DOOM Gameplay Demo (E3 2015)

I don't get the GAF negativity. I was in a lobby full of people that had played the original Doom 1 and 2 that were really excited for this, satisfied with the balance between new and old.

I don't get the press positivity. I was in home alone and I had played the original Doom 1 and 2 and I was really surprised about how wrong this footage is for a Doom game.

I really hope the final game includes a few changes to improve the fun for me.
 
Never gave a crap about the original Dooms. They were fun yeah, but doom 3 is where it started for me and this demo looked amazing to me. Can't wait!
 
Here's something from the gameplay footage that REALLY bothered me:

6RU4QOW.gif


Three low level enemies in close formation required several blasts of the supershotty to be taken out. This would have never happened in Doom 2. Spread is much smaller, and so are power and penetration.
 
As I said before I'm worried about the slowness, but there a couple of bits where the player seems to find the 'run' button, so I'm prepared to give it the benefit of the doubt. I mean the first time I played Doom was with the cursor keys and space bar, I certainly wasn't barrelling through it. I'm reserving full judgement until there's some more representative gameplay footage out there. I do think they have the look and atmosphere right, and the level design looked like it could be more exploration based, despite the linear path the 'player' took through the demo.
 
Here's something from the gameplay footage that REALLY bothered me:

6RU4QOW.gif


Three low level enemies in close formation required several blasts of the supershotty to be taken out. This would have never happened in Doom 2. Spread is much smaller, and so are power and penetration.

Not alone, I felt similarly through most of the video. Seemed like despite positioning, enemy count, and weapon, you are in constant 1v1 duels by design(outside of barrel use).

Still looks a solid throwback FPS, but not quite the feel or look of classic Doom.
 
I meant that judging by the video they showed, the new Doom is targeted to demographic that never played the original games. Since you enjoyed what you saw I made an assumption — bold statement, more likely — that you have never played the original games in your life. Thus I suggested you to at least try them in the meantime, since the original games — sans Doom 3, some people understandably don't like it — are masterpieces.

I played the originals back in the day on computers my dad was building and selling(want to say it was the 486 era), and I loved them. Doom changed the type of games I was interested in at that time in my life.

And that in no way dampens my enthusiasm for what I saw last night.
 
Here's something from the gameplay footage that REALLY bothered me:

6RU4QOW.gif


Three low level enemies in close formation required several blasts of the supershotty to be taken out. This would have never happened in Doom 2. Spread is much smaller, and so are power and penetration.

ok yeah, they gotta beef up that badboy
 
My concern about this is that the developers will probably not get right what Doom is about. I saw lots of people complaining about it should be faster paced and needed more colors. Honestly I'm fine with these, what worries more about is if they make the game looking too much like Mortal Kombat with the fatalities or have horde gameplay, which is something far more boring than the original doom's.

I always saw Doom as some sort of board game, where you had to explore the enviroment and the monsters were placed in a way that took advantage of the level design. You need to prioritize some monsters over anothers, move yourself to dodge the bullets (or take cover, in case of archvilles or hitscan dudes). Then you combine this with your weapons, which has it's own streghtness and weakness, and multiple ways of approaching certain setpieces (and in different orders, due to no linearity), secrets and stuff, and you have one of the most rich FPS done.

What worries me most, besides the level design, is the enemies design. They need to feel pain when getting shot, and have more distinct sounds and visuals. (colors help, but it's not a must, IMO). Seeing these videos actually got me surprised with how this was well done with Doom 1 and 2. Some scary stuff would also help. I mean, Doom never was meant to be a survival horror, but it certainly has some weird and disgusting textures heh.

In the other side I was surprised with the a bit faster paced and monsters that were just there (roamers, not only setpieces), which gave a lot the old "doom feeling". The soundtrack was interesting, remembering me Wolfenstein: The New Order (not all songs from the first two games were rock/metal)
 
Here's something from the gameplay footage that REALLY bothered me:

6RU4QOW.gif


Three low level enemies in close formation required several blasts of the supershotty to be taken out. This would have never happened in Doom 2. Spread is much smaller, and so are power and penetration.
Are those the standard zombie marines? If so, indeed. That would take it into an entirely different dynamic. If you can't kill those in one shot with the shotgun then the entire range of shooting gets diluted. It's much more distinct to have 1 shot > 2 shot than 2-3 shot > 3-4 shot.

I also feel they should only spawn in demons outside your field of view. Don't actually show them teleporting in. It kind of takes me out of the game when that happens, like - ah, next spawn in has been triggered. The demons should sort of just be there, not spawn in specifically for me.
 
What worries me most, besides the level design, is the enemies design. They need to feel pain when getting shot, and have more distinct sounds and visuals. (colors help, but it's not a must, IMO). Seeing these videos actually got me surprised with how this was well done with Doom 1 and 2. Some scary stuff would also help. I mean, Doom never was meant to be a survival horror, but it certainly has some weird and disgusting textures heh.

This is a rather interesting point. DOOM looks rather ralentless, in the sense that the game seems to throw heaps of fast enemies at you, but the original one had slower foes and every time you shot at them you could see and hear them being hurt. Each shot would be reflected by a splash of sound and in some cases a very audible grunt. Enemies suffered, which added to the atmosphere.

I could be wrong, but I didn't quite see the same in the latest videos.
 
at first i found it really boring but the hell level was much better. still a very basic shooter with obvious flaws like

1. changing weapons slows time, this completely ruins the fast flow of the game
2. qte melee are going to get boring quick
3. ai looks thick as shit
4. bullet sponge enemies

but some of the criticisms i am not understanding.

1. 'game looks so brown' - have u played doom?
2. 'it needs to be faster' - it looks pretty damn fast to me
 
2. 'it needs to be faster' - it looks pretty damn fast to me

I'm going to go further and say that those fireballs thrown by the new imps are WAY too fucking fast. They can be dodged, but still. DOOM feels like it's considerably faster than the original games and closer to Serious Sam in that sense.
 
at first i found it really boring but the hell level was much better. still a very basic shooter with obvious flaws like

1. changing weapons slows time, this completely ruins the fast flow of the game
2. qte melee are going to get boring quick
3. ai looks thick as shit
4. bullet sponge enemies

but some of the criticisms i am not understanding.

1. 'game looks so brown' - have u played doom?
2. 'it needs to be faster' - it looks pretty damn fast to me

The hell gameplay showed some weapon switching without the wheel. So if it's like Doom 3, the weapon wheel we be in and quick switching will be on the dpad.

why do the enemies flash blue and red?

I think you're referring to the highlight that lets you know you can perform a finisher.
 
Then why bother calling this Doom? Funky Papa has a valid point.

Maybe because in 2k15, gameplay's requirement, and 90s' 2.5D game's transposition into a Full newgen 3D game are obviously more ambitious and more demanding than simply copy/past a gameplay that can work only for a 2.5D universe.
 
why do the enemies flash blue and red?

I believe the flashes indicare low health, which allows for a finishing move.

Maybe because in 2k15, gameplay's requirement, and 90s' 2.5D game's transposition into a Full newgen 3D game are obviously more ambitious and more demanding than simply copy/past a gameplay that can work only for a 2.5D universe.
At which point emulating the behaviour of the original supershotty cannot work in a modern game?

Also, every single feature that made Doom relevant could easily be replicated in a new generation 3D game. And it's not like people are demanding a carbon copy of the original Doom, but a good translation of its core values, namely good level design, weapons that kick like a mule and enemies that are fun to blast away.
 
why do the enemies flash blue and red?


Tiago Sousa was the Lead Research and Development Graphics Engineer in Crytek.
Ryse is a Crytek game.
Enemies in Ryse flash in colors that point to the button you have to press to achieve fatalities animations that brings combo points to the player.
Tiago Sousa works now on ID
...
profit.





/s
 
I seriously can't wait for this. I loved what I saw. Don't really give 2 shits about the story or anything. I want a fast paced gib fest and this looks like it will deliver in spades. Also really excited about the MP. I will be spending the vast majority of my time with it there.
 
This just in, folks. In order for a Doom game to "feel like Doom" the enemies need to die in one shot with the shotgun and in 3 shots with the pistol "just like Doom 2".
 
Maybe because in 2k15, gameplay's requirement, and 90s' 2.5D game's transposition into a Full newgen 3D game are obviously more ambitious and more demanding than simply copy/past a gameplay that can work only for a 2.5D universe.

Yeah, sure. Care to explain what's that got to do with Funky Papa's concern that the supershotgun is significantly weakened (or the grunts have too much hit points) compared to Doom 2? Maintaining the iconic supershotgun's power is one thing, simply copying and pasting a gameplay mechanic from its predecessor is another matter.
 
Are those the standard zombie marines? If so, indeed. That would take it into an entirely different dynamic. If you can't kill those in one shot with the shotgun then the entire range of shooting gets diluted. It's much more distinct to have 1 shot > 2 shot than 2-3 shot > 3-4 shot.

I also feel they should only spawn in demons outside your field of view. Don't actually show them teleporting in. It kind of takes me out of the game when that happens, like - ah, next spawn in has been triggered. The demons should sort of just be there, not spawn in specifically for me.

Demons spawning in look awesome.

Reading some of these complaints is fun, the ones about poor AI and horde like gameplay especially.

Also people saying the gore is out of character. You honestly think they wouldn't have been like this back then if hey had the tech to achieve it?

The first few levels of Doom were in corridors with few enemies. These look like early levels, or just showcases for the mechanics, until we see later game footage we can't call it either way. Some of the snippets from the official trailer look like quite a few enemies are on screen though, so I wouldn't worry.

The concerns about he shorty not doing enough damage are valid imo, hope they tweak that. The Super Shotgun should obliterate grunts.

The executions look fast paced enough that they keep the flow. The game will likely play faster on KB&M anyway and we'll have instant weapon switching for sure. The updated enemy designs look great. The visuals are pretty amazing in general. Movement looks very fluid especially mantling and the double jump.

Looks boring to watch. My main concern the gunplay doesn't look satisfying enough, that playing will feel a bit weightless. For a game that will be mostly blowing things into small chunks, I hope they nail this.

If they do it looks good to me.
 
This just in, folks. In order for a Doom game to "feel like Doom" the enemies need to die in one shot with the shotgun and in 3 shots with the pistol "just like Doom 2".

yes, actually. the iconic guns of doom should work as they should in a game called doom.

if youve got nothing nice to say, maybe you should say nothing.
 
Yet it uses its most iconic weapon along the BFG and calls itself Doom. Can't you see how this can rub some people the wrong way?

It's still not Doom 2.

I can see it rubbing people the wrong way if they can't let go of the past, sure.
yes, actually. the iconic guns of doom should work as they should in a game called doom.

if youve got nothing nice to say, maybe you should say nothing.

Oh the irony.
 
1. 'game looks so brown' - have u played doom?

i remember doom as bright pink pinky demons and pink hell knights and bright red cacodemon, with bright blue and green "lava" pits. i dunno. i kinda understand the complaints. it's been "next gen-ified" like that joke filter in uncharted 2.
 
Here's something from the gameplay footage that REALLY bothered me:

6RU4QOW.gif


Three low level enemies in close formation required several blasts of the supershotty to be taken out. This would have never happened in Doom 2. Spread is much smaller, and so are power and penetration.


For info, The game is not Doom2...

Seriously this is NOT Doom 2. If you want Doom 2 then go play Doom 2. You guys want the same exact game.

The game looks fun. My concern is that it will get boring and repetitive after a while
 
Maybe because in 2k15, gameplay's requirement, and 90s' 2.5D game's transposition into a Full newgen 3D game are obviously more ambitious and more demanding than simply copy/past a gameplay that can work only for a 2.5D universe.

talk about hiding the lack of a point with a load of buzzwords. doom shotguns should be powerful. thats it.
 
This just in, folks. In order for a Doom game to "feel like Doom" the enemies need to die in one shot with the shotgun and in 3 shots with the pistol "just like Doom 2".

No, the guns should feel good to use though. You people love twisting words so much.

Seriously this is NOT Doom 2. If you want Doom 2 then go play Doom 2. You guys want the same exact game.

The game looks fun. My concern is that it will get boring and repetitive after a while

I don't want the same game, I want an improvement, an evolution upon the original games, not something slow and dull and with terribly boring art direction.
 
This is a rather interesting point. DOOM looks rather ralentless, in the sense that the game seems to throw heaps of fast enemies at you, but the original one had slower foes and every time you shot at them you could see and hear them being hurt. Each shot would be reflected by a splash of sound and in some cases a very audible grunt. Enemies suffered, which added to the atmosphere.

I could be wrong, but I didn't quite see the same in the latest videos.

The hell video showed the melee demons reacting to each shotgun blast. The revenant was knocked off its feet by the super shotgun.
 
It's still not Doom 2.
Oh the irony.

im talking about civil discussion. there is no need for all of this "LOL this isnt doom 2 buddy" snarking. a bunch of doom fans are expressing concerns the guns are weak. a bunch of non doom fans are chastising them for having expectations.
 
What a misinformed question. Doom's gameplay is unique to this day.
its pretty much the same thing as duke nukem with a little bob n weave in the movement. could never get in to either of them
i remember doom as bright pink pinky demons and pink hell knights and bright red cacodemon, with bright blue and green "lava" pits. i dunno. i kinda understand the complaints. it's been "next gen-ified" like that joke filter in uncharted 2.
6RU4QOW.gif

just look at that gif, plenty of colour there but of course in the hell level things are going to be brown and red because its hell.
 
Top Bottom