Final Fantasy 7 Remake Announced (First on PS4)

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I'm curious about the very opening of the trailer, where it shows scenes which look like they take place after the events of FF7. There's also a shot of the words south edge, edge being the city from Advent Children.

I'm wondering if this is going to be presented as a retelling by some character rather than just a straight up remake.

There was talk of a FF7 sequel not too many years ago, I wonder if they still have any plans for that or if any of that is going to make it's way into this game.

Man, they really need to start giving out some details. Everything is so vague right now.
 
How do you get around dumb AI party members then?

You don't.

Versus type gameplay is absolutely absurd for 9 playable characters. They can do it like FFXV with Cloud being the main focus, but even then that's too many characters to spend resources on. It works for FFXV since it has fewer party members and thus a tighter focus.

That's why I see them going for ATB or at least make it faster like it is with FFXIII.
 
One of my irrational fears is that by reimagining this game, they plan on setting it's entirety WITHIN Midgar. No world trekking, just Sector trekking, and a revelation that the Promised Land IS under Midgar somewhere. But like I said, that's irrational and they'd have to change a LOT of the story for that to be done.

That's never going to happen dude. You can rest easy.
 
You don't.

Versus type gameplay is absolutely absurd for 9 playable characters. They can do it like FFXV with Cloud being the main focus, but even then that's too many characters to spend resources on. It works for FFXV since it has fewer party members and thus a tighter focus.

That's why I see them going for ATB or at least make it faster like it is with FFXIII.

I agree with a faster ATB maybe with some interesting changed thrown in.

No one likes dumb AI party members, especially when you're hurting, need a heal, and no one gives it.
 
How do you get around dumb AI party members then?

Local co-op could be a cool option to control your party members. Versus XIII also originally allowed you to take control of your party members even with the real-time combat. Imagine controlling Vincent or Barret with an almost third-person shooter perspective
 
Local co-op could be a cool option to control your party members. Versus XIII also originally allowed you to take control of your party members even with the real-time combat. Imagine controlling Vincent or Barret with an almost third-person shooter perspective
I rewatched that trailer just earlier...that combat was so hype
 
You don't.

Versus type gameplay is absolutely absurd for 9 playable characters. They can do it like FFXV with Cloud being the main focus, but even then that's too many characters to spend resources on. It works for FFXV since it has fewer party members and thus a tighter focus.

That's why I see them going for ATB or at least make it faster like it is with FFXIII.

The party limit in FFVII is 3. Not sure why you're suggesting controlling 9 characters simultaneously
 
As I mentioned earlier, this should stay turned based. It should be faster like XIII however, we don't need the AI as party members because AI is stupid when you need help.
 
Speaking of you know what I hope they do (amongst many others), incorporate different ways to approach various stages of the game. For instance, infiltration of Shinra Building. Can either climb the stairs or charge in. I want even more options. Maybe let me disguise as one of them and sneak in? Or options to bribe the staff inside and help us get around?
 
The party limit in FFVII is 3. Not sure why you're suggesting controlling 9 characters simultaneously

Not simultaneously. Just programming different characters in general.

I just don't think Versus XIII/KH gameplay is realistic for 9 different characters.
 
The party limit in FFVII is 3. Not sure why you're suggesting controlling 9 characters simultaneously
hes saying that it would be too hard to create 9 playable characters in FFXV style. Type-0 mightve been simpler, but the combat was better and had 14 playable though

And this notion of only cloud playable cannot and will not happen. Anyone that has played FF7 knows that its not possible
 
Local co-op could be a cool option to control your party members. Versus XIII also originally allowed you to take control of your party members even with the real-time combat. Imagine controlling Vincent or Barret with an almost third-person shooter perspective

That limits you to one at a time, your other parties members will be fumbling dumb AI's still.

And good luck finding 2 other people to play with you, I don't have any friends left(irl) who like JRPGs.
 
Local co-op could be a cool option to control your party members. Versus XIII also originally allowed you to take control of your party members even with the real-time combat. Imagine controlling Vincent or Barret with an almost third-person shooter perspective

Dirgeofcerberususbox.jpg


It wasn't as good as you'd think.
 
That limits you to one at a time, your other parties members will be fumbling dumb AI's still.

And good luck finding 2 other people to play with you, I don't have any friends left(irl) who like JRPGs.

Well... in ATB you're technically controlling one character at a time and then sitting through the animations. Maybe they can add some sort of active pause option for people to issue orders to ai. Online co-op could also be an option to the friends issue
 
Well... in ATB you're technically controlling one character at a time and then sitting through the animations. Maybe they can add some sort of active pause option for people to issue orders to ai. Online co-op could also be an option to the friends issue

Servers don't last forever, in 10 years you'd be limited to AI party members for good outside of local and local will be impossible to find then.

In ATB everyone gets issued commands, no one does their own thing.(unless Berserk)
 
FF7 Remake Viewcount at 6.3mil just on the Playstation page.

Several times higher than the likes of Horizon, Uncharted and TLG.

I wonder if Sony knew just how fucking massive the announcement is? Like it should have been at the end of the conference instead of Uncharted 4. Wouldn't be surprised if they attempt a full on money-hat now.
 
I don't want any battle system that give me less control of Barret. I don't want to only play as Cloud
and Tifa and Cid
the whole game.
 
My big one fear is that they're going to overhaul the combat system with something else.

I'm pretty sure we will get some of the tracks made by The Black Mages.

Like this one.

https://www.youtube.com/watch?v=b4ZHILerTZ0


EDIT: When I finally get my hands in this remake, and when the first Boss Battle kicks in, and this theme plays in the background, I will go FUCKING APESHIT.

is it heresy to say i prefer the original version?
 
FF7 Remake Viewcount at 6.3mil just on the Playstation page.

Several times higher than the likes of Horizon, Uncharted and TLG.

I wonder if Sony knew just how fucking massive the announcement is? Like it should have been at the end of the conference instead of Uncharted 4. Wouldn't be surprised if they attempt a full on money-hat now.

After nearly a decade of pent-up demand? I'd hope so.
 
FF7 Remake Viewcount at 6.3mil just on the Playstation page.

Several times higher than the likes of Horizon, Uncharted and TLG.

I wonder if Sony knew just how fucking massive the announcement is? Like it should have been at the end of the conference instead of Uncharted 4. Wouldn't be surprised if they attempt a full on money-hat now.

they were always going to end with Uncharted. Naughty Dog is their pride and joy.
 
Whew. So I'm finally ready to write more than just a few words. These last two days, man...

First of all: I told ya'll to believe King Verendus since 2013. Even the "summon traversal" prototype he saw back then is now revealed as World of FF. Only the "medieval" and "quite unique" FFXVI he teased is left now from his batch of info two years ago. See:
I knew of three. XV, another one which had a concept demo showcasing summons and traversal involving them and what I initially called FFXVI but now refer to as just another FF, and finally FF7. The middle one is what I assumed to be FFXVI or the next FF project beyond XV. This one comes out of nowhere. These spoilers are very detailed though. I'm hoping this is mobile, because if it's not, that means there is no FFXVI at the moment. There's no way SE can be doing this many big FF projects.
Can't wait to see what he says about this E3. Hasn't been online for a week. Master, where art thou?
---

Now my 2¢ regarding FFVIIR:
FFVII is in my all-time Top 3 and I love it from the bottom of my heart, with all its quirks and faults. The atmosphere, the music, the setting, the crazy varied plot points ranging from initiating an eco-terror-attack probably killing innocents, to sneaking into a brothel, to being thrown into a desert prison from a floating amusement park, etc...
However: I don't want to play the same game again. If I would want that I could just play the original one and I'll probably still do that in 10 years even with the remake out.
Give me a reimagination. Do what you would have done 20 years ago when you had the technology you have today. Don't listen to people stuck in the past, afraid of change.
Create a new classic FF for today's audience that's also an exciting and refreshing revisit to the FFVII world for us life-long fans. It won't suddenly make the old game disappear or destroy our memories, would it?


Smaller story and script changes would be fine as long as the overarching plot and the main themes are still in.

When it comes to music SE has never disappointed, so nothing to say here as long as they don't butcher some tracks too much (like FFXHD's battle or Luca theme).


I can't believe some here seriously would want the same battle system (though admittedly, FFVII has the snappiest ATB from the PS1 era and I never had an issue with it on later replays compared to FFVIII and FFIX).
A question to those: do you really want the exact same battle system, like, party on the right, monsters on the left, waiting on the spot for their turns? Or would something like FFX-2 has, which imo is the best classic ATB in any FF (LR has the best modern one), be okay for you, too?

Classic ATB feels like such a waste of time nowadays. You don't gain "strategic" value by having your characters artificially wait before acting. FF battles are piss-easy and if you're really feeling challenged by 95% of normal battles, I don't know what to tell you. You can button-mash "Attack" most of the time with an occasional healing spell/item and a simple "enemy is blue, let's use fire" action. So when I'm button-mashing, anyway, I'd rather have it be in real-time to save some time and to at least feel like I'm involved.
Replaying FFX a few motnhs ago felt so slow and random encounters with so many simple, "Press X to Win" battles really tested my patience.

For FFVIIR I hope they build on FFX-2's system, which was a great evolution with additions like attack-canceling and moving party members, plus FFXII-like seamless battles.
A FFXV-like battle-system, as much as I'm excited for it, would be way too ambitious and time-consuming (see how difficult it is to make a flexible camera, a high-quality animation-system, complex collision with other objects and the environment, balance of movement and animation speed, etc. right for FFXV).

I wonder if the whole party walks around and can be used in fights simultaneously for once in a FF. Having the others disappear suddenly from the map and battles kinda seems too game-y nowadays with more realisticly presented games. Maybe we'll get the larger-scale battles that Kitase mentioned as a possible idea for future FFs in an interview last year.
---

Btw, I already said it, but SE pretty much hints at every unannounced FF years before in interviews when you actually read everything. Last year the CyberConnect2 president and even Kitase outright said they would like to make a possible FFVII remake.
http://www.yassuke.com/japan-expo-2014-interview-de-hiroshi-matsuyama/
http://kotaku.com/final-fantasy-vii-bike-game-could-pave-the-path-to-a-fu-1589803588

Then there's the thing with a possible future FF developed by Eidos that Abe and Toriyama mentioned last year (not the one that was confirmed in 2013 to have been cancelled).
When I speculated about this rumor being true and FFXVI being developed by Eidos recently, Verendus responded to me strangely, implying that I might be right (though I don't know if he maybe just meant the cancelled one I mentioned before). See:
I bet you feel real proud of yourself, don't you Sherlock. But did you know Sherlock died in the end?
 
Who else is involuntarily drawn to a fresh playthrough of the original right now?

I want to remember the finer details of FF7 lore.

I may even play through the Compilation games.... I never beat either of them.
 
Servers don't last forever, in 10 years you'd be limited to AI party members for good outside of local and local will be impossible to find then.

In ATB everyone gets issued commands, no one does their own thing.(unless Berserk)

We'll just have to trust Nomura. Considering his latest statements and his past projects, there's going to be a lot of changes. But I'm sure he's aware of the party-member emphasis and other concerns and will try to alleviate them in a new way without recycling old mechanics. SE has the talent/tech/budget to do this right
 
FF7 Remake Viewcount at 6.3mil just on the Playstation page.

Several times higher than the likes of Horizon, Uncharted and TLG.

I wonder if Sony knew just how fucking massive the announcement is? Like it should have been at the end of the conference instead of Uncharted 4. Wouldn't be surprised if they attempt a full on money-hat now.

Nah, opening and closing with their own internally developed titles is perfect as is. Open with The Last Guardian and close with real gameplay from Naughty Dog for Uncharted 4; true Sony exclusives they are proud about.
 
Who else is involuntarily drawn to a fresh playthrough of the original right now?

I want to remember the finer details of FF7 lore.

I may even play through the Compilation games.... I never beat either of them.

Yep, just started replaying the Steam version.
 
FFVII's gameplay still holds up and I hope they don't change anything about it.

The materia system is fun and easy to understand, and following your character growth is nice and simple. I've been playing all of the games in the series over the past few years (I-XII currently) and so far FFVII is my favorite for both the story and the gameplay.
 
Whew. So I'm finally ready to write more than just a few words. These last two days, man...

First of all: I told ya'll to believe King Verendus since 2013. Even the "summon traversal" prototype he saw back then is now revealed as World of FF. Only the "medieval" and "quite unique" FFXVI he teased is left now from his batch of info two years ago. See:

Can't wait to see what he says about this E3. Hasn't been online for a week. Master, where art thou?
---

Now my 2¢ regarding FFVIIR:
FFVII is in my all-time Top 3 and I love it from the bottom of my heart, with all its quirks and faults. The atmosphere, the music, the setting, the crazy varied plot points ranging from initiating an eco-terror-attack probably killing innocents, to sneaking into a brothel, to being thrown into a desert prison from a floating amusement park, etc...
However: I don't want to play the same game again. If I would want that I could just play the original one and I'll probably still do that in 10 years even with the remake out.
Give me a reimagination. Do what you would have done 20 years ago when you had the technology you have today. Don't listen to people stuck in the past, afraid of change.
Create a new classic FF for today's audience that's also an exciting and refreshing revisit to the FFVII world for us life-long fans. It won't suddenly make the old game disappear or destroy our memories, would it?


Smaller story and script changes would be fine as long as the overarching plot and the main themes are still in.

When it comes to music SE has never disappointed, so nothing to say here as long as they don't butcher some tracks too much (like FFXHD's battle or Luca theme).


I can't believe some here seriously would want the same battle system (though admittedly, FFVII has the snappiest ATB from the PS1 era and I never had an issue with it on later replays compared to FFVIII and FFIX).
A question to those: do you really want the exact same battle system, like, party on the right, monsters on the left, waiting on the spot for their turns? Or would something like FFX-2 has, which imo is the best classic ATB in any FF (LR has the best modern one), be okay for you, too?

Classic ATB feels like such a waste of time nowadays. You don't gain "strategic" value by having your characters artificially wait before acting. FF battles are piss-easy and if you're really feeling challenged by 95% of normal battles, I don't know what to tell you. You can button-mash "Attack" most of the time with an occasional healing spell/item and a simple "enemy is blue, let's use fire" action. So when I'm button-mashing, anyway, I'd rather have it be in real-time to save some time and to at least feel like I'm involved.
Replaying FFX a few motnhs ago felt so slow and random encounters with so many simple, "Press X to Win" battles really tested my patience.

For FFVIIR I hope they build on FFX-2's system, which was a great evolution with additions like attack-canceling and moving party members, plus FFXII-like seamless battles.
A FFXV-like battle-system, as much as I'm excited for it, would be way too ambitious and time-consuming (see how difficult it is to make a flexible camera, a high-quality animation-system, complex collision with other objects and the environment, balance of movement and animation speed, etc. right for FFXV).

I wonder if the whole party walks around and can be used in fights simultaneously for once in a FF. Having the others disappear suddenly from the map and battles kinda seems too game-y nowadays with more realisticly presented games. Maybe we'll get the larger-scale battles that Kitase mentioned as a possible idea for future FFs in an interview last year.
---

Btw, I already said it, but SE pretty much hints at every unannounced FF years before in interviews when you actually read everything. Last year the CyberConnect2 president and even Kitase outright said they would like to make a possible FFVII remake.
http://www.yassuke.com/japan-expo-2014-interview-de-hiroshi-matsuyama/
http://kotaku.com/final-fantasy-vii-bike-game-could-pave-the-path-to-a-fu-1589803588

Then there's the thing with a possible future FF developed by Eidos that Abe and Toriyama mentioned last year (not the one that was confirmed in 2013 to have been cancelled).
When I speculated about this rumor being true and FFXVI being developed by Eidos recently, Verendus responded to me strangely, implying that I might be right (though I don't know if he maybe just meant the cancelled one I mentioned before). See:
I can say I want to control every party member and them never make a move I don't tell them to.

I'd prefer the exact same battle system but it seems a lot wouldn't.

I guess I'd like a modern ATB with new elements, as long as there is no AI involved at all.
 
Who else is involuntarily drawn to a fresh playthrough of the original right now?

I want to remember the finer details of FF7 lore.

I may even play through the Compilation games.... I never beat either of them.

I'm tempted to.

I know the remake is 2 years out, but it's been a good while since my last playthrough of FF7. So I'm tempted to wait it out and wait for the remake so I can basically re-experience the game with a near fresh mind
 
Yep, just started replaying the Steam version.
Now that you mention the PC version, it's suddenly a shame that the PS4 port isn't out now... I'm curious how that version will look.

Though I have no problem playing the PS1 version. That's really the resolution and level of tech that the graphics were designed around.

I'm tempted to.

I know the remake is 2 years out, but it's been a good while since my last playthrough of FF7. So I'm tempted to wait it out and wait for the remake so I can basically re-experience the game with a near fresh mind
The thing is that by the time the remake comes out... Whatever playthrough you begin now will also be a distant memory.

I think I'd rather play the remake with a better sense of the original.
 
There is a scene that MUST be there, in all of it's goofy glory. I will RIOT if they don't include this as a playable minigame:

mqdefault.jpg



I WANT to screw up the parade.... IN HD!!!

It would be great if instead of trying to fit in during the parade you get rewarded based on how much of a punkass you can be and steal the show from Rufus.

Somehow I doubt they're going to retain the weird mood whiplash of having Cloud snowboarding ten minutes after you-know-what happens...though it would be hilarious to watch.

The snowboarding could work. I mean it's not like they just decided to shred the slopes for fun. They had to get down that mountain somehow. If they just cut out all of the balloon collecting stuff and save that for the Golden Saucer, it could still maintain the moment's somber tone.
 
Watching the trailer back again a couple more times, it's actually really super fucking good. God damn. It's composed and cut extremely well, and that short narration is very clever.
 
Who else is involuntarily drawn to a fresh playthrough of the original right now?

I want to remember the finer details of FF7 lore.

I may even play through the Compilation games.... I never beat either of them.

Yep. I already have far too many games to play, but fuck it. I usually do a playthrough of what I like to call the holy trinity (VII, VIII and IX) every couple of years anyway, but this week's events have just pushed a return to VII straight to the top of my list of gaming priorities.
 
A question to those: do you really want the exact same battle system, like, party on the right, monsters on the left, waiting on the spot for their turns?

Yes. I could take some minor changes like what FF4 remake did, but i still want the same standing in rows, waiting for your bar to fill up battles. I could take the bar filling up faster and maybe some dyanimc camera movements/choices like Chrono Cross (only cooler looking, but beyond that, i want it to be completely the same.

Unlike a lot of people that see turn-based as archaic, that row standing aesthetic holds a special place in my heart. Its one of the reasons im excited for other upcoming games like Persona 5 and Trails of Cold Steel.

Battle transitions are another thing i want to remain. Nothing adds more to the atmosphere than the screen breaking and your party being transported to a battle screen, their weapons at the ready. Thats not just nostalgia speaking, its something ive always loved.

The one thing I WOULD be fine with being changed is the random encounters provided the area design reflects that. Id of course be okay with random encounters as well, but its not a big deal to me either way.
 
It would be cool if you could switch the camera from a free movement type to a fixed position that looks similar to a pre rendered background. Modern and classic camera modes.
 
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