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Uncharted 4: A Thief's End Gameplay (E3 2015)

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Holy shit, this looks so good! I wish I could see the other 7 minutes they're showing at the booth, but whatever. I cannot wait to sink my teeth into this – one last romp with Nathan Drake!
 
Naughty Dog really exceeded my expectations here. I will replay this sequence forever. I know it's hyperbolic but this look like the modern 1-1 to me. Textbook game design for the cinematic age.
 
The crash at the start was awkward. I lol'd actually. How is it that the frame rate is so bad when Drake is just standing but so smooth when he is racing through the town dodging enemy vehicles? I hope it was a glitch because when I saw that all I could think was that 60 fps was not going to happen.
 
I love the faces in this one. Everyone just looks more human than in past games. Don't get me wrong, they looked great before, but they were definitely... I don't know, "gamey" faces.
 
The seamless transitions from walking through a bustling city into an abrupt ambush into a shootout into a car chase seem fantastic. If it all occurs during normal gameplay, then the player won't be robbed of those moments of surprise because of a "enemies start pouring into the room while civilians leave" cutscene. Adds a lot to the more obvious cool parts.

I need to see Chloe now.


and her butt

It would just be a peach cherry on top of an already good looking cake.
 
This game had such a strong ass showing. Wow. Floored by its visuals.

As pumped as I am to play this and how great it looks it just keeps my inner N64 kid stoked at the thought of what comes next with The Last of Us 2.

Joel and Ellie will look even better than this...I can't even begin to imagine what that will result in.
 

I looked at this and I thought "wow, interesting background", then the explosion happened at the tower by the distance and I went "ok, we're not REALLY going to go there" and then BAM a chase sequence followed by landing on a jeep. At the point I was like "NO. FUCKING. WAY. THAT'S ACTUALLY A RENDERED ENVIRONMENT?" Then the jeep showcased multiple paths and all that and by the time they've reached the tower, I was still contemplating by the amount of destruction, physics and all these chaotic elements without a hitch in the frame rate. Unbelievable.

Just imagine. JUST IMAGINE. They were one design factor away from making an open world game! And they treat it as a prop for a chase experience. Good lord. Nobody can ever make the excuse that Uncharted is restricted by tech now.
 
Interesting...

The game is beautiful, obviously. And the chase sequence seemed to have just enough choice to not be a stale, scripted roller coaster ride. Every path seemed viable. I mean, they'd have to be right? Nothing ruins a chase scene set piece like that more than making the player think on their feet and then punishing them with a failure if they choose a "wrong" path.

If these are the types of things that we're going to be doing in between the meaty looking, sandbox arena sequences, (instead of the horrible pallet, plank, ladder garbage in TLOU), and if the devs have truly mastered unintrusive, engaging set pieces like it appears, then it looks like this will finally be the Naughty Dog game I'll be praising along with everyone else.

I'm interested.
 
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