS and rails. But do you really want a game so empty stripped bare even further? Those few minutes where it's just the pump-action shotgun rhythmically going *bang-clack* against bullet-spongey enemies were intensely dull.
 
Doom isn't even about the chainsaw. It's just a fun little diversion. The executions look nice so they were a focal point in the gameplay demo, but the main game will be centered around run-and-gun.

You ! You already have a copy of the game, and you don't want us to know about it, iiiiiit's noooooot goooooodd !!!
 
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