I can't express how angry Cammy's attire makes me. No developer should get away with this.
Woooorrd?
I can't express how angry Cammy's attire makes me. No developer should get away with this.
So a few things
1- How does this remotely look like SF4?
2- Come on kids, did you never own a Dreamcast?
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They made Cammy resemble her gun Spike/Cannon Spike design
Well I know what I'm getting end of this month.
INJECT DAT BETA INTO MY VEINS!
Nishimura KinuWho did the art for cannon spike? Ikeno?
I can't express how angry Cammy's attire makes me. No developer should get away with this.
Regardless, massive props to Capcom for re-animating a bunch of her moves rather than copy and pasting from SFIV.
No, not really. You can still see all the green when she does her trademark pose.Did Cammy's butt get bigger? Just sayin'...
You trippinBirdies animations are amazing.
In-fact this is the best Capcom animated fighter since SF3 and it even 1up's it in a lot of areas too.
Simply amazing attention to detail.
SFV, SF3, and Mark of the Wolves are the 3 gods of FG animation.
It makes Tekken, MK, Xrd, USF4, animations look like a fucking joke.
THANK YOU SONY & CAPCOM I CRY TEARS OF JOY.
Nishimura Kinu
You trippin
Skullgirls, man. Whatever your opinion on the game itself, Skullgirls, man.No I'm really not. I've worked with animation so I kind of lose my shit over good animation. The attention to detail in SFV is crazy good. And, the way they properly animate hit and block interaction is jaw dropping.
I personally think this is the best animated 3D (as in uses 3D models on a 2D plane) fighting game I've ever seen.
Also, I forgot about KOF13 in my previous post that is animated stunningly too.
But, I'd love to hear why you don't rate the animations.![]()
No I'm really not. I've worked with animation so I kind of lose my shit over good animation. The attention to detail in SFV is crazy good. And, the way they properly animate hit and block interaction is jaw dropping.
I personally think this is the best animated 3D (as in uses 3D models on a 2D plane) fighting game I've ever seen.
Also, I forgot about KOF13 in my previous post that is animated stunningly too.
But, I'd love to hear why you don't rate the animations.![]()
Skullgirls, man. Whatever your opinion on the game itself, Skullgirls, man.
Little worried Birdie is not a 360 grab character.
Maybe it means Zangief will actually make it.
Little worried Birdie is not a 360 grab character.
Maybe it means Zangief will actually make it.
Cloth and dangly parts looks really good, but hit/block doesn't blow me away. Probably because the hitstop is out of control. 3D I can agree with, though there aren't any fighters this gen with these production values, save for Tekken I guess.No I'm really not. I've worked with animation so I kind of lose my shit over good animation. The attention to detail in SFV is crazy good. And, the way they properly animate hit and block interaction is jaw dropping.
I personally think this is the best animated 3D (as in uses 3D models on a 2D plane) fighting game I've ever seen.
Also, I forgot about KOF13 in my previous post that is animated stunningly too.
But, I'd love to hear why you don't rate the animations.![]()
I saw it mentioned somewhere that 360s are out.Little worried Birdie is not a 360 grab character.
Maybe it means Zangief will actually make it.
Cloth and dangly parts looks really good, but hit/block doesn't blow me away. Probably because the hitstop is out of control. 3D I can agree with, though there aren't any fighters this gen with these production values, save for Tekken I guess.
I saw it mentioned somewhere that 360s are out.
Little worried Birdie is not a 360 grab character.
Maybe it means Zangief will actually make it.
Nah they are abandoning the 360 motion which worries me quite a bit... The motion is inconvenient for a reason imo but who knows it works fine for like potemkin.
Cloth and dangly parts looks really good, but hit/block doesn't blow me away. Probably because the hitstop is out of control. 3D I can agree with, though there aren't any fighters this gen with these production values, save for Tekken I guess.
Actually he still has command throws, they're just 180 degree motions now, not 360. According to the SRK news post, no 360 motions will be in the game.
I can't express how angry Cammy's attire makes me. No developer should get away with this.
I think that's his point. 180 command grabs are different and often weaker from 360 ones due to being easier to pull off. Forgoing them entirely means that command grabs as a whole will change now.
Our agile Delta Red agent returns, looking as sharp as ever. Capcom reps told me she’s one of the “most requested” characters, so if you were among the crowd clamoring for Cammy, congrats, the developers have heard your cries! Perhaps the most noticeable change to her arsenal is that a key input has been simplified, which we’ll get to shortly.
Current Movelist
V-Skill: Axel Spin Knuckle (MP + MK)
Similar in style to ZangiefÂ’s Banishing Flat, this allows Cammy to dodge through a projectile with an attack that resembles GuileÂ’s Spin Back Knuckle. While it doesnÂ’t neutralize the projectile like the good olÂ’ green hand does, itÂ’s a very nice addition to her repertoire.
V-Trigger: Delta Drive (HP + HK)
CammyÂ’s V-Trigger benefits arenÂ’t as immediately visible as other characters: you might just think her speed increases. But many of her moves gain more subtle advantages during the time the gauge is ticking down, including increased recovery speed and being able to pass through the opponent.
V-Reversal: Strike Back (towards+KKK)
Special Moves
Spiral Arrow (QCF+K)
Cannon Spike (DP+K)
Cannon Strike (during forward jump, QCB+K)
Not much new to report here. HoweverÂ…
Hooligan Combination (HCF+P)
Yeah, remember how this started and ended at a weird diagonal in previous games? No more–it’s the half-circle motion we all know and love. As for the inputs afterwards…
Razor Edge Slicer (No input)
Fatal Leg Twister (close to ground, LP+LK)
Cross Scissors Pressure (close, in air LP+LK)
Cannon Strike (K)
Â…even better, youÂ’ve still got all the follow-ups!
Critical Arts
Cross Stinger Assault (2xQCB+K)
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Birdie’s had an interesting series of transformations over the history of the Street Fighter franchise, going from a white, generic British punk-thug in the first game to a hulking black bouncer with a bizarre ‘do in the Alpha series, and now to a chubby, food-scarfing, tattooed bruiser in Street Fighter V.
I’m not sure if Birdie was particularly high on many folks’ returning-character wishlists, but now that he’s actually in the game, I’m really glad he’s there. Birdie serves a very interesting niche that’s different from his role in the Street Fighter Alpha series: a slow, power-heavy character that hits hard and comes equipped with long-range grabs using his chains. I didn’t think he’d be a character I’d enjoy playing–I gravitate towards “glass cannon” types, personally–but out of everyone in Street Fighter V so far, Birdie was far and away the most fun to play with.
Current Movelist
V-Skill: Break Time (MP+MK, variants with stick motions)
Remember OnoÂ’s banana picture? Yep, thatÂ’s actually one of BirdieÂ’s V-Skills. Birdie stops to scarf a snack, but this is no mere taunt: the residue he throws can affect opponents. Neutral MP+MK produces a delicious donut that fills V-meter, while using back MP+MK has Birdie chomp down on a banana. The banana peel remains on the ground and can be slipped on by the opponent, causing knockdown (thereÂ’s a Diddy Kong joke to be had here, IÂ’m sure). And finally, pressing down with MP+MK lets Birdie slam a Dew*, and his hastily discarded soda can rolls across the floor and hits low.
*No, itÂ’s not actually Mountain Dew, but we canÂ’t totally rule out future eSports sponsorships.
V-Trigger: Enjoy Time (HP+HK)
Now this is Hot Pepper Gaming! Activating BirdieÂ’s V-Trigger sees the brute eat a pepper, providing him with a gauge that makes his skills super spicy. WeÂ’re talking extra damage and guard breaks on specials.
V-Reversal: Pepper Pot (During guard, towards+PPP)
Special Moves
Bull Head (HCF+P)
A signature Birdie skill returns from the Alpha series, only now itÂ’s a half-circle rather than a charge. Birdie rushes a length of the stage with a devastating headbutt.
Bull Horn (Hold any P and release)
A slightly less involved input from the original Bull Horn, this can also can be held for a surprisingly long time–even taking a few hits couldn’t stop the charge, from what I recall. Sadly, I didn’t get the opportunity to test and see if it has the same chain abilities.
Hanging Chain (QCF+K)
Birdie launches a chain forward to grab his opponent and smash them around in a nasty, long-distance catch move. The strength of the kick pressed determines the launch angle.
Killing Head (HCB+P)
WhatÂ’s this? A painful close-range throw thatÂ’s not a 360? Yep, I already mentioned before how 360s arenÂ’t in the game, and hereÂ’s a prime example. ItÂ’s a bit surprising, given that Birdie existed in the original Alpha as the token 360 throw character (until they introduced the token 360 throw character in Alpha 2). Between this and CammyÂ’s Hooligan Combination, you can see how CapcomÂ’s adjusting the controls for accessibility.
Bull Revenger (HCB+K)
WhatÂ’s scarier than Birdie lunging at you? A leaping Birdie lunge where he can catch you and inflict a world of hurt, thatÂ’s what. It might not be a Super any more, but that doesnÂ’t mean this ground-slamming special is any less painful.
Critical Art
Skip to My Chain (2xQCF+P)
One of the most entertaining–and devastating–Critical Arts shown so far, this attack has Birdie rolling his foe up in his chains and engaging in an impromptu jump-rope session, with his bound-up opponent suffering some seriously damaging skid burns as a result.
“And the very best thing of all, there’s no counter on this ball!” Okay, I’ll stop now.
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No, not really. You can still see all the green when she does her trademark pose.
Birdie looks fun but I don't like the fat makeover.
Cammy looks fine, but I'll stick to an alternate costume. It's odd how much the lack of camo on her legs bothers me, lol. Birdie's design is superb on the other hand.
So a few things
1- How does this remotely look like SF4?
![]()
They made Cammy resemble her gun Spike/Cannon Spike design![]()
Oh shit, she's pouting her lips like Alita/Gally.
Fingers crossed for Simone.