Triggerhappytel
Member
How is it even possible? How can they render so much details just for one chase sequence? Why is this game not taking 5 years to make? How?
Well, this has probably been in planning/pre-production since late 2011, so by the time it releases it won't be far off five years.
Did you saw guy's reaction when he saw Sully is coming?
![]()
That's amazing. The attention to detail is just staggering. I love the physics when Nate punches the dude through the fence.
I don't think we've seen a single game with more impressive physics system in place than Uncharted 4. So many moving things and all have physics....this is the one thing I expected from this generation.
It does look incredible, and that's what I was expecting from this gen too. As we seem to be hitting diminishing returns when it comes to visuals, it seems like the natural aspects to build on are physics, interactive environments and destructible environments, and I hope more and more devs focus on these things this gen.
3 years from now on CD reveals their new TR which will copy this. Man they really should have kept TR to its roots.
Ha ha yeah, except Lara will be riding a motorcycle through a shanty town avoiding a tank while trying to get to a harbour in the distance.