Crash Station
Member
Oh yeah, I forgot that FF7 has all those Pokemon to collect and battle
We're purely talking about whether an RPG with a turn-based battle system can be successful or not, not what the rest of the game brings.
Oh yeah, I forgot that FF7 has all those Pokemon to collect and battle
Pokemon.
Only turn based game in their roster atm is World of Final Fantasy.
And a multitude of spells, summons, party members, attack types, items, dozens of unique enemies are a major aspect of FFVII. You think all of that is going to transfer into an actio game?That's a major goddamn aspect of the gameplay, not just the turn based battle system.
People don't buy pokemon because it's turn based.
Pokemon is:
a) on a hand-held
b) a series with minimal emphasis on spectacle
c) not in the same budgetary realm
It also sells on a completely different basis. It's an established everpresent cultural phenomenon that has continually engaged multiple generations. FF7Re needs to make new fans. The legacy of FF7 is not insignificant, but the gulf here is enormous.
This is pretty obvious guys, why do we have go through this?
Are you trolling?
I'm confused. Do you think the budget and expected sales of a Persona game are comparable to a mainline Final Fantasy?
Pokemon is:
a) on a hand-held
b) a series with minimal emphasis on spectacle
c) not in the same budgetary realm
It also sells on a completely different basis. It's an established everpresent cultural phenomenon that has continually engaged multiple generations. FF7Re needs to make new fans. The legacy of FF7 is not insignificant, but the gulf here is enormous.
This is pretty obvious guys, why do we have go through this?
No, but the games are pretty popular. And I still don't see why turn-based combat would be unpopular or why it would be a reason for the game tanking, compared to action RPGs.
There are more options now due to hardware capabilities. It's normal for games to branch out more, but that doesn't mean previous mechanics must die off.So, out of curiousity, why do you think that turn-based games are rare now, compared to 15 years ago?
People are trying to argue ROI here, but think about how much more expensive an action game with the same scope and scale of FFVII would be. Being some form of ATB game allows them to scale down costs significantly.
There are more options now due to hardware capabilities. It's normal for games to branch out more, but that doesn't mean previous mechanics must die off.
Did people have this problem about homogenization during the PSX era when most of Squaresoft's high-profile outputs consist of battle systems in which the characters stand still on the same place and take turns attacking?
This is a serious question, by the way. I was not into gaming during the PSX era.
So, out of curiousity, why do you think that turn-based games are rare now, compared to 15 years ago?
There are more options now due to hardware capabilities. It's normal for games to branch out more, but that doesn't mean previous mechanics must die off.
So, out of curiousity, why do you think that turn-based games are rare now, compared to 15 years ago?
Because the developers think we're all monkeys with ADHD who needs everything to be fast-paced action than slower-paced strategic.
Because the developers think we're all monkeys with ADHD who needs everything to be fast-paced action than slower-paced strategic.
Because the developers think we're all monkeys with ADHD who needs everything to be fast-paced action than slower-paced strategic.
To be fair, there was a difference between the game styles of FF7-9, Xenogears, Vagrant Story, FF Tactics, Parasite Eve, Front Mission 3, Brave Fencer Musashi, etc....definitely.
But is Square still that company putting out a diverse portfolio of games on one console? Hell no.
This is the company that spent all of last gen eking out a Final Fantasy XIII, XIII-2, and XIII-3. The homogenization has been happening since the PS2 era.
Now this is something I couldn't agree with. Being slow-paced doesn't necessarily mean strategic just as being fast-paced doesn't equal mindless.Because the developers think we're all monkeys with ADHD who needs everything to be fast-paced action than slower-paced strategic.
I wanted to say this but i thought it would be too harsh.
The notion that turn based automatically means strategic is laughable.
So you genuinely don't think that marketability has been the main driving force behind that transition?
Pokemon is actually a good point in favour of turn based.
Though I think the difference is this: FF's high fidelity graphical appeal tends to hook people instantly based on the promise of kinetic visual action.. but the turn based nature is kind of a shock, and many never make it past that barrier.
It happened in 1997 when people watched the commercials on MTV. The turn based gameplay was an utter shock to many... many of whom stuck with it and became converts. But that was a different time. It's reasonable to expect that fewer would make that leap today. The graphics didn't promise as much "post-Matrix action" and the gameplay wasn't as bitter a pill to swallow in that less action-oriented age.
And I saw it again in 2005 with Advent Children and 2009 with the Blu ray release when I they were demoing it at my job. People came around and gawked at the style. Many went on to play the games... and many came away a little puzzled.
I think there is financial motivation to remove barriers and capitalize on the appeal of the action-packed visuals. I'm not saying it's right, but that's why there is the move towards more action-oriented game styles. FF stumbled onto a visual style which may be more popular in the mainstream than its traditional gameplay style.
To give more context as to the taste of some of the people making these games in Japan today, in one of the recent interviews, Nomura as asked what caught his eye at E3 this year. His response? Ghost Recon Wildlands and Horizon. He said he was interested in the approach to open world taken in Wildlands, and the combat mechanics of Horizon.
Previously when he was working on Final Fantasy Versus XIII, he constantly talked about how he wanted the game to be more immersive with dynamic cutscene events as you played through them, similar to many FPS games which were emerging at the time (HL2, CoD).
He is off his damn rocker, SE should pay Sakaguchi to consult on this, so this clown does not completely tank this before it even launches.
To give more context as to the taste of some of the people making these games in Japan today, in one of the recent interviews, Nomura as asked what caught his eye at E3 this year. His response? Ghost Recon Wildlands and Horizon. He said he was interested in the approach to open world taken in Wildlands, and the combat mechanics of Horizon.
Previously when he was working on Final Fantasy Versus XIII, he constantly talked about how he wanted the game to be more immersive with dynamic cutscene events as you played through them, similar to many FPS games which were emerging at the time (HL2, CoD).
He is off his damn rocker, SE should pay Sakaguchi to consult on this, so this clown does not completely tank this before it even launches. No wonder this clown has not made a game since forever.
It's important to note that JRPGs outside of FF and Pokemon were never big sellers in the west, with some Square games as exceptions due to the pedigree involved. Persona 4's numbers would be a sweeping success even when turn-based was common.
With growing development costs, many companies opted out of big productions on consoles altogether. They didn't transition over to action based like you're saying.
We'll never know if a AAA budget console turn-based RPG would be successful these days because no one has ever tried it.
To give more context as to the taste of some of the people making these games in Japan today, in one of the recent interviews, Nomura as asked what caught his eye at E3 this year. His response? Ghost Recon Wildlands and Horizon. He said he was interested in the approach to open world taken in Wildlands, and the combat mechanics of Horizon.
Previously when he was working on Final Fantasy Versus XIII, he constantly talked about how he wanted the game to be more immersive with dynamic cutscene events as you played through them, similar to many FPS games which were emerging at the time (HL2, CoD).
He is off his damn rocker, SE should pay Sakaguchi to consult on this, so this clown does not completely tank this before it even launches. No wonder this clown has not made a game since forever.
It's important to note that JRPGs outside of FF and Pokemon were never big sellers in the west, with some Square games as exceptions due to the pedigree involved. Persona 4's numbers would be a sweeping success even when turn-based was common.
With growing development costs, many companies opted out of big productions on consoles altogether. They didn't transition over to action based like you're saying.
We'll never know if a AAA budget console turn-based RPG would be successful these days because no one has ever tried it.
LOL, Smosh Games did an honest trailer for FF7 a day before FF7R was announced: https://www.youtube.com/watch?v=n0hVwfD_s-g
Um no, they did try it, at the very beginning of last generation.
Lost Odyssey, Blue Dragon, Enchanted Arms.
There have been attempts.
So, out of curiousity, why do you think that turn-based games are rare now, compared to 15 years ago?
Edit: I'm honestly not being a dick, I'm just genuinely confused here as to how people think the heavily-abstracted nature of turn-based combat doesn't turn a whole lot of people off.
That's why I think it's hard to tell if these type of games are really unwanted, if no one is making a large scale turn-based RPG anymore.
It's okay. I don't want to come over as overly defensive either. I'm thinking that the market was probably over-saturated at some point, people stopped buying them, publishers stopped making them. Just like how 3D platformers kinda disappeared in a short span of few years. That doesn't mean there's no market for that type of gameplay though. People can't buy them, if no one is making them. And yet you have projects like Yooka-Laylee that serves a seemingly dead genre and gets funded in no-time (again, different scope and project size, but I'm simply referring to the genre).
That's why I think it's hard to tell if these type of games are really unwanted, if no one is making a large scale turn-based RPG anymore.
It's okay. I don't want to come over as overly defensive either. I'm thinking that the market was probably over-saturated at some point, people stopped buying them, publishers stopped making them. Just like how 3D platformers kinda disappeared in a short span of few years. That doesn't mean there's no market for that type of gameplay though. People can't buy them, if no one is making them. And yet you have projects like Yooka-Laylee that serves a seemingly dead genre and gets funded in no-time (again, different scope and project size, but I'm simply referring to the genre).
That's why I think it's hard to tell if these type of games are really unwanted, if no one is making a large scale turn-based RPG anymore.
I don't think it's fair to call those battle systems "homogenized" just because you could control your character's position in real-time. I mean, I remember people in the FFXV thread lamenting about how different the battle is to compared to KH.
I'd welcome a really strong traditional turn-based RPG Kickstarter. Bring it on.
I'd argue that few of the RPG kickstarters so far really felt like definitive followups to something beloved and long gone (like Mighty No 9 brought back Megaman and Bloodstained brought back Castlevania)
I'd argue that Megaman and Castlevania were even less long gone.It's not really long gone though.
What people in this thread want is a turn based game with a huge budget, kickstarter won't give them that.
It's okay. I don't want to come over as overly defensive either. I'm thinking that the market was probably over-saturated at some point, people stopped buying them, publishers stopped making them. Just like how 3D platformers kinda disappeared in a short span of few years. That doesn't mean there's no market for that type of gameplay though. People can't buy them, if no one is making them. And yet you have projects like Yooka-Laylee that serves a seemingly dead genre and gets funded in no-time (again, different scope and project size, but I'm simply referring to the genre).
That's why I think it's hard to tell if these type of games are really unwanted, if no one is making a large scale turn-based RPG anymore.
It's not really long gone though.
What people in this thread want is a turn based game with a huge budget, kickstarter won't give them that.