Should play ASW games more.
b...b..bbut...THEIR DLC POLICIES!!??!??
Should play ASW games more.
b...b..bbut...THEIR DLC POLICIES!!??!??
That 1.1 Xrd update must have really ruined the game for you huh.3 frame links definitely means the types of characters I enjoy will be easier and therefore less interesting for me for sf.
Should play ASW games more.
These are pretty good.
I've really begun hating long buffers. Just gets to the point where the game stops obeying you, even if you do your stuff clean.
Everyone's gonna have 3f bnb links. Might as well not play the game.
Why can't we have the guy from the 3S Intro and Char Select do a EVO songhttps://www.youtube.com/watch?v=9vsxn7_3nTk
never thought I'd say this but uh... I'd prefer redrapper :lol
that's what i said after the evo2012 marvel intro. not a big fan of the 2013 and 2014 intro vids either.. the 2011 intro is actually good for like the first ten seconds before it explodes into redrapper lyrics so that's my favorite somehow stillhttps://www.youtube.com/watch?v=9vsxn7_3nTk
never thought I'd say this but uh... I'd prefer redrapper :lol
Why can't we have the guy from the 3S Intro and Char Select do a EVO song![]()
You can't really compare the buffer in SFV to BlazBlue or KOFXIII. SFV (seemingly) lacks the combo options that allow for hard combos in other games.Honestly, screw the high execution fans. Having tons of 1f links hurts a game rather than helps it and puts a dumb artificial barrier towards learning.
It's not like KOFXIII or Blazblue is super easy with its generous 5f buffer
Honestly, screw the high execution fans. Having tons of 1f links hurts a game rather than helps it and puts a dumb artificial barrier towards learning.
It's not like KOFXIII or Blazblue is super easy with its generous 5f buffer
I think it just really shows how much some people have lost perspective. The idea that a game giving you an additional 2/60ths of a second or whatever to hit a button is going to ruin their fun. Then you have people saying crazy things like "Oh, people will always complain about something, so we should keep 1 frame links!". It's such a bad way to think about this, that I don't even know where to begin.
They should put Venom in SFV.
You can't really compare the buffer in SFV to BlazBlue or KOFXIII. SFV (seemingly) lacks the combo options that allow for hard combos in other games.
I do think long blockstun buffers and double-motion supers don't play well together.
They should put RED Venom in SFV.
Grats!3 frame links definitely means the types of characters I enjoy will be easier and therefore less interesting for me for sf.
Edit: waiting for southwest to open. Evo bound! Getting married tomorrow 8n Vegas! #hype
That 1.1 Xrd update must have really ruined the game for you huh.
Grats!![]()
Not sure what this means.
Haven't been paying attention to xrd.
Are we, for sure, getting a new SF5 character reveal at Evo or will we have to wait until another trade show? I just don't wanna get my hopes up.
Matt D said when he was doing an interview with Gamespot/IGN/Whoever at SDCC to "stay tuned to Evo for more reveals and SF4 biggest tournament in the world".
So.... cautiously optimistic?
Whether one or the other is better doesn't really matter to me. We'll see if the add an execution-heavy character (I could see them not doing it as a design choice). I just don't understand why people are comparing the buffer in anime games to the buffer in SFV.Even then, It's preferred over locking many characters out of a general audience vs a few aficionados.
There will probably be one or two characters that will be for those execution people anyway.
Hope you know who you are getting married to. ;p3 frame links definitely means the types of characters I enjoy will be easier and therefore less interesting for me for sf.
Edit: waiting for southwest to open. Evo bound! Getting married tomorrow 8n Vegas! #hype
The 1.1 patch increased the input buffer from 2f to 3f.Not sure what this means.
Haven't been paying attention to xrd.
In other Fighting Game Criminals news:
http://www.twitlonger.com/show/n_1sn2b55
Those are some weird-ass parents, wtf.
He's 22. He's at the age where he can ignore his parents weird thoughts about things and donehat he wants.In other Fighting Game Criminals news:
http://www.twitlonger.com/show/n_1sn2b55
Those are some weird-ass parents, wtf.
I had a student last year that couldn't go to the school's water park field trip because "he might get hurt". Kid would always say his brother could beat me in chess. So I asked him if his brother had ever played in a chess tournament. "Oh no", he said. "My mom said that if he played in a tournament, he might lose and it would hurt his self esteem. So he doesn't do that."In other Fighting Game Criminals news:
http://www.twitlonger.com/show/n_1sn2b55
Those are some weird-ass parents, wtf.
Eh. If he lives at home and/or parents pay for college, that isn't the case.He's 22. He's at the age where he can ignore his parents weird thoughts about things and donehat he wants.
Whether one or the other is better doesn't really matter to me. We'll see if the add an execution-heavy character (I could see them not doing it as a design choice). I just don't understand why people are comparing the buffer in anime games to the buffer in SFV.
Are we, for sure, getting a new SF5 character reveal at Evo or will we have to wait until another trade show? I just don't wanna get my hopes up.
While the Spring 2016 release date is still a ways away, stay tuned as well be making more Street Fighter V announcements very soon. Maybe as soon as next week? J Be sure to tune into Twitch next weekend (July 17th~19th) as we hit the road for the biggest fighting game tournament in the world, EVO 2015!
Long buffers and f~qcf DPs don't play well together D:
In other Fighting Game Criminals news:
http://www.twitlonger.com/show/n_1sn2b55
Those are some weird-ass parents, wtf.
The difference is that the hard stuff in most anime games are a result of things that don't exist in SFV like IAD'ing, microdashing, and character specific stuff like hammerfall cancelling or C-Roa shit. You can't really say that adding a buffer to Xrd is the same as adding a buffer to SFV because of how much they differ IMO.Because you are pressing the same buttons and are fairly likely to be doing the same directional inputs/motions. On a mechanical level there is no difference between "styles" of games, well as long as you are only looking at what happens when the character is grounded.
Depends. IAD and micro dashes are hard because they can't be buffered. You can also have plenty of difficult to execute combos without any of those.The difference is that the hard stuff in most anime games are a result of things that don't exist in SFV like IAD'ing, microdashing, and character specific stuff like hammerfall cancelling or C-Roa shit. You can't really say that adding a buffer to Xrd is the same as adding a buffer to SFV because of how much they differ IMO.
The difference is that the hard stuff in most anime games are a result of things that don't exist in SFV like IAD'ing, microdashing, and character specific stuff like hammerfall cancelling or C-Roa shit. You can't really say that adding a buffer to Xrd is the same as adding a buffer to SFV because of how much they differ IMO.
Not to say that they can't just stick Viper in SFV or something if they want an execution-heavy character. Just that you shouldn't ignore the rest of the game when making these comparisons.
Well yeah, that's my point. Other games have a lot of different stuff to work with and that's why the comparisons aren't useful.Depends. IAD and micro dashes are hard because they can't be buffered. You can also have plenty of difficult to execute combos without any of those.
Well yeah that goes without saying lol. That's why I mentioned Viper.KOFXIII tho
Pretty much all I'm saying is that execution goes beyond 1f links.
No more like that you don't even need to bother with the comparison since we just agreed that having a buffer is easier than not having a buffer so adding a buffer and that things can still be complex and hard to execute.Well yeah, that's my point. Other games have a lot of different stuff to work with and that's why the comparisons aren't useful.
Apparently Kazunoko has a pretty easy path to top 32. Anyone doing some kinda bracket analyse for other players?
He has to go through Uriajjo and Tonpy who are very very good players.
Do you know about potential matches Daigo might face?
KOFXIII tho
Pretty much all I'm saying is that execution goes beyond 1f links.
Lol I'm fine with that. That's why they need to put Venom in SFV.No more like that you don't even need to bother with the comparison since we just agreed that having a buffer is easier than not having a buffer so adding a buffer and that things can still be complex and hard to execute.
You can always do a HCF motion if you are worried about input overlaps. I do a HCF motion for Dark Matter into Dark Hole when playing Dormammu. No big deal.That too, I don't feel like characters should be QCF and DP motions overlap. HCF and DP is fine though- especially if the HCF move isn't designed for combos.
Some parents are like this- once he goes there and gets through it they'll mellow out some- usually.
I don't know if this has been mentioned already, but Third Strike Online Edition for PS3 is only $3.99 in the Canadian PS Store.