Interesting...
The game is beautiful, obviously. And the chase sequence seemed to have just enough choice to not be a stale, scripted roller coaster ride. Every path seemed viable. I mean, they'd have to be right? Nothing ruins a chase scene set piece like that more than making the player think on their feet and then punishing them with a failure if they choose a "wrong" path.
If these are the types of things that we're going to be doing in between the meaty looking, sandbox arena sequences, (instead of the horrible pallet, plank, ladder garbage in TLOU), and if the devs have truly mastered unintrusive, engaging set pieces like it appears, then it looks like this will finally be the Naughty Dog game I'll be praising along with everyone else.
I'm interested.