New Tony Hawk's Pro Skater 5 screenshots: Now with cel-shading!

Man, they are having a really hard time nailing down the art style for this game. What studio and game engine is this game being made in? Everything about it screams last gen tech.

It's Unreal Engine 3 with some DX9 stencil/ toon shaders applied to it. The game is also being released on last gen consoles as well like the Xbox 360 and PS3.


I think this is going to look better in motion.

It looked like shit in motion before they made the visual changes, and I doubt it's going to look any better in motion like this.
 
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I don't see why people think this looks that bad - jesus, PS2 game? Really? Character models are ugly "looking" but the for fucks sake look at the poly counts. I swear people hate this game just to hate it now. I don't have high expectations at all, but this is shit spewing.
 
This looks like a next generation cel shading effect. Day One!

This is the first next generation game that made me say : Whoa! The PS4 and Xbox One should give you the ability to add this to any game.
 
I wasn't sure I was gonna like this kind of look when entering the thread, sometimes I don't like celshading but I can still appreciate when it's done well. This is just plain bad. And from what I read, finally, there's a consensus on NeoGAF at least on one thing.
 
I don't see why people think this looks that bad - jesus, PS2 game? Really? Character models are ugly "looking" but the for fucks sake look at the poly counts. I swear people hate this game just to hate it now. I don't have high expectations at all, but this is shit spewing.

Honestly if you can't look at this game and see it looks like shit, I don't know what to tell you. It looks like cardboard cutouts with black stencil outlines
 
Looks fine to me. As long as the game plays the same it doesn't matter. What are you all wanting from this? Hyper realistic models?
Don't fret. I'm sure it'll play "as same" as Tony Hawk's Pro Skater HD did when it came out in 2012. Nothing to worry about.
 
You know, I've come around on this. A little. The environments are quite better this way as it helps cover up the bleakness and blandness. Is this even a good thing in a Tony Hawk game? I don't know. It's always been about "real" places and models at least generally resembling real life persons. The clash between the shading and the what I think are (poor) attempts at photo realism in the skaters is painfully jarring.

I hope poor Tony got paid a whole lot of money for the interviews at E3 because there's no way he could be dumb enough to actually believe any of the things he said. If he does, this deserves to fail.
 
Could Activision really just not be bothered to fund a real THPS5?

I feel like if that game was a AAA, it could sell pretty damn well, as it's been long enough now that people miss it. Instead we get this cheap mess from the people who brought you Ride.
 
Come on guys, cut them some slack, at least they listened to the criticism, it really doesnt look that bad now and is much easier on the eyes.
 
It's just so ugly. Even if you ignore the actual models and textures, it's still got that horrible bloom and vignetting. The outline thing isn't really working either.

At least it has color. It's just too bad it's all smeared together by that Vaseline filter.
 
Y'know, I played Tony Hawk's Pro Skater 4 for the first time last year. I know, I'm late to the party. But anyway, I didn't quite finish all the challenges. I think I'm going to work on that game instead.

Because this is fucking dumb.
 
Does simply putting a black outline make it cel shading? There still seems to be obvious shading gradient in there.
 
If it looks like this, it better be damn fun. It better have the most robust level creation tools or something, or just be absolutely massive... Or something... DAMN THATS UGLY!!
 
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