Pillars of Eternity: The White March announced (two part expansion)

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https://www.youtube.com/watch?v=4a05OrRrR2Q

“The White March: Part 1,” will extend the story and experience of Pillars of Eternity, as well as adding a higher level cap, new abilities, new companions, and more to the game. The expansion, originally offered as a pledge add-on during the game’s incredibly successful crowdfunding campaign, was revealed by Obsidian and Paradox at E3, and will be coming soon for Windows, Max, and Linux PC.

“Fans’ response to Pillars of Eternity has been incredible,” said Feargus Urquhart, CEO ofObsidian Entertainment. “We knew, when we started work on the game following our crowdfunding campaign, that we had the potential to create the kind of game we’d wanted to see again for a long time. Evidently, we weren’t alone in that. With The White March, we’re going to ensure that we live up to the praise we’ve received and the faith our fans have placed in us.”

“Our partnership with Obsidian couldn’t have started on a higher note than with Pillars of Eternity,” said Fredrik Wester, CEO of Paradox Interactive. “It was clear to us, from the beginning, that Obsidian had a deep connection to their fans, and with the tremendous success of Pillars of Eternity, there’s no doubt in our mind that they understand what players want from an RPG. We’re looking forward to working with their team for a long time to come.”

Pillars of Eternity is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, featuring an original world and game system that evokes and improves upon the traditional computer RPG experience.

The first expansion, originally offered to fans as a pledge add-on during a crowdfunding campaign, will continue the game’s rich story and expand upon its detailed, original world. Named “The White March: Part 1,” the expansion will also raise the in-game level cap and let players meet new companions, unlock new abilities, and meet new challenges in their own unique manner.
 
Well I complained a lot about the base game, but I'm still hyped. Wonder if there'll be stuff for the old companions as well?
 
Haven't finished yet playing Pillars. There's a lot of room for improvement and I hope they'll deliver. Still happy it's been a success for them.
 
Excellent. I'm still to finish the base game- even though I'm over 50 hours into it- so the timing of the release might perfectly match when I actually finish it.
 
Hmmm was thinking of getting Pillars this summer but I might wait and then do a mega-run once these are both out.
 
I'm ready. Still need to do my crazy lady monk run being a dick and punching everyone else in theirs.
 
More companions is a blessing!
Hopefully we'll see some screens and more details soon.

I wonder if this is a story continuation a la Throne of Bhaal or more akin to Tales of the Sword Coast... Excited either way.
 
I am only half an hour into Pillars because real life sidetracked me.

How good a game is it really? How excited should I be that it is getting an expansion?
 
So if I purchased the $20 expansion that was offered after the KS campaign will I get this one only or both part when they come out? Just curious, I don't mind paying more for this game.

Still need to finish the main story, so busy :(
 
I am only half an hour into Pillars because real life sidetracked me.

How good a game is it really? How excited should I be that it is getting an expansion?

I love(d) it. It was pretty much everything I was expecting it to be as a a huge fan of the Baldur's Gate franchise. I don't think anyone would say that it surpasses (or even matches) Baldur's Gate 2, but that's hardly a serious knock against it.

Absolutely psyched and ready for an expansion, and I love that we are getting exposure to additional parts of the world. The setting has a lot of potential.
 
I am only half an hour into Pillars because real life sidetracked me.

How good a game is it really? How excited should I be that it is getting an expansion?

It's very, very good.
I honestly think it's probably one of the best RPGs I've ever played.
It lived up to everything it promised. It's not that the game doesn't have its problems, it does - It's very much a first iteration and sometimes the smaller budget is felt. The quest density is better than BG1, but much closer than that to, say, BG2 for example. But really, as a first iteration it's amazing. These sort of expansion are sure to make the game so much better, as they add more quests, companion and abilities.

story, encounter design, the dungeons aren't very interesting, the stronghold is useless, act 3 feels a bit rushed, the game becomes too easy after act 1

I see your points about the stronghold and the game becoming a bit easy in the later parts (though in no way is act 2 easy. Maybe if you play super slow.) The rest - I don't know what's you're talking about. The story was top notch, the writing was ace, most encounters were awesome etc.
 
The base game was amazing, but I really can't wait to see what they can do with everything they learned from it. Base game seems almost like any new Civ game, which are usually great games by themselves but quickly become legendary with a handful of patches and a couple expansions to flesh out the content and add in some systems.
 
story, encounter design, the dungeons aren't very interesting, the stronghold is useless, act 3 feels a bit rushed, the game becomes too easy after act 1

I see your points about the stronghold and the game becoming a bit easy in the later parts (though in no way is act 2 easy. Maybe if you play super slow.) The rest - I don't know what's you're talking about. The story was top notch, the writing was ace, most encounters were awesome etc.

Well the one main criticism of encounter design that I agree with is how the "stick your tank in the door and have the rest of your party use guns" tactic was pretty much far and away the most effective to way to tackle most of the game. Even that didn't really detract from my enjoyment much though, and like you I really enjoyed the story and dungeon design overall.

It's clearly not a perfect game, but it is really a fantastic foundation. If they can build off of it in a way similar to how BG1 lead to BG2, the future for the series/genre is looking pretty bright.
 
Obsidian seems to be taking all the criticism to heart so I can't see how this expansion doesn't address people's issues. I'm in.
 
I see your points about the stronghold and the game becoming a bit easy in the later parts (though in no way is act 2 easy. Maybe if you play super slow.) The rest - I don't know what's you're talking about. The story was top notch, the writing was ace, most encounters were awesome etc.

I'm not complaining about the quality of the writing. The main story is serviceable but not terribly interesting, the villain isn't particularly noteworthy
The encounter design is frankly pretty simple and I'm far from the only one who feels that way - aside from the fact that you often fight the same enemy groups again and again in too-large dungeons that mostly consist of corridor mazes filled with combat encounters and little else, nearly every fight can be be effectively dealt with the same tank & spank strategy
It's a good game, but I believe there's much room for improvement
 
I love(d) it. It was pretty much everything I was expecting it to be as a a huge fan of the Baldur's Gate franchise. I don't think anyone would say that it surpasses (or even matches) Baldur's Gate 2, but that's hardly a serious knock against it.

Absolutely psyched and ready for an expansion, and I love that we are getting exposure to additional parts of the world. The setting has a lot of potential.

I personally liked it more than BG :)
 
story, encounter design, the dungeons aren't very interesting, the stronghold is useless, act 3 feels a bit rushed, the game becomes too easy after act 1

Too easy? Maybe if you cheese it but I was fighting tooth and nail all the way till the end. Didn't bother with the Adra dragon after dying 20 times straight. Finished the game on hard.

Also story is personal opinion but I think it's one of Obsidian's best writing, not Planescape level but nearing Kotor 2.
 
I personally liked it more than BG :)

I will give you BG1, but in no way, shape or form is it better then BG2. Encounters, story, villains, companions, magic system, enemy types, were all better in BG2 even considering it was all same tired forgotten realms. That's OK though, considering this is the first take. PoE2 is going to be much greater I am sure.
 
All its flaws? Genuine question. I just bought it yesterday but haven't dived in yet. Considering the glowing reception I thought it was gold...

It most definitely is, but it's not perfect. I think that's where msot criticism comes from. The game is sooooo close to perfect that the little things that bring it down that tiny, little bit, seem like giant chasms to hardcore fans. But that doesn't mean we didn't love the game, it's just that we want the expansions and maybe, hopefully the sequel, improve. And I'm sure it will.
 
The biggest thing that bugs me about PoE right now is that Monks need to be in plate armor and there are no unarmed class weapons that have effects and still grant the unarmed bonus.

Whats the point of being a monk if i'm not punching shit in fancy robes or leathers. I like that you CAN be in plate, though.
 
I will give you BG1, but in no way, shape or form is it better then BG2. Encounters, story, villains, companions, magic system, enemy types, were all better in BG2 even considering it was all same tired forgotten realms. That's OK though, considering this is the first take. PoE2 is going to be much greater I am sure.

Exactly. This first showing was already better than Baldur's Gate's first showing, so with any luck PoE2 >> Bg2, and we'll have a new champ of the genre.
 
The biggest thing that bugs me about PoE right now is that Monks need to be in plate armor and there are no unarmed class weapons that have effects and still grant the unarmed bonus.

Whats the point of being a monk if i'm not punching shit in fancy robes or leathers. I like that you CAN be in plate, though.

I hated monks in settings that are mostly western. They never made any sense to me - unless as supernatural beings of some kind. You don't bring fists to a sword fight.

But I agree, givent hat they ARE in here for better or worse (worse, IMHO) they should go all the way and allow them to be played like most people interested in a monk class would want to play them.
 
Too easy? Maybe if you cheese it but I was fighting tooth and nail all the way till the end. Didn't bother with the Adra dragon after dying 20 times straight. Finished the game on hard.

Also story is personal opinion but I think it's one of Obsidian's best writing, not Planescape level but nearing Kotor 2.

It's easy to cheese it sometimes though. Some spells really need to be redesigned.
 
I'm not complaining about the quality of the writing. The main story is serviceable but not terribly interesting, the villain isn't particularly noteworthy
The encounter design is frankly pretty simple and I'm far from the only one who feels that way - aside from the fact that you often fight the same enemy groups again and again in too-large dungeons that mostly consist of corridor mazes filled with combat encounters and little else, nearly every fight can be be effectively dealt with the same tank & spank strategy
It's a good game, but I believe there's much room for improvement

I found most of the story to be very well done, but maybe that's a matter of opinion. Most of the themes were right up my alley... Kana, for example, really reminded me of my home country - A place with war tendencies and inhabitants that distance themselves from their surrounding, and Kana's quest to show them their beliefs are have actually been influenced by outside cultures really struck close to home.
My main criticisms in that regard is the lack of really emotional relationships with the companions, it's mostly a matter of "Tell me about yourself", and "yeah, sure I'll go there" but I didn't see something quite like Anomen in BG2.

As for encounters - Some dungeons are more boring. The door trick can be too useful in close corridors. But mostly, I found combat to be a blast. It has a lot of features that made it a lot better than the old games - Scout mode made the game a lot more interesting for me for exam didn't see it as a major flaw.
My only complaint in combat was magic. Most spells were boring and there are almost no utility spells - Nothing like Sleep, for example, that changed combat entirely. It was mostly a "cone fire damage" vs. "ball ice damage" kind of deal.
 
I liked the story overall, but my one main complain would just be that the antagonist never really felt all that developed or sinister. He was just sort of there as the face of the forces/events you were working against, and even the late-game plot dump right before you fight him didn't do that much for me when it came to strengthening the connection between your main character and the bad guy.
 
It's very, very good.
I honestly think it's probably one of the best RPGs I've ever played.
.
Honestly? Best RPG you've played? Game reminded of Inifnty Engine games but it accomplished is making me want to play THEM instead.

It has:

repetitive and bad encounter design

boring spells and loot

too many loading screens (why couldn't this be done seamless, I mean games did it oh I don't know, 20 years ago)

simple quest design

visually, the combat is a clusterfuck. BG, IWD was still RtwP, but somehow it fetl much much better

Overall the game looks nice and is polished, but it has nothing, I don't know, nothing special going for it. Just feels rather mediocre. Feels OK. Nothing else, very safe all around.
 
Honestly? Best RPG you've played? Game reminded of Inifnty Engine games but it accomplished is making me want to play THEM instead.

It has:

repetitive and bad encounter design

boring spells and loot

too many loading screens (why couldn't this be done seamless, I mean games did it oh I don't know, 20 years ago)

simple quest design

visually, the combat is a clusterfuck. BG, IWD was still RtwP, but somehow it fetl much much better

Overall the game looks nice and is polished, but it has nothing, I don't know, nothing special going for it. Just feels rather mediocre. Feels OK. Nothing else, very safe all around.

I said ONE of the best I've played, and I stand by what I said.

I won't respond to each and everything you said, because I felt like I've already commented on similar complaints in this thread. But I'm quite baffled by some of the things you're saying. Maybe the game wasn't for you, but the combat wasn't "a clusterfuck", you could slow it down thank to the godsend that it Slow Mode, and it had quite a nice bit of depth thanks to several abilities (the combination of the Engagement system with stuff like Knockback made for very nice strategies in combat). The combat system was vastly improved over the IE games, even if the spells weren't quite as interesting (though arguably, the new abilities sort of made up for it) and the combat design wasn't always there to take full advantage of it.
The quests were not simple. The tasks were obviously simple, but they were mostly filler, the actual quests were mostly quite good (even if not as dense as BG2.) You can't honestly tell me Raedric Keep was a "simple quest", and that's in act 1. Act 2 had several very nice long quests (along with some very simple tasks.) It surpassed BG1 at least in terms of quest density and complexity.

You didn't like the game, it didn't hit the right notes for you, I get that. The game was far from perfect, but seriously - at least explain how the quests were simple, or why the combat is "a clusterfuck".
 
I said ONE of the best I've played, and I stand by what I said.

I won't respond to each and everything you said, because I felt like I've already commented on similar complaints in this thread. But I'm quite baffled by some of the things you're saying. Maybe the game wasn't for you, but the combat wasn't "a clusterfuck", you could slow it down thank to the godsend that it SLow Mode, and it had quite a nice bit of depth thanks to several abilities (the combination of the Engagement system with stuff like Knockback made for very nice strategies in combat). The quests were not simple. The tasks were obviously simple, but they were mostly filler, the actual quests were mostly quite good (even if not as den, and that's in act 1. Act 2 had several very nice quests (along with some very simple tasks.)

You didn't like the game, it didn't hit the right notes for you, I get that. The game was far from perfect, but seriously - at least explain how the quests were simple, or why the combat is "a clusterfuck".
The thing is, I wanted to love the game. I still like it. I was very very impressed for the first few hours. But then all the things I listed started presenting themselves. I love isometric RPGs, and I bought this day 1. I am 30 hours into it, but I am not hooked, I now just play it once in a while.

Combat is a mess, as I said visually. Very hard to distinguish, spells, creatures, active affects at a glance. Was not so in IWD/BG. Pausing helps, of course, but then I have to mouse over everything to see what is happening, and sometimes even that is hard when there is a melee going on because characters are so closer to each other they basically overlap. Plus its hard to see through all the visual effects on top of them. Just messy.

As I said, game has the right idea, but the implementation needs some work.

As for quests, there was nothing beyond just A to B really. Simple stuff.

Finally, if the game had seamless inside/outside transition I would play it twice as much as I do know. But the loading screens and waiting everywhere just kills me. They should not have used that crap Unity to make a 2D game. I played Divine Divinity 1 not long ago, and going in and out of buildings was good. That was 15 years ago.
 
I will give you BG1, but in no way, shape or form is it better then BG2. Encounters, story, villains, companions, magic system, enemy types, were all better in BG2 even considering it was all same tired forgotten realms. That's OK though, considering this is the first take. PoE2 is going to be much greater I am sure.

BG2 is, to this day, my favorite game of all time. I never, ever expected PoE to top it and I think that's an absurd standard to hold it to.

Personally, I think the fact that PoE can stand toe-to-toe with the entire gamut of IE releases is a remarkable accomplishment considering the classic status of those games.

I look forward to the expansions and eventual PoE 2 but, even then, I don't think they will be able to top BG2. I don't think anything will. I replayed it just after PoE and BG2 is still a staggering accomplishment that almost feels like a an anomaly considering I don't think anything since has been able to match it terms of density of quality content (even Witcher 3).
 
I backed it but i still didnt play it. What kind of flaws are we talking about?

All its flaws? Genuine question. I just bought it yesterday but haven't dived in yet. Considering the glowing reception I thought it was gold...

My attitude is pretty close to what Kinthalis describes. The game is very, very good, but because the gameplay and writing raise so many exciting possibilities, it is all the easier to see -- and develop outsized disappointment about -- those places where it falls short. The paucity of encounters that force you away from dominant tactics is frustrating because you have a lot of fun tools at your disposal, and the few challenging fights (mainly bounties) are wonderful. The limited reactivity to your PC's background stings because the game offers so many role-playing choices in the first instance. And the absence of a compelling villain or a well-engineered plot means the game can't fully exploit its excellent lore or well-written characters.

There are, of course, some weaknesses for which I can't cite a qualifying strength (the stronghold comes to mind), but please do not let my reference to its flaws turn you away from Pillars of Eternity. It's one of my favorite games of the past several years.
 
Obsidian, why would you split an expansion into two parts? That's sorta missing the whole point of them. (Starcraft 2 comes to mind.)

Anyways, I'm curious to see how this new content will slot into the game. As it is currently balanced & set, there's very little room for additional content or post-game content of any kind. And, during the campaign, they'd have a heck of a time justifying such a diversion. I guess I'll have to wait and see...

Impress me, Obsidian.
 
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