Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

Forza Horizon 2 (cockpit mode!) was my first Forza experience and I loved it. Do you folks think I'll dig Forza 6? Obviously, there's not going to be the offroad racing/madness, but is the circuit racing comparable/would the default settings be easy to jump into??
 
Forza Horizon 2 (cockpit mode!) was my first Forza experience and I loved it. Do you folks think I'll dig Forza 6? Obviously, there's not going to be the offroad racing/madness, but is the circuit racing comparable/would the default settings be easy to jump into??

With assists on, you won't have too much trouble but Motorsport is less forgiving. If you can enjoy circuit racing than you'll love Forza 6, if it's something you find boring... maybe not.
 
Forza Horizon 2 (cockpit mode!) was my first Forza experience and I loved it. Do you folks think I'll dig Forza 6? Obviously, there's not going to be the offroad racing/madness, but is the circuit racing comparable/would the default settings be easy to jump into??
Do you play FH2 on simulation mode? Motorsport is a lot less forgiving but it still feels similar. If you like the driving model in Horizon, you'll like it in Motorsport (especially at 60 fps).
 
Forza Horizon 2 (cockpit mode!) was my first Forza experience and I loved it.
Horizon 2 is also my first Forza experience. For an arcadey game it's pretty good. I do feel the lack of simulation in some respects, as my tastes land more around GRID Autosport with no assists level, but I have no idea how the mainline Forza is different. If it at least feels significantly different between the models of cars (unlike Horizon 2, which seemed to have generic performance scaling so an upgraded Buick could drive like a Ferrari) I think that would be enough for me. Just having real tracks that are well thought out rather than open road would be a nice step up from the casual style to something more like proper racing. I will say that the cockpit mode is lovely in Horizon 2, much more communicative than its 3rd person view so I could make better sense of its particular physics and push things to the limit.
 
There isn't an easier game of it's type to jump into.

As user friendly as it gets.

Well, not '6' as I haven't played it but the other Forzas have been simple.
I noticed a big difference from 4 to 5. I'd say the cars are much harder to control now. Grip levels seemed much lower across the board. It felt like ice driving sometimes.
(All assists off, as always).
 
I noticed a big difference from 4 to 5. I'd say the cars are much harder to control now. Grip levels seemed much lower across the board. It felt like ice driving sometimes.
(All assists off, as always).

I never understood the ice driving complaint, only time I've even come close to something like that is when I have cold tires, a high horsepower, RWD and I'm doing something stupid like going WoT on the edge of traction mid-corner.

Once your tires completely warm up you have a lot more traction to work with.(I know this doesn't help much with the short career races.)

Yes I do drive without assists and use simulation handling.

The way you build your cars will have a huge effect on traction too, never skimp on wider tires with stickier tread.
 
Neatest part of those videos to me....

Where he's talking about rain hitting cars made of different materials actually sounding different in the game.

Plastic, metal, carbon fiber, soft top cars...etc. The rain hitting them reacts and sounds different in each car.


I never understood the ice driving complaint...

Play some PC "sims" and you will, lol.
 
I noticed a big difference from 4 to 5. I'd say the cars are much harder to control now. Grip levels seemed much lower across the board. It felt like ice driving sometimes.
(All assists off, as always).
I didn't get enough time with it, but I was total shit when I played FM5. Any of y'all who knows me or has raced with me knows I'm at least fairly competent behind the wheel, so it wasn't for lack of skill that I couldn't immediately adjust.

I think a lot of it was the controller. I couldn't get used to the rumble triggers. It was jarring and instead of providing me with extra feedback, it gave me a sensation that I couldn't judge anymore.
 
Play some PC "sims" and you will, lol.

I basically own them all and I still stand by my statement.(GTR, GTR2, GT Legends, AC, PCars, GTR Evo & Race 07)

Even if some other games offer more traction, some of them don't, it is definitely not even close to driving on actual ice.
 
I'm hoping the AI isn't as braindead this time around. I'm pretty engrossed in Forza 5 but the erratic AI really pisses me off. They brake for no reason and lack situation awareness almost constantly.

Otherwise Forza 6 looks absolutely incredible.
 
14th to 5th in 4 corners

Absolutely zero assists on unbeatable AI in career mode, control pad.

Competition wise, the A.I needs a huge amount of work still. That said, it is still better than practically everything else from a race craft perspective.

I think the AI has a problem coping in groups. This is why I always see the 1st and 2nd place cars way out in the lead. When cars bunch up in groups the AI tends to hit the brakes for no reason at all. This usually leads to 3 clumps of racers. One in the rear, one in the middle, and the 1-2 guys way out in front. The groups seem to slow themselves down for no real reason. The cars don't really spread out well. The real challenges is getting around the middle clump as they bog down every corner with asinine breaking and dumb cornering lines.

The AI really bothers me in Forza 5. Once you blow by them all because they seem to stop for no reason in the corners, you then spend the rest of the race catching the one or two guys in the lead. Passing them is easy too as it seems they get worse at driving when you get near.

It also seems a lot of the AI are straight up suicidal. I can't get through a lap of a race without some driver ramming me. I never had to use the rewind feature in Forza 4 but in 5 I use it constantly just because the AI is playing bumper cars.

I think the idea was to make the AI beatable but it just turned them into a joke. I prefer just brain dead AI that stay on a boring path to this crap.
 
I basically own them all and I still stand by my statement.(GTR, GTR2, GT Legends, AC, PCars, GTR Evo & Race 07)

Even if some other games offer more traction, some of them don't, it is definitely not even close to driving on actual ice.

Yeah, "ice" may be pushing it description wise.

More like..."wet track with slicks on"..haha
 
Yeah, "ice" may be pushing it description wise.

More like..."wet track with slicks on"..haha

More like driving an over-powered vehicle with cold sport tires and most likely no kind of tune.

It's hard to compare PC sims to Forza as PC sims almost have nothing but race cars that were built to be raced. Comparing a 600hp 64 Mustang to a Porsche or BMW GT3 race car is going to be quite the difference.
 
Yeah, I'm actually thinking of waiting just to see about how the AI plays out. GRID Autosport has some similar AI problems. A group of cars that WANT you to pass, two actually good racers, and then maybe 3-4 total maniacs who can drive fast but only want to murder you rather than win themselves. I have played games where everyone is challenging to pass, and games where everyone is in kind of a middle ground, but I still haven't really found a game that can manage to put most in a middle ground with a few more skilled without going into insane extremes.
 
Fuck the AI, MP is where it's at in Forza
Does it have some sort of ladder system? In Horizon 2 I play online and it goes like this: 3 people with the exact same model of the very best car in that class and 600+ races played taking top positions by a mile, a middle group across a big range of car performance and racing experience below that using various cars, then me with a few other poor sods who have apparently comparatively underpowered cars and also don't happen to know the exacting shortcut paths through the fields that don't have trees to smash into.

Track racing would fix one of those things, but the others are a matchmaking issue.
 
Does it have some sort of ladder system? In Horizon 2 I play online and it goes like this: 3 people with the exact same model of the very best car in that class and 600+ races played taking top positions by a mile, a middle group across a big range of car performance and racing experience below that using various cars, then me with a few other poor sods who have apparently comparatively underpowered cars and also don't happen to know the exacting shortcut paths through the fields that don't have trees to smash into.

Track racing would fix one of those things, but the others are a matchmaking issue.

I played MP a lot in FM3 and FM4, just a few friends in a lobby with whoever else, loads of fun.

You can set the lobby so everyone has the same class of car, restrict certain driver aids etc.

Cant actually remember if there's a ladder TBH.
 
More like driving an over-powered vehicle with cold sport tires and most likely no kind of tune.

It's hard to compare PC sims to Forza as PC sims almost have nothing but race cars that were built to be raced. Comparing a 600hp 64 Mustang to a Porsche or BMW GT3 race car is going to be quite the difference.

You're absolutely right. I actually wish the PC had a game like Forza. One where I can take street cars and race them. Maybe make some minor modifications. It seems only Gran Truismo and Forza are the series that allow you do that on any large scale with hundreds of cars.

I feel like the physics in Forza have been fanatic since day one and have only gotten better through time. It's just like you said, instead of some tuned racing machine, you're racing some slightly modified production car.
 
More like driving an over-powered vehicle with cold sport tires and most likely no kind of tune.

It's hard to compare PC sims to Forza as PC sims almost have nothing but race cars that were built to be raced. Comparing a 600hp 64 Mustang to a Porsche or BMW GT3 race car is going to be quite the difference.

Eh, I'm comparing similar model Corvettes to the one I actually owned....and mustangs. Although they're not in a lot of PC games. It seems like they make the "traction" less than what it feels like when in the real car. Of course throttle control in a game has never felt exactly the same to me as in the real thing.

I did have one time on a straight about 2 weeks after I bought my Corvette where I did almost piss myself though. I was coming down an on-ramp to merge into traffic. Traffic was heavy and I was going about 50, I downshifted to speed up and get in an opening and my Vette actually fishtailed a little. LOL As for on the track, it always felt less "iffy" coming out of curves than some games feel when I play them. Grip under acceleration on a straight seems exaggerated too (as in there's less) to me in some PC sims. Then again...as you said, I wasn't pushing 600hp+ either.

Forza has always felt rather accurate to me though. More so than other experiences (with the limited cars I've owned).

Project CARS is probably the closest Forza/Gran Turismo style game on PC - it's scratching some of those itches for me.

I need to try the "final build" of PCars.
 
You're absolutely right. I actually wish the PC had a game like Forza. One where I can take street cars and race them. Maybe make some minor modifications. It seems only Gran Truismo and Forza are the series that allow you do that on any large scale with hundreds of cars.

I feel like the physics in Forza have been fanatic since day one and have only gotten better through time. It's just like you said, instead of some tuned racing machine, you're racing some slightly modified production car.

Project CARS is probably the closest Forza/Gran Turismo style game on PC - it's scratching some of those itches for me.
 
Neatest part of those videos to me....

Where he's talking about rain hitting cars made of different materials actually sounding different in the game.

Plastic, metal, carbon fiber, soft top cars...etc. The rain hitting them reacts and sounds different in each car.
I'm not surprised. Wiswell is an audio god. Hell, I was playing PGR4 the other night and marvelling at how good the RS4 sounded, even compared to today's games. Don't think I've heard a meatier sounding engine this gen.
 
I noticed a big difference from 4 to 5. I'd say the cars are much harder to control now. Grip levels seemed much lower across the board. It felt like ice driving sometimes.
(All assists off, as always).

There's definitely a lot more weight to the cars in 5 than 4, that's the first thing I noticed. In Forza 5 I'm ok with no assists in RWD cars up until S700, then traction control is all I use for every class upwards. I'm a big fan of the feedback in the triggers, it really helps for knowing when to feather the throttle or when you're locking up under brakes.
I've been able to consistently set top 1%/top 1000 times with no assists on the controller and sim steering. That's using my own car and shitty half-arsed tunes(maybe some aero adjustments and lower the suspension...lol), not the "perfect" car + tune for each track that floods the top of the leaderboards. It takes some getting used to the handling but once it "clicks" with you, it feels great.

I'm pretty shit at racing games too usually. I have the A.I level at 60-70 in Pcars and that usually gives me a decent challenge, but then I read about people using A.I at 100 and destroying them...
 
Yeah, "ice" may be pushing it description wise.

More like..."wet track with slicks on"..haha

Yep, my 'ice' comment was perhaps a little lazy and generic. Your description is more appropriate.

Being forced to play with a controller probably didn't help, as I've been using a FFB wheel since FM2. Having said that, I could switch to the controller in 2/3/4 with no real adjustment problems. FM5 just felt really slippery, even using the same GT cars in the same stock setups and race tunes from previous Forzas and on the same tracks. It felt like a completely different game, and not (for me) in a good way. I found it pretty frustrating, to be honest. I much, much prefer the more predictable grip levels in pCARS where you can drive pretty hard up to the limit, but push beyond that and you get punished, badly. By many accounts this mimics actual on-track racing experience pretty well.
 
Eh, I'm comparing similar model Corvettes to the one I actually owned....and mustangs. Although they're not in a lot of PC games. It seems like they make the "traction" less than what it feels like when in the real car. Of course throttle control in a game has never felt exactly the same to me as in the real thing.

I did have one time on a straight about 2 weeks after I bought my Corvette where I did almost piss myself though. I was coming down an on-ramp to merge into traffic. Traffic was heavy and I was going about 50, I downshifted to speed up and get in an opening and my Vette actually fishtailed a little. LOL As for on the track, it always felt less "iffy" coming out of curves than some games feel when I play them. Grip under acceleration on a straight seems exaggerated too (as in there's less) to me in some PC sims. Then again...as you said, I wasn't pushing 600hp+ either.

Forza has always felt rather accurate to me though. More so than other experiences (with the limited cars I've owned).



I need to try the "final build" of PCars.

Nice on the corvette purchase. :D

All I can say is that I'm sure you don't drive your Corvette at WoT everywhere.(Maybe you do :P) If you just feathered the gas and took turns at a normal rate in Forza you wouldn't have the same traction problems as running WoT everywhere around a track.

Forza also takes outside temperature into account so at a track like the Alps it will take longer for your tires to heat up. There is also descrepencies with the type of surfaces some of these tracks have. Sebring is a great example of a track where the available traction can change greatly depending on what part of the track your on.
 
Author mentions you can race realtime 24h of Le Mans in FM6

I'm not sure they got that right. I don't see how they would do it without day/night cycle.

I think it will be as Dan described, driving stints. maybe up to two hours if we're lucky, maybe more, maybe less. Possibly it would skip over your teammates stints and go to a new light/time cycle and put you back in the car for a couple more stints. So maybe pit stops or maybe only cut scene pit stops to change drivers?

Just guessing here.
 
Dan says "Drivatars", "The cloud", "Machine learning" and "Big data" a good 20 total times here. This is the vintage Greenawalt buzzword action we've all been missing out on.

The video is about Drivatars which are directly related to machine learning, big data and the cloud...

Exactly what were you expecting?

Lots of information is pulled from many driving profiles(big data) to the cloud where the servers take that data and create a drivatar(machine learning) that can be sent to your friends and random people to race against.
 
Don't you always start out with warm tires in forza?

No, your tires start cold at the start of every race, their temperature depends on surface temperature and ambient temperature.

You can watch the telemetry to see how they progressively become warmer as your harder on them.

That's why Forza 6 getting warmup laps is pretty nice.
 
The video is about Drivatars which are directly related to machine learning, big data and the cloud...

Exactly what were you expecting?

Lots of information is pulled from many driving profiles(big data) to the cloud where the servers take that data and create a drivatar(machine learning) that can be sent to your friends and random people to race against.

But does this machine learning from big data turn drivatars into car lovers and the cloud into gamers?

That's what we really need to know!
 
Yep, my 'ice' comment was perhaps a little lazy and generic. Your description is more appropriate.

Being forced to play with a controller probably didn't help, as I've been using a FFB wheel since FM2. Having said that, I could switch to the controller in 2/3/4 with no real adjustment problems. FM5 just felt really slippery, even using the same GT cars in the same stock setups and race tunes from previous Forzas and on the same tracks. It felt like a completely different game, and not (for me) in a good way. I found it pretty frustrating, to be honest. I much, much prefer the more predictable grip levels in pCARS where you can drive pretty hard up to the limit, but push beyond that and you get punished, badly. By many accounts this mimics actual on-track racing experience pretty well.

This is exactly my issue I have with FM5. Played 3 and 4 solely with a controller and never had any problems with them unless I got into a supercar or something with insane power, then I would just turn TCS on. With FM5, I'm having issues just trying to drive a stock Subaru BRZ. It seems to be WAY too tail happy for a car that is well known to be under powered but also handles very well. Yes I've been playing PC sims with a wheel for over a year now, but the cars in FM5 definitely seem much harder to drive IMO. I'm going to try to put more time in it before judging any further but it's been hard for me to keep playing when every car I pick is nearly aggravating to keep on track.

Edit: FWIW, I've owned a few different RWD cars that were fairly powerful, one with ~600 rwhp. My current car is a 2013 Mustang GT with a 6-speed manual and it's making 420+. I've done quite a bit to the suspension as far as handling goes, so I have more than an idea at what something with that kind of power feels on street tires.
 
Damn that car is badass. Tempted.

I like this video better for demonstrating wot on cold tires though:
https://www.youtube.com/watch?v=miA5qj5ergM

Damn real life, it's like driving on ice. :P

This is exactly my issue I have with FM5. Played 3 and 4 solely with a controller and never had any problems with them unless I got into a supercar or something with insane power, then I would just turn TCS on. With FM5, I'm having issues just trying to drive a stock Subaru BRZ. It seems to be WAY too tail happy for a car that is well known to be under powered but also handles very well. Yes I've been playing PC sims with a wheel for over a year now, but the cars in FM5 definitely seem much harder to drive IMO. I'm going to try to put more time in it before judging any further but it's been hard for me to keep playing when every car I pick is nearly aggravating to keep on track.

Edit: FWIW, I've owned a few different RWD cars that were fairly powerful, one with ~600 rwhp. My current car is a 2013 Mustang GT with a 6-speed manual and it's making 420+. I've done quite a bit to the suspension as far as handling goes, so I have more than an idea at what something with that kind of power feels on street tires.

All those cars have TCS from the factory, it's hardly realistic to expect a game to simulate WOT performance with TCS when you have it turned off in the game.
 
This is exactly my issue I have with FM5. Played 3 and 4 solely with a controller and never had any problems with them unless I got into a supercar or something with insane power, then I would just turn TCS on. With FM5, I'm having issues just trying to drive a stock Subaru BRZ. It seems to be WAY too tail happy for a car that is well known to be under powered but also handles very well. Yes I've been playing PC sims with a wheel for over a year now, but the cars in FM5 definitely seem much harder to drive IMO. I'm going to try to put more time in it before judging any further but it's been hard for me to keep playing when every car I pick is nearly aggravating to keep on track.

Edit: FWIW, I've owned a few different RWD cars that were fairly powerful, one with ~600 rwhp. My current car is a 2013 Mustang GT with a 6-speed manual and it's making 420+. I've done quite a bit to the suspension as far as handling goes, so I have more than an idea at what something with that kind of power feels on street tires.
I think it's because the power seems almost digital with the pad, very hard to modulate. It's almost all on or all off. Ditto with the braking. I never had this problem with previous Forzas. Maybe it's the new controller. Can it be tweaked in-game?
 
I think it's because the power seems almost digital with the pad, very hard to modulate. It's almost all on or all off. Ditto with the braking. I never had this problem with previous Forzas. Maybe it's the new controller. Can it be tweaked in-game?

Possibly. I'm going to try to put more time in this weekend and see if I can get used to it more. It has actually been a while since I played a Forza that wasn't a Horizon title.
 
No, your tires start cold at the start of every race, their temperature depends on surface temperature and ambient temperature.

You can watch the telemetry to see how they progressively become warmer as your harder on them.

That's why Forza 6 getting warmup laps is pretty nice.

The tires get cold if you stay stop in the start of the race, so they are most likely pre-warmed.

This is exactly my issue I have with FM5. Played 3 and 4 solely with a controller and never had any problems with them unless I got into a supercar or something with insane power, then I would just turn TCS on. With FM5, I'm having issues just trying to drive a stock Subaru BRZ. It seems to be WAY too tail happy for a car that is well known to be under powered but also handles very well. Yes I've been playing PC sims with a wheel for over a year now, but the cars in FM5 definitely seem much harder to drive IMO. I'm going to try to put more time in it before judging any further but it's been hard for me to keep playing when every car I pick is nearly aggravating to keep on track.

Edit: FWIW, I've owned a few different RWD cars that were fairly powerful, one with ~600 rwhp. My current car is a 2013 Mustang GT with a 6-speed manual and it's making 420+. I've done quite a bit to the suspension as far as handling goes, so I have more than an idea at what something with that kind of power feels on street tires.

Just tested the stock BRZ in the game, and its not that hard to control. Pretty much on par with this: https://www.youtube.com/watch?v=38WqRJf7So8
 
This is exactly my issue I have with FM5. Played 3 and 4 solely with a controller and never had any problems with them unless I got into a supercar or something with insane power, then I would just turn TCS on. With FM5, I'm having issues just trying to drive a stock Subaru BRZ. It seems to be WAY too tail happy for a car that is well known to be under powered but also handles very well. Yes I've been playing PC sims with a wheel for over a year now, but the cars in FM5 definitely seem much harder to drive IMO. I'm going to try to put more time in it before judging any further but it's been hard for me to keep playing when every car I pick is nearly aggravating to keep on track.

Edit: FWIW, I've owned a few different RWD cars that were fairly powerful, one with ~600 rwhp. My current car is a 2013 Mustang GT with a 6-speed manual and it's making 420+. I've done quite a bit to the suspension as far as handling goes, so I have more than an idea at what something with that kind of power feels on street tires.

The BRZ comes with skinny Prius tires. It's plenty tail happy despite the lack of power.
 
I think it's because the power seems almost digital with the pad, very hard to modulate. It's almost all on or all off. Ditto with the braking. I never had this problem with previous Forzas. Maybe it's the new controller. Can it be tweaked in-game?

The deadzones on the XB1s triggers are absolutely awful. You only get about 40% registered travel unlike the OG xbox and 360 where you would almost get 100%
 
The deadzones on the XB1s triggers are absolutely awful. You only get about 40% registered travel unlike the OG xbox and 360 where you would almost get 100%

It's strange, I haven't felt any loss of range/sensitivity since switching over to the XB1 (specifically with Forza 5/Horizon 2). With the extra feedback from the trigger-rumble, I'd say I feel more in control than I had even on the official 360 pad.
 
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