Steam Controller trailer, $50

Doesn't seem to be any bonus, other than pre-ordering either or both of them should get them to you for October 16th rather than November 10th (assuming the stock is still available)

Maybe your shipping will be cheaper if combined? Can't say for sure but you can go so far in your cart and back out if not.

Shipping for the Steam Controller itself is 7 dollars plus change, for reference.
 
It just wasn't feasible considering the infinite number of ways a game could store its in-game settings. Sony's solution works because the button presses were called to the system by nature of the way the PS4 works. They could change button mappings in software without a middleware solution in between the hardware and the OS inducing latency. Valve couldn't really do that outside of Steam OS because they don't have that ability with windows. So they went about everything from the opposite direction - they made the hardware itself change depending on the situation.

It's a really smart and clever way to solve their problem. Universal PC input is no easy task, as someone who has dinked around with middleware solutions for decades. I think a lot of people are going to be impressed when they get their hands on these controllers simply because they work. Like, without fail, they just work on everything.

I thought the button mapping was still there? Isn't it built into SDL2? I'm pretty sure it's an environmental variable that Steam sets that SDL2 games read and map their games. Not sure if that works with XInput/DirectInput though as my controller usage is mostly in Linux.

All my mappings in Talos Principle followed into game that way when I used a PS4 controller on my Linux system.
 
Can you still preorder it?

For me it just says "soon available".

What country are you in? It is possible that it might not be available yet in your area, but from what I can tell, it is still available in most regions and their local retailers that are selling them - all still offering the early bird October release
 
The voice of the guy in the trailer is very familiar but I just can't put my finger on what else he has done, bugging the hell out of me.

I just don't see how this controller can give you the kind of precise control that's needed for games like FPS's, maybe it's something I need to try myself.
 
The voice of the guy in the trailer is very familiar but I just can't put my finger on what else he has done, bugging the hell out of me.

I just don't see how this controller can give you the kind of precise control that's needed for games like FPS's, maybe it's something I need to try myself.

The aiming is 1:1 and will allow for velocity based movements which is far superior to analogue sticks. The trackpad will act as a simulated trackball with simulated size, weight and momentum given by the haptics so that it feels like there is a ball in the contoller. You can "flick" the to allow for quick turns that keep going based on the simulated trackballs weight and size till it loses momentum and comes to a stop.

SKANGIU.gif


This could all be customised to suit the speed and precision you want including changing sensitivity or even adding acceleration should you really want to. It can't compete with a mouse due to the surface area but it is certainly the best option thus far for a controller.
 
What country are you in? It is possible that it might not be available yet in your area, but from what I can tell, it is still available in most regions and their local retailers that are selling them - all still offering the early bird October release

Using a Taiwan VPN. I will be back in Germany when it comes out though, so I thought you can choose where they send it.
 
So this thing is entirely remappable, obviously, but it's to the extent that parts of it can be Xinput and other parts kb+m? Like, I could have the button layout of the Xbox controller in Portal 2, but the aiming of the mouse on the right trackpad? That's fucking awesome, if so. I ordered one yesterday, and can't wait to get it.
 
don't know if this has been covered but will it run Netflix/hulu apps?

The Link is only a streaming device. Valve said TV/movie/music stuff will be coming to Steam, but no updates so far.

So this thing is entirely remappable, obviously, but it's to the extent that parts of it can be Xinput and other parts kb+m? Like, I could have the button layout of the Xbox controller in Portal 2, but the aiming of the mouse on the right trackpad? That's fucking awesome, if so. I ordered one yesterday, and can't wait to get it.

That's what they're doing during the TW3 section after 0:40. At first using it as a full gamepad, then switching the "right joystick" to "mouse", while keeping the rest.
 
Am I wrong to assume this will work to control the mouse pointer in Windows or will this only work within Steam itself? It's not a big deal as I already preordered but it would be nice.
 
Am I wrong to assume this will work to control the mouse pointer in Windows or will this only work within Steam itself? It's not a big deal as I already preordered but it would be nice.

When plugged in, it is initially recognized as a KB+M. So you can use it to control the whole OS, regardless of the actual OS.
 
I thought the button mapping was still there? Isn't it built into SDL2? I'm pretty sure it's an environmental variable that Steam sets that SDL2 games read and map their games. Not sure if that works with XInput/DirectInput though as my controller usage is mostly in Linux.

All my mappings in Talos Principle followed into game that way when I used a PS4 controller on my Linux system.

What you are speaking about is an sdl2 interface for xinput. Any controller in sdl2 is technically an xbox 360 controller. But this isnt an environmental setting, it is something compiled into the program.

And besides, not everything uses sdl.
 
Perhaps a weird question, but in the case of wanting to lock a game to 30 FPS, is something like an Xbox controller likely to be a better option over the Steam controller, due to the slower movement with joysticks? (Maybe a custom southpaw-type configuration would allow the Steam controller's joystick to do the job as well?)
 
What you are speaking about is an sdl2 interface for xinput. Any controller in sdl2 is technically an xbox 360 controller. But this isnt an environmental setting, it is something compiled into the program.

And besides, not everything uses sdl.

Well, as a Linux user I haven't really found a single controller game that this doesn't work for.
 
Perhaps a weird question, but in the case of wanting to lock a game to 30 FPS, is something like an Xbox controller likely to be a better option over the Steam controller, due to the slower movement with joysticks? (Maybe a custom southpaw-type configuration would allow the Steam controller's joystick to do the job as well?)

No that won't make a difference (at any framerate), the Steam Controller or Mouse (both using velocity based movements) will be superior to analogue stick (limited to rotation rate) every time for turning, aiming etc
 
No that won't make a difference (at any framerate), the Steam Controller or Mouse (both using velocity based movements) will be superior to analogue stick (limited to rotation rate) every time for turning, aiming etc

I dunno. I find play games running at 30fps with a mouse feels horrible and worse than just using an analog stick. Gotta turn off Vsync too or I feel like I'm swimming in molasses.
 
I want this and the elite 360 controller...

The price difference is making it a easy decision tbh.

Same, though if they somehow made even the analog stick only mode work on consoles, that would redouble the easiness of the decision.

The Elite controller does have different appeal though, I'll give it that, steel build, frictionless coatings, swappable everything, more rear paddles (4 vs 2), and works on PC and XBO whereas the Steam Controller would only work on my PC.

(can anyone tell I want them to add even basic console support? Has all the right buttons to at least work as a basic controller with normal sticks emulated from the pads)
 
Same, though if they somehow made even the analog stick only mode work on consoles, that would redouble the easiness of the decision.

The Elite controller does have different appeal though, I'll give it that, steel build, frictionless coatings, swappable everything, more rear paddles (4 vs 2), and works on PC and XBO whereas the Steam Controller would only work on my PC.

(can anyone tell I want them to add even basic console support? Has all the right buttons to at least work as a basic controller with normal sticks emulated from the pads)

It does have console support. It works as a KB/M for any games that support that. I've seen videos of people playing Quake 3 on Dreamcast with it.

Not Valve's fault if consoles don't support a standard interface that's been around for decades.
 
You can't use the Xbox One Controller on Steam Link right? I was curious that if my computer was Windows 10 if it would be able to pick that up... One can hope!
 
You can't use the Xbox One Controller on Steam Link right? I was curious that if my computer was Windows 10 if it would be able to pick that up... One can hope!

You can use it wired. It's on the Steam page.

We still don't know if the wireless receptor will be compatible, though.
 
So i have not been keeping up so apologies but can anyone tell me if i definitely have to have steam in big picture mode in order to use the controller? I really do not care for BPM, i just want to be able to use the controller in a normal fashion, me sitting at my pc.
 
You don't need BPM. When they sent out the beta kits more than a year ago BPM was needed to configure bindings and they said for the desktop client it's on their to-do list. Surely, for the launch it will be implemented.
 
The aiming is 1:1 and will allow for velocity based movements which is far superior to analogue sticks. The trackpad will act as a simulated trackball with simulated size, weight and momentum given by the haptics so that it feels like there is a ball in the contoller. You can "flick" the to allow for quick turns that keep going based on the simulated trackballs weight and size till it loses momentum and comes to a stop.

SKANGIU.gif


This could all be customised to suit the speed and precision you want including changing sensitivity or even adding acceleration should you really want to. It can't compete with a mouse due to the surface area but it is certainly the best option thus far for a controller.

Oh shit! I had written off this controller until reading this. This is like Kid Icarus Uprising's control scheme! It's way more precise than analogue sticks.

Damn.... now I want one.
 
In games where it's mimicking a mouse, I guess the game would shut down aim magnetization that they use to make regular controllers less shitty. I wonder if that's good or bad for this.
 
In games where it's mimicking a mouse, I guess the game would shut down aim magnetization that they use to make regular controllers less shitty. I wonder if that's good or bad for this.

It will be like a real mouse, so if the game turns off auto aim using a mouse it will also do it using the Steam Controller.
 
Hardware page now states 15% stock left, if anyone is on the fence about pre-ordering. The 15% presumably covers both Steamrollers and Link.
 
Has Valve or any developer said how the Steam Controller will handle games that change their UI based on what input is being used? A game like Dragon Age changes its UI based on if it's a controller or a mouse, and if the Steam controller is seen as a KB/M thing, then would I be stuck with that UI?
 
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