I am not often stunned, floored and dropped to the ground with my eyes and jaw wide open out of sheer awe in how developers managed to create an game that is both beautiful and downright awesome, but CDPR managed to do this for me on a scale that I have not seen before by any other developer outside of Rockstar's games.
The diversity in this game's quests that draw you in, surprise you with its story and then the eventual outcome has struck a chord somewhere inside where I actually get the feeling that the actions I do as an Witcher has severe consequences across the world I traverse.
I go into this simple tavern in Skellige to retrieve my award by doing another awesome lighthouse quest, and by doing so another action I take in a split second totally reverses the outcome that I thought I have seen coming, but no.. Every action I take has consequences. Severe consequences.
The quests. I have been in awe thanks to some of them, but then the lands I traverse has had my eyes glued on the screen from Day 1. Velen perfectly portrays the war torn land that it has become, also because of the actions you took in the previous games.
But then you reach Skellige.. Viking islands through and through. It is a harsh land full of beasts and monsters trying to kill you but it also comes with its beauty not seen before. Mountains with snowy tops. Rivers. Lands full of flowers and deers running around. Dangerous places full of myst and flooded caves. Stormy weather that makes the isles feel deadly but beautiful at the same time.
CDPR did it. They managed to create that one game that makes me feel like that child back in the day who opened up my X-Mas present and noticed it was Ocarina of Time. Tears of joy flooded. Heart warmed. Glad to see that at the age of 26, this feeling has not left my body to feel that way for videogames.