BinaryPork2737
Unconfirmed Member
Obsidian, why would you split an expansion into two parts? That's sorta missing the whole point of them. (Starcraft 2 comes to mind.)
Anyways, I'm curious to see how this new content will slot into the game. As it is currently balanced & set, there's very little room for additional content or post-game content of any kind. And, during the campaign, they'd have a heck of a time justifying such a diversion. I guess I'll have to wait and see...
Impress me, Obsidian.
They've explained their reasoning before:
Speaking of expansions, can you give us any details on what might be coming in the future?
CEO Feargus Urquhart: Sure. So, with the Kickstarter we announced that we were going to do an expansion, and so how we're approaching that is to actually do the expansion in two parts, and have one part out sooner than the other part. The idea being that people are really enjoying Pillars right now and they're going to get finished their first or second playthrough within in the next two weeks, a month, something like that. And so, we definitely want there to be content for them to enjoy and I think we're going to be talking about that pretty soon. I don't think we've released anything specifically, but it really ends up being this concept of this story that expands parts of what you would see in those sort of old school expansions we made for Icewind Dale and Baldur's Gate. So not just these three, four hour downloadable DLCs, but definitely big chunks of a story and a new hub to go to and things like that.
So that's kind of how we're really approaching it, like we've done with Eternity throughout is this idea of, these games kind of went away but not for a reason they should have. The industry shifted to so much console with this idea that PC wasn't so much of a gaming platform, which I know no one thinks that anymore. So, back then when you got an expansion you got this meaty thing with hours and hours of gameplay. And that's really what we're trying to do. So, while we're splitting it in two, it is like one continual story that people get to play.
I'm interested in seeing how splitting the expansion into two parts pans out.