You can probably find an encyclopedia of bodily fluids on that couch.Gutabo where you at???
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You can probably find an encyclopedia of bodily fluids on that couch.Gutabo where you at???
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My bathroom has a couch lol...
Vulva, NWS, Smed, et al you here yet?
, when does EVO starts?
eww it's right next to the toilet too.
even her classmate that gets like barely any airtime is better.
When the man with the flaming joystick runs up the coliseum steps and ignites the flame.
Real answer: Friday 8 am
Yes.8am in las vegas? is that Pacific time?
I reach tomorrow night, we gonna avatar?
But counterpicks and alts aren't required. Every single evo champ so far has been a character specialist and i feel that having to play a lot differently depending on the matchup is a big part of what makes the game fun.At the point where double blind isn't as common, when counterpicks and alt characters aren't more or less required at a high level. Character representation is great and I don't think anybody would argue the game isn't balanced. The game is designed in such a way though that MUs and knowing things plays a huge part, and with the design being limited to specifics like that things get wonky.
Just woke up, so i'm responding to old stuff.
But counterpicks and alts aren't required. Every single evo champ so far has been a character specialist and i feel that having to play a lot differently depending on the matchup is a big part of what makes the game fun.
2009-2010 - Ryu, metagame not established enough, plus I dunno enough about his retroactive tier placement
2011 - Fei, toppest of tier, stable MUs
2012 - Akuma, toppest of tiers, stable MUs
2013 - Gen, surprise wildcard pick. Could argue lack of MU exposure even helped
2014 - Rose, consaidered high tier at the time with few bad MUs couple months post release
What I find interesting is they're all vanilla characters.
With the exception of maybe Xian, everyone played those characters from the start.
That's not true. Infiltration countered Dieminion with Gouken on his way to becoming Evo champion.
And even then, former evo champions like Xian and Fuudo have been investing in alternates.
2009-2010 - Ryu, metagame not established enough, plus I dunno enough about his retroactive tier placement
2011 - Fei, toppest of tier, stable MUs
2012 - Akuma, toppest of tiers, stable MUs
2013 - Gen, surprise wildcard pick. Could argue lack of MU exposure even helped
2014 - Rose, consaidered high tier at the time with few bad MUs couple months post release
You actually could argue that the Evo champions won due to how they chose their characters in regards to MU and metagame. The fact of the matter is the game has very character specific tools and situations and you answer them or you don't. If your character doesn't have an answer, well, rip that MU. You can win but it basically will come down to insanely good guessing. In a MU where a character's main gameplan is reduced or invalidated by a character with a tool to offset it, it's sadness. SF4 has a lot of that thanks to linear tools/gameplans assigned to each character, along with weak universal systems.
It's also worth noting Evo is a single tournament. In other tournaments top players are picking chars that overcome most MUs or have an alt good to go. The ones who don't carry a lot of risk simply by existing in a bracket that has another bad MU that has a chance to "random" them out. It's why you see guys like 801 Strider being fucking brilliant and performing but hey, sometimes Abel runs into a situation where he has to guess way more and has more opportunity to go out. It's certainly not impossible, he got 2nd at CEO, but it could've gone way differently.
You could look at high level play of any tournament in the last year or two and point out examples of wonky brackets and "random" results due to bad MUs happening.
What I find interesting is they're all vanilla characters.
With the exception of maybe Xian, everyone played those characters from the start.
I know the struggle of bad matchups but i feel like it's the tradeoff of having characters with unique playstyles.
It's fun
What is that?Yeah.
More people tend to agree with your stance than mine.
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Learning how your characters' differences interact and how it alters how you have to play things is what keeps the variety in the game. Otherwise things blend together and become monotonous.Yeah.
More people tend to agree with your stance than mine.
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I know the struggle of bad matchups but i feel like it's the tradeoff of having characters with unique playstyles. Even then at this point the 7-3s are so few and far in between that complaining about the matchups in this game when most other 2d fighters have the top tier running circles around every other character is a bit silly.
Others (like me, and I'm guessing Anne) prefer games where core gameplay in most matchups is highly similar, and character differences usually do not equate to appreciable matchup differences. .
Learning how your characters' differences interact and how it alters how you have to play things is what keeps the variety in the game. Otherwise things blend together and become monotonous.
Meanwhile in Persona I play Aigis, a dominating character with mix up descended from the MvC2 heavens. Yeah, she has lots of good MUs, but there are universal answers to her stuff. Every character in the game has access to roll and GC roll, 2 ways to actually force her to change up her mix up and call her out on her bullshit. The reason she mostly has good MUs isn't because characters lack options to deal with situations, it's because she gets to be safe and have stupid high reward more often. Persona isn't /perfect/ in this regard, KoF is better at it, but it illustrates the point of there's a universal dynamic there.
It's not "hype", at least to me. It's just more fun to play. It's fun to keep away with Sim, it's fun to rush asses down with Abel and it's fun be adaptable and play footsies with Ryu. I love that i can pick two characters against the same opponent and have a wildly different match, it's what keeps me coming back to SF.
Universal options sure as hell didn't help Liz ;-;
Panama city right now, will be here for five more hours and then off to las vegas we go! (Will post from the paris hotel)Gutabo where you at???
What is that?
They actually do. Liz's DP is ass, so is her normal GC. GC roll and regular roll get her out of certain situations where she'd almost certainly die.
I mean in Nash's official character art for SFV he's standing in front of a stage that looks identical to gil's stage from second impact.
I wonder if Arc would have made her tools better if universal tools weren't there to cover for them or if she'd have been in a worse situation. Because yeah in some games universal tools are all that keep some characters from being unplayable.
Until Snake Eyes runs into Bonchan. Then he picks Evil Ryu and Bonchan counterpicks with Ryu or takes the bad matchup if he doesn't want to do Ryu vs Gief or something lol.I think snake eyes is a great demonstration of this. Zangief has a lot of bad matches, but he has figured out ways to use that to his advantage.
Remember when I said it's not perfect? Liz is an example of how they tried to make a character go in a different direction and it ended with some sloppy design they dunno how to make fit right. They just make her ass to make it less likely she breaks everything.
I'm reminded of the BBCF thread on DL discussing counterpicking. That didn't go too well.
The flip side is why I find KOF pretty boring. You have more scope, but characters lack identitity and I enjoy the puzzle of a bad matchup. Sure you might know how a match will play out, but that is where you can anticipate and out-think your opponent.
I think snake eyes is a great demonstration of this. Zangief has a lot of bad matches, but he has figured out ways to use that to his advantage.
Until Snake Eyes runs into Bonchan. Then he picks Evil Ryu and Bonchan counterpicks with Ryu or takes the bad matchup if he doesn't want to do Ryu vs Gief or something lol.
This isn't the case with KOF98 and to a lesser extent KOF02. It is a big problem with XIII.
Lol yeah I'm just saying that, when I read Juicebox's and Anne's posts, I think of Snake Eyes vs Bonchan or Arturo vs Infiltration and I can kinda see where they're coming from. It's fun to watch them beat bad matchups, but I can't imagine it being fun as a competitor.That is true, but that is also Bonchan. It still doesn't mean more for for lesser mortals just having fun.
That is true, but that is also Bonchan. It still doesn't mean more for for lesser mortals just having fun.